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Description/background information of an enemy or boss.
Health Points:
Lists the amount of health an enemy has based on the amount of hits it takes from the Mega Buster. Bosses with a health meter will always have an HP value of 40.
Special Weapon:
The Special Weapon that the character can receive after defeating a Robot Master.
Weakness:
The Weapon that will cause the most damage against a boss in units (may also cause a weakness reaction, such as becoming stunned). For enemies, it will be the Weapon that takes the least amount of shots to destroy.
The sub-boss of Sword Man's stage. A mechanical robot that shoots fireballs. Its weakness is a red jewel that is only vulnerable than the boss opens itself.
A space-themed robot originally built to work on a planetarium, but Dr. Wily modified him for combat. One of the four Robot Masters built to protect the barrier to the "Wily Tower".
A fire-elemental combat robot built by Dr. Wily to use an ancient sword stolen from a museum. One of the four Robot Masters built to protect the barrier to the "Wily Tower".
A robot with two heads, created and designed by Dr. Wily, to look like a soldier. One of the four Robot Masters built to protect the barrier to the "Wily Tower".
Balloonn - A type of Romper that flies balloons and drops capsules containing other Rompers.
Batton MK4 - A Bubble Bat that attacks by turning into a drill-like shape.
Batton Mommy and Petit Batton - The Petit Battons will follow Batton Mommy and then attack Mega Man one by time, each taking the shape of a drill and run forward.