MMKB

When making edits to long standing statements or facts on the wiki, you MUST PROVIDE CREDIBLE SOURCES FOR YOUR CLAIMS. edits done without will be UNDONE, NO REASONS GIVEN. Please use the talk pages to provide these sources before editing!

READ MORE

MMKB
No edit summary
No edit summary
 
(6 intermediate revisions by 5 users not shown)
Line 1: Line 1:
  +
{{Cleanup|This is for the first game. [[Power Up Items]] covers the series.}}
  +
{{BN-stub}}
   
  +
List of [[Power Up Items|upgrades]] from the first ''[[Mega Man Battle Network (video game)|Mega Man Battle Network]]'' game.
{{delete}} (this page is practically blank)
 
   
  +
== HP Memory ==
List of Upgrades from [[MegaMan Battle Network (game)]]
 
  +
An upgrade which raises MegaMan's health by 20 points. There is a total of 45 HP Memory upgrades in each game, allowing MegaMan's health to go from his original 100HP to a maximum of 1000HP. (In MMBN3-6, MegaMan's HP can be enhanced even further through the use of [[Navi Customizer Program|Navi Customizer Blocks]], raising his Max HP beyond the 1000HP max obtained from collecting all the HP Memories).
  +
  +
== Sub Chip Memory (SubMem) ==
  +
An upgrade which allows MegaMan to carry more Subchips. This upgrade raises the maximum quantity of each type of Subchip by 1 unit.
  +
  +
== Regular Upgrade Memory (RegUP) ==
  +
An upgrade which raises MegaMan's Regular Memory (used to designate a Regualr Chip in MMBN2-6). Different upgrades of this type raise the maximum Regular Memory by different amounts (anywhere from 1MB to 3MB). In each game, the maximum Regular Memory upon the collection of each RegUPs is 50MB.
  +
[[Category:Mega Man Battle Network series items]]
  +
[[Category:Lists]]

Latest revision as of 18:16, 25 May 2019

Roll
This article requires cleanup.
You can help MMKB by improving it.

List of upgrades from the first Mega Man Battle Network game.

HP Memory

An upgrade which raises MegaMan's health by 20 points. There is a total of 45 HP Memory upgrades in each game, allowing MegaMan's health to go from his original 100HP to a maximum of 1000HP. (In MMBN3-6, MegaMan's HP can be enhanced even further through the use of Navi Customizer Blocks, raising his Max HP beyond the 1000HP max obtained from collecting all the HP Memories).

Sub Chip Memory (SubMem)

An upgrade which allows MegaMan to carry more Subchips. This upgrade raises the maximum quantity of each type of Subchip by 1 unit.

Regular Upgrade Memory (RegUP)

An upgrade which raises MegaMan's Regular Memory (used to designate a Regualr Chip in MMBN2-6). Different upgrades of this type raise the maximum Regular Memory by different amounts (anywhere from 1MB to 3MB). In each game, the maximum Regular Memory upon the collection of each RegUPs is 50MB.