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Mega Man & Bass enemies | Mega Man 10 enemies →

A list of enemies and bosses that appear in Mega Man 9.

Table Guide[]

[Enemy picture]
Enemy name
Description/background information of an enemy or boss.
Health Points: Lists the amount of health an enemy has based on the amount of hits it takes from uncharged Buster shots. Bosses with a health meter will always have an HP value of 28.
Attack Damage: Attack damage Mega Man or Proto Man takes in bars of health from his life meter. The first number is the damage Mega Man takes, and the second is the damage Proto Man takes.
Special Weapon: The Special Weapon that Mega Man or Proto Man can receive after defeating a Robot Master.
Weakness: The Weapon that will cause the most damage against a boss in units. For enemies, it will be the Weapon that takes the least amount of shots to destroy.
Stage(s): The stage(s) that the enemy or boss appears in.

Enemies[]

MM9-Adamski-Sprite
Adamski
A small UFO-like enemy that will appear in lines of 1, 2, or 3 and will fly forward in a stretched arc.
Health Points: 1
Attack Damage: 2:4 (contact)
Stage(s): Galaxy Man, Special Stage
Ballonboo
Ballonboo
A small floating enemy that will occasionally fire shots at Mega Man. If Mega Man fires at the balloon above, it will pop and sling the enemy around before flying off-stage.
Health Points: 3 (head); 1 (balloon)
Attack Damage: 2:4 (projectile); 3:6 (contact)
Weakness: Hornet Chaser
Stage(s): Tornado Man, Wily Stage 1 (Superhero Mode)
MM9BigStomperOrange
Big Stomper
A rendition of the Big Eye that has less health points and will make smaller jumps towards Mega Man.
Health Points: 12
Attack Damage: 8:16 (contact)
Weakness: Magma Bazooka / Concrete Shot
Stage(s): Hornet Man, Jewel Man, Plug Man, Wily Stage 2, Wily Stage 3, Special Stage
MM9-Bokazurah-Sprite
Bokazurah
A stationary enemy that cannot be damaged, but once hit, it will fire 3 lobbing balls at Mega Man that can break certain blocks.
Health Points: -- (Bokazurah) 1 (projectile)
Attack Damage: 4:8 (projectile)
Stage(s): Hornet Man
Bombomboy
Bombomboy
A large tree-like enemy that will make small hops that lob 2 "coconuts" on its left and right sides.
Health Points: 6
Attack Damage: 4:8 (contact); 4:8 (projectile)
Weakness: Concrete Shot
Stage(s): Concrete Man, Wily Stage 1, Hornet Man (Superhero Mode)
Bunby catcher
Bunby Catcher
A rendition of the Bunby Heli that will quickly fly down when Mega Man is in its trajectory and drag him quickly a certain direction before either letting go or killing him.
Health Points: 1
Attack Damage: --
Stage(s): Galaxy Man, Wily Stage 3
Camouflamet1 Camoufalmetall1
Camouflametall
A rendition of the Metall that will pose as a 1-UP to trick Mega Man into getting within firing range.
Health Points: 1
Attack Damage: 2:4 (contact); 2:4 (shot)
Stage(s): Wily Stage 3, Wily Stage 4, Special Stage, Splash Woman (Hero/Superhero Mode), Concrete Man (Superhero Mode), Jewel Man (Superhero Mode), Magma Man (Superhero Mode), Plug Man (Superhero Mode), Wily Stage 1 (Superhero Mode), Wily Stage 2 (Superhero Mode)
Caricarry
Caricarry
A minecart-like enemy that moves back and forth, and whenever Mega Man fires at it, it will drop a bouncing rock. When its destroyed, 4 rocks will fly from both sides of it and hit the floor.
Health Points: 6
Attack Damage: 4:8 (pebble); 3:6 (contact)
Weakness: Concrete Shot
Stage(s): Hornet Man, Jewel Man, Special Stage
MM9Changkey
Changkey
A much larger rendition of the Changkey from Mega Man that will be fired from the Changkey Dragon and will trail along the ground towards Mega Man.
Health Points: 1 (using Black Hole Bomb)
Attack Damage: 3:6 (contact)
Weakness: Black Hole Bomb
Stage(s): Magma Man, Wily Stage 1, Special Stage
Classical cannon
Classical Cannon
A stationary cannon that occasionally lobs a bomb towards Mega Man that will make a large explosion.
Health Points: 6 (cannon); 1 (bomb)
Attack Damage: 3:6 (contact); 4:8 (bomb)
Weakness: Concrete Shot
Stage(s): Concrete Man, Plug Man, Wily Stage 3, Jewel Man (Normal Mode), Magma Man (Hero/Superhero Mode), Tornado Man (Superhero Mode)
Deispider
Deispider
A large spider enemy that will drop from ceilings when Mega Man is near and will make hops of varying heights towards him.
Health Points: 2
Attack Damage: 3:6 (contact)
Weakness: Laser Trident
Stage(s): Concrete Man, Jewel Man
MM9-Detarnayappa-Sprite
Detarnayappa
A small enemy that will rise from pits and slowly drop back down, occasionally firing shots in both directions.
Health Points: 1
Attack Damage: 2:4 (shot); 3:6 (contact)
Stage(s): Concrete Man, Jewel Man, Wily Stage 1, Special Stage
Diarn
Diarn
A flying enemy encased in a diamond shield that flies towards Mega Man, stops, opens its shield, and fire a shot directly at him before flying again.
Health Points: 1
Attack Damage: 2:4 (shot); 3:6 (contact)
Weakness: Tornado Blow / Black Hole Bomb
Stage(s): Jewel Man, Wily Stage 3, Special Stage
Fire-totem
Fire Totem
A totem pole enemy that will rise from the ground when Mega Man is near and lob 4 fireballs in varying arcs around it. The only weak point is the head.
Health Points: 4
Attack Damage: 2:4 (contact); 2:4 (fireballs)
Weakness: Concrete Shot
Stage(s): Magma Man, Jewel Man (Superhero Mode)
C M T
Flower Presenter
A small stationary enemy that will fire a missile that resembles a plant that will home on Mega Man.
Health Points: 4 (pot); 1 (projectile)
Attack Damage: 3:6 (contact); 3:6 (projectile)
Weakness: Black Hole Bomb / Tornado Blow
Stage(s): Hornet Man, Special Stage
Gagabyoall
Gagabyoall
A rendition of the Gabyoall that acts the exact same but has different weaknesses.
Health Points: 1 (with Concrete Shot, Tornado Blow, Black Hole Bomb)
Attack Damage: 3:6 (contact)
Weakness: Concrete Shot / Tornado Blow / Black Hole Bomb
Stage(s): Concrete Man, Jewel Man
MM9-Hoohoo-Sprite
Hoohoo
A flying owl enemy that drops a large boulder that breaks into smaller pieces when Mega Man gets near.
Health Points: 1 (Hoohoo); 1 (rock)
Attack Damage: 3:6 (rock); 4:8 (contact)
Weakness: Jewel Satellite
Stage(s): Concrete Man, Wily Stage 1
Illusian
Illusian
A flying enemy that will project fake blocks along a row to trick Mega Man before retreating.
Health Points: 1
Attack Damage: 2:4 (contact)
Stage(s): Wily Stage 2
MM9-JumpRoller-Sprite
Jump Roller
A small rolling enemy that will spit fire when on lava, but when Mega Man gets near, it will hop towards and around him.
Health Points: 2
Attack Damage: 2:4 (contact)
Weakness: Plug Ball / Tornado Blow / Black Hole Bomb / Concrete Shot
Stage(s): Magma Man, Wily Stage 1 (Normal/Hero Mode)
Mm9kakinbatank
Kakinbatank
A large shielded enemy that will be resting until Mega Man fires at it or its shield, from there it will either drop its shield if its close enough to him and lob projectiles, or it will go back to rest.
Health Points: 10
Attack Damage: 5:10 (contact); 5:10 (shield drop); 4:8 (shot)
Weakness: Laser Trident
Stage(s): Wily Stage 1, Special Stage
Machine gun joe
Machine Gun Joe
A rendition of the Sniper Joe that will stay mostly stationary and instead of firing single shots, it will fire bursts of 8 shots.
Health Points: 6
Attack Damage: 3:6 (contact); 2:4 (shot)
Weakness: Laser Trident / Jewel Satellite / Proto Shield
Stage(s): Tornado Man, Wily Stage 2, Wily Stage 3
Mm9metsprite
Metall β
A refurbished version of the classic Met (Classic series)#Metall that acts the exact same, firing 3 spread shots and shielding itself when not firing.
Health Points: 1
Attack Damage: 2:4 (contact); 2:4 (shot)
Stage(s): Tornado Man, Plug Man, Jewel Man, Galaxy Man, Wily Stage 2, Wily Stage 3, Wily Stage 4, Special Stage
Nombrellan
Nombrellan
An umbrella-like enemy that will float down from the sky in hopes of hitting Mega Man. Weather conditions like rain will affect its trajectory.
Health Points: 2
Attack Damage: 4:8 (contact)
Weakness: Jewel Satellite
Stage(s): Tornado Man
Octone
Octone
An enemy resembling an octopus that will have a shielded body it will hide in, and will only come up to lob ink balls at Mega Man when he fires at it. These ink balls will also make Mega Man's body covered in black.
Health Points: 3 (Octone); 1 (ink ball)
Attack Damage: 2:4 (ink ball); 3:6 (contact)
Weakness: Black Hole Bomb
Stage(s): Splash Woman, Wily Stage 2
Okosutobon
Okosutobon
A small almost indestructible enemy that will home in on Mega Man and eventually explode if he gets near it or he fires at it.
Health Points: 1 (using Black Hole Bomb/Tornado Blow)
Attack Damage: 3:6 (contact); 3:6 (explosion)
Weakness: Black Hole Bomb / Tornado Blow
Stage(s): Splash Woman, Wily Stage 2
PetitDevilGreen
Petit Devil Green
A supposedly smaller rendition of the Twin Devil (faced later on in the game) that will float until being shot enough times by Mega Man, from there it will be split into 3 smaller versions of itself.
Health Points: 2 (Petit); 1 (Minis)
Attack Damage: 3:6 (contact)
Weakness: Tornado Blow / Jewel Satellite
Stage(s): Galaxy Man, Wily Stage 2, Wily Stage 3
PetitDevilYellow
Petit Devil Yellow
A yellow version of the Petit Devil Green that will act the same but will split into 4 instead of 3 when shot enough.
Health Points: 2 (Petit); 1 (Minis)
Attack Damage: 3:6 (contact)
Weakness: Tornado Blow / Jewel Satellite
Stage(s): Galaxy Man, Wily Stage 2, Wily Stage 3
PopoHeli
Popo Heli
A small enemy that will fly towards a certain area that Mega Man reaches, and will fire a flamethrower before retreating. The head is shielded and can only hit from the back.
Health Points: 1
Attack Damage: 3:6 (contact); 4:8 (flames)
Weakness: Laser Trident
Stage(s): Magma Man, Special Stage
Sakrets
Sakrets
An enemy that will ride along the wall, occasionally firing a large ball that splits into 6 once it reaches the center of the room.
Health Points: 3
Attack Damage: 3:6 (contact); 2:4 (shot)
Weakness: Plug Ball
Stage(s): Splash Woman, Wily Stage 2
MM9-Scissascissor-Sprite
Scissascissor
2 blades of a pair of scissors that will dive into each other, fusing, and flying forwards before coming back from the left side of the screen.
Health Points: 1 (halves); 3 (combined)
Attack Damage: 4:8 (contact)
Weakness: Black Hole Bomb
Stage(s): Hornet Man, Wily Stage 1 (Superhero Mode)
ShadowMegaMan ShadowProtoMan
Shadow Mega Man/Shadow Proto Man
(Shadow Rockman/Shadow Blues)
A monochrome copy of Mega Man or Proto Man that will appear when one of them passes through fuzzy screens in the background of stages. They will chase Mega Man or Proto Man until they time out or get killed.
Health Points: 2
Attack Damage: 3:6 (contact)
Weakness: Spikes / Jewel Satellite
Stage(s): Plug Man, Jewel Man (Superhero Mode)
Shield attacker rx
Shield Attacker RX
A rendition of the Shield Attacker that will act the exact same with a new design.
Health Points: 4
Attack Damage: 3:6 (contact)
Weakness: Laser Trident
Stage(s): Tornado Man, Galaxy Man, Wily Stage 3, Special Stage
Smaplar
Smaplar
A small electric enemy that will trail along the ground and is invincible to most weapons.
Health Points: 1 (using Jewel Satellite/Black Hole Bomb/Tornado Blow)
Attack Damage: 6:12 (contact)
Weakness: Jewel Satellite / Black Hole Bomb / Tornado Blow
Stage(s): Plug Man, Wily Stage 2
MM9-SpinCutter-Sprite
Spin Cutter
A small enemy that will float down, and upon hitting the ground, will gain spikes and charge as quickly as it can forward, bouncing off walls as well.
Health Points: 1
Attack Damage: 3:6 (contact)
Weakness: Jewel Satellite / Black Hole Bomb / Tornado Blow
Stage(s): Jewel Man, Special Stage
TellyX
Telly X
A rendition of the Telly enemy that will act the exact same with a new design.
Health Points: 1
Attack Damage: 2:4 (contact)
Stage(s): Plug Man, Wily Stage 1
MM9-Tropish-Sprite
Tropish
A swordfish-like enemy that will fly from one side of the screen to the other.
Health Points: 1
Attack Damage: 3:6 (contact)
Stage(s): Splash Woman, Wily Stage 2

Hazards[]

Mm9appearblock
Appearing Block
Disappearing and reappearing blocks that go in a certain order that Mega Man must traverse through.
Health Points: --
Attack Damage: --
Stage(s): Plug Man
MM9BokazurahBlock
"Bokazurah Block"
A block that can only be destructed by a Bokazurah.
Health Points: --
Attack Damage: --
Stage(s): Hornet Man
MM5Bubble
Bubble
A bubble platform that will rise up indefinitely, and there are 2 types. If Mega Man lands on the smaller ones, they pop a second after, and if Mega Man lands on the bigger ones, they will keep lifting Mega Man up.
Health Points: --
Attack Damage: --
Stage(s): Splash Woman
MM9ConcreteLiftPink
MM9ConcreteLiftGreen
"Concrete Lift"
A platform that will either fall down or quickly rise up when Mega Man lands on it. The green ones will fall, and the pink ones will rise.
Health Points: --
Attack Damage: --
Stage(s): Concrete Man
MM9LaserBlock
"Laser Block"
A pair of blocks that make a laser that is impassible without taking damage unless Mega Man shoots a Concrete Shot over the laser, though it will reappear once the concrete block breaks.
Health Points: --
Attack Damage: 4 (laser)
Stage(s): Wily Stage 4, Special Stage
MM9 Laser Block
"Laser Crate"
A 2x2 crate that will either block Mega Man's path or block an item away, and they can only be destroyed with Laser Trident.
Health Points: 1 (using Laser Trident)
Attack Damage: --
Weakness: Laser Trident
Stage(s): Wily Stage 2
MM9Lava
Lava
Terrain that instantly kills Mega Man if he touches it.
Health Points: --
Attack Damage: Instant Death (contact)
Stage(s): Magma Man
MM9MagmaBeam
"Magma Beam"
A large chute that will fire a large beam of magma in a certain pattern either down or from the side. It can be "frozen" temporarily by using Concrete Shot on it, and from there the beam can also be destroyed by Laser Trident.
Health Points: 1 (using Laser Trident after using Concrete Shot on it)
Attack Damage: Instant Death (beam)
Weakness: Laser Trident
Stage(s): Magma Man, Wily Stage 1
MM9Portal
"Portal"
A floating device that will teleport Mega Man to another one of itself, usually arranged in patterns for Mega Man to solve.
Health Points: --
Attack Damage: --
Stage(s): Galaxy Man
MM9PropellorLift
"Propellor Lift"
A large platform attached to a rail that can only move up by Mega Man using Tornado Blow.
Health Points: --
Attack Damage: --
Stage(s): Wily Stage 1, Special Stage
MM9RollingPlatform
"Rolling Platform"
A small platform that can be unraveled by Mega Man firing at the curled part, though it will retract even father pretty soon after unraveling.
Health Points: --
Attack Damage: --
Stage(s): Hornet Man
MM9WilyStage3Spike
Spikes
Terrain that can kill Mega Man instantly if he touches them.
Health Points: --
Attack Damage: Instant Death (contact)
Stage(s): Galaxy Man, Concrete Man, Splash Woman, Tornado Man, Hornet Man, Jewel Man, Plug Man, Wily Stage 1, Wily Stage 2, Wily Stage 3, Wily Stage 4, Special Stage
MM9SplashPlatform
"Splash Platform"
A platform that will eject from walls in a certain pattern and will destruct once the "water" inside it is diminished.
Health Points: --
Attack Damage: --
Stage(s): Splash Woman
MM9SwingingPlatform
"Swinging Platform"
A large platform that will swing in the direction that Mega Man is moving on it, and it can gain momentum.
Health Points: --
Attack Damage: --
Stage(s): Jewel Man
MM9TornadoPlatform
"Tornado Platform"
A platform attached to a rail that will constantly rotate and if Mega Man lands on it, he will attach to it and he will go around as well. If he jumps when he is on the bottom side of it, he will fall.
Health Points: --
Attack Damage: --
Stage(s): Tornado Man

Sub-Bosses[]

Changkey dragon
Changkey Dragon
A large dragon covered in Changkeys that will move in a wavy pattern across the screen, breathing out the large Changkeys onto the ground that will split and trail towards Mega Man. Using Black Hole Bomb will take any Changkeys away from the dragon, but once it leaves the screen and comes back, so will the Changkeys.
Health Points: 15
Attack Damage: 3:6 (contact); 3:6 (Changkey)
Weakness: Concrete Shot / Black Hole Bomb
Stage(s): Magma Man Stage, Wily Stage 1, Special Stage
MM9-Hanabiran-Sprite
Hanabiran
A small flower that will rise from one of the many platforms in the room and fire its 4 petals before retreating and going to another platform. There will also be a large flower bar that will go around the room in hopes of hitting Mega Man, and if Mega Man fires at Hanabiran before it finishes firing its petals, it will retreat early.
Health Points: 15
Attack Damage: 4:8 (contact); 3:6 (petals); 3:6 (flower bar)
Weakness: Magma Bazooka / Concrete Shot
Stage(s): Hornet Man, Wily Stage 2, Special Stage
Paozo
Paozo
A large elephant that will come in two variants, one that has a pink ball that will just roll the ball across the room before sucking it back up and rolling it again, and one with a green ball that will bounce the ball across the room before sucking it back up.
Health Points: 15
Attack Damage: 4:8 (ball); 5:10 (contact)
Weakness: Magma Bazooka
Stage(s): Concrete Man, Special Stage
StoneHead
Stone Head
A large boulder with a face that will try to drop several boulders onto Mega Man before it drops down itself and rolls towards Mega Man and back up to the ceiling. When it lands, it will cause tremors that Mega Man must jump over.
Health Points: 15
Attack Damage: 4:8 (contact); 4:8 (boulders)
Weakness: Hornet Chaser / Plug Ball
Stage(s): Jewel Man, Special Stage

Robot Masters[]

Concretesprite
Concrete Man
DLN-065
A Robot Master originally made by Dr. Light to supervise a dam construction, but is turned to evil by Dr. Wily. Concrete Man will either fire 3 Concrete Shots across the room or 1 right next to him depending on Mega Man's distance, or he could jump up and slam down onto the ground, making tremors that Mega Man must dodge. If Concrete Man encases Mega Man in concrete, he will usually dash towards him and into the wall.
Health Points: 28
Attack Damage: 5:10 (contact); 4:8 (Concrete Shot)
Special Weapon: Concrete Shot
Weakness: Laser Trident
Stage(s): Concrete Man Stage, Wily Stage 4
Tornadosprite
Tornado Man
DLN-066
A Robot Master originally made by Dr. Light to stave off powerful storms, but is turned evil by Dr. Wily. Tornado Man will fly in the air, and when in the air, will fire 4 Tornado Blow tornados at a time from underneath Mega Man to hit him before dropping back down towards Mega Man.
Health Points: 28
Attack Damage: 4:8 (contact); 4:8 (Tornado Blow)
Special Weapon: Tornado Blow
Weakness: Plug Ball
Stage(s): Tornado Man Stage, Wily Stage 4
Splashsprite
Splash Woman
DLN-067
A Robot Master originally made by Dr. Light for rescuing ships lost at sea, but is turned evil by Dr. Wily. Splash Woman will slowly move up to the ceiling of the room while going back and forth, summoning 9 small robot fishes in bursts of 3 from each side of the screen. When she reaches the ceiling, she will fire down several Laser Tridents towards Mega Man before slamming down and resetting the pattern.
Health Points: 28
Attack Damage: 4:8 (contact); 3:6 (fish); 6:12 (Laser Trident)
Special Weapon: Laser Trident
Weakness: Hornet Chaser
Stage(s): Splash Woman Stage, Wily Stage 4
Plugsprite
Plug Man
DLN-068
A Robot Master originally made by Dr. Light to inspect quality control in a television factory, but is turned evil by Dr. Wily. Plug Man will small and large hops towards Mega Man while fighting him, and will fire down 2 Plug Balls at a time toward him, either while jumping or on the ground, that will trail up onto the ceiling and drop down on Mega Man.
Health Points: 28
Attack Damage: 4:8 (contact); 5:10 (Plug Ball)
Special Weapon: Plug Ball
Weakness: Jewel Satellite
Stage(s): Plug Man Stage, Wily Stage 4
Jewelsprite
Jewel Man
DLN-069
A Robot Master originally made by Dr. Light to cut and polish gems, but is turned evil by Dr. Wily. Jewel Man will run across the room usually with his Jewel Satellite shield on, and he will either fire the jewels one at a time if Mega Man fires at them enough, or he will fire them all at once if nothing happens. He will only jump if Mega Man jumps.
Health Points: 28
Attack Damage: 4:8 (contact); 4:8 (Jewel Satellite)
Special Weapon: Jewel Satellite
Weakness: Black Hole Bomb
Stage(s): Jewel Man Stage, Wily Stage 4
Hornetsprite
Hornet Man
DLN-070
A Robot Master originally made by Dr. Light to manage a flower park, but is turned evil by Dr. Wily. Hornet Man will walk to each side of the room, fly up, release 3 "Hornet Chasers", and they will fly towards Mega Man while Hornet Man walks to the other side of the room where he will repeat the pattern.
Health Points: 28
Attack Damage: 4:8 (contact); 4:8 (Hornet Chaser)
Special Weapon: Hornet Chaser
Weakness: Magma Bazooka
Stage(s): Hornet Man, Wily Stage 4
Magmasprite
Magma Man
DLN-071
A Robot Master originally made by Dr. Light to manage a geothermal power plant, but is turned evil by Dr. Wily. Magma Man will immediately charge himself up to fire his large Magma Bazooka shots while he tries to jump on Mega Man with short and high jumps. Tornado Blow is the only weapon that can diminish his charge, and even that doesn't last very long.
Health Points: 28
Attack Damage: 4:8 (contact); 2:4 (Magma Bazooka; diminished); 4:8 (Magma Bazooka; ignited)
Special Weapon: Magma Bazooka
Weakness: Tornado Blow
Stage(s): Magma Man Stage, Wily Stage 4
Galaxysprite
Galaxy Man
DLN-072
A Robot Master originally made by Dr. Light to work in a space research center, but is turned evil by Dr. Wily. Galaxy Man will immediately fly up to the ceiling, where it will slowly drop down a Black Hole Bomb that tries to get close to suck Mega Man in. When it ignites, Galaxy Man will teleport underneath it so Mega Man might get dragged into him. After that, Galaxy Man will appear at one of the sides of the room and can either go right back up or make a dive towards Mega Man to the other side of the room before going back up.
Health Points: 28
Attack Damage: 4:8 (contact)
Special Weapon: Black Hole Bomb
Weakness: Concrete Shot
Stage(s): Galaxy Man Stage, Wily Stage 4

Bosses[]

MM9WilyBoss1BMM9WilyBoss1BMM9WilyBoss1BMM9WilyBoss1R
Spike Pushers
A set of four smaller enemies that will push spike balls that can instantly kill Mega Man towards his side of the room, and Mega Man can only destroy them by pushing the spike balls back with one of his weapons, though there will usually be another to replace it. If one of the spike balls makes it to the other side of the room, it will retract back to the middle of their corridor, but now the Spike Pusher in that corridor will fire large shots directly at Mega Man. There are also 2 variants, one with a smaller shot with a quicker fire rate, and one with a large shot with a slower fire rate.
Health Points: 2 (each Spike Pusher); 28 (total)
Attack Damage: 3:6 (shot); Instant-Death (spike ball)
Weakness: Tornado Blow / Magma Bazooka
Stage(s): Wily Stage 1
MM9WCBoss2
Mega Mech Shark
A very large shark-like boss that will take up three screens. The first screen will have a backfin that moves up and down that fires 3 homing missiles at Mega Man, and the only weakpoint is the missile dispenser. The second screen will have the body that moves up and down and there are dispensers on each side that will drop smaller sharks that trail towards Mega Man. The only weakpoint on this phase are the 2 dispensers, though there is a spiked ceiling so they are trickier to hit. The final screen has the face that has a mouth that fires out large lasers forward, and the weakpoint is that mouth, and it can only be hit when its open.
Health Points: 28 (each phase); 84 (total)
Attack Damage: 5:10 (contact); 4:8 (missile); 4:8 (small shark); 5:10 (spikes); 5:10 (laser)
Weakness: Tornado Blow / Laser Trident
Stage(s): Wily Stage 2
MM9-TwinDevil-Sprite
Twin Devil
A pair of "Devils" that will be on opposite corners of each other and will transport their parts between each other in a certain pattern. They share one eye, that will always be on the bottom most Devil and can only be hit whenever it travels between the Devils. When they fully transfer their parts between each other, they move into different opposite corners.
Health Points: 28
Attack Damage: 4:8 (contact)
Weakness: Black Hole Bomb
Stage(s): Wily Stage 3
WilyMachine9
Wily Machine 9
1st Phase
A new version of the Wily Machine that resembles a large dinosaur and its only attack in this phase will be dispensing these bouncing "egg bombs" that Mega Man has to hit back to him with his Mega Buster, though it will take 3 transfers between the 2 before the egg explodes, and if the egg explodes on the jaw, the only weakpoint, it will damage the mech.
Health Points: 28
Attack Damage: 5:10 (contact); 4:8 (egg bomb)
Weakness: -- (egg bomb)
Stage(s): Wily Stage 4
MM9-WilyMachine9Phase2-Sprite
Wily Machine 9
2nd Phase
An exposed version of the Wily Machine 9 that will now move more drastically, now slowly going back to the right before charging towards Mega Man, stopping randomly, and firing a large flame bar that will move in a downward arc and can barely be dodged by jumping over it. The only weakpoint is yet again the exposed jaw.
Health Points: 28
Attack Damage: 5:10 (contact); 4:8 (flames)
Weakness: Concrete Shot
Stage(s): Wily Stage 4
MM9WilyCapsule
Wily Capsule
A new version of the Wily Capsule that is faced directly after beating Wily Machine 9, and will disappear and reappear in different places like all Wily Capsules, and will either fire 4 energy shots that slightly home in on Mega Man or will drop down 3 spark balls that trail along the ground while 3 spark balls also drop down on him.
Health Points: 28
Attack Damage: 4:8 (contact); 4:8 (spark balls); 4:8 (energy shots)
Weakness: Plug Ball
Stage(s): Wily Stage 4
Fakemansprt
Fake Man
(Special Boss)
One of the fake robot police officers that Dr. Wily used in his schemes to frame Dr. Light. Fake Man will constantly run towards Mega Man until he fires, where from there Fake Man will jump back into one of the walls, fire 2 shots towards Mega Man, jump to the other side while firing 2 diagonal shots in the air towards Mega Man, and then he fires 2 more shots on the other side of the room before reloading and starts chasing Mega Man again.
Health Points: 28
Attack Damage: 4:8 (contact); 4:8 (shots)
Weakness: Jewel Satellite
Stage(s): Special Stage

References[]


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