Maoh the Giant
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~0.97 seconds worth of invincibility frames per hit.
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Health Points: |
32 (LVL 1 = 2 DMG, LVL 2 & Dash = 3 DMG, LVL 3 = 4 DMG)
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Attack Damage: |
1 (Mace)
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Blast Hornet
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Bomb Bees have 6 HP; Parasitic Bomb Bees have 3 HP Only does Parasitic Bomb at 19 HP or less. ~0.97 seconds worth of invincibility frames per hit.
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Health Points: |
32 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
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Attack Damage: |
2 (Bomb Bees), 2 (Parasitic Bomb Bees), 3 (contact), 8 (Stinger)
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Special Weapon: |
Parasitic Bomb
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Weakness: |
Gravity Well (Base = 4 DMG; Charge = 6 DMG (Cancel animation by Pause Switch) Spinning Blade also does 2 DMG.
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Blizzard Buffalo
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Can stun-lock by Air Dashing upward every time he looks at you. Ice hazards have 6 HP Only does Ice Beam at 15 HP or less. ~0.97 seconds worth of invincibility frames per hit.
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Health Points: |
32 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
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Attack Damage: |
0 (Ice Beam), 3 (Ice Bolts), 3 (Ice Hazards), 5 (Horn Attack), 5 (contact)
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Special Weapon: |
Frost Shield
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Weakness: |
Parasitic Bomb
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Gravity Beetle
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Only does Gravity Well at 15 HP or less. ~0.97 seconds worth of invincibility frames per hit.
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Health Points: |
32 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
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Attack Damage: |
2, 4, or 8 (Energy Balls, at all three sizes), 3 (contact), 6 (Dead Lift), 8 (Gravity Well)
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Special Weapon: |
Gravity Well
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Weakness: |
Ray Splasher (3 DMG). Parasitic Bomb also does 2 DMG.
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Toxic Seahorse
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Bubble have 16 HP but take damage like normal enemies. Only does Twin Bubbles at 15 HP or less. ~0.97 seconds worth of invincibility frames per hit.
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Health Points: |
32 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
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Attack Damage: |
2 (contact), 2 (Bubble Droplets), 4 (Bubbles), 4 (Twin Bubbles), 4 (Dissolve)
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Special Weapon: |
Acid Burst
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Weakness: |
Frost Shield (Base = 3 DMG; Charged = 5 DMG)
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Volt Catfish
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Only does the Barriers, & Dash, at 15 HP or less. Barriers both have 32 HP and have the same damage table as Volt Catfish himself. ~0.97 seconds worth of invincibility frames per hit.
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Health Points: |
32 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
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Attack Damage: |
2 (contact), 2 (All Projectiles), 4 (Dash w/Barrier), 6 (Dash w/o Barrier)
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Special Weapon: |
Triad Thunder
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Weakness: |
Tornado Fang
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Crush Crawfish
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Can quick kill by striking with Uncharged Triad Bolt, then executing Charge before white flashing runs out. Scissor Damage depends on how quickly you mash buttons. Only does Wall Slam at 15 HP or less. ~0.97 seconds worth of invincibility frames per hit.
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Health Points: |
32 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
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Attack Damage: |
0 (Stun Crawler), 4 (contact), 4 (Claw), 2-6 (Scissors), 4+6 (Wall slam)
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Special Weapon: |
Spinning Blade
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Weakness: |
Triad Thunder (3 DMG)
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Tunnel Rhino
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Only does the Invincible Dash at 11 HP or less. ~0.97 seconds worth of invincibility frames per hit.
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Health Points: |
32 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
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Attack Damage: |
3 (contact), 4 (Drills), 5 (Invincible Dash)
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Special Weapon: |
Tornado Fang
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Weakness: |
Acid Burst (Base = 3 DMG; Charged = 5 DMG)
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Neon Tiger
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Will block anything higher than LVL 1 Shots, though you can bypass it by firing during Ray Splasher. Will only do Invincible Dash at 9 HP or less. ~0.97 seconds worth of invincibility frames per hit.
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Health Points: |
32 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
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Attack Damage: |
2 (Ray Splasher), 3 (contact), 8 (Lunge), 8 (Invincible Dash)
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Special Weapon: |
Ray Splasher
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Weakness: |
Spinning Blade (Base = 2 DMG; Charged = 4 DMG).
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Bit
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He'll be killed if the last hit's with his weakness. Otherwise, he retreats. ~0.97 seconds worth of invincibility frames per hit
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Health Points: |
32
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Attack Damage: |
1 (contact), 3 (Beam Sabre), 4 (Fireballs)
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Weakness: |
Ice Shield & Triad Thunder
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Byte
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He'll be killed if the last hit's with his weaknesses. Otherwise, he retreats. ~0.97 seconds worth of invincibility frames per hit
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Health Points: |
32
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Attack Damage: |
6 (1 from 1st Fist → 2 from Ceiling Slam → 1 from 2nd Fist → 2 from Wall Slam)
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Weakness: |
Tornado Fang (3 Damage) or Ray Shooter (2 Damage)
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Godkarmachine O Inary
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Will only do Orbs if you are behind it. ~0.97 seconds worth of invincibility frames per hit
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Health Points: |
32 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
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Attack Damage: |
8 (contact), 8 (Sword Beams), 15 (Orbs), 18 (Grab, Ceiling Slam, & Punch)
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Weakness: |
Ray Shooter
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Ride Armor DRA-00
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~0.97 seconds worth of invincibility frames per hit.
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Health Points: |
32 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
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Attack Damage: |
2 (contact), 4 (Punch)
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Weakness: |
Spinning Blade & Neon Flash (Base = 2 DMG; Charge = 5)
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Ride Armor Goliath
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~0.97 seconds worth of invincibility frames per hit
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Health Points: |
32 (1st Neon = 2 DMG, 2nd Neon & Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
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Attack Damage: |
6 (contact), 8 (Dash Punch), 10 (Cross-Charge), 16 (Poles)
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Weakness: |
Tornado Fang & Parasitic Bomb (Base = 2 DMG; Charged = 3 DMG)
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Vile MK-II
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Will only do Stun Sparks & Grab Combo in Doppler 2. ~0.97 seconds worth of invincibility frames per hit.
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Health Points: |
32 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
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Attack Damage: |
0 (Stun Sparks), 2 (Scatter Shot), 4 (contact), 4 (Fire Tower), 12 (Grab Combo)
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Weakness: |
Spinning Blade & Neon Flash (Base = 2 DMG; Charge = 5)
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Press Disposer
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It's nose will not do contact damage—you can Dash Jump through it. It will fill the floor with acid if you destroy the nose. Avoid this. ~0.97 seconds worth of invincibility frames per hit.
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Health Points: |
32 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
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Attack Damage: |
2 (Nose Acid), 3 (Floor Acid), 4 (Small Robot Shot & contact) 6 (contact), 7 (Grab), Death (Spiked Grinder & Elephant Crush)
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Weakness: |
Neon Flash & Tornado Fang (Base = 2 DMG; Charge = 5)
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Volt Kurageil
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Shoulder cannon when above water, Sickle when in a corner, Missiles when right below ~0.97 seconds worth of invincibility frames per hit
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Health Points: |
32 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
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Attack Damage: |
4 (Missiles), 6 (contact), 6 (Sickle), 8 (Shoulder Cannon)
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Weakness: |
Ice Shield & Triad Thunder (3 DMG)
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Dr. Doppler
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Will regenerate double the Damage you would've normally done, if struck at the wrong time. ~0.97 seconds worth of invincibility frames per hit
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Health Points: |
32 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
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Attack Damage: |
6 (contact), 6 (Energy Bombs), 8 (Barrier contact)
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Weakness: |
Acid Burst (Base = 3 DMG; Charged = 5 DMG)
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Sigma
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The direction he shoots when jumping depends on where you are. He won't shoot at all if right behind him. He will toss his shield at 15 HP or less. His shield toss lasts longer and goes higher at 7 HP or less. ~0.97 seconds worth of invincibility frames per hit
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Health Points: |
32 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
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Attack Damage: |
8 (All Attacks)
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Weakness: |
Spinning Blade & Frost Shield (Base = 2 DMG; Charged = 4 DMG)
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Kaiser Sigma
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Immune to LVL 1 Shots, Dash Shots, & All Special Weapons. ~0.97 seconds worth of invincibility frames per hit
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Health Points: |
32 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)
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Attack Damage: |
0-27 (Blue Light), 8 (contact), 8 (Mines), 14 (Missiles)
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Weakness: |
N/A
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Sigma Virus
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Invincible Will push you into rising lava past the 3rd wall indentation if you're below him.
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Health Points: |
N/A
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Attack Damage: |
1 (Rising Lava)
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Weakness: |
N/A
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