Guide | |
---|---|
Health Points: | The amount of health an enemy or boss has. |
Attacks: | The attacks a boss can perform. |
Weakness: | The weapon that will cause the most damage against a boss and/or cause a weakness reaction (stun). |
Special Weapon: | The weapon(s) that the player will receive after defeating a Maverick boss. |
DNA: | A-Trans ability Axl will gain from copying the enemies DNA. |
Stages: | The stage(s) where an enemy or boss can be encountered. |
A list of enemies and bosses appearing in Mega Man X7. Clicking on a characters name will take you to its individual page.
Stage enemies[]
Antenna Shield | |
A small defense system created to prevent intruders from entering the radio tower in which Tornado Tonion occupied. Their antennas are immune to frontal attacks.
| |
Health Points | |
4 | |
DNA | |
None | |
Stages | |
Radio Tower |
Aperoid | |
Gorilla-like enemy Mechaniloids that attack with an axe.
| |
Health Points | |
48 | |
DNA | |
None | |
Stages | |
Air Forces |
Ape Stone | |
Simple ape head-shaped, stone covered Mechaniloids. Mostly acting as harmless obstacles, some can attack by spitting large stones from their mouths; these are the only ones that can be destroyed.
| |
Health Points | |
16 (spitting-type only) | |
DNA | |
None | |
Stages | |
Deep Forest, Crimson Palace |
Ape Sting | |
A variety of indestructible Ape Stone with two spikes on their back. They do not attack, but are damaging to the touch.
| |
Health Points | |
N/A | |
DNA | |
None | |
Stages | |
Crimson Palace |
Ball De Voux Normal Type | |
A simple all terrain Mechaniloid. Their only means of attack is to trample their enemies.
| |
Health Points | |
9 | |
DNA | |
None | |
Stages | |
Opening Stage, Cyber Field, Palace Road |
Ball De Voux Shot Type | |
Ball De Voux equipped with a cannon. They attack by standing and firing slow long-range energy shots.
| |
Health Points | |
9 | |
DNA | |
None | |
Stages | |
Opening Stage, Cyber Field |
Batton Bone (Skelebat) | |
Small Mechaniolds that act as aerial obstacles. They attack by colliding with their target.
| |
Health Points | |
8 | |
DNA | |
Summon Skelebat to attack enemies. | |
Stages | |
Radio Tower, Crimson Palace |
Bee Blader | |
Large bee-type helicopter Mechaniloids suited for guerrilla warfare. They attack by firing their machine gun, launching guided missiles, and dropping Ball De Voux to assist them.
| |
Health Points | |
128 | |
DNA | |
None | |
Stages | |
Opening Stage |
Big Ray | |
Large cannons that act as sub-bosses of Wind Crowrang's Air Forces stage. They attack by firing lasers and sweeping the area from side to side.
| |
Health Points | |
N/A | |
DNA | |
None | |
Stages | |
Air Forces |
Birdy | |
A bird-like Mechaniloid that is a sub-boss of Wind Crowrang's Air Forces stage. It appears immediately after destroying the two Big Rays.
| |
Health Points | |
N/A | |
DNA | |
None | |
Stages | |
Air Forces |
Blockape | |
Monkey-like enemy Mechaniloids that appear in groups to act as blockades.
| |
Health Points | |
8 | |
DNA | |
Replenish some health. | |
Stages | |
Deep Forest |
Bounding | |
Enemy Reploids that can create an electric barrier around themselves and fire electricity.
| |
Health Points | |
16 | |
DNA | |
Bounding form and abilities. Invincible while still. | |
Stages | |
Radio Tower |
Cone Metall | |
Mets wearing pylon-shaped helmets.
| |
Health Points | |
2 | |
DNA | |
None | |
Stages | |
Central Circuit |
Crash Roader | |
Boar-like enemy Mechaniloids that dash at enemies who approach them.
| |
Health Points | |
8 | |
DNA | |
Increased movement speed. | |
Stages | |
Palace Road |
Cyber Stone | |
A digital variety of Ape Stone. They attack by rising up from the sides of platforms and spitting a volley of "stones" at the player. However, unlike the similar variety of Ape Stone, Cyber Stones are indestructible.
| |
Health Points | |
N/A | |
DNA | |
None | |
Stages | |
Cyber Field |
Dragon Blaster | |
Fire breathing, sea dragon-like enemy Mechaniloids that are encountered as stage enemies in the Lava Factory stage and the second sub-boss of the Battleships stage. They have the same attack behavior and health regardless of the situation.
| |
Health Points | |
40 | |
DNA | |
None | |
Stages | |
Lava Factory, Battleships |
Explosive Container | |
A container that explodes when the player approaches it.
| |
Health Points | |
N/A | |
DNA | |
None | |
Stages | |
Central Circuit, Battleships |
Fighter Aircraft | |
The first sub-boss of Splash Warfly's Battleships stage, an immobile bird-like aircraft that is ferried about the ships deck on a spinning platform. It attacks with two machine guns and spits fireballs from its afterburner.
| |
Health Points | |
N/A | |
DNA | |
None | |
Stages | |
Battleships |
Flyer | |
A flying Reploid enemy that attacks by firing shots from its arm cannon.
| |
Health Points | |
8 | |
DNA | |
Flyer form and ablities. Ability to glide for long periods. | |
Stages | |
Air Forces, Lava Factory |
Guard Door | |
A security door acting as the first sub-boss of Mega Man X7, encountered in the warehouse section of the opening stage.
| |
Health Points | |
N/A | |
DNA | |
None | |
Stages | |
Opening Stage |
Guard Fan | |
A defense system that fires ring-shaped lasers continuously while rotating. They cannot be destroyed nor interrupted.
| |
Health Points | |
N/A | |
DNA | |
None | |
Stages | |
Opening Stage, Lava Factory, Crimson Palace |
Guardian (Red) | |
Big hulking Mechaniloids equipped with a claw, which they use to punch the ground and create shockwaves.
| |
Health Points | |
64 | |
DNA | |
None | |
Stages | |
Lava Factory, Crimson Palace |
Guardian (Yellow) | |
Big hulking Mechaniloids equipped with an arm cannon, which they use to spray toxic gas.
| |
Health Points | |
32 | |
DNA | |
None | |
Stages | |
Lava Factory, Crimson Palace |
Guillotine | |
An indestructible obstacle that rotates near pits, making jumps hazardous.
| |
Health Points | |
N/A | |
DNA | |
None | |
Stages | |
Radio Tower |
Gun Volt | |
A durable combat Mechaniloid that first appeared in the series in Mega Man X. Gun Volts attack by sending electric sparks across the ground that travel over terrain and by launching two missiles. In Mega Man X7, they can also protect themselves momentarily with rotating energy panels.
| |
Health Points | |
48 | |
DNA | |
None | |
Stages | |
Battleships |
Hellguarder (Blue) | |
Large wolf Mechaniloids that will actively pursue the player in order to perform a lunge attack or spit large balls of ice at close-range.
| |
Health Points | |
96 | |
DNA | |
None | |
Stages | |
Crimson Palace |
Hellguarder (Red) | |
Large wolf Mechaniloids that block necessary paths and breath long streams of fire when the player comes within range.
| |
Health Points | |
48 | |
DNA | |
None | |
Stages | |
Crimson Palace |
Humanoid Bridge | |
The last sub-boss of Splash Warfly's Battleships stage; a robotic command center acting as the final battleship's defense system.
| |
Health Points | |
N/A | |
DNA | |
None | |
Stages | |
Battleships |
Kyuun B | |
Small bee-like Mechaniloids that can appear in groups of two to four, and attack by diving at the player.
| |
Health Points | |
4 | |
DNA | |
Increased movement speed. | |
Stages | |
Opening Stage, Deep Forest, Battleships, Cyber Field, Air Forces |
Large Mine | |
An obstacle that causes damage when touched.
| |
Health Points | |
N/A | |
DNA | |
None | |
Stages | |
Tunnel Base, Palace Road |
Mega Tortoise | |
A large tortoise-type enemy Mechaniloid that attacks by launching two guided missiles. They are indestructible while retreated into their shells.
| |
Health Points | |
32 | |
DNA | |
None | |
Stages | |
Tunnel Base, Battleships, Crimson Palace |
Metal Stone | |
An improved version of the Rolling Stone that is immune to attacks, but like the Rolling Stone, breaks down after hitting a wall.
| |
Health Points | |
N/A | |
DNA | |
None | |
Stages | |
Crimson Palace |
Metall S | |
The standard Met in Mega Man X7. They fire three shots and hide under their helmets to avoid damage.
| |
Health Points | |
2 | |
DNA | |
Gains a shield from frontal attacks. | |
Stages | |
Battleships, Lava Factory, Air Forces, Crimson Palace |
Mushadroyd | |
A samurai-like enemy that attacks by creating energy waves with their swords.
| |
Health Points | |
12 | |
DNA | |
Mushadroyd form. Can cut through electric walls with rapid attack. | |
Stages | |
Cyber Field |
Pastegunner | |
A small autonomous cannon that locks on to their targets.
| |
Health Points | |
4 | |
DNA | |
Shot speed increase. | |
Stages | |
Tunnel Base, Air Forces |
Proto Ride | |
A type of Ride Armor piloted by Runnerbombs. They attack with laser beams, missiles, and tackles.
| |
Health Points | |
32 (Tunnel Base), 48 (Crimson Palace) | |
DNA | |
None | |
Stages | |
Tunnel Base, Crimson Palace |
Radarroid | |
A monitoring Mechaniloid that attacks by ramming into intruders. They also have a weak shield that can withstand one attack.
| |
Health Points | |
9 | |
DNA | |
One-hit shield from frontal attacks. | |
Stages | |
Opening Stage |
Rolling Stone | |
A simple defense system that rolls down hill to repel intruders.
| |
Health Points | |
96 | |
DNA | |
None | |
Stages | |
Deep Forest |
Ruinsman | |
An ancient looking enemy Reploid that only attacks when provoked.
| |
Health Points | |
64 | |
DNA | |
Ruinsman form. Invicibility from spikes and stones. | |
Stages | |
Deep Forest |
Runnerbomb | |
An enemy Reploid that was originally created for bombing missions. They move about on rollerblade like feet and attack by throwing bombs.
| |
Health Points | |
8-12 | |
DNA | |
Runnerbomb form. Protection from bombs. | |
Stages | |
Opening Stage, Tunnel Base, Battleships, Central Circuit, Air Forces, Crimson Palace |
Scrap Metall | |
A Met that wears a helmet made of scrap metal. They can shoot scrap from their mouth and rotate the scrap on their head around themselves.
| |
Health Points | |
4 | |
DNA | |
None | |
Stages | |
Battleships |
Surveillance Radar | |
A security system that appear attached to walls and ceilings. They fire lasers continuously and can't be destroyed, but can be interrupted momentarily by an attack.
| |
Health Points | |
N/A | |
DNA | |
None | |
Stages | |
Opening Stage, Crimson Palace |
Wall Blaster | |
A protection system that fires from its eight cores, alternating between normal shots that are aimed at enemies or lasers that are fired straight forward.
| |
Health Points | |
8 (per core) | |
DNA | |
None | |
Stages | |
Tunnel Base, Battleships |
Yadokari | |
The sub-boss of the Radio Tower stage that attacks with homing missiles, fireballs and by launchings its claws.
| |
Health Points | |
N/A | |
DNA | |
None | |
Stages | |
Radio Tower |
Eight bosses[]
Flame Hyenard | |
A hyena-based Reploid and member of the Red Alert syndicate.
| |
Health Points | |
96 | |
Attacks | |
Fireball, Fire Break, Super Missile, Tri-Strike | |
Weakness | |
Splash Laser, Suiretsusen | |
Special Weapon | |
Circle Blaze, Bakuenjin | |
Stage | |
Lava Factory |
Ride Boarski | |
A wild boar-based Reploid and member of the Red Alert syndicate. He has a fierce, rebellious attitude, coupled with a hair-trigger temper.
| |
Health Points | |
96 | |
Attacks | |
Search Wheel, Lightning Fang, Laser Rope | |
Weakness | |
Circle Blaze, Bakuenjin | |
Special Weapon | |
Moving Wheel, Zankourin | |
Stage | |
Central Circuit |
Snipe Anteator | |
An anteater-based Reploid and member of the Red Alert syndicate.
| |
Health Points | |
96 | |
Attacks | |
Spiral Claw, Soldier Ant, Homing Missile, Laser Pod, Dead End Kiss | |
Weakness | |
Moving Wheel, Zankourin | |
Special Weapon | |
Sniper Missile, Hieijin | |
Stage | |
Cyber Field |
Soldier Stonekong | |
A gorilla-based Reploid and member of the Red Alert syndicate.
| |
Health Points | |
96 | |
Attacks | |
Gaea Shield, Shield Throw, Gaea Sword | |
Weakness | |
Explosion, Hadangeki | |
Special Weapon | |
Gaea Shield, Gokumonken | |
Stage | |
Deep Forest |
Splash Warfly | |
A flying fish-based Reploid and member of the Red Alert syndicate.
| |
Health Points | |
96 | |
Attacks | |
Naginata Swipe, Splash Laser, Tobiwao Missile, Geyser | |
Weakness | |
Volt Tornado, Raijinshou | |
Special Weapon | |
Splash Laser, Suiretsusen (+ D Glaive) | |
Stage | |
Battleship |
Tornado Tonion | |
A clownish Reploid modeled after an onion and member of the Red Alert syndicate.
| |
Health Points | |
96 | |
Attacks | |
Tornado Dance, Circle, Wall, Wiper | |
Weakness | |
Gaea Shield, Gokumonken | |
Special Weapon | |
Volt Tornado, Ray Gun, Raijinshou | |
Stage | |
Radio Tower |
Vanishing Gungaroo | |
A childish kangaroo-based Reploid and member of the Red Alert syndicate.
| |
Health Points | |
96 | |
Attacks | |
Triangle Kick, One-Two-Three, Vanishing Upper, Back Kick, Sonic Shield | |
Weakness | |
Wind Cutter, Souenbu | |
Special Weapon | |
Explosion, G-Launcher, Hadangeki | |
Stage | |
Tunnel Base |
Wind Crowrang | |
A crow-based Reploid and member of the Red Alert syndicate.
| |
Health Points | |
96 | |
Attacks | |
Tanken, Tanken Boomerang, Taiatari Kougeki, Feather Missile, Cyclone | |
Weakness | |
Sniper Missile, Hieijin | |
Special Weapon | |
Wind Cutter, Souenbu (+ V Hanger) | |
Stage | |
Air Forces |
Other bosses[]
Mega Scorpio | |
The first boss of Mega Man X7, a giant scorpion-like robot Red Alert used to track down Axl.
| |
Health Points | |
32 | |
Attacks | |
Tail Shot, Ground Circle, Scissors Attack | |
Weakness | |
None | |
Stage | |
Opening Stage |
Mole Bore | |
A large Mechaniloid that pursues the player throughout the Palace Road stage attempting crush them. At the end of the stage it is confronted as a boss.
| |
Health Points | |
96 | |
Attacks | |
Rush Attack, Roller Cutter, Laser Attack | |
Weakness | |
Volt Tornado, Raijinshou | |
Stage | |
Palace Road |
Red | |
The leader of the vigilante Maverick hunting organization, Red Alert.
| |
Health Points | |
130 | |
Attacks | |
Scythe, Bunshin, Tornado, Wide Shot | |
Weakness | |
Explosion, Hadangeki | |
Stage | |
Crimson Palace |
Sigma | |
Health Points | |
160 (Form 1), 240 (Form 2) | |
Attacks | |
Form 1: Bound Shot, Double Shot, Cannon Laser Form 2: Laser Bolt, Seeker Spark, Giga Fist, Flame Barrage, Tornado Fire | |
Weakness | |
Form 1: Wind Cutter, Souenbu Form 2: Explosion, Hadangeki | |
Stage | |
Crimson Palace |
References[]
- Sepelak, Greg (2003). Mega Man X7 Official Strategy Guide. pgs.16-105 & 108-9. BradyGAMES Publishing. (For HP and attack names.)
Mega Man X7 | |
---|---|
Red Alert | |
Tornado Tonion • Splash Warfly • Flame Hyenard • Ride Boarski • Snipe Anteator Wind Crowrang • Vanishing Gungaroo • Soldier Stonekong | |
Other Bosses | |
Mega Scorpio • Mole Bore • Red • Sigma | |
X and Axl's Special Weapons | |
Volt Tornado • Splash Laser • Circle Blaze • Moving Wheel • Sniper Missile • Wind Cutter • Explosion • Gaea Shield | |
Zero's Special Techniques | |
Raijinshou • Suiretsusen • Bakuenjin • Zankourin • Hieijin • Souenbu • Hadangeki • Gokumonken | |
Other | |
- X - Glide Armor - Zero - D Glaive • V Hanger - Axl - Copy Shot • Double Bullet • G-Launcher • Ray Gun | |
Stages | |
Crimson Fortress • Highway • Radio Tower • Battleship • Lava Factory • Central Circuit • Cyber Field • Air Forces • Tunnel Base • Deep Forest • Palace Road • Crimson Palace |