MMKB

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MMKB
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|cellbrdrbg=#006B99
 
|cellbrdrbg=#006B99
 
|en1= [[File:Mm8ClawCrabsprite.png|80px]]<br>'''[[Yadokargo]]'''
 
|en1= [[File:Mm8ClawCrabsprite.png|80px]]<br>'''[[Yadokargo]]'''
  +
|descrip1= A giant crab-like boss fought in the introductory stage. Is protected with a large shell-top and attacks with its claws and bombs. Mega Man must use [[Mega Ball]] to lift the shell in order for Yadokargo to be damaged. [[Astro Crush]] will destroy it instantly.
|descrip1=
 
 
|hp1= 40
 
|hp1= 40
 
|at1= 3 (contact); 2 (crab punch); 2x2 (crab squeeze); 3 (crab bombs)
 
|at1= 3 (contact); 2 (crab punch); 2x2 (crab squeeze); 3 (crab bombs)
 
|weak1= [[Mega Ball]] / [[Tornado Hold]] / [[Astro Crush]]
 
|weak1= [[Mega Ball]] / [[Tornado Hold]] / [[Astro Crush]]
 
|en2= [[File:Duo_MM8.png]]<br>'''[[Duo]]'''
 
|en2= [[File:Duo_MM8.png]]<br>'''[[Duo]]'''
  +
|descrip2= A large, mysterious robot that serves as a mini-boss of the mid-stage. Fights Mega Man, believing him to be an enemy.
|descrip2=
 
 
|hp2= 15
 
|hp2= 15
 
|at2=4 (contact); 6 (energy fist); 4 (Comet Attack)
 
|at2=4 (contact); 6 (energy fist); 4 (Comet Attack)
 
|weak2=
 
|weak2=
 
|en3= [[File:Ateteminomm8.png]]<br>'''[[Atetemino]]'''
 
|en3= [[File:Ateteminomm8.png]]<br>'''[[Atetemino]]'''
  +
|descrip3= A large bag-worm like boss suspended in the air that must be fought in the first Wily stage. [[Mega Ball]] is required for reaching and damaging it.
|descrip3=
 
 
|hp3= 40 (Atetemino); 3 (mini Atetemino); 4 (box); 1 (green missile); 2 (purple bomb); 1 (fake Atetemino)
 
|hp3= 40 (Atetemino); 3 (mini Atetemino); 4 (box); 1 (green missile); 2 (purple bomb); 1 (fake Atetemino)
 
|at3= 3 (contact); 6 (green box contact); 4 (missile); 6 (yellow box contact); 6 (purple box contact); 4 (purple bomb); 5 (mini Atetemino); 6 (fake Atetemino); 6 (shockwave)
 
|at3= 3 (contact); 6 (green box contact); 4 (missile); 6 (yellow box contact); 6 (purple box contact); 4 (purple bomb); 5 (mini Atetemino); 6 (fake Atetemino); 6 (shockwave)
 
|weak3= [[Mega Ball]]
 
|weak3= [[Mega Ball]]
 
|en4= [[File:]]<br>'''[[Bliking]]'''
 
|en4= [[File:]]<br>'''[[Bliking]]'''
  +
|descrip4= A large aircraft-like boss that must be fought in the second Wily stage.
|descrip4=
 
 
|hp4= 40 (20 per wing); 2 (pink mine); 1 (missile); 14? (tail piece)
 
|hp4= 40 (20 per wing); 2 (pink mine); 1 (missile); 14? (tail piece)
 
|at4= 6 (contact, body); 3 (contact, wings); 3 (contact, tail); 6 (pink mine); 4 (missile); 4 (laser beam)
 
|at4= 6 (contact, body); 3 (contact, wings); 3 (contact, tail); 6 (pink mine); 4 (missile); 4 (laser beam)
 
|weak4= [[Astro Crush]]
 
|weak4= [[Astro Crush]]
 
|en5= [[File:Trebleboostsp2.png]]<br>'''[[Bass]] and [[Treble]]'''
 
|en5= [[File:Trebleboostsp2.png]]<br>'''[[Bass]] and [[Treble]]'''
  +
|descrip5= Mega Man's rival, and the mini-boss of the third Wily stage. Fuses with Treble and a sample of Evil Energy to become even more powerful.
|descrip5=
 
 
|hp5= 40
 
|hp5= 40
 
|at5= 2 (contact); 5 (Dark Cannon); 6 (Dark Laser); 4 (Dark Comet); 4 (Dark Comet Blast)
 
|at5= 2 (contact); 5 (Dark Cannon); 6 (Dark Laser); 4 (Dark Comet); 4 (Dark Comet Blast)
 
|weak5= None
 
|weak5= None
 
|en6= [[File:Greendevil.png|70px]]<br>'''[[Green Devil]]'''
 
|en6= [[File:Greendevil.png|70px]]<br>'''[[Green Devil]]'''
  +
|descrip6= A large, translucent green Devil that serves as the main boss in the third Wily stage. Attacks by dismantling itself and changing into various forms to hurt Mega Man. Its eye is its weakness, but the boss's face must be damaged enough in order to attack it.
|descrip6=
 
 
|hp6= 40
 
|hp6= 40
 
|at6= 4 (contact, body); 3 (contact, eye); 5 (goo spike); 6 (goo wave); 4 (goo glob)
 
|at6= 4 (contact, body); 3 (contact, eye); 5 (goo spike); 6 (goo wave); 4 (goo glob)

Revision as of 17:24, 13 June 2012

Picket Man
Degraver

This section of MMKB is under construction.
Content is subject to change at any moment.

A list of enemies and bosses that appear in Mega Man 8.

Enemy Table Guide

[Enemy picture]
Enemy name
Description/background information of an enemy or boss.
Health Points: Lists the amount of health an enemy has based on the amount of hits it takes from the Mega Buster. Bosses with a health meter will always have an HP value of 40.
Special Weapon: The Special Weapon that the character can receive after defeating a Robot Master.
Weakness: The Weapon that will cause the most damage against a boss in units (may also cause a weakness reaction, such as becoming stunned). For enemies, it will be the Weapon that takes the least amount of shots to destroy.

Enemies

Sub-Bosses

Mm8gautikapharaohsprite
Gearna Eye
The sub-boss of Sword Man's stage. A mechanical robot that shoots fireballs. Its weakness is a red jewel that is only vulnerable when the boss opens itself.
Health Points: 40
Attack Damage: 4 (contact); 4 (fireballs)
Weakness: Flash Bomb / Water Balloon
Mm8waterfallerfishsprite
Gorone
The sub-boss of Aqua Man's stage. A fish-like enemy that Mega Man must fight while falling down a waterfall.
Health Points: 20
Attack Damage: 5 (contact); 4 (ball drop); 5 (fist punch)
Weakness: Flash Bomb / Astro Crush
Mm8grandcannonsprite
Shiriko da Gama
The sub-boss of Tengu Man's stage. A large cannon that fires energy shots and a powerful laser beam.
Health Points: 33
Attack Damage: 4 (contact); 4 (energy shots); 16 (laser beam)
Weakness: Mega Ball / Astro Crush
Mm8loincoinsprite
Sisi Roll
The sub-boss of Clown Man's stage. A giant bouncing disk with a grinning lion's face that occasionally releases smaller versions of itself.
Health Points: 32 (Sis Roll); 3 (mini Sisi Roll)
Attack Damage: 4 (contact); 3 (mini Sisi Roll)
Weakness: Astro Crush
Mm8beholdersprite
Ururuun
The sub-boss of Grenade Man's stage. A giant one-eyes enemy that uses pieces and piles of scrap to attack Mega Man.
Health Points: 32 (Ururuun); 3 (scrap piece); 6 (scrap heap)
Attack Damage: 3 (contact); 3 (scrap piece); 4 (falling scrap); 3 (scrap heap); 4 (scrap heap crush)
Weakness: Astro Crush

Robot Masters

Tengusprite
Tengu Man
A wind-themed Tengu-like robot.
Health Points: 40
Attack Damage: 5 (contact); 4-6 (Kamaitachi); 0 (Tornado Hold); 3+3 (Tornado Hold strike); 5 (Tengu Dive)
Special Weapon: Tornado Hold
Weakness: Ice Wave
Astro Man
Astro Man
A space-themed robot originally built to work on a planetarium, but Dr. Wily modified him for combat. One of the four Robot Masters built to protect the barrier to the "Wily Tower".
Health Points: 40
Attack Damage: 6 (contact); 4 (contact, orb); 6 (star projectile); 6 (Astro Crush)
Special Weapon: Astro Crush
Weakness: Homing Sniper
Swordsprite
Sword Man
A fire-elemental combat robot built by Dr. Wily to use an ancient sword stolen from a museum. One of the four Robot Masters built to protect the barrier to the "Wily Tower".
Health Points: 40
Attack Damage: 7 (contact); 7 (contact, upper half); 1 (contact, lower half); 8 (Fire Slash); 4 (Flame Sword); 10 (Fire Column); 6 (Stone Drop)
Special Weapon: Flame Sword
Weakness: Water Balloon
Clownsprite
Clown Man
An electric-elemental, clown-like robot originally used at an amusement park, but was stolen and remodeled for combat by Dr. Wily.
Health Points: 40
Attack Damage: 4 (contact); 4 (trapeze kick); 5 (Thunder Carnival); 2-4 (Thunder Claw); 3 (wall strike)
Special Weapon: Thunder Claw
Weakness: Tornado Hold
Searchsprite
Search Man
A robot with two heads, created and designed by Dr. Wily, to look like a soldier. One of the four Robot Masters built to protect the barrier to the "Wily Tower".
Health Points: 40 (Search Man); 1 (projectile); 1 (missile)
Attack Damage: 5 (contact); 3 (Missile); 5 (projectile); 5 (decoy explode); 4 (Homing Sniper); 3 (Deadly Storm)
Special Weapon: Homing Sniper
Weakness: Flame Sword.
Frostsprite
Frost Man
A giant, ice-themed combat robot created by Dr. Wily using the several leftover parts used to create Clown Man.
Health Points: 40
Attack Damage: 5 (contact); 2, immobilize (Ice Wave); 4 (Ice Wave crush); 5 (Ice Punch); 2 (ice block push); 3 (ice block drop)
Special Weapon: Ice Wave
Weakness: Flash Bomb
Grenadesprite
Grenade Man
A bomb-themed robot created by Dr. Wily that is visually designed after a hand grenade.
Health Points: 40
Attack Damage: 4 (contact); 5 (Flash Bomb); 5 (dash); 3 (mini-bomb); 4 (girders)
Special Weapon: Flash Bomb
Weakness: Thunder Claw
Aquasprite
Aqua Man
A water-themed robot created by Dr. Wily. One of the four Robot Masters built to protect the barrier to the "Wily Tower".
Health Points: 40
Attack Damage: 6 (contact); 6 (Water Balloon); 7 (Water Cannon); 8 (Water Column); 6 (Water Column splash)
Weakness: Astro Crush

Bosses

Mm8ClawCrabsprite
Yadokargo
A giant crab-like boss fought in the introductory stage. Is protected with a large shell-top and attacks with its claws and bombs. Mega Man must use Mega Ball to lift the shell in order for Yadokargo to be damaged. Astro Crush will destroy it instantly.
Health Points: 40
Attack Damage: 3 (contact); 2 (crab punch); 2x2 (crab squeeze); 3 (crab bombs)
Weakness: Mega Ball / Tornado Hold / Astro Crush
Duo MM8
Duo
A large, mysterious robot that serves as a mini-boss of the mid-stage. Fights Mega Man, believing him to be an enemy.
Health Points: 15
Attack Damage: 4 (contact); 6 (energy fist); 4 (Comet Attack)
Ateteminomm8
Atetemino
A large bag-worm like boss suspended in the air that must be fought in the first Wily stage. Mega Ball is required for reaching and damaging it.
Health Points: 40 (Atetemino); 3 (mini Atetemino); 4 (box); 1 (green missile); 2 (purple bomb); 1 (fake Atetemino)
Attack Damage: 3 (contact); 6 (green box contact); 4 (missile); 6 (yellow box contact); 6 (purple box contact); 4 (purple bomb); 5 (mini Atetemino); 6 (fake Atetemino); 6 (shockwave)
Weakness: Mega Ball
[[File:]]
Bliking
A large aircraft-like boss that must be fought in the second Wily stage.
Health Points: 40 (20 per wing); 2 (pink mine); 1 (missile); 14? (tail piece)
Attack Damage: 6 (contact, body); 3 (contact, wings); 3 (contact, tail); 6 (pink mine); 4 (missile); 4 (laser beam)
Weakness: Astro Crush
File:Trebleboostsp2.png
Bass and Treble
Mega Man's rival, and the mini-boss of the third Wily stage. Fuses with Treble and a sample of Evil Energy to become even more powerful.
Health Points: 40
Attack Damage: 2 (contact); 5 (Dark Cannon); 6 (Dark Laser); 4 (Dark Comet); 4 (Dark Comet Blast)
Weakness: None
Greendevil
Green Devil
A large, translucent green Devil that serves as the main boss in the third Wily stage. Attacks by dismantling itself and changing into various forms to hurt Mega Man. Its eye is its weakness, but the boss's face must be damaged enough in order to attack it.
Health Points: 40
Attack Damage: 4 (contact, body); 3 (contact, eye); 5 (goo spike); 6 (goo wave); 4 (goo glob)
Weakness: Thunder Claw
Wily-MM8-WilyMachine
Wily Machine No. 8
Health Points: 40 (Wily Machine); 5 (mouth cannon)
Attack Damage: 3 (contact); 4 (spinning blade, zoom); 4 (spinning blade, bounce); 6 (laser beam); 3 (small projectile); 5 (dark projectile)
Weakness: Water Balloon
Wily-MM8-WilyCapsule
Wily Capsule
Health Points: 40
Attack Damage: 3 (contact); 3 (homing dark energy); 3 (4-energy swirl); 5 (falling dark energy); 6 (8-energy swirl)
Weakness: Flash Bomb / Flame Sword

Sega Saturn Bosses

Cutsprite MM8
Cut Man
A robot created by Dr. Light to be a timber-felling robot. Seeks personal revenge on Mega Man for defeating him in the past. Found in a secret area in Duo's mini-stage. Drops a bolt upon defeat.
Health Points: 40
Attack Damage: 7 (contact); 5 (Rolling Cutter)
Weakness: Mega Ball / Flame Sword / Thunder Claw / Ice Wave / Water Balloon
Woodsprite MM8
Wood Man
A combat robot created by Dr. Wily made almost entirely out of wood. Seeks to battle Mega Man in Wily's honor. Serves as a one-time mid-boss in Search Man's stage, and drops a bolt upon defeat.
Health Points: 40
Attack Damage: 6 (contact); 5 (Leaf Shield); 4 (leaf)
Weakness: Flame Sword

List of Enemies

List of Bosses

Intro Stage boss:

Robot Master Bosses:

Mid Stage Boss:

Fortress Bosses

Wily Castle bosses:

Stage 1:

Stage 2:

Stage 3:

Final Stage: