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This is a list of enemies, hazards, and bosses from the Game Boy game Mega Man II. Names between parentheses are different names from the game ending. Unofficial names are in quotation marks.
Please note this is a list for the Game Boy game, not the NES.
Description/background information of an enemy or boss.
Health Points:
Lists the amount of HP an enemy has based on the amount of hits it takes from default Mega Buster shots. Projectiles fired from enemies or bosses that can be destroyed and other parts of a boss are also listed. Bosses with a health meter will always have an HP value of 19.
Attack Damage:
Amount of damage Mega Man takes in bars of health.
Special Weapon:
The Special Weapon that Mega Man can receive after defeating a Robot Master.
Weakness:
The Weapon that will cause the most damage against a boss in units (may also cause a weakness reaction, such as becoming stunned). For enemies, it will be the Weapon that takes the least amount of shots to destroy.
A cannon that fires 2 projectiles at a time at Mega Man. It will be shielded until the barrel is extended. The projectiles will knock off any of Mega Man's shots.
A large version of the Springer from Mega Man 2 that is now vulnerable to most weapons and can fire missiles that home in on Mega Man. The missiles will knock off Mega Man's shots.
An enemy similar to a Gabyoall that cannot be killed or even immobilized by most weapons, and will speed up and stop into Mega Man whenever he is on the same elevation.
A giant cat enemy that spews a yarn ball at Mega Man, and if they're not on screen, he will fire fleas from his back that act similar to the Petit Kerogs from Mega Man 2.
A Robot Master made by Dr. Wily to fight Mega Man that can fire his Crash Bombs on the ground while jumping whenever Mega Man fires, in hopes of Mega Man running into them.
A Robot Master created to work in energy mines. He can fire his Needle Cannon at Mega Man, as well as extend his head piece when Mega Man is close to him.
A Robot Master made by Dr. Light and Wily using ceratanium, a very durable material. He can either fire his Hard Knuckle that will come back to him, or he will slam into the ground causing earthquakes.
A Robot Master made by Dr. Light and Wily for exploring planets. He can use his Top Spin to charge into Mega Man, or he can fire three tops out that will all shoot toward Mega Man at the same time.
Mega Man from the future that has been reprogrammed by Dr. Wily to do his bidding. He rides the "Sakugarne" and hops from place to place to hit Mega Man, making debris every place he hops.
A new version of the Wily Machine that has Dr. Wily and his hitbox much smaller than usual. His cockpit is exposed already and is the only weak point. He will jump towards the other side of the room and leave a bouncing bomb behind him before he fires out a small nail that goes along the ground.
The Wily "Capsule" has now latched on to a larger tank with wheels at the bottom. The weakpoint is the same, aim for Wily's cockpit. He will now fire 2 energy shots at Mega Man before getting close to him and firing out the same bouncing bomb that now explodes into 2 diagonal shots when exploded.
The Wily "Capsule" has now latched onto a large mech resembling a dinosaur. The weakpoint is also still the same, the cockpit. He first fires an angry missile at Mega Man before lobbing 4 enemies that rain down on Mega Man, and then he will launch his skull forward, though this will do nothing.
Health Points:
19
Attack Damage:
4 (contact); 2 (angry missile); 2 (robots)
Special Weapon:
Unnamed Angry Missile Weapon (this will be used at the end of the game to destroy Wily's Capsule)