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This section of MMKB is under construction.
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Mega Man 5 enemies | Mega Man 7 enemies →

A list of enemies and bosses that appear in Mega Man 6.

Table Guide[]

[Enemy picture]
Enemy name
Description/background information of an enemy or boss.
Health Points: Lists the amount of health an enemy has based on the amount of hits it takes from uncharged Mega Buster shots. Bosses with a health meter will always have an HP value of 28.
Attack Damage: Attack damage Mega Man takes in bars of health from his life meter.
Special Weapon: The Special Weapon that Mega Man can receive after defeating a Robot Master.
Weakness: The Weapon that will cause the most damage against a boss in units. For enemies, it will be the Weapon that takes the least amount of shots to destroy.
Stage(s): The stage(s) that the enemy or boss appears in.

Enemies[]

Mm6aurkaurksprite
Au-Au
A seal-like enemy that attacks by charging up a sphere of energy on his nose and firing it at Mega Man.
Health Points: 5
Attack Damage: 3 (contact); 2 (projectile)
Weakness: Flame Blast / Beat
Stage(s): Blizzard Man
Mm6battlegrasshoppersprite
Batabattan
A grasshopper-like robot that attacks by hopping in an arc towards Mega Man.
Health Points: 1
Attack Damage: 3 (contact)
Stage(s): Plant Man, Mr. X Stage 1
Mm6benksprite
Ben K
A samurai robot that throws spinning spears forward that deflects all frontal attacks.
Health Points: 12
Attack Damage: 2 (spear); 4 (contact)
Weakness: Beat
Stage(s): Yamato Man, Mr. X Stage 3, Wily Stage 1
Mm6brainbreaksprite
Brain Break
A small enemy that paces back and forth until shot, which causes it to chase Mega Man, exploding if left running too long.
Health Points: 1 (headgear) + 1 (Brain Break)
Attack Damage: 4 (contact)
Weakness: Blizzard Attack
Stage(s): Knight Man, Wily Stage 2
Mm6brownsprite
Brown
A pirate-like robot that lobs shots at Mega Man, popping up from its barrel when shot, leaving it vulnerable.
Health Points: 2
Attack Damage: 3 (shot); 4 (contact)
Weakness: Power Mega Man
Stage(s): Knight Man
Mm6joecannonsprite
Cannon Joe
A Sniper Joe piloting a turret. It shoots bullets in a straight line, turning to face Mega Man.
Health Points: 6
Attack Damage: 2 (shot); 4 (contact)
Weakness: Beat
Stage(s): Blizzard Man, Wily Stage 1
Mm6cannoparasprite
Cannopeller
A flying cannon that fires bombs in a descending arc.
Health Points: 3 (Cannopeller); 1 (ball)
Attack Damage: 2 (ball); 4 (contact)
Weakness: Silver Tomahawk / Flame Blast / Plant Barrier / Knight Crusher / Centaur Flash / Beat
Stage(s): Wind Man, Mr. X Stage 1, Mr. X Stage 3, Wily Stage 1
Mm6chokerosprite
Choker Oh
An enemy that fires a bullet at Mega Man before hopping towards him.
Health Points: 5
Attack Damage: 2 (shot); 4 (contact)
Weakness: Beat
Stage(s): Centaur Man
Mm6coltonsprite
Colton
A cowboy-like robot that fires a single bullet at a time in a straight line.
Health Points: 6
Attack Damage: 4 (contact); 3 (bullet)
Weakness: Flame Blast / Plant Barrier / Knight Crusher / Silver Tomahawk / Centaur Flash / Beat
Stage(s): Tomahawk Man, Mr. X Stage 4
Mm6curlingersprite
Curlinger
A small enemy that gains speed while sliding on the ground. Hitting it with a charged Power Adaptor shot sends it in the opposite direction.
Health Points: 3
Attack Damage: 3 (contact)
Weakness: Knight Crusher / Centaur Flash / Flame Blast / Silver Tomahawk / Plant Barrier / Beat
Stage(s): Blizzard Man, Wily Stage 2
Mm6cyberspinesprite
Cyber Gabyoall
A larger Gabyoall that can boost itself with jet propulsion and can cling to ceilings.
Health Points: 1
Attack Damage: 3 (contact)
Weakness: Blizzard Attack
Stage(s): Wind Man, Flame Man, Knight Man, Yamato Man, Mr. X Stage 1, Mr. X Stage 3, Wily Stage 1
ScoutWalkerMM6
Dachone Ltd. Ed.
A low-cost version of Dachone that attacks by firing energy shots at Mega Man's position, and it is slightly quicker than its predecessor.
Health Points: 5
Attack Damage: 3 (contact); 2 (shot)
Weakness: Beat
Stage(s): Yamato Man
Mm6fireboysprite
Fire Boy
A large robot that can ignite pits of oil with fireballs that it lobs from its head.
Health Points: 4
Attack Damage: 2 (fireball); 3 (contact)
Weakness: Blizzard Attack
Stage(s): Flame Man
Mm6firetellysprite
Fire Telly
A Telly that can drop fireballs when above Mega Man and will only move forward. These fireballs can ignite pits of oil.
Health Points: 2
Attack Damage: 3 (contact); 2 (flame)
Weakness: Blizzard Attack
Stage(s): Flame Man, Mr. X Stage 3, Wily Stage 1
Mm6gobblefishsprite
Gabgyo
A piranha enemy that either jumps from pools or swims back and forth within water.
Health Points: 1
Attack Damage: 3 (contact)
Stage(s): Plant Man, Yamato Man, Centaur Man, Wily Stage 3
Mm6helibeetlesprite
Heli Buton
A Hercules beetle enemy that come down from the trees in Plant Man's Stage and fly slowly towards Mega Man.
Health Points: 2
Attack Damage: 3 (contact)
Weakness: (any weapon but Mega Buster/Jet Mega Man)
Stage(s): Plant Man
Mm6staplercoptersprite
Hotchkiss'n
An enemy that flies above Mega Man and drops large staples on him.
Health Points: 1
Attack Damage: 3 (projectile); 3 (contact)
Stage(s): Tomahawk Man, Mr. X Stage 1, Mr. X Stage 2
Mm6jetbeetlesprite
Jet Buton
A purple Heli Buton that will jet forward in hopes of hitting Mega Man.
Health Points: 2
Attack Damage: 3 (contact)
Weakness: (any weapon but Mega Buster/Jet Mega Man)
Stage(s): Plant Man
Katonbyon
Katonbyon
A mosquito-like enemy that attempts to drop bombs on Mega Man.
Health Points: 2 (Katonbyon); 1 (bomb)
Attack Damage: 4 (bomb); 3 (contact)
Weakness: (any weapon but Mega Buster/Jet Mega Man)
Stage(s): Yamato Man
MM3MetallDXGround
Metall
A small enemy that has an indestructible helmet and fires 3 shots occasionally toward Mega Man, most similar to the original Metall from Mega Man.
Health Points: 1
Attack Damage: 2 (shot); 3 (contact)
Stage(s): Flame Man, Tomahawk Man, Mr. X Stage 2, Wily Stage 1, Wily Stage 4
Mm6molersprite
Molier
A drill enemy that will only move forward until hitting a wall and exploding, and hitting it with a charged Power Mega Man shot will send it back into a wall.
Health Points: 5
Attack Damage: 5 (contact)
Weakness: Flame Blast / Silver Tomahawk / Knight Crusher / Plant Barrier / Centaur Flash / Beat
Stage(s): Knight Man, Mr. X Stage 2
Mm6panditasprite
Pandeeta
A panda-like enemy that usually fires black balls in an arc or straight shots if Mega Man is close enough.
Health Points: 6
Attack Damage: 4 (contact); 3 (arch shot); 2 (straight shot)
Weakness: Beat
Stage(s): Wind Man
Mm6peatsprite
Peat
A bird enemy that spawns out of pipes and will attempt to dive at Mega Man.
Health Points: 2
Attack Damage: 3 (contact)
Weakness: (any weapon but Mega Buster/Jet Mega Man)
Stage(s): Mr. X Stage 4
Mm6pelicaansprite
Pelicanu
A pelican-like enemy that will drop fish on Mega Man. The fish will either disappear into the water or will flop around the ground before exploding.
Health Points: 2 (Pelicanu); 1 (fish)
Attack Damage: 3 (contact); 3 (fish)
Weakness: (any weapon but Mega Buster/Jet Mega Man)
Stage(s): Centaur Man
Mm6pukarsprite
Pooker
A small enemy that lobs shots at Mega Man. Can only be defeated with a charge shot or hit from Power Mega Man, causing it to flip over. If it lands in an oil pool, it becomes a platform that can be used to ride the oil.
Health Points: 1 (charge shot or Power Mega Man)
Attack Damage: 3 (contact); 3 (shot)
Stage(s): Flame Man, Centaur Man, Mr. X Stage 3
Mm6powerslamsprite
Power Slam
A large enemy that rises in the air and falls down in an attempt to crush Mega Man.
Health Points: 12
Attack Damage: 5 (contact)
Weakness: Beat
Stage(s): Plant Man, Tomahawk Man, Wind Man
Mm6propellereyesprite
Propeller Eye
A small flying enemy that is shielded unless opening its "eye" and making a short burst towards Mega Man.
Health Points: 3
Attack Damage: 3 (contact)
Weakness: Flame Blast / Silver Tomahawk / Knight Crusher / Plant Barrier / Centaur Flash / Beat
Stage(s): Blizzard Man, Plant Man, Yamato Man
Mm6shieldattackersprite
Shield Attacker GTR
A newer rendition of the Shield Attacker that has the same properties and new design, except now some weapons can break through the front.
Health Points: 4
Attack Damage: 4 (contact)
Weakness: Flame Blast / Plant Barrier / Centaur Flash / Beat
Stage(s): Blizzard Man, Tomahawk Man, Mr. X Stage 4, Wily Stage 2
Mm6shigarakisprite
Shigaraky
A tanuki-like robot that will shoot balls at Mega Man in either long or short arcs.
Health Points: 4 (Shigaraky); 1 (ball)
Attack Damage: 3 (ball); 4 (contact)
Weakness: Flame Blast / Plant Barrier / Centaur Flash / Beat
Stage(s): Yamato Man
Mm6skullwalkersprite
Skull Walker
A spider-like robot that walks and jumps after Mega Man.
Health Points: 2
Attack Damage: 2 (contact)
Weakness: (any weapon but Mega Buster/Jet Mega Man)
Stage(s): Knight Man, Tomahawk Man, Mr. X Stage 1, Mr. X Stage 2
Mm6springheadbombsprite
Spring Face Bomb
An enemy that bounces towards Mega Man. Upon its body being destroyed, its face flies off and explodes on contact with anything.
Health Points: 2 (body); 3 (head)
Attack Damage: 3 (contact); 3 (head)
Weakness: Flame Blast
Stage(s): Yamato Man
Mm6giantsquidsprite
Squidon
A large squid robot that fires homing missiles and spits ice cubes at Mega Man.
Health Points: 16 (Squidon); 2 (ice cube); 2 (missile)
Attack Damage: 2 (ice cube); 2 (missile); 4 (contact)
Weakness: Beat
Stage(s): Centaur Man, Blizzard Man, Wily Stage 1
Mm6sru21bsprite
SRU-21/P
An enemy that will drop into water and soon after will explode and release three fragments from its head.
Health Points: 1
Attack Damage: 4 (contact); 3 (fragments)
Stage(s): Centaur Man
Mm6hiddensubmarinesprite
Submarine Flier
A submarine enemy that is hidden in a cloud cover. When Mega Man shoots it, the cover will go away, and it will start shooting.
Health Points: 2 (cloud cover) + 3 (Submarine Flier)
Attack Damage: 2 (projectile); 3 (contact)
Weakness: Flame Blast / Silver Tomahawk / Knight Crusher / Plant Barrier / Centaur Flash / Beat
Stage(s): Centaur Man
Mm6crabminesprite
SW-525
A spider-like robot that walks around for a bit before self-destructing.
Health Points: 1
Attack Damage: 3 (contact); 3 (explosion)
Stage(s): Knight Man, Mr. X Stage 4
Mm6commoncannonsprite
Tadahou
A cannon that fires a single bullet forward at a time.
Health Points: 3
Attack Damage: 3 (shot); 3 (contact)
Weakness: Flame Blast / Silver Tomahawk / Knight Crusher / Plant Barrier / Centaur Flash / Beat
Stage(s): Yamato Man, Plant Man, Mr. X Stage 4, Wily Stage 4
Mm6shieldcannonsprite
Tatebo
A stationary enemy that fires lobbed shots when it shields itself, and fires forwards when it raises its shield.
Health Points: 3
Attack Damage: 3 (straight shot); 3 (arc shot); 4 (contact)
Weakness: Flame Blast / Silver Tomahawk / Knight Crusher / Plant Barrier / Centaur Flash / Beat
Stage(s): Knight Man, Mr. X Stage 1, Wily Stage 1, Wily Stage 2
Mm6tekusprite
Teck
A ceiling-walking robot that will shoot shots down at Mega Man.
Health Points: 4
Attack Damage: 2 (shot); 4 (contact)
Weakness: Plant Barrier / Flame Blast / Centaur Flash / Beat
Stage(s): Blizzard Man, Tomahawk Man, Yamato Man
Mm6twinroadersprite
Twin Roader
A rendition of the "Roader" enemies that has no shield but drives back and forth.
Health Points: 3
Attack Damage: 3 (contact)
Weakness: Flame Blast / Silver Tomahawk / Knight Crusher / Plant Barrier / Centaur Flash / Beat
Stage(s): Tomahawk Man, Knight Man, Wind Man
Mm6wallblaster2sprite
Wall Blaster II
A rendition of the Wall Blaster that aims and fires one shot at a time at Mega Man.
Health Points: 3
Attack Damage: 3 (contact); 2 (projectile)
Weakness: Flame Blast / Silver Tomahawk / Knight Crusher / Plant Barrier / Centaur Flash / Beat
Stage(s): Flame Man, Centaur Man, Mr. X Stage 1, Mr. X Stage 4, Wily Stage 3
Yaffu
Yaffu
A fan robot that switches between blowing Mega Man away and blowing him towards it.
Health Points: 5
Attack Damage: 4 (contact)
Weakness: Beat
Stage(s): Wily Stage 3

Hazards[]

MM6Bumper
"Bumper"
Terrain that will make Mega Man bounce to large heights.
Health Points: --
Attack Damage: --
Stage(s): Knight Man
Mm6countdownbombsprite
Count Bomb
A platform that will detonate 3 seconds after Mega Man lands on it.
Health Points: --
Attack Damage: 4 (explosion)
Stage(s): Blizzard Man
MM6DropBlock
"Drop Block"
A block that will drop soon after Mega Man lands on it.
Health Points: --
Attack Damage: --
Stage(s): Mr. X Stage 2
MM6Fan
"Fan"
A 2x1 tile fan that Mega Man can land on that will push him up to a large height.
Health Points: --
Attack Damage: --
Stage(s): Wind Man
MM6FlipPlatform
"Flip Platform"
A platform that will flip to the other side moments after Mega Man lands on it.
Health Points: --
Attack Damage: --
Stage(s): Wind Man, Mr. X Stage 1
MM6IcePillar
"Ice Pillar"
A 2x1 tile ice pillar that can only be destroyed with Flame Blast.
Health Points: 1 (with Flame Blast)
Attack Damage: --
Stage(s): Blizzard Man, Wily Stage 2
MM6JetPlatform
"Jet Platform"
A platform that will rise and fall in the air.
Health Points: --
Attack Damage: --
Stage(s): Tomahawk Man
MM6WindManPowerBlock1
"Power Block"
A 2x2 block that can only be broken by Power Mega Man's charged shot.
Health Points: 1 (with charged Power Mega Man)
Attack Damage: --
Stage(s): Wind Man, Yamato Man, Blizzard Man, Flame Man, Knight Man, Mr. X Stage 1, Mr. X Stage 3, Mr. X Stage 4, Wily Stage 1, Wily Stage 2
MM6PressureBlock
"Pressure Block"
A pair of blocks connected to each other that, when Mega Man lands on one, the other will move up while the one Mega Man is on will lower.
Health Points: --
Attack Damage: --
Stage(s): Mr. X Stage 3
MM6PropellorPlatform
"Propellor Platform"
A small platform that will float in the air and will only open for landing if Mega Man fires at it.
Health Points: --
Attack Damage: --
Stage(s): Plant Man
MM6PushBlock
"Push Block"
A 2x2 block that can only be pushed by Power Mega Man's charged shot.
Health Points: --
Attack Damage: Instant Death (crush)
Stage(s): Mr. X Stage 4
MM6SpikePlatform
"Spike Platform"
A platform that will, about a second after Mega Man lands on it, will flip to the spiky underside. Mega Man can also flip it by hitting his head on the bottom side.
Health Points: --
Attack Damage: 2 (spikes)
Stage(s): Tomahawk Man
MM6Spring
"Spring"
A bouncy surface similar to the "Bumpers" that only appear in Plant Man's Stage that will make Mega Man bounce even higher if he holds the "Jump" button.
Health Points: --
Attack Damage: --
Stage(s): Plant Man
MM6AppearingBlock
Yoku Block
Disappearing and reappearing blocks that go in a certain order that Mega Man must traverse through.
Health Points: --
Attack Damage: --
Stage(s): Wily Stage 2

Sub-Bosses[]

Mm6gamangamadayusprite
Gamarn and Gamadayu
A large frog named Gamarn with a smaller samurai-like robot Gamadayu sitting atop. Gamarn will fire large lasers from its mouth if Gamadayu isn't lobbing 2 bombs towards Mega Man. The only weakpoint are the eyes of Gamarn.
Health Points: 15
Attack Damage: 5 (contact); 3 (laser); 2 (bombs)
Weakness: Flame Blast
Stage(s): Yamato Man
Mm6gorillatanksprite
Gorilla Tank
A large gorilla with tanks treads that will roll along the ground towards Mega Man constantly while either firing a fist towards him or opening its mouth to fire several shots in a spread. Mega Man can either fire at the weakpoint, which is the Gorilla Tank's eyes, or he can hit the tank back by firing anywhere other than the eyes.
Health Points: 24
Attack Damage: 6 (contact); 4 (punch); 2 (shot)
Weakness: Flame Blast
Stage(s): Plant Man
Mm6metmachinesprite
Metall Potton
A large storage unit with a funnel on the bottom that will dispense one of the many Metalls that it has stored inside it. These Metalls will either make small jumps while firing, or they will fire and run towards Mega Man. The only weakpoint on it is the small spout on the bottom of the funnel.
Health Points: 15
Attack Damage: 6 (contact)
Weakness: Flame Blast / Knight Crusher / Plant Barrier / Silver Tomahawk
Stage(s): Tomahawk Man, Wily Stage 4

Robot Masters[]

Blizzardsprite
Blizzard Man
DWN-041
A Robot Master reprogrammed by Mr. X, originally made to research Antarctica. Blizzard Man will either use his Blizzard Attack by creating 4 snowflakes in random places that will slowly go toward Mega Man or he will turn into a ball and bounce towards him.
Health Points: 28
Attack Damage: 3 (contact); 3 (roll); 3 (Blizzard Attack)
Special Weapon: Blizzard Attack
Weakness: Flame Blast
Stage(s): Frozen Island
Centaursprite
Centaur Man
(Kentauros Man)
DWN-042
A large Robot Master reprogrammed by Mr. X, originally a tour guide. Centaur Man will either teleport to Mega Man's position in hopes of hitting him or he will freeze time, fire a shot at the wall that will spread into several shots once hitting a wall.
Health Points: 28
Attack Damage: 4 (contact); 3 (shot); 2 (spread shot)
Special Weapon: Centaur Flash
Weakness: Knight Crusher
Stage(s): Ancient City
MM10WA6
Flame Man
DWN-043
A Robot Master reprogrammed by Mr. X, originally made to create large thermal power. Flame Man will hop around the stage, usually stopping to create several rising fire pillars while firing fireballs forward towards Mega Man.
Health Points: 28
Attack Damage: 4 (contact); 4 (Flame Blast); 3 (fireball)
Special Weapon: Flame Blast
Weakness: Wind Storm
Stage(s): Oil Field
Knightsprite
Knight Man
DWN-044
A Robot Master reprogrammed by Mr. X, still originally used for combat. Knight Man will hop towards Mega Man and only has one attack where he throws his Knight Crusher towards Mega Man that will slowly return back to him, but Knight Man has a shield that will block most shots unless he fires his Knight Crusher or Mega Man hits his back.
Health Points: 28
Attack Damage: 4 (contact); 5 (Knight Crusher)
Special Weapon: Knight Crusher
Weakness: Yamato Spear
Stage(s): Capital of Science
Plantsprite
Plant Man
DWN-045
A Robot Master reprogrammed by Mr. X, originally a keeper of botanical gardens. Plant Man has only one man attack, where he makes a very large jump towards Mega Man and immediately firing his Plant Barrier towards him afterwards.
Health Points: 28
Attack Damage: 4 (contact); 4 (Plant Barrier)
Special Weapon: Plant Barrier
Weakness: Blizzard Attack
Stage(s): Forgotten Area
Tomahawksprite
Tomahawk Man
DWN-046
A Robot Master reprogrammed by Mr. X, originally made just for the First Annual Robot Tournament. Tomahawk Man will either fire 3 feather blades that Mega Man can barely dodge by jumping or sliding underneath, or he will use his Silver Tomahawk, just firing one towards Mega Man.
Health Points: 28
Attack Damage: 4 (contact); 5 (Silver Tomahawk); 4 (feather blades)
Special Weapon: Silver Tomahawk
Weakness: Plant Barrier
Stage(s): Restricted Area
Windsprite
Wind Man
DWN-047
A Robot Master reprogrammed by Mr. X, originally made for work in agriculture. Wind Man will either spin his side fans, blowing Mega Man towards him, or he will fire 2 propellor blades that have a zig-zag pattern, with him flying and stomping towards Mega Man between every attack.
Health Points: 28
Attack Damage: 5 (contact); 4 (propeller shots)
Special Weapon: Wind Storm
Weakness: Centaur Flash
Stage(s): Mechanical Tower
MM6 Yamato Man sprite
Yamato Man
DWN-048
A Robot Master reprogrammed by Mr. X, still originally made for combat. Yamato Man can either jump very high and fire three Yamato Spears down in a spread towards Mega Man, or he can fire one when he's on the ground that will stick onto the ground which he has to grab.
Health Points: 28
Attack Damage: 4 (contact); 4 (Yamato Spear spread); 4 (Yamato Spear shot); 4 (Yamato Spear head)
Special Weapon: Yamato Spear
Weakness: Silver Tomahawk
Stage(s): Impregnable Fortress

Bosses[]

Mm6rounder2sprite
Rounder II
A newer large version of the Rounder that there are 2 of and go along a very complex railing system in the boss room. They will occasionally drop small bombs and can change their trajectory either by choice or by Power Mega Man charging a shot and hitting one.
Health Points: 28; 14 (each Rounder II)
Attack Damage: 4 (contact); 2 (bomb)
Weakness: Flame Blast / Plant Barrier
Stage(s): Mr. X Stage 1
Mm6powerpistonsprite
Power Piston
A large boss that will stick onto the right wall and climb around on it, making constant earthquakes that drop debris onto Mega Man's head. It can also fire 2 spreading shots towards Mega Man. The only weakpoint is the "eye" on the middle of the robot.
Health Points: 28 (Power Piston); 1 (boulder)
Attack Damage: 8 (contact); 2 (bullets); 4 (boulders); 2 (boulder explosion)
Weakness: Silver Tomahawk
Stage(s): Mr. X Stage 2
Mm6mettongerzsprite
Metonger Z
A mech piloted by a Metall that will constantly move left towards Mega Man, occasionally ramming very close to him. The mech can also fire either straight orbs towards Mega Man or it can fire the same orbs but now they bounce along the floor towards Mega Man.
Health Points: 28
Attack Damage: 4 (bouncing shot); 4 (straight shot); 6 (contact)
Weakness: Blizzard Attack
Stage(s): Mr. X Stage 3
X crusher
X Crusher
A large "mace" piloted by Mr. X that will take up most of the screen while swinging along its chain. The only other attack it will use is firing an orb that falls to the ground and splits, trailing along the ground.
Health Points: 28
Attack Damage: 6 (contact); 2 (energy shot); 2 (split shot)
Weakness: Flame Blast
Stage(s): Mr. X Stage 4
Mm6wilysaurussprite
Mechazaurus
A large dinosaur boss that takes up most of the boss room. This robot will fire large fireballs directly towards Mega Man while platforms are dispensed from its chest that will rise up and hit the ceiling, though these are the only way that Mega Man can fire at the weakpoint, the eyes.
Health Points: 28
Attack Damage: 3 (fireball); 6 (contact)
Weakness: Yamato Spear
Stage(s): Wily Stage 1
Mm6tankcs2sprite
Tank CSII
A tank that will constantly move left towards Mega Man, and will slowly crawl all the way towards Mega Man, similar to the Gorilla Tank, as Mega Man can also fire at it to push it away. The tank will either fire bubble bombs down onto Mega Man or will lob smaller shots from the top of its "head". The only weakpoint is the body.
Health Points: 28 (Tank CSII); 1 (bubble)
Attack Damage: 3 (arc shot); 3 (bubble); 6 (contact)
Weakness: Wind Storm
Stage(s): Wily Stage 2
Mm6wilymachinesprite
Wily Machine 6
1st Phase
The sixth iteration of the Wily Machine that now has a large press mechanic where for the most part it will try and stomp on Mega Man, though the room will also always move right. This Wily Machine can also fire 3 very large orbs in a spread shot somewhat towards Mega Man.
Health Points: 28
Attack Damage: 6 (contact); 3 (projectile)
Weakness: Silver Tomahawk
Stage(s): Wily Stage 4
MM6-WilyMachine6Phase2-Sprite
Wily Machine 6
2nd Phase
An exposed version of the Wily Machine 6 that will have more random jumps and will now only fire one straight orb towards Mega Man. The only weakpoint is still the cockpit that Wily resides in.
Health Points: 28
Attack Damage: 6 (contact); 3 (projectile)
Weakness: Silver Tomahawk
Stage(s): Wily Stage 4
MM6WilyCapsule
Wily Capsule
The third rendition of the Wily Capsule that is much larger than the others and can be prone to hitting Mega Man when teleporting. When it teleports, it fires 4 spiraling shots from the center that are very spread out.
Health Points: 28
Attack Damage: 6 (contact); 3 (projectiles)
Weakness: Silver Tomahawk
Stage(s): Wily Stage 4
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