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This section of MMKB is under construction.
Content is subject to change at any moment.

A list of enemies and bosses that appear in Mega Man 8.

Enemy Table Guide

[Enemy picture]
Enemy name
Description/background information of an enemy or boss.
Health Points: Lists the amount of health an enemy has based on the amount of hits it takes from the Mega Buster. Bosses with a health meter will always have an HP value of 40.
Special Weapon: The Special Weapon that the character can receive after defeating a Robot Master.
Weakness: The Weapon that will cause the most damage against a boss in units (may also cause a weakness reaction, such as becoming stunned). For enemies, it will be the Weapon that takes the least amount of shots to destroy.

Enemies

Sub-Bosses

Mm8gautikapharaohsprite
Gearna Eye
The sub-boss of Sword Man's stage. A mechanical robot that shoots fireballs. Its weakness is a red jewel that is only vulnerable when the boss opens itself.
Health Points: 40
Attack Damage: 4 (contact); 4 (fireballs)
Weakness: Flash Bomb / Water Balloon
Mm8waterfallerfishsprite
Gorone
The sub-boss of Aqua Man's stage. A fish-like enemy that Mega Man must fight while falling down a waterfall.
Health Points: 20
Attack Damage: 5 (contact); 4 (ball drop); 5 (fist punch)
Weakness: Flash Bomb / Astro Crush
Mm8grandcannonsprite
Shiriko da Gama
The sub-boss of Tengu Man's stage. A large cannon that fires energy shots and a powerful laser beam.
Health Points: 33
Attack Damage: 4 (contact); 4 (energy shots); 16 (laser beam)
Weakness: Mega Ball / Astro Crush
Mm8loincoinsprite
Sisi Roll
The sub-boss of Clown Man's stage. A giant bouncing disk with a grinning lion's face that occasionally releases smaller versions of itself.
Health Points: 32 (Sis Roll); 3 (mini Sisi Roll)
Attack Damage: 4 (contact); 3 (mini Sisi Roll)
Weakness: Astro Crush
Mm8beholdersprite
Ururuun
The sub-boss of Grenade Man's stage. A giant one-eyes enemy that uses pieces and piles of scrap to attack Mega Man.
Health Points: 32 (Ururuun); 3 (scrap piece); 6 (scrap heap)
Attack Damage: 3 (contact); 3 (scrap piece); 4 (falling scrap); 3 (scrap heap); 4 (scrap heap crush)
Weakness: Astro Crush

Robot Masters

Tengusprite
Tengu Man
A wind-themed Tengu-like robot.
Health Points: 40
Attack Damage: 5 (contact); 4-6 (Kamaitachi); 0 (Tornado Hold); 3+3 (Tornado Hold strike); 5 (Tengu Dive)
Special Weapon: Tornado Hold
Weakness: Ice Wave
Astro Man
Astro Man
A space-themed robot originally built to work on a planetarium, but Dr. Wily modified him for combat. One of the four Robot Masters built to protect the barrier to the "Wily Tower".
Health Points: 40
Attack Damage: 6 (contact); 4 (contact, orb); 6 (star projectile); 6 (Astro Crush)
Special Weapon: Astro Crush
Weakness: Homing Sniper
Swordsprite
Sword Man
A fire-elemental combat robot built by Dr. Wily to use an ancient sword stolen from a museum. One of the four Robot Masters built to protect the barrier to the "Wily Tower".
Health Points: 40
Attack Damage: 7 (contact); 7 (contact, upper half); 1 (contact, lower half); 8 (Fire Slash); 4 (Flame Sword); 10 (Fire Column); 6 (Stone Drop)
Special Weapon: Flame Sword
Weakness: Water Balloon
Clownsprite
Clown Man
An electric-elemental, clown-like robot originally used at an amusement park, but was stolen and remodeled for combat by Dr. Wily.
Health Points: 40
Attack Damage: 4 (contact); 4 (trapeze kick); 5 (Thunder Carnival); 2-4 (Thunder Claw); 3 (wall strike)
Special Weapon: Thunder Claw
Weakness: Tornado Hold
Searchsprite
Search Man
A robot with two heads, created and designed by Dr. Wily, to look like a soldier. One of the four Robot Masters built to protect the barrier to the "Wily Tower".
Health Points: 40 (Search Man); 1 (projectile); 1 (missile)
Attack Damage: 5 (contact); 3 (Missile); 5 (projectile); 5 (decoy explode); 4 (Homing Sniper); 3 (Deadly Storm)
Special Weapon: Homing Sniper
Weakness: Flame Sword.
Frostsprite
Frost Man
A giant, ice-themed combat robot created by Dr. Wily using the several leftover parts used to create Clown Man.
Health Points: 40
Attack Damage: 5 (contact); 2, immobilize (Ice Wave); 4 (Ice Wave crush); 5 (Ice Punch); 2 (ice block push); 3 (ice block drop)
Special Weapon: Ice Wave
Weakness: Flash Bomb
Grenadesprite
Grenade Man
A bomb-themed robot created by Dr. Wily that is visually designed after a hand grenade.
Health Points: 40
Attack Damage: 4 (contact); 5 (Flash Bomb); 5 (dash); 3 (mini-bomb); 4 (girders)
Special Weapon: Flash Bomb
Weakness: Thunder Claw
Aquasprite
Aqua Man
A water-themed robot created by Dr. Wily. One of the four Robot Masters built to protect the barrier to the "Wily Tower".
Health Points: 40
Attack Damage: 6 (contact); 6 (Water Balloon); 7 (Water Cannon); 8 (Water Column); 6 (Water Column splash)
Weakness: Astro Crush

Bosses

Mm8ClawCrabsprite
Yadokargo
Health Points: 40
Attack Damage: 3 (contact); 2 (crab punch); 2x2 (crab squeeze); 3 (crab bombs)
Weakness: Mega Ball / Tornado Hold / Astro Crush
Duo MM8
Duo
Health Points: 15
Attack Damage: 4 (contact); 6 (energy fist); 4 (Comet Attack)
Ateteminomm8
Atetemino
Health Points: 40 (Atetemino); 3 (mini Atetemino); 4 (box); 1 (green missile); 2 (purple bomb); 1 (fake Atetemino)
Attack Damage: 3 (contact); 6 (green box contact); 4 (missile); 6 (yellow box contact); 6 (purple box contact); 4 (purple bomb); 5 (mini Atetemino); 6 (fake Atetemino); 6 (shockwave)
Weakness: Mega Ball
[[File:]]
Bliking
Health Points: 40 (20 per wing); 2 (pink mine); 1 (missile); 14? (tail piece)
Attack Damage: 6 (contact, body); 3 (contact, wings); 3 (contact, tail); 6 (pink mine); 4 (missile); 4 (laser beam)
Weakness: Astro Crush
File:Trebleboostsp2.png
Bass and Treble
Health Points: 40
Attack Damage: 2 (contact); 5 (Dark Cannon); 6 (Dark Laser); 4 (Dark Comet); 4 (Dark Comet Blast)
Weakness: None
Greendevil
Green Devil
Health Points: 40
Attack Damage: 4 (contact, body); 3 (contact, eye); 5 (goo spike); 6 (goo wave); 4 (goo glob)
Weakness: Thunder Claw
Wily-MM8-WilyMachine
Wily Machine No. 8
Health Points: 40 (Wily Machine); 5 (mouth cannon)
Attack Damage: 3 (contact); 4 (spinning blade, zoom); 4 (spinning blade, bounce); 6 (laser beam); 3 (small projectile); 5 (dark projectile)
Weakness: Water Balloon
Wily-MM8-WilyCapsule
Wily Capsule
Health Points: 40
Attack Damage: 3 (contact); 3 (homing dark energy); 3 (4-energy swirl); 5 (falling dark energy); 6 (8-energy swirl)
Weakness: Flash Bomb / Flame Sword

Sega Saturn Bosses

List of Enemies

List of Bosses

Intro Stage boss:

Robot Master Bosses:

Mid Stage Boss:

Fortress Bosses

Wily Castle bosses:

Stage 1:

Stage 2:

Stage 3:

Final Stage:


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