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− | <p style="text-align: center;">[[List of Mega Man 7 enemies|← ''Mega Man 7'' |
+ | <p style="text-align: center;">[[List of Mega Man 7 enemies|← ''Mega Man 7'' enemies]] | [[List of Mega Man & Bass enemies|''Mega Man & Bass'' enemies →]]</p> |
A list of enemies and bosses that appear in ''[[Mega Man 8]]''. |
A list of enemies and bosses that appear in ''[[Mega Man 8]]''. |
||
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|headerbg=#006B99 |
|headerbg=#006B99 |
||
|cellbrdrbg=#006B99 |
|cellbrdrbg=#006B99 |
||
− | |en1= [[File:MM8-AlohaDodonpa-Sprite.png|50px]]<br>'''[[ |
+ | |en1= [[File:MM8-AlohaDodonpa-Sprite.png|50px]]<br>'''[[Aloha Dodonpa]]''' |
|descrip1= A cannon enemy found in the introductory stage that hides underneath fake palm trees and tries to ambush Mega Man should he get close. |
|descrip1= A cannon enemy found in the introductory stage that hides underneath fake palm trees and tries to ambush Mega Man should he get close. |
||
|hp1= 3 (Aloha Dodonpa); 6 (palm tree) |
|hp1= 3 (Aloha Dodonpa); 6 (palm tree) |
||
Line 32: | Line 32: | ||
|at2= 4 (tentacles); 4 (contact) |
|at2= 4 (tentacles); 4 (contact) |
||
|weak2= |
|weak2= |
||
− | |en3= [[File:Mm8bubblebatsprite.png]]<br>'''[[ |
+ | |en3= [[File:Mm8bubblebatsprite.png]]<br>'''[[Batton M64]]''' |
|descrip3= A revised version of a [[Batton]], a bat-like robot that pursues the player when approached. Will occasionally turn into a drill that drops straight to the ground. |
|descrip3= A revised version of a [[Batton]], a bat-like robot that pursues the player when approached. Will occasionally turn into a drill that drops straight to the ground. |
||
|hp3= 1 |
|hp3= 1 |
||
|at3= 2 (contact); 4 (drill dive); 3 (contact, drill) |
|at3= 2 (contact); 4 (drill dive); 3 (contact, drill) |
||
|weak3= |
|weak3= |
||
− | |en4= [[File:Mm8bubblebatsprite.png]]<br>'''[[ |
+ | |en4= [[File:Mm8bubblebatsprite.png]]<br>'''[[Batton Mommy]]''' |
|descrip4= A Batton that is accompanied by its three smaller versions of itself, the Petit Battons. Attacks by turning into a drill and dashing forward. |
|descrip4= A Batton that is accompanied by its three smaller versions of itself, the Petit Battons. Attacks by turning into a drill and dashing forward. |
||
|hp4= 1 |
|hp4= 1 |
||
|at4= 3 (contact); 3 (drill attack) |
|at4= 3 (contact); 3 (drill attack) |
||
|weak4= |
|weak4= |
||
− | |en5= [[File:Mm8gianttellysprite.png]]<br>'''[[ |
+ | |en5= [[File:Mm8gianttellysprite.png]]<br>'''[[Big Telly]]''' |
|descrip5= A giant [[Telly]] that drops a barrage of exploding bombs. |
|descrip5= A giant [[Telly]] that drops a barrage of exploding bombs. |
||
|hp5= 4 |
|hp5= 4 |
||
|at5= 5 (contact); 3 (bombs) |
|at5= 5 (contact); 3 (bombs) |
||
|weak5= |
|weak5= |
||
− | |en6= [[File:Mm8bladertanksprite.png|Bunby Tank DX]]<br>'''[[ |
+ | |en6= [[File:Mm8bladertanksprite.png|Bunby Tank DX]]<br>'''[[Bunby Tank DX]]''' |
|descrip6= A [[Bunby Heli]] with a robotic body with tank treads. There are two targets to attack: the head and the body. Attacks with missiles. |
|descrip6= A [[Bunby Heli]] with a robotic body with tank treads. There are two targets to attack: the head and the body. Attacks with missiles. |
||
|hp6= 4 (Bunby Tank); 1 (missile) |
|hp6= 4 (Bunby Tank); 1 (missile) |
||
− | |at6= 3 (missile); 4 (contact) |
+ | |at6= 3 (missile); 4 (contact) |
|weak6= |
|weak6= |
||
− | |en7= [[File:Mm8bladersprite.png|Bunby Top DX]]<br>'''[[ |
+ | |en7= [[File:Mm8bladersprite.png|Bunby Top DX]]<br>'''[[Bunby Top DX]]''' |
|descrip7= A [[Bunby Heli]] that has separated from its Bunby Tank body. |
|descrip7= A [[Bunby Heli]] that has separated from its Bunby Tank body. |
||
|hp7= 3 |
|hp7= 3 |
||
|at7= 4 (contact) |
|at7= 4 (contact) |
||
|weak7= |
|weak7= |
||
− | |en8= [[File:Mm8segdragosprite.png|Cline|100px]]<br>'''[[Cline]]''' |
+ | |en8= [[File:Mm8segdragosprite.png|Cline|100px]]<br>'''[[Cline|Cline B]] and [[Cline|Cline G]]''' |
− | |descrip8= A Chinese dragon-like enemy, found in [[Tengu Man]]'s stage. Consists of several tail segments and its head; attacking the tail segments will make the Cline move faster and pursue Mega Man, and attacking the head will destroy it outright. Comes in two |
+ | |descrip8= A Chinese dragon-like enemy, found in [[Tengu Man]]'s stage. Consists of several tail segments and its head; attacking the tail segments will make the Cline move faster and pursue Mega Man, and attacking the head will destroy it outright. Comes in two versions: Cline B (blue-and-pink) and Cline G (green-and-orange). Cline Gs self-destruct after being damaged enough; Cline Bs do not. |
|hp8= 9 (head); 2 (segment) |
|hp8= 9 (head); 2 (segment) |
||
|at8= 6 (contact, body segment); 6 (contact, head) |
|at8= 6 (contact, body segment); 6 (contact, head) |
||
|weak8= |
|weak8= |
||
− | |en9= [[File:MM8-CountBombCD-Sprite.png]]<br>'''[[ |
+ | |en9= [[File:MM8-CountBombCD-Sprite.png]]<br>'''[[Count Bomb CD]]''' |
− | |descrip9= A red [[Count Bomb]], a bomb that serves as a platform but will countdown and detonate when the button on the top is pressed. This Count Bomb, when activated, will sprout feet and walk in a direction before exploding. |
+ | |descrip9= A red [[Count Bomb]], a bomb that serves as a platform but will countdown and detonate when the button on the top is pressed. This Count Bomb, when activated, will sprout feet and walk in a direction before exploding. |
|hp9= -- |
|hp9= -- |
||
|at9= ? |
|at9= ? |
||
|weak9= |
|weak9= |
||
− | |en10= [[File:Mm8countdownbombsprite.png]]<br>'''[[ |
+ | |en10= [[File:Mm8countdownbombsprite.png]]<br>'''[[Count Bomb GEO]]''' |
|descrip10= A revised [[Count Bomb]], a bomb that serves as a platform but will countdown and detonate when the button on the top is pressed. |
|descrip10= A revised [[Count Bomb]], a bomb that serves as a platform but will countdown and detonate when the button on the top is pressed. |
||
|hp10= -- |
|hp10= -- |
||
|at10= 6 (explosion) |
|at10= 6 (explosion) |
||
|weak10= |
|weak10= |
||
− | |en11= [[File:Mm8wanaansprite.png|Crunchran]]<br>'''[[ |
+ | |en11= [[File:Mm8wanaansprite.png|Crunchran]]<br>'''[[Crunchran]]''' |
|descrip11= A trap robot created to catch intruders. Hides in mobile holes to attack players from below. |
|descrip11= A trap robot created to catch intruders. Hides in mobile holes to attack players from below. |
||
|hp11= 1 |
|hp11= 1 |
||
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|at12= 3 (projectile); 4 (contact) |
|at12= 3 (projectile); 4 (contact) |
||
|weak12= |
|weak12= |
||
− | |en13= [[File:Mm8firemetsprite.png|Fire Mettal]]<br>'''[[ |
+ | |en13= [[File:Mm8firemetsprite.png|Fire Mettal]]<br>'''[[Fire Metall]]''' |
|descrip13= A [[Met (Classic series)|Met]] with a flame atop its head with the appearance of [[Fire Man]]. |
|descrip13= A [[Met (Classic series)|Met]] with a flame atop its head with the appearance of [[Fire Man]]. |
||
|hp13= 3 |
|hp13= 3 |
||
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|at16= 6 (contact); 6 (boulder); 4 (bomb) |
|at16= 6 (contact); 6 (boulder); 4 (bomb) |
||
|weak16= |
|weak16= |
||
− | |en17= [[File:Mm8shieldattackersprite.png|Hannya Attacker]]<br>'''[[ |
+ | |en17= [[File:Mm8shieldattackersprite.png|Hannya Attacker]]<br>'''[[Hannya Attacker]]''' |
|descrip17= A [[Shield Attacker]] with a face of an Oni. |
|descrip17= A [[Shield Attacker]] with a face of an Oni. |
||
|hp17= 3 |
|hp17= 3 |
||
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|at18= 6 (contact); 8 (ice block drop) |
|at18= 6 (contact); 8 (ice block drop) |
||
|weak18= |
|weak18= |
||
− | |en19= [[File:Mm8sniperjoesprite.png]]<br>'''[[ |
+ | |en19= [[File:Mm8sniperjoesprite.png]]<br>'''[[Joe Classic]]''' |
|descrip19= A [[Sniper Joe]] that behaves in the same manner in ''[[Mega Man (video game)|Mega Man]]''. Occasionally throws a grenade at the player. |
|descrip19= A [[Sniper Joe]] that behaves in the same manner in ''[[Mega Man (video game)|Mega Man]]''. Occasionally throws a grenade at the player. |
||
|hp19= 5 (Sniper Joe); 1 (grenade) |
|hp19= 5 (Sniper Joe); 1 (grenade) |
||
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|at24= 0 (contact) |
|at24= 0 (contact) |
||
|weak24= |
|weak24= |
||
− | |en25= [[File:MM8-Kikyoon-Sprite.png]]<br>'''[[ |
+ | |en25= [[File:MM8-Kikyoon-Sprite.png]]<br>'''[[Kikyoon]]''' |
|descrip25= A hot-air balloon that Rompers use as transportation in [[Clown Man]]'s stage. The balloons and the basket can both be attacked individually. |
|descrip25= A hot-air balloon that Rompers use as transportation in [[Clown Man]]'s stage. The balloons and the basket can both be attacked individually. |
||
|hp25= 5 (basket); 5 (balloons) |
|hp25= 5 (basket); 5 (balloons) |
||
|at25= 3 (contact) |
|at25= 3 (contact) |
||
|weak25= |
|weak25= |
||
− | |en26= [[File:Mm8metsprite.png]]<br>'''[[ |
+ | |en26= [[File:Mm8metsprite.png]]<br>'''[[Metall SV]]''' |
|descrip26= A revised version of a [[Met (Classic series)|Metall]], a robot with an indestructible helmet that negates any shots fired at it. Only vulnerable when it lifts up its helmet. |
|descrip26= A revised version of a [[Met (Classic series)|Metall]], a robot with an indestructible helmet that negates any shots fired at it. Only vulnerable when it lifts up its helmet. |
||
|hp26= 1 |
|hp26= 1 |
||
Line 157: | Line 157: | ||
|at27= 3 (contact) |
|at27= 3 (contact) |
||
|weak27= |
|weak27= |
||
− | |en28= [[File:Peri_Kai.gif]]<br>'''[[ |
+ | |en28= [[File:Peri_Kai.gif]]<br>'''[[Monopellan]]''' |
|descrip28= A flying robot with a propeller on its head that fires a shot from various angles from its single cannon. |
|descrip28= A flying robot with a propeller on its head that fires a shot from various angles from its single cannon. |
||
|hp28= 2 |
|hp28= 2 |
||
|at28= 3 (projectile); 4 (contact) |
|at28= 3 (projectile); 4 (contact) |
||
|weak28= |
|weak28= |
||
− | |en29= [[File:Mm8falcomissilesprite.png]]<br>'''[[ |
+ | |en29= [[File:Mm8falcomissilesprite.png]]<br>'''[[Muragattori]]''' |
|descrip29= A bird-like robot that appears in endless swarms. |
|descrip29= A bird-like robot that appears in endless swarms. |
||
|hp29= 1 |
|hp29= 1 |
||
|at29= 3 (contact) |
|at29= 3 (contact) |
||
|weak29= |
|weak29= |
||
− | |en30= [[File:Mm8batllegrasshopperpairsprite.png]]<br>'''[[ |
+ | |en30= [[File:Mm8batllegrasshopperpairsprite.png]]<br>'''[[Onbuubattan]]''' |
|descrip30= A grasshopper robot with a smaller one on its back. Either on can be destroyed individually. |
|descrip30= A grasshopper robot with a smaller one on its back. Either on can be destroyed individually. |
||
|hp30= 2 (Large); 1 (Small) |
|hp30= 2 (Large); 1 (Small) |
||
|at30= 3 (contact, large); 3 (contact, small) |
|at30= 3 (contact, large); 3 (contact, small) |
||
|weak30= |
|weak30= |
||
− | |en31= [[File:Mm8pengkaisprite.png]]<br>'''[[ |
+ | |en31= [[File:Mm8pengkaisprite.png]]<br>'''[[Penpen EV]]''' |
|descrip31= A penguin-like enemy that spins around and will sometimes launch itself at Mega Man. |
|descrip31= A penguin-like enemy that spins around and will sometimes launch itself at Mega Man. |
||
|hp31= 4 |
|hp31= 4 |
||
|at31= 3 (contact); 3 (slide) |
|at31= 3 (contact); 3 (slide) |
||
|weak31= |
|weak31= |
||
− | |en32= [[File:MM8Petitbatton.jpg]]<br>'''[[ |
+ | |en32= [[File:MM8Petitbatton.jpg]]<br>'''[[Petit Batton]]''' |
|descrip32= A small Batton that appears in three that follows Batton Mommy. Each Petit Batton will attack Mega Man one at a time before Batton Mommy does. Located in [[Sword Man]]'s stage. |
|descrip32= A small Batton that appears in three that follows Batton Mommy. Each Petit Batton will attack Mega Man one at a time before Batton Mommy does. Located in [[Sword Man]]'s stage. |
||
|hp32= 1 |
|hp32= 1 |
||
Line 212: | Line 212: | ||
|at38= 3 (contact) |
|at38= 3 (contact) |
||
|weak38= |
|weak38= |
||
− | |en39= [[File:Mm8spinesprite.png]]<br>'''[[ |
+ | |en39= [[File:Mm8spinesprite.png]]<br>'''[[Spinning Gabyoall]]''' |
|descrip39= An upgraded [[Gabyoall]], a low-lying, spinning enemy that travels back and forth on a surface to damage and obstruct the player. Can only be damaged with [[Ice Wave]]. |
|descrip39= An upgraded [[Gabyoall]], a low-lying, spinning enemy that travels back and forth on a surface to damage and obstruct the player. Can only be damaged with [[Ice Wave]]. |
||
|hp39= 1 |
|hp39= 1 |
||
Line 222: | Line 222: | ||
|at40= 3 (contact) |
|at40= 3 (contact) |
||
|weak40= |
|weak40= |
||
− | |en41= [[File:Mm8vampirebubblebatsprite.png]]<br>'''[[ |
+ | |en41= [[File:Mm8vampirebubblebatsprite.png]]<br>'''[[Succubatton]]''' |
|descrip41= A vampire-like Batton that latches onto Mega Man and drains health from him. |
|descrip41= A vampire-like Batton that latches onto Mega Man and drains health from him. |
||
|hp41= 1 |
|hp41= 1 |
||
Line 232: | Line 232: | ||
|at42= 6 (drill); 4 (missile); 6 (contact) |
|at42= 6 (drill); 4 (missile); 6 (contact) |
||
|weak42= |
|weak42= |
||
− | |en43= [[File:Mm8tellysprite.png]]<br>'''[[ |
+ | |en43= [[File:Mm8tellysprite.png]]<br>'''[[Telly R]]''' |
|descrip43= A revised [[Telly]], a small security robot that slowly pursues Mega Man. |
|descrip43= A revised [[Telly]], a small security robot that slowly pursues Mega Man. |
||
|hp43= 1 |
|hp43= 1 |
||
Line 247: | Line 247: | ||
|at45= 3 (contact) |
|at45= 3 (contact) |
||
|weak45= [[Flame Sword]] |
|weak45= [[Flame Sword]] |
||
− | |en46= [[File:Mm8tekusprite.png]]<br>'''[[ |
+ | |en46= [[File:Mm8tekusprite.png]]<br>'''[[Wall Teck]]''' |
|descrip46= A robot that walks on ceilings and occasionally shoots green projectiles at Mega Man. |
|descrip46= A robot that walks on ceilings and occasionally shoots green projectiles at Mega Man. |
||
|hp46= 3 |
|hp46= 3 |
||
Line 255: | Line 255: | ||
{{clr}} |
{{clr}} |
||
− | ==Sub- |
+ | ==Sub-bosses== |
+ | |||
{{Enemytable |
{{Enemytable |
||
− | |mainbg=#D9EBF2 |
+ | |mainbg = #D9EBF2 |
− | | |
+ | |cellbrdrbg = #006B99 |
− | | |
+ | |headerbg = #006B99 |
− | |en1=[[File:Mm8gautikapharaohsprite.png|30px]]<br>'''[[Gearna Eye]]''' |
+ | |en1 = [[File:Mm8gautikapharaohsprite.png|30px]]<br>'''[[Gearna Eye]]''' |
− | |descrip1= The sub-boss of [[Sword Man]]'s stage. A mechanical robot that shoots fireballs. Its weakness is a red jewel that is only vulnerable when the boss opens itself. |
+ | |descrip1 = The sub-boss of [[Sword Man]]'s stage. A mechanical robot that shoots fireballs. Its weakness is a red jewel that is only vulnerable when the boss opens itself. |
− | |hp1= 40 |
+ | |hp1 = 40 |
− | |at1= 4 (contact); 4 (fireballs) |
+ | |at1 = 4 (contact); 4 (fireballs) |
− | |weak1= [[Flash Bomb]] / [[Water Balloon]] |
+ | |weak1 = [[Flash Bomb]] / [[Water Balloon]] |
− | |en2= [[File:Mm8waterfallerfishsprite.png|50px]]<br>'''[[Gorone]]''' |
+ | |en2 = [[File:Mm8waterfallerfishsprite.png|50px]]<br>'''[[Gorone]]''' |
− | |descrip2= The sub-boss of [[Aqua Man]]'s stage. A fish-like enemy that Mega Man must fight while falling down a waterfall. |
+ | |descrip2 = The sub-boss of [[Aqua Man]]'s stage. A fish-like enemy that Mega Man must fight while falling down a waterfall. |
− | |hp2= 20 |
+ | |hp2 = 20 |
− | |at2= 5 (contact); 4 (ball drop); 5 (fist punch) |
+ | |at2 = 5 (contact); 4 (ball drop); 5 (fist punch) |
− | |weak2= [[Flash Bomb]] / [[ |
+ | |weak2 = [[Flash Bomb]] / [[Thunder Claw]] |
− | |en3= [[File:Mm8grandcannonsprite.png]]<br>'''[[Shiriko da Gama]]''' |
+ | |en3 = [[File:Mm8grandcannonsprite.png]]<br>'''[[Shiriko da Gama]]''' |
− | |descrip3= The sub-boss of [[Tengu Man]]'s stage. A large cannon that fires energy shots and a powerful laser beam. |
+ | |descrip3 = The sub-boss of [[Tengu Man]]'s stage. A large cannon that fires energy shots and a powerful laser beam. |
− | |hp3= 33 |
+ | |hp3 = 33 |
− | |at3= 4 (contact); 4 (energy shots); 16 (laser beam) |
+ | |at3 = 4 (contact); 4 (energy shots); 16 (laser beam) |
− | |weak3= [[Mega Ball]] / [[Astro Crush]] |
+ | |weak3 = [[Mega Ball]] / [[Astro Crush]] |
− | |en4= [[File:Mm8loincoinsprite.png]]<br>'''[[Sisi Roll]]''' |
+ | |en4 = [[File:Mm8loincoinsprite.png]]<br>'''[[Sisi Roll]]''' |
− | |descrip4= The sub-boss of [[Clown Man]]'s stage. A giant bouncing disk with a grinning lion's face that occasionally releases smaller versions of itself. |
+ | |descrip4 = The sub-boss of [[Clown Man]]'s stage. A giant bouncing disk with a grinning lion's face that occasionally releases smaller versions of itself. |
− | |hp4= 32 (Sis Roll); 3 (mini Sisi Roll) |
+ | |hp4 = 32 (Sis Roll); 3 (mini Sisi Roll) |
− | |at4= 4 (contact); 3 (mini Sisi Roll) |
+ | |at4 = 4 (contact); 3 (mini Sisi Roll) |
− | |weak4= [[Astro Crush]] |
+ | |weak4 = [[Astro Crush]] |
− | |en5= [[File:Mm8beholdersprite.png]]<br>'''[[Ururuun]]''' |
+ | |en5 = [[File:Mm8beholdersprite.png]]<br>'''[[Ururuun]]''' |
− | |descrip5= The sub-boss of [[Grenade Man]]'s stage. A giant one-eyed enemy that uses pieces and piles of scrap to attack Mega Man. |
+ | |descrip5 = The sub-boss of [[Grenade Man]]'s stage. A giant one-eyed enemy that uses pieces and piles of scrap to attack Mega Man. |
− | |hp5= 32 (Ururuun); 3 (scrap piece); 6 (scrap heap) |
+ | |hp5 = 32 (Ururuun); 3 (scrap piece); 6 (scrap heap) |
− | |at5= 3 (contact); 3 (scrap piece); 4 (falling scrap); 3 (scrap heap); 4 (scrap heap crush) |
+ | |at5 = 3 (contact); 3 (scrap piece); 4 (falling scrap); 3 (scrap heap); 4 (scrap heap crush) |
− | |weak5= [[Astro Crush]] |
+ | |weak5 = [[Astro Crush]] |
}} |
}} |
||
{{clr}} |
{{clr}} |
||
==Robot Masters== |
==Robot Masters== |
||
+ | |||
{{Enemytable |
{{Enemytable |
||
|mainbg=#D9EBF2 |
|mainbg=#D9EBF2 |
||
Line 345: | Line 347: | ||
==Bosses== |
==Bosses== |
||
+ | |||
{{Enemytable |
{{Enemytable |
||
|mainbg=#D9EBF2 |
|mainbg=#D9EBF2 |
||
Line 392: | Line 395: | ||
{{clr}} |
{{clr}} |
||
− | ==Sega Saturn |
+ | ==Sega Saturn bosses== |
+ | |||
{{Enemytable |
{{Enemytable |
||
|mainbg=#D9EBF2 |
|mainbg=#D9EBF2 |
||
Line 408: | Line 412: | ||
|weak2= [[Flame Sword]] |
|weak2= [[Flame Sword]] |
||
}} |
}} |
||
+ | |||
{{clr}} |
{{clr}} |
||
{{-}} |
{{-}} |
||
− | |||
{{mm8}} |
{{mm8}} |
||
{{classic}} |
{{classic}} |
Revision as of 14:12, 20 October 2019
← Mega Man 7 enemies | Mega Man & Bass enemies →
A list of enemies and bosses that appear in Mega Man 8.
Enemy Table Guide
|
Enemies
|
Sub-bosses
|
Robot Masters
|
Bosses
|
Sega Saturn bosses
|