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Mega Man: Dr. Wily's Revenge Enemies | Mega Man III Enemies →

This is a list of enemies, hazards, and bosses from the Game Boy game Mega Man II. Names between parentheses are different names from the game ending. Unofficial names are in quotation marks.

Please note this is a list for the Game Boy game, not the NES.

Table guide[]

[Enemy picture]
Enemy name
Description/background information of an enemy or boss.
Health Points: Lists the amount of HP an enemy has based on the amount of hits it takes from default Mega Buster shots. Projectiles fired from enemies or bosses that can be destroyed and other parts of a boss are also listed. Bosses with a health meter will always have an HP value of 19.
Attack Damage: Amount of damage Mega Man takes in bars of health.
Special Weapon: The Special Weapon that Mega Man can receive after defeating a Robot Master.
Weakness: The Weapon that will cause the most damage against a boss in units (may also cause a weakness reaction, such as becoming stunned). For enemies, it will be the Weapon that takes the least amount of shots to destroy.
Stage(s): The stage(s) that the enemy or boss appears in.

Enemies[]

MMIIBatton
Batton
A bat enemy that flies toward Mega Man. They are invulnerable when hanging.
Health Points: 2
Attack Damage: 2½ (contact)
Weakness: Metal Blade
Stage(s): Wood Man
GGBlocky
Blocky
A tall enemy made of 4 separate blocks that will disassemble when Mega Man fires at the head. Once it reforms, it can be killed in another hit.
Health Points: 2
Attack Damage: 3 (contact; blocks); 5 (contact; head)
Weakness: Metal Blade
Stage(s): Crash Man
GBCannon
Cannon
(Houdai)
A cannon that fires 2 projectiles at a time at Mega Man. It will be shielded until the barrel is extended. The projectiles will knock off any of Mega Man's shots.
Health Points: 8
Attack Damage: 2 (ball); 2 (contact)
Weakness: Metal Blade
Stage(s): Wood Man, Needle Man
GBChibee
Chibee
A small bee that comes from the nest that the Have "Su" Bee drops. It will fly towards Mega Man until he kills it.
Health Points: 1
Attack Damage: 1½ (contact)
Weakness: Leaf Shield
Stage(s): Hard Man
GBCopipi
Copipi
A small bird enemy that appears from the eggs that a Pipi drops. They come in batches of 6.
Health Points: 1
Attack Damage: 1 (contact)
Weakness: Leaf Shield
Stage(s): Air Man, Crash Man, Wily Station
GBFlyBoy
Fly Boy
A large enemy that propels itself up to slam back down onto Mega Man.
Health Points: 5
Attack Damage: 2½ (contact)
Weakness: Air Shooter
Stage(s): Crash Man
GBFriender
Friender
A large dog enemy that appears in Wood Man's Stage as a "sub boss" that fires large rows of flames.
Health Points: 16
Attack Damage: 4 (fire breath); 5 (contact)
Weakness: Metal Blade
Stage(s): Wood Man
GBGiantSpringer
Giant Springer
(G. Springer)
A large version of the Springer from Mega Man 2 that is now vulnerable to most weapons and can fire missiles that home in on Mega Man. The missiles will knock off Mega Man's shots.
Health Points: 8
Attack Damage: 5 (contact); 2½ (missile)
Weakness: Hard Knuckle / Metal Blade
Stage(s): Magnet Man, Wily Station
GBGoblin
Goblin
A large enemy that it used as a platform in Air Man's Stage. It has horns that poke out, and it produces Petit Goblins.
Health Points: --
Attack Damage: 1½ (spikes)
Stage(s): Air Man
GBHammerJoe
Hammer Joe
A renewed Sniper Joe that now throws hammers straight forward. He can only be hit when his eye is open, and the hammer can block shots.
Health Points: 8
Attack Damage: 4 (contact); 1 (hammer)
Weakness: Hard Knuckle
Stage(s): Hard Man, Needle Man, Wily Station
GBHavesuBee
Have "Su" Bee
A large bee enemy that drops a nest full of Chibees onto Mega Man. The nest is invulnerable to all attacks.
Health Points: -- (hive); 3 (Have "Su" Bee)
Attack Damage: 1½ (contact); 1 (hive)
Weakness: Magnet Missile
Stage(s): Hard Man
MMIIHariHarry
Hari Harry
A porcupine enemy that fires spines and rolls towards Mega Man. It is invulnerable to attacks when it is in a ball.
Health Points: 1 (needle); 5 (Hari Harry)
Attack Damage: 3½ (contact); 1 (needle)
Weakness: Top Spin
Stage(s): Needle Man
MMIILightingGod
Kaminari Goro
An enemy that lobs lightning at Mega Man, and Mega Man can use its platform by killing it.
Health Points: 3
Attack Damage: 2½ (lightning bolt); 2½ (contact)
Weakness: Leaf Shield
Stage(s): Air Man, Wily Station
GBKomasaburo
Komasaburo
An improved version of Matasaburo that fires tops that spins on the ground. He can fire up to 3 tops.
Health Points: 1 (top); 6 (Komasaburo)
Attack Damage: 1½ (top); 3½ (contact)
Weakness: Leaf Shield
Stage(s): Top Man
GBKukku
Kukku
A large chicken enemy that charges and leaps very quickly.
Health Points: 6
Attack Damage: 2 (contact)
Weakness: Crash Bomber
Stage(s): Wood Man
GBMagFly
Mag Fly
A fly that goes across the screen and can attract Mega Man towards it when he is underneath it.
Health Points: 1
Attack Damage: 2½ (contact)
Stage(s): Magnet Man
GBFanfiend
Matasaburo
An enemy resembling Mega Man that blows Mega Man back.
Health Points: 5
Attack Damage: 4 (contact)
Weakness: Leaf Shield
Stage(s): Air Man
GBMechakkero
Mechakkero
(Mecha Kero)
A small enemy that hops toward Mega Man. It's too short for Mega Man to shoot it on the same elevation.
Health Points: 1
Attack Damage: 1 (contact)
Stage(s): Top Man
Mole MMD
Mole
A small enemy that either comes from the ceiling or the ground and drills to the opposite side.
Health Points: 5
Attack Damage: 3 (contact)
Weakness: Leaf Shield
Stage(s): Metal Man
MMDWRNeoMet
Neo Metall
A renewed version of the Metall that can now run towards Mega Man after firing.
Health Points: 1
Attack Damage: 1 (shot); 2½ (contact)
Stage(s): Wood Man, Magnet Man, Wily Station
GBNewShotman
New Shotman
An upgraded version of the Shotman. It now fires straightforward as well as in a lobbing arc depending on where Mega Man is.
Health Points: 3
Attack Damage: 1 (straight shot); 1 (arc shot); 2½ (contact)
Weakness: Top Spin / Hard Knuckle / Leaf Shield / Air Shooter
Stage(s): Magnet Man, Top Man, Wily Station
GBPeterchy
Peterchy
An enemy that walks forward in hopes of hitting Mega Man.
Health Points: 3
Attack Damage: 2½ (contact)
Weakness: Top Spin / Hard Knuckle / Leaf Shield
Stage(s): Magnet Man
GBGremlin
Petit Goblin
(Putit Goblin)
A small enemy that comes from a Goblin and floats toward Mega Man.
Health Points: 1
Attack Damage: 1 (contact)
Stage(s): Air Man
GBPickelmanBull
Pickelman Bull
A large excavator piloted by a Pickelman from the original Mega Man. It can only be hurt by hitting the Pickelman head.
Health Points: 3
Attack Damage: 3½ (contact)
Weakness: Crash Bomber / Hard Knuckle
Stage(s): Top Man, Hard Man
MMIIPieroBotwithGear
Pierobot
A jester-like enemy that hops on a gear before dropping and rolling towards Mega Man.
Health Points: 1 (Pierobot); 6 (gear)
Attack Damage: 2½ (contact; gear); 3½ (contact)
Weakness: Leaf Shield
Stage(s): Metal Man
GBPipi
Pipi
A bird enemy that drops an egg full of Copipis onto Mega Man.
Health Points: 1 (egg); 1 (Pipi)
Attack Damage: 2½ (contact); 2½ (egg)
Weakness: Leaf Shield / Metal Blade
Stage(s): Air Man, Crash Man, Wily Station
GBReturningMonking
Returning Monking
(Kaettekita Monking)
An improved version of the Monking from Mega Man 2. It hangs on a ceiling before dropping down and jumping on or around Mega Man.
Health Points: 8
Attack Damage: 2 (contact)
Weakness: Top Spin
Stage(s): Hard Man, Wily Station
GBRobbit
Robbit
A large rabbit enemy that hops towards Mega Man, occasionally firing carrots at him.
Health Points: 6
Attack Damage: 1 (carrot); 3½ (contact)
Weakness: Crash Bomber
Stage(s): Wood Man
GBScworm
Scworm
A small enemy that lobs out distorted iron pipes at Mega Man.
Health Points: 2 (pipe); 5 (Scworm)
Attack Damage: 1 (pipe); 2 (contact)
Weakness: Leaf Shield
Stage(s): Air Man, Wily Station
GGShotman
Shotman
An enemy that fires either in a high arc or low arc, changing every 6 shots.
Health Points: 5
Attack Damage: 1 (low arc shot); 1 (high arc shot); 2½ (contact)
Weakness: Leaf Shield
Stage(s): Crash Man
GBSpringer
Springer
An enemy similar to a Gabyoall that cannot be killed or even immobilized by most weapons, and will speed up and stop into Mega Man whenever he is on the same elevation.
Health Points: 1 (with Leaf Shield)
Attack Damage: 2½ (contact)
Weakness: Leaf Shield
Stage(s): Metal Man
GBTama
Tama
A giant cat enemy that spews a yarn ball at Mega Man, and if they're not on screen, he will fire fleas from his back that act similar to the Petit Kerogs from Mega Man 2.
Health Points: 4 (yarn ball); 1 (flea); 10 (Tama)
Attack Damage: 2½ (yarn ball); 1 (flea); 5 (contact)
Weakness: Crash Bomber
Stage(s): Top Man
GGTelly
Telly
A small enemy that floats toward Mega Man, usually coming from a certain part of terrain.
Health Points: 1
Attack Damage: 2½ (contact)
Stage(s): Crash Man
GBYambow
Yambow
A mosquito enemy that comes down to Mega Man's elevation and charges at him from behind.
Health Points: 3
Attack Damage: 1 (contact)
Weakness: Top Spin
Stage(s): Needle Man

Hazards[]

MMIIConveyor
Conveyor
Terrain that can motion Mega Man forward or back when he's on it.
Health Points: --
Attack Damage: --
Stage(s): Metal Man
MMIILift
Lift
A platform that is attached to a track and can take Mega Man to the ladders atop the screen in Crash Man's Stage.
Health Points: --
Attack Damage: --
Stage(s): Crash Man
MMIIMagnet
"Magnet"
A large magnet that pulls Mega Man in a certain direction. They are only seen in Magnet Man's Stage.
Health Points: --
Attack Damage: --
Stage(s): Magnet Man
GBNeedlePress
Needle Press
A stage obstacle that can press down onto Mega Man in a certain order.
Health Points: --
Attack Damage: 3½ (contact)
Stage(s): Needle Man
GBPress
Press
A large stage obstacle that slams down on Mega Man in a certain order.
Health Points: --
Attack Damage: 5 (contact)
Stage(s): Metal Man, Wily Station
MMIIWilyStationSpikes
Spikes
Terrain that can kill Mega Man instantly if he touches them.
Health Points: --
Attack Damage: Instant death (contact)
Stage(s): Crash Man, Metal Man, Magnet Man, Wily Station
MMIITopPlatform
"Top Platform"
A slowly moving platform that either goes up and down. It doesn't actually spin Mega Man, it just moves him from side to side.
Health Points: --
Attack Damage: --
Stage(s): Top Man
GBWanaan
Wanaan
(Wanaaan)
An enemy that comes up from its terrain and chomps at Mega Man if he is standing on them.
Health Points: --
Attack Damage: 3½ (contact)
Stage(s): Hard Man
MM2GBAppearingBlock
Yoku Block
Disappearing and reappearing blocks that go in a certain order that Mega Man must traverse through.
Health Points: --
Attack Damage: --
Stage(s): Top Man, Magnet Man, Wily Station

Bosses[]

MMIIMetalMan
Metal Man
DWN-009
The first Robot Master made by Dr. Wily. He is an improved version of Cut Man and can throw out Metal Blades towards Mega Man.
Health Points: 19
Attack Damage: 4 (contact); 1 (Metal Blade)
Special Weapon: Metal Blade
Weakness: Crash Bomber
Stage(s): Metal Man Stage
MMIIAirMan
Air Man
DWN-010
A Robot Master specifically designed for combat that fires a screen-full of tornadoes towards Mega Man during his battle.
Health Points: 19
Attack Damage: 2 (Air Shooter); 4 (contact)
Special Weapon: Air Shooter
Weakness: Leaf Shield
Stage(s): Air Man Stage
MMIICrashMan
Crash Man
(Clash Man)
DWN-013
A Robot Master made by Dr. Wily to fight Mega Man that can fire his Crash Bombs on the ground while jumping whenever Mega Man fires, in hopes of Mega Man running into them.
Health Points: 19
Attack Damage: 4 (contact); 2 (Crash Bomber); 2 (Crash Bomber explosion)
Special Weapon: Crash Bomber
Weakness: Air Shooter
Stage(s): Crash Man Stage
MMIIWoodMan
Wood Man
DWN-016
A Robot Master made for combat by Dr. Wily that can fire his Leaf Shield at Mega Man while leaves fall from the sky in his fight.
Health Points: 19
Attack Damage: 1 (leaves); 1 (Leaf Shield); 4 (contact)
Special Weapon: Leaf Shield
Weakness: Metal Blade
Stage(s): Wood Man Stage
MMIINeedleMan
Needle Man
DWN-017
A Robot Master created to work in energy mines. He can fire his Needle Cannon at Mega Man, as well as extend his head piece when Mega Man is close to him.
Health Points: 19
Attack Damage: 1 (Needle Cannon); 4 (contact); 4 (Needle crown)
Special Weapon: Needle Cannon
Weakness: Top Spin
Stage(s): Needle Man Stage
MMIIMagnetMan
Magnet Man
DWN-018
A Robot Master made to emit powerful magnetic forces. He can fire his Magnet Missile from above or emit a magnetic wave that will pull Mega Man in.
Health Points: 19
Attack Damage: 2 (Magnet Missile); 4 (contact)
Special Weapon: Magnet Missile
Weakness: Needle Cannon
Stage(s): Magnet Man Stage
MMIIHardMan
Hard Man
DWN-020
A Robot Master made by Dr. Light and Wily using ceratanium, a very durable material. He can either fire his Hard Knuckle that will come back to him, or he will slam into the ground causing earthquakes.
Health Points: 19
Attack Damage: 1 (Hard Knuckle); 4 (contact); 4 + 4 (Hard Slam)
Special Weapon: Hard Knuckle
Weakness: Magnet Missile
Stage(s): Hard Man Stage
MMIITopMan
Top Man
DWN-021
A Robot Master made by Dr. Light and Wily for exploring planets. He can use his Top Spin to charge into Mega Man, or he can fire three tops out that will all shoot toward Mega Man at the same time.
Health Points: 19
Attack Damage: 2 (tops); 4 (contact); 4 (Top Spin)
Special Weapon: Top Spin
Weakness: Hard Knuckle
Stage(s): Top Man Stage
MMIIQuintSprite
Quint
???-???
Mega Man from the future that has been reprogrammed by Dr. Wily to do his bidding. He rides the "Sakugarne" and hops from place to place to hit Mega Man, making debris every place he hops.
Health Points: 32
Attack Damage: 4 (contact); 2 (ground debris)
Special Weapon: Sakugarne
Weakness: Hard Knuckle
Stage(s): Wily Castle
Wily Machine W2 1
Wily Machine II
(1st Phase)
A new version of the Wily Machine that has Dr. Wily and his hitbox much smaller than usual. His cockpit is exposed already and is the only weak point. He will jump towards the other side of the room and leave a bouncing bomb behind him before he fires out a small nail that goes along the ground.
Health Points: 12
Attack Damage: 4 (contact); 2 (bouncing bomb); 2 (grounded nail)
Weakness: Sakugarne
Stage(s): Wily Station
Wily Machine W2 2
Wily Machine II
(2nd Phase)
The Wily "Capsule" has now latched on to a larger tank with wheels at the bottom. The weakpoint is the same, aim for Wily's cockpit. He will now fire 2 energy shots at Mega Man before getting close to him and firing out the same bouncing bomb that now explodes into 2 diagonal shots when exploded.
Health Points: 12
Attack Damage: 4 (contact); 2 (bouncing bomb); 2 (bouncing bomb explosion); 3 (energy shot)
Weakness: Sakugarne
Stage(s): Wily Station
MMII Wily3
Wily Machine II
(3rd Phase)
The Wily "Capsule" has now latched onto a large mech resembling a dinosaur. The weakpoint is also still the same, the cockpit. He first fires an angry missile at Mega Man before lobbing 4 enemies that rain down on Mega Man, and then he will launch his skull forward, though this will do nothing.
Health Points: 19
Attack Damage: 4 (contact); 2 (angry missile); 2 (robots)
Special Weapon: Unnamed Angry Missile Weapon (this will be used at the end of the game to destroy Wily's Capsule)
Weakness: Sakugarne
Stage(s): Wily Station


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