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Picket Man
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Mega Man 5 Enemies | Mega Man 7 Enemies →

A list of enemies and bosses that appear in Mega Man 6.

Enemy Table Guide

[Enemy picture]
Enemy name
Description/background information of an enemy or boss.
Health Points: Lists the amount of health an enemy has based on the amount of hits it takes from uncharged Mega Buster shots. Bosses with a health meter will always have an HP value of 28.
Attack Damage: Attack damage Mega Man takes in bars of health from his life meter.
Special Weapon: The Special Weapon that Mega Man can receive after defeating a Robot Master.
Weakness: The Weapon that will cause the most damage against a boss in units. For enemies, it will be the Weapon that takes the least amount of shots to destroy.

Enemies

Mm6aurkaurksprite.png
Au-Au
A fur seal-like guard robot enemy that appears in Blizzard Man's stage. Attacks by charging up a sphere of energy on his nose and firing it at Mega Man.
Health Points: 5
Attack Damage: 3 (contact); 2 (projectile)
Weakness: Flame Blast / Beat
Mm6battlegrasshoppersprite.png
Batabattan
Health Points: 1
Attack Damage: 3 (contact)
Mm6benksprite.png
Ben K
Health Points: 12
Attack Damage: 2 (spear); 4 (contact)
Mm6brainbreaksprite.png
Brain Break
Health Points: 1 + 1
Attack Damage: 4 (contact)
Weakness: Blizzard Attack
Mm6brownsprite.png
Brown
Health Points: 2
Attack Damage: 3 (shot); 4 (contact)
Mm6joecannonsprite.png
Cannon Joe
Health Points: 6
Attack Damage: 2 (shot); 4 (contact)
Weakness: Beat
Mm6cannoparasprite.png
Cannopeller
Health Points: 3 (Cannopeller); 1 (ball)
Attack Damage: 2 (ball); 4 (contact)
Mm6chokerosprite.png
Choker Oh
Health Points: 5
Attack Damage: 2 (shot); 4 (contact)
Weakness: Beat
Mm6coltonsprite.png
Colton
Health Points: 6
Attack Damage: 4 (contact); 3 (bullet)
Mm6countdownbombsprite.png
Count Bomb
Health Points: --
Attack Damage: 4 (explosion)
Mm6curlingersprite.png
Curlinger
Health Points: 3
Attack Damage: 3 (contact)
Mm6cyberspinesprite.png
Cyber Gabyoall
Health Points: 1
Attack Damage: 3 (contact)
Weakness: Blizzard Attack
ScoutWalkerMM6.gif
Dachone Ltd. Ed.
Health Points: 5
Attack Damage: 3 (contact); 2 (shot)
Weakness: Beat
Mm6fireboysprite.png
Fire Boy
A fireball tossing robot. A Fire Boy can pose as a major threat to Mega Man if its fireballs ignite any pits of oil below him, incinerating him if he falls into the inferno below.
Health Points: 4
Attack Damage: 2 (fireball); 3 (contact)
Weakness: Blizzard Attack
Mm6firetellysprite.png
Fire Telly
A Telly that can shoot fireballs from above. A Fire Telly can pose as a major threat to Mega Man if it shoots a fireball into pits of oil below him, instantly killing him if he falls into the raging inferno below.
Health Points: 2
Attack Damage: 3 (contact); 2 (flame)
Weakness: Blizzard Attack
Mm6gobblefishsprite.png
Gabgyo
Health Points: 1
Attack Damage: 3 (contact)
Mm6helibeetlesprite.png
Heli Buton
Health Points: 2
Attack Damage: 3 (contact)
Mm6staplercoptersprite.png
Hotchkiss'n
Health Points: 1
Attack Damage: 3 (projectile); 3 (contact)
Mm6jetbeetlesprite.png
Jet Buton
Health Points: 2
Attack Damage: 3 (contact)
Katonbyon.gif
Katonbyon
Health Points: 2 (Katonbyon); 1 (bomb)
Attack Damage: 4 (bomb); 3 (contact)
Mm2neometsprite.png
Met
Health Points: 1
Attack Damage: 2 (shot); 3 (contact)
Mm6molersprite.png
Molier
Health Points: 5
Attack Damage: 5 (contact)
Mm6panditasprite.png
Pandeeta
Health Points: 6
Attack Damage: 4 (contact); 3 (arch shot); 2 (straight shot)
Weakness: Beat
Mm6peatsprite.png
Peat
Health Points: 2
Attack Damage: 3 (contact)
Mm6pelicaansprite.png
Pelicanu
Health Points: 2 (Pelicanu); 1 (fish)
Attack Damage: 3 (contact); 3 (fish)
Mm6pukarsprite.png
Pooker
Health Points: 1
Attack Damage: 3 (contact); 3 (shot)
Mm6powerslamsprite.png
Power Slam
Health Points: 12
Attack Damage: 5 (contact)
Weakness: Beat
Mm6propellereyesprite.png
Propeller Eye
Health Points: 3
Attack Damage: 3 (contact)
Mm6shieldattackersprite.png
Shield Attacker GTR
Health Points: 4
Attack Damage: 4 (contact)
Weakness: Centaur Flash
Mm6shigarakisprite.png
Shigaraky
Health Points: 4 (Shigaraky); 1 (ball)
Attack Damage: 3 (ball); 4 (contact)
Mm6skullwalkersprite.png
Skull Walker
Health Points: 2
Attack Damage: 2 (contact)
Mm6springheadbombsprite.png
Spring Face Bomb
Health Points: 2 (body); 3 (head)
Attack Damage: 3 (contact); 3 (head)
Weakness: Flame Blast
Mm6giantsquidsprite.png
Squidon
Health Points: 16 (Squidon); 2 (ice cube); 2 (missile)
Attack Damage: 2 (ice Cube); 2 (missile); 4 (contact)
Weakness: Beat
Mm6sru21bsprite.png
SRU-21/P
Health Points: 1
Attack Damage: 4 (contact); 3 (fragments)
Mm6hiddensubmarinesprite.png
Submarine Flier
Health Points: 2 (cloud cover) + 3
Attack Damage: 2 (projectile); 3 (contact)
Mm6crabminesprite.png
SW-525
Health Points: 1
Attack Damage: 3 (contact); 3 (explosion)
Mm6commoncannonsprite.png
Tadahou
Health Points: 3
Attack Damage: 3 (shot); 3 (contact)
Mm6shieldcannonsprite.png
Tatebo
Health Points: 3
Attack Damage: 3 (straight shot); 3 (arc shot); 4 (contact)
Weakness: Centaur Flash
Mm6tekusprite.png
Teck
Health Points: 4
Attack Damage: 2 (shot); 4 (contact)
Mm6twinroadersprite.png
Twin Roader
Health Points: 3
Attack Damage: 3 (contact)
Mm6wallblaster2sprite.png
Wall Blaster II
Health Points: 3
Attack Damage: 3 (contact); 2 (projectile)
Yaffu.gif
Yaffu
Health Points: 5
Attack Damage: 4 (contact)
Weakness: Beat

Sub-Bosses

Mm6gamangamadayusprite.png
Gamarn and Gamadayu
Health Points: 15
Attack Damage: 5 (contact); 3 (laser); 2 (bombs)
Weakness: Flame Blast
Mm6gorillatanksprite.png
Gorilla Tank
Health Points: 24
Attack Damage: 6 (contact); 4 (punch); 2 (shot)
Weakness: Flame Blast
Mm6metmachinesprite.png
Metall Potton
Health Points: 15
Attack Damage: 6 (contact)
Weakness: Flame Blast / Knight Crusher / Plant Barrier / Silver Tomahawk

Robot Masters

Blizzardsprite.png
Blizzard Man
DWN-041
Health Points: 28
Attack Damage: 3 (contact); 3 (roll); 3 (Blizzard Attack)
Special Weapon: Blizzard Attack
Weakness: Flame Blast
Centaursprite.png
Centaur Man
(Kentauros Man)
DWN-042
Health Points: 28
Attack Damage: 4 (contact); 3 (shot); 2 (spread shot)
Special Weapon: Centaur Flash
Weakness: Knight Crusher
MM10WA6.png
Flame Man
DWN-043
Health Points: 28
Attack Damage: 4 (contact); 4 (Flame Blast); 3 (fireball)
Special Weapon: Flame Blast
Weakness: Wind Storm
Knightsprite.png
Knight Man
DWN-044
Health Points: 28
Attack Damage: 4 (contact); 5 (Knight Crusher)
Special Weapon: Knight Crusher
Weakness: Yamato Spear
Plantsprite.png
Plant Man
DWN-045
Health Points: 28
Attack Damage: 4 (contact); 4 (Plant Barrier)
Special Weapon: Plant Barrier
Weakness: Blizzard Attack
Tomahawksprite.png
Tomahawk Man
DWN-046
Health Points: 28
Attack Damage: 4 (contact); 5 (Silver Tomahawk); 4 (feather blades)
Special Weapon: Silver Tomahawk
Weakness: Plant Barrier
Windsprite.png
Wind Man
DWN-047
Health Points: 28
Attack Damage: 5 (contact); 4 (propeller shots)
Special Weapon: Wind Storm
Weakness: Centaur Flash
MM6 Yamato Man sprite.png
Yamato Man
DWN-048
Health Points: 28
Attack Damage: 4 (contact); 4 (Yamato Spear spread); 4 (Yamato Spear shot); 4 (Yamato Spear head)
Special Weapon: Yamato Spear
Weakness: Silver Tomahawk

Bosses

Mm6rounder2sprite.png
Rounder II
Health Points: 28: 14 each Rounder II
Attack Damage: 4 (contact); 2 (bomb)
Weakness: Flame Blast / Plant Barrier
Mm6powerpistonsprite.png
Power Piston
Health Points: 28 (Power Piston); 1 (boulder)
Attack Damage: 8 (contact); 2 (bullets); 4 (boulders); 2 (boulder explosion)
Weakness: Silver Tomahawk
Mm6mettongerzsprite.png
Metonger Z
Health Points: 28
Attack Damage: 4 (bouncing shot); 4 (straight shot); 6 (contact)
Weakness: Blizzard Attack
X crusher.png
X Crusher
Health Points: 28
Attack Damage: 6 (contact); 2 (energy shot); 2 (split shot)
Weakness: Flame Blast
Mm6wilysaurussprite.png
Mechazaurus
Health Points: 28
Attack Damage: 3 (fireball); 6 (contact)
Weakness: Yamato Spear
Mm6tankcs2sprite.png
Tank CSII
Health Points: 28 (Tank CSII); 1 (bubble)
Attack Damage: 3 (arc shot); 3 (bubble); 6 (contact)
Weakness: Wind Storm
Mm6wilymachinesprite.png
Wily Machine 6
1st Phase
Health Points: 28
Attack Damage: 6 (contact); 3 (projectile)
Weakness: Silver Tomahawk
MM6-WilyMachine6Phase2-Sprite.png
Wily Machine 6
2nd Phase
Health Points: 28
Attack Damage: 6 (contact); 3 (projectile)
Weakness: Silver Tomahawk
MM6WilyCapsule.png
Wily Capsule
Health Points: 28
Attack Damage: 6 (contact); 3 (projectiles)
Weakness: Silver Tomahawk


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