MMKB

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Picket Man
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Mega Man II Enemies | Mega Man IV Enemies →

This is a list of enemies, hazards, and bosses that appear in Mega Man III. Names between parentheses are different names from the game ending. Unofficial names are in quotation marks.

Please note this is a list for the Game Boy game, not the NES.

Table guide[]

[Enemy picture]
Enemy name
Description/background information of an enemy or boss.
Health Points: Lists the amount of health an enemy has based on the amount of hits it takes from uncharged Mega Buster shots. Most bosses with a health meter will always have an HP value of 19.
Attack Damage: Attack damage Mega Man takes in bars of health from his life meter.
Special Weapon: The Special Weapon that Mega Man can receive after defeating a Robot Master.
Weakness: The Weapon that will cause the most damage against a boss in units. For enemies, it will be the Weapon that takes the least amount of shots to destroy.
Stage(s): The stage(s) that the enemy or boss appears in.

Enemies[]

MMIIIBattonton
Battonton
(Batonton)
An improved version of the Battons from Mega Man 2. They act the exact same as they originally did, flying towards Mega Man.
Health Points: 2
Attack Damage: 3 (contact)
Weakness: Gemini Laser / Dust Crusher
Stage(s): Drill Man, Dive Man, Wily Station
MMIIIBomber Pete
Bomber Pepe
A penguin enemy that hops towards Mega Man and occasionally fires an egg bomb that bounces before exploding.
Health Points: 1 (egg); 4 (Bomber Pepe)
Attack Damage: 6 (contact); 2 (egg); 6 (egg explosion)
Weakness: Shadow Blade / Search Snake
Stage(s): Gemini Man
Bubukan mk-II sprite
Bubukan MK-II
Bubukan MK-II is a variant of Bubukan that appears in Snake Man's stage. They do not have a pole, but the upper part of their body can jump over Mega Man.
Health Points: 3 (top section); 1 (bottom section)
Attack Damage: 4 (contact)
Weakness: Shadow Blade
Stage(s): Snake Man
MMIIIDada
Dada
An enemy that only hops in a very quick motion towards Mega Man.
Health Points: 1
Attack Damage: 2 (contact)
Stage(s): Snake Man
MMIIIElecn
Elec'n
A enemy resembling a plug that fires electric sparks all around the room when plugging it into itself.
Health Points: 1
Attack Damage: 2 (sparks); 4 (contact)
Stage(s): Spark Man
MMIIIElectricGabyoall
Electric Gabyoall
A Gabyoall that is completely invulnerable to all weapons, and it now has a companion on the ceiling that will make an electric wall together occasionally.
Health Points: --
Attack Damage: 3 (contact); 3 (electric arc)
Stage(s): Spark Man
MMIIIGachappon
Gachappon
A gumball machine-looking enemy that will either lob projectiles at Mega Man or fire straightforward.
Health Points: 12
Attack Damage: 2 (straight shot); 2 (gashapon); 6 (contact)
Weakness: Drill Bomb
Stage(s): Dust Man, Wily Station
MMIIIGabyoall
Garyoby
A version of the Gabyoall that now has a large saw on the top. It cannot be immobilized momentarily by the Mega Buster.
Health Points: 3
Attack Damage: 3 (contact)
Weakness: Skull Barrier
Stage(s): Dive Man, Wily Station
MMIIIHammerJoe
Hammer Joe
A renewed Sniper Joe that now throws hammers straight forward. He can only be hit when his eye is open, and the hammer can block shots.
Health Points: 8
Attack Damage: 4 (contact); 2 (hammer)
Weakness: Drill Bomb
Stage(s): Snake Man, Drill Man, Wily Station
MMIIIHelipon
Helipon
A small flying enemy that will try to land on Mega Man. Once landed, it will fire out from its sides.
Health Points: 1
Attack Damage: 4 (contact); 2 (shot)
Stage(s): Drill Man
MMIIIHologran
Hologran
(Horogran)
An enemy that covers the entire stage in a starry night until either Mega Man destroys it or it scrolls off screen.
Health Points: 3
Attack Damage: 3 (contact)
Weakness: Search Snake
Stage(s): Shadow Man, Wily Station
MMIIIImorm
Imorm
A worm enemy that drops from the ceiling onto Mega Man. From there it just inches forward.
Health Points: 2
Attack Damage: 4 (contact)
Weakness: Dust Crusher / Drill Bomb / Gemini Laser
Stage(s): Skull Man
MMIIIJumpBig
Jumbig
An upgraded version of Big Eye. It acts the exact same, doing short and high hops, now easier thanks to Mega Man's slide.
Health Points: 14
Attack Damage: 8 (contact)
Weakness: Drill Bomb
Stage(s): Dust Man, Drill Man, Wily Station
MMIIILadderPress
Ladder Press
A machine that scales along a ladder and occasionally presses its "teeth" together. It cannot be killed.
Health Points: --
Attack Damage: 4 (contact); 4 (crush)
Stage(s): Snake Man, Wily Station
MMIIIM-422A
M-422A
An invincible jellyfish enemy that slams down onto the ground several times when Mega Man is near.
Health Points: --
Attack Damage: 4 (contact)
Stage(s): Dive Man
MMIIIMantan
Mantan
A water enemy that changes its course to try and hit Mega Man.
Health Points: 2
Attack Damage: 6 (contact)
Weakness: Drill Bomb / Gemini Laser
Stage(s): Dive Man
MMIIIMechakkero
Mechakkero
(Mekakkero)
A small enemy that hops toward Mega Man. It's too short for Mega Man to shoot it on the same elevation.
Health Points: 1
Attack Damage: 3 (contact)
Stage(s): Shadow Man, Gemini Man, Wily Station
MMIIIMetall
Metall
A small enemy that has an indestructible helmet and fires 3 shots occasionally toward Mega Man.
Health Points: 1
Attack Damage: 2 (shot); 3 (contact)
Stage(s): Wily Station
MMIIINeoMetallsprite
Neo Metall
A renewed version of the Metall that can now run towards Mega Man after firing.
Health Points: 1
Attack Damage: 2 (shot); 3 (contact)
Stage(s): Wily Station
MMIIIMetallEX
Metall EX
An upgraded Metall that can either fire its normal pattern and jump, or it can twirl and fire 3 straight shots.
Health Points: 1 (jumping variant); 3 (dancing variant)
Attack Damage: 2 (shot); 3 (contact)
Weakness: Gemini Laser / Shadow Blade (dancing variant)
Stage(s): Drill Man, Dust Man, Wily Station
MMIIIMetallSwim
Metall Swim
A Metall that can fire while swimming.
Health Points: 1
Attack Damage: 2 (shot); 3 (contact)
Stage(s): Dive Man
MMIIIPakatto24
Pakatto 24
A small cannon enemy that fires a straight shot and shields itself when it's not firing.
Health Points: 1
Attack Damage: 2 (shot); 4 (contact)
Stage(s): Drill Man, Wily Station
MMIIIParasyu
Parasyu
An enemy that falls when its near Mega Man and deploys a parachute that makes it harder to dodge.
Health Points: 3
Attack Damage: 4 (contact)
Weakness: Gemini Laser
Stage(s): Shadow Man, Wily Station
MMIIIPetitSnakey
Petit Snakey
A snake enemy that is part of the terrain but can still be killed. It fires a shot occasionally towards Mega Man.
Health Points: 2
Attack Damage: 2 (shot); 4 (contact)
Weakness: Shadow Blade
Stage(s): Snake Man
Pickelmandadasprite
Pickelman Dada
A Pickelman Bull that acts the exact same way except the Pickelman is in a larger vehicle resembling a Dada.
Health Points: 7
Attack Damage: 6 (contact)
Weakness: Gemini Laser / Shadow Blade
Stage(s): Spark Man, Shadow Man, Gemini Man, Wily Station
MMIIIPole
Pole
A small enemy that appears from the eggs that Mega Man has to destroy in Gemini Man's Stage. They slowly float toward Mega Man.
Health Points: 1
Attack Damage: 2 (contact)
Stage(s): Gemini Man
MMIIIPotton
Potton
A flying enemy that will drop itself from its shell when Mega Man is underneath it.
Health Points: 1 (whole Potton); 1 (body); 1 (shell)
Attack Damage: 2 (whole Potton); 2 (shell); 4 (body)
Stage(s): Snake Man
MMIIIShieldAttacker
Shield Attacker
An enemy that charges back and forth in a certain area. It has a large shield on its front, but the back is vulnerable to attacks.
Health Points: 4
Attack Damage: 4 (contact)
Weakness: Drill Bomb
Stage(s): Skull Man, Drill Man, Dust Man, Wily Station
MMIIISkeletonJoe
Skeleton Joe
A skeleton-themed Sniper Joe that lobs bones at Mega Man. It will die from one hit of anything, but it will put itself back together unless certain weapons are used or its fired at enough times.
Health Points: 3
Attack Damage: 2 (bone); 4 (contact)
Weakness: Shadow Blade
Stage(s): Skull Man, Wily Station
MMIIISkullmet
Skullmet
A stationary cannon enemy that lobs shots at Mega Man. It is invulnerable to most attacks on its shielded back.
Health Points: 3
Attack Damage: 2 (projectile); 6 (contact)
Weakness: Gemini Laser / Drill Bomb
Stage(s): Skull Man, Wily Station
MMIIISuperBallMachineJr
Super Ball Machine Jr.
A cannon that fires balls that bounce off walls and the ball gets faster every time it hits one.
Health Points: 1 (ball); 4 (Super Ball Machine Jr.)
Attack Damage: 1 (ball); 6 (contact)
Weakness: Drill Bomb
Stage(s): Skull Man, Wily Station
MMIIITogehero
Togehero
A small enemy that usually is in bunches of 4 or 5 that go in a zig zag pattern toward Mega Man.
Health Points: 1
Attack Damage: 4 (contact)
Stage(s): Skull Man
MMIIIUpnDown
Up'n'Down
A small enemy that rises from pits and floats slowly down to hit Mega Man.
Health Points: 1
Attack Damage: 3 (contact)
Stage(s): Dust Man, Wily Station
MMIIIWalkingBomb
Walking Bomb
A bomb enemy that charges towards Mega Man and will explode if he fires at it.
Health Points: 1
Attack Damage: 4 (contact); 6 (explosion)
Stage(s): Shadow Man, Wily Station
MMIIIYambow
Yambow
A mosquito enemy that comes down to Mega Man's elevation and charges at him from behind.
Health Points: 3
Attack Damage: 3 (contact)
Weakness: Gemini Laser / Shadow Blade
Stage(s): Gemini Man, Shadow Man

Hazards[]

Boulder MMIII
"Boulder"
A boulder that falls from chutes in Drill Man's Stage/Wily Station. They break into smaller pieces when they hit the ground.
Health Points: 1 (boulder); 1 (debris)
Attack Damage: 6 (contact); 4 (debris)
Stage(s): Drill Man, Wily Station
MMIIICountBomb
Count Bomb
A bomb that can be stood on for 3 "seconds" before the timer runs out and explodes the bomb.
Health Points: --
Attack Damage: 6 (explosion)
Stage(s): Shadow Man, Spark Man, Drill Man, Wily Station
MMIIIDropPlatform
"Drop Platform"
A platform that opens itself up to drop Mega Man almost immediately after he jumps on one.
Health Points: --
Attack Damage: --
Stage(s): Wily Station
MMIIIForkBlock
"Fork Block"
A 1-tile large platform that has spikes on either side, whether horizontally or vertically. They alternate every couple of seconds.
Health Points: --
Attack Damage: 4 (spike)
Stage(s): ?
MMIIILiftPlatform
"Lift Platform"
A small platform that immediately sends Mega Man straight up, usually into spikes.
Health Points: --
Attack Damage: --
Stage(s): Spark Man
MMIIIScrap
Scrap
A destructible block that falls from a chute in different stages that can crush Mega Man.
Health Points: 8
Attack Damage: 8 (crush)
Stage(s): Spark Man, Wily Station
MMIIISparkManSpike
Spikes
Terrain that can kill Mega Man instantly if he touches them.
Health Points: --
Attack Damage: Instant death (contact)
Stage(s): Spark Man, Gemini Man, Dust Man, Skull Man, Dive Man, Drill Man, Wily Station
MM3GBAppearingBlock
Yoku Block
Disappearing and reappearing blocks that go in a certain order that Mega Man must traverse through.
Health Points: --
Attack Damage: --
Stage(s): Drill Man, Wily Castle

Sub-Bosses[]

MMIIIBigSnakey
Big Snakey
A larger version of the Petit Snakey that fires large energy balls at Mega Man while its "body" wriggles around making a shaky surface for Mega Man if he's on it.
Health Points: 10
Attack Damage: 2 (energy shots); 8 (contact; head)
Weakness: Shadow Blade
Stage(s): Snake Man
MMIIIGiantSuzy
Giant Suzy
A large Adhering Suzy that will travel along the room in varying patterns and slams into walls and makes minor earthquakes and can either make small hops on the ground or make large hops along the ceiling to hit Mega Man. It will act as a boss in the first part of Wily's Castle and later be used as a sub-boss in the Wily Station.
Health Points: 19
Attack Damage: 6 (contact)
Weakness: Spark Shock
Stage(s): Wily Castle, Wily Station
MMIIIMoby
Moby
A large whale sub boss that fires missiles at Mega Man. It can also try to inhale Mega Man to make him hit the spikes below Moby. When it inhales, small spikes also rain down on Mega Man.
Health Points: 14
Attack Damage: 6 (contact); 2 (missile)' 1 (mines)
Weakness: Shadow Blade
Stage(s): Dive Man

Bosses[]

MMIIIGeminiMan
Gemini Man
DWN-019
A Robot Master made by Dr. Light and Wily. He can create a clone of himself that will travel around the room with him, or he can fire his Gemini Laser that will bounce around the room.
Health Points: 19
Attack Damage: 5 (contact); 5 (contact; clone); 1 (shot); 5 (Gemini Laser)
Special Weapon: Gemini Laser
Weakness: Search Snake
Stage(s): Gemini Man Stage
MMIIISnakeMan
Snake Man
DWN-022
A Robot Master made for surveying areas and topography. He can fire his Search Snakes that will slither towards Mega Man as well as run into him.
Health Points: 19
Attack Damage: 5 (contact); 3 (Search Snake)
Special Weapon: Search Snake
Weakness: Spark Shock
Stage(s): Snake Man Stage
MMIIISparkMan
Spark Man
DWN-023
A Robot Master made for charging equipment with his electricity. He can either fire several small Spark Shocks all around the room, or he can charge one up and fire a large Spark Shock directly at Mega Man.
Health Points: 19
Attack Damage: 4 (contact); 1 (mini sparks); 3 (Spark Shock)
Special Weapon: Spark Shock
Weakness: Shadow Blade
Stage(s): Spark Man Stage
MMIIIShadowMan
Shadow Man
DWN-024
A Robot Master found by Dr. Wily, supposedly from an ancient extraterrestrial civilization. He can fire his Shadow Blades into Mega Man, or he can slide into Mega Man.
Health Points: 19
Attack Damage: 3 (Shadow Blade); 4 (contact); 4 (slide)
Special Weapon: Shadow Blade
Weakness: Gemini Laser
Stage(s): Shadow Man Stage
MMIIIDrillMan
Drill Man
DWN-027
A Robot Master built by Dr. Cossack to dig in construction sites. He can drill down and resurface underneath Mega Man or charge towards Mega Man and fire Drill Bombs at him.
Health Points: 19
Attack Damage: 6 (contact); 3 (Drill Bomb); 6 (Drill Bomb explosion)
Special Weapon: Drill Bomb
Weakness: Dive Missile
Stage(s): Drill Man Stage
MMIIIDustMan
Drill Man
DWN-030
A Robot Master built by Dr. Cossack for sanitation. He can try to inhale Mega Man with his vacuum, or he can use the parts he collected from him inhaling and spit them back out as a Dust Crusher.
Health Points: 19
Attack Damage: 4 (Dust Crusher); 4 (Dust Crusher shrapnel); 6 (contact)
Special Weapon: Dust Crusher
Weakness: Drill Bomb
Stage(s): Dust Man Stage
MMIIIDiveMan
Dive Man
DWN-031
A Robot Master built by Dr. Cossack with the AI functions of a submarine. He can torpedo towards Mega Man, or he can fire 2 Dive Missiles which will home in on Mega Man.
Health Points: 19
Attack Damage: 4 (contact); 4 (torpedo spin); 3 (Dive Missile)
Special Weapon: Dive Missile
Weakness: Skull Barrier
Stage(s): Dive Man Stage
MMIIISkullMan
Skull Man
DWN-032
A Robot Master built by Dr. Cossack to specifically hunt Mega Man. He can fire his buster at Mega Man or he can charge towards Mega Man and use his Skull Barrier.
Health Points: 19
Attack Damage: 3 (contact); 1 (shots); 3 (Skull Barrier)
Special Weapon: Skull Barrier
Weakness: Dust Crusher
Stage(s): Skull Man Stage
MMIIIPunk
Punk
MKN-002
The second in the line of the Mega Man Killers based off the music punk. He will jump several times, throwing a Screw Crusher directly at Mega Man every time he jumps. He will then make a few short hops in his ball form before shooting towards the other side of the room, and that charge can occur at different altitudes.
Health Points: 19
Attack Damage: 8 (contact); 8 (contact, ball form); 5 (Screw Crusher)
Special Weapon: Screw Crusher
Weakness: Mega Buster
Stage(s): Wily Castle
MMIII Wily Machine
Wily Machine
(1st Phase)
A new version of the Wily Machine that tries to stomp on Mega Man. It will hover for a few brief seconds before slamming down onto Mega Man, and every time it slams down it fires off two missiles that will home in on Mega Man. The weak point is the eyes.
Health Points: 19
Attack Damage: 5 (contact); 2 (missiles)
Weakness: Mega Buster
Stage(s): Wily Station
MMIIIWilyMachine2
Wily Machine
(2nd Phase)
A damaged version of the Wily Machine with the cockpit exposed and now it can't move at all. All he can do now is fire balls out of his side cannons at Mega Man, but the catch is that Mega Man can't fire at him with anything but the Screw Crusher thanks to his position.
Health Points: 19
Attack Damage: 5 (contact); 2 (balls)
Weakness: Screw Crusher
Stage(s): Wily Station
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