MMKB
Advertisement

List of enemies from Mega Man X and Mega Man Maverick Hunter X.

Enemy Table Guide

[Enemy picture]
Enemy name
Description/background/invincibility frames of an enemy or boss.
Health Points: The amount of HP an enemy has based on all three levels of your basic X-Buster. Note that regular enemies use one of two different tables ([1/2/4] vs [2/4/5]), while bosses use their own custom tables. Special Weapons also check which table the enemy uses, so read the table below if you want to see what each one does to the enemies.
Attack Damage: Attack damage Mega Man X takes in bars of health from his life meter.
Special Weapon: The Special Weapon that Mega Man X can receive after defeating a Maverick.
Weakness: The Weapon that will cause the most damage against a boss in units (may also cause a weakness reaction, such as becoming stunned). For enemies, it will be the Weapon that takes the least amount of shots to destroy.

List of Special Weapons ("Frames" are 1/60th of a second)

Graphic Weapon Boss Normal Attack Charged Version
X1SI.png Mmxsiceicon.png Shotgun Ice Chill Penguin Each piece does twice what a LVL 1 Buster Shot would do. 8 Damage to all.
X1ES.png Mmxesparkicon.png Electric Spark Spark Mandrill 2 Damage to (1/2/4) enemies.

6 Damage to (2/4/5) enemies.

6 Damage per frame to (1/2/4) enemies.

3 Damage per frame to (2/4/5) enemies.

X1RS.png Mmxrshieldicon.png Rolling Shield Armored Armadillo Does quadruple what a LVL 1 Buster Shot would do. Same as the Uncharged version.
X1HT.png Mmxhomingticon.png Homing Torpedo Launch Octopus 3 Damage to (1/2/4) enemies.

2 Damage to (2/4/5) enemies.

3 Damage apiece to (1/2/4) enemies.

8 Damage apiece to (2/4/5) enemies.

X1BC.png Mmxbcuttericon.png Boomerang Cutter Boomer Kuwanger Does twice what a LVL 1 Buster Shot would do. 6 Damage apiece to (1/2/4) enemies.

10 Damage apiece to (2/4/5) enemies.

X1CS.png Mmxcstingicon.png Chameleon Sting Sting Chameleon Each prong does twice what a LVL 1 Buster Shot would do. X becomes invincible for a short while.
X1ST.png Mmxstormticon.png Storm Tornado Storm Eagle 1 Damage per frame to all. 4 Damage per frame to (1/2/4) enemies.

1 Damage per frame to (2/4/5) enemies.

X1FW.png Mmxfirewicon.png Fire Wave Flame Mammoth 1 Damage every 2 frames to all. 1 Damage every 2 frames to all.


Enemies

Mmxamenhoppersprite.png
Amenhopper
--
Health Points: 2 (1/2/4)
Attack Damage: 2(contact) 1(bomb)
Weakness: --
MMX Armor Soldier (red).png
Armor Soldier
Health Points: 3 on foot, 16 in Ride Armor (1/2/4)
Attack Damage: 2 on foot, 3 in Ride Armor
Weakness: --
Mmxaxemaxsprite.png
Axe Max
--
Health Points: 8 (1/2/4)
Attack Damage: 3(contact) 2(log)
Weakness: --
Mmxdeerballsprite.png
Ball De Voux
--
Health Points: 4 (2/4/5)
Attack Damage: 1(contact)
Weakness: --
Mmxbatbonesprite.png
Batton Bone
--
Health Points: 2 (2/4/5)
Attack Damage: 1(contact)
Weakness: --
Mmxbubblebatsprite.png
Batton M-501
--
Health Points: 2 (2/4/5)
Attack Damage: 1(contact)
Weakness: --
MMX BombBeen sprite.png
Bomb Been
--
Health Points: 2 (1/2/4)
Attack Damage: 2(contact) 1(bomb)
Weakness: --
Mmxcragmansprite.png
Crag Man
--
Health Points: 8 (1/2/4)
Attack Damage: 2 (contact) 2 (rock)
Weakness: --
Mmxcreepersprite.png
Creeper
--
Health Points: 1
Attack Damage: 1(contact)
Weakness: --
Mmxcrushersprite.png
Crusher
--
Health Points: 4 (2/4/5)
Attack Damage: 4(contact)
Weakness: --
Mmxpicketmansprite.png
Dig Labour
--
Health Points: 8 (2/4/5)
Attack Damage: 2(pickaxe) 3(contact)
Weakness: --
Mmxdodgeblastersprite.png
Dodge Blaster
--
Health Points: 3 (1/2/4)
Attack Damage: 2 (contact) 2 (shot)
Weakness: --
Mmxflamersprite.png
Flamer
--
Health Points: 6 (1/2/4)
Attack Damage: 3(contact) 2(fire)
Weakness: --
Mmxflamminglesprite.png
Flammingle
--
Health Points: 8 4[sawblade] (1/2/4)
Attack Damage: 3(contact) 2(sawblade)
Weakness: --
Mmxblowfishsprite.png
Gulpfer
--
Health Points: 10 (1/2/4)
Attack Damage: 2 (contact) 2-32 (energy drain)
Weakness: --
X1gunvolt sprite.png
Gun Volt
--
Health Points: 16 (1/2/4)
Attack Damage: 3(contact) 2(missile) 2(sparks)
Weakness: --
Mmxhoganmersprite.png
Hoganmer
--
Health Points: 8 (1/2/4)
Attack Damage: 3 (contact) 2 (mace ball)
Weakness: --
Mmxhotarionsprite.png
Hotarion
--
Health Points: 1
Attack Damage: 2(contact)
Weakness: --
Mmxiwormsprite.png
Iworm
--
Health Points: 1
Attack Damage: 1(contact)
Weakness: --
Mmxjammingersprite.png
Jamminger
--
Health Points: 2 (1/2/4)
Attack Damage: 1(contact)
Weakness: --
Mmxladderyaddersprite.png
Ladder Yadder
--
Health Points: 3 (1/2/4)
Attack Damage: 2
Weakness: --
MMX Lift Cannon.png
Lift Cannon
--
Health Points: 4 (2/4/5)
Attack Damage: 3(contact) 2(shots)
Weakness: --
Mmxmadpeckersprite.png
Mad Pecker
--
Health Points: 6 (1/2/4)
Attack Damage: 2(contact)
Weakness: --
Mmxmegatortoisesprite.png
Mega Tortoise
--
Health Points: 16 (1/2/4)
Attack Damage: 4 (contact) 3 (bomb)
Weakness: --
Mmxmetsprite.png
Metall C-15
--
Health Points: 2 (1/2/4)
Attack Damage: 2(contact) 1(bullet)
Weakness: --
Mmxmetalwingsprite.png
Metal Wing
--
Health Points: 1
Attack Damage: 3(contact)
Weakness: --

MMX Petitpider sprite.png
Petitpider
--
Health Points: 1
Attack Damage: --
Weakness: --
Mmxplantymetsprite.png
Planty
--
Health Points: 2 (1/2/4)
Attack Damage: 3(contact)
Weakness: --
Mmxraybitsprite.png
Ray Bit
--
Health Points: 4 (2/4/5)
Attack Damage: 4(contact) 2(laser beam)
Weakness: --
RayTrap.png
Ray Trap
--
Health Points: --
Attack Damage: --
Weakness: --
Mmxroadattackersprite.png
Road Attacker
Health Points: 12 in total (1/2/4): When reaches 7/12 the pilot dies. When reaches 3/12 the engine blows and it stops moving. After some seconds explodes the rest.
Attack Damage: 1(shot) 2(contact)
Weakness: --
Mmxrollinggabyoolsprite.png
Rolling Gabyoall
--
Health Points: 1 (Immune to all but Rolling Shield)
Attack Damage: 3(contact)
Weakness: Rolling Shield
Mmxmonoroadersprite.png
Rush Roader
--
Health Points: 6 (1/2/4)
Attack Damage: 2(contact)
Weakness: --
Mmxscraprobosprite.png
Scrap Robo
--
Health Points: 8 (2/4/5)
Attack Damage: 3(contact) 2(laser)
Weakness: --
MMX Scrap.png
Scrap
--
Health Points: 12 (2/4/5)
Attack Damage: 3(fall on you)
Weakness: --
Mmxseaattacksprite.png
Sea Attacker
--
Health Points: 2 (1/2/4)
Attack Damage: 2(contact)
Weakness: --
Mmxsinefallersprite.png
Sine Faller
--
Health Points: 1
Attack Damage: 2(contact)
Weakness: --
Mmxskyclawsprite.png
Sky Claw
--
Health Points: 2 (1/2/4)
Attack Damage: 2(contact) 3(self-destruct)
Weakness: --
Mmxslidecannonsprite.png
Slide Cannon
--
Health Points: 6 (2/4/5)
Attack Damage: 2 (contact) 2 (shot)
Weakness: --
Mmxsnowshootersprite.png
Snow Shooter
--
Health Points: 8 (2/4/5)
Attack Damage: 3(contact) 2(snowball)
Weakness: --
Mmxspikysprite.png
Spiky
--
Health Points: 2 (1/2/4; Will always fall over and skid before dying)
Attack Damage: 2(contact)
Weakness: --
MMX Tombot sprite.png
Tombot
--
Health Points: 1
Attack Damage: 2(contact)
Weakness: --
Mmxturncannonsprite.png
Turn Cannon
--
Health Points: 5 (1/2/4)
Attack Damage: --
Weakness: --

Sub-Bosses

Mmxanglergesprite.png
Anglerge
0.15 seconds of invincibility frames per hit (Storm Tornado=7 Damage)
Health Points: 64 (2/4/5; No special resistances, and technically weak to Boomerang Cutter)
Attack Damage: 4 (contact)

2 (snakes)

Weakness: Boomerang Cutter does 6 instead of the 4... But Chameleon Sting will hit twice for a total of 8, and Rolling Shield will do 8 because it's that strong.
Mmxbbladersprite.png
Bee Blader
No invincibility frames (Storm Tornado=Dead)
Health Points: 32 (1/2/4)
Attack Damage: 4 (contact)

1 (machine gun) 2 (missile)

Weakness: --
MMXCruizilerSprite.png
Cruiziler
No invincibility frames (Storm Tornado=Dead)
Health Points: 64 (1/1/2; Resists most weapons)
Attack Damage: 3 (bomb)
Weakness: Storm Tornado does 3 Damage per frame instead of 1.
Deathrogumersprite.gif
Death Rogumer
--
Health Points: --
Attack Damage: --
Weakness: --
Mmxmoleborersprite.png
Mole Borer
~ 0.083 seconds of invincibility frames per hit (Storm Tornado=15 Damage)
Health Points: 60 (1/2/4; Resists most weapons)
Attack Damage: 2 (contact)

Insta-kill (spiked roller)

Weakness: Fire Wave does 3 Damage per 2 frames instead of 1.
RT-55J.gif
RT-55J
0.5 seconds worth of invincibility frames per hit (Storm Tornado=2 Damage)
Health Points: 64 (1/1/2; Resists most weapons)
Attack Damage: 2 (contact)

2 (arm)

Weakness: Boomerang Cutter does 3 Damage, instead of 2.
MMX Thunder Slimer sprite.png
Thunder Slimer
0.116 seconds worth of invincibility frames per hit (Storm Tornado=9-10 Damage)
Health Points: 48 (1/2/4; No special weaknesses or resistances)

3 (slime ball)

Attack Damage: 5 (contact)

4 (electricity)

Weakness: None—but a charged Storm Tornado does the most Damage.
Mmxutuborossprite.png
Utuboros
No invincibility frames (Storm Tornado=Dead)
Health Points: 72 (1/1/2; Resists most weapons...but Storm Tornado still kills it)
Attack Damage: 4 (contact)
Weakness: Boomerang Cutter does 3 instead of 2... But this enemy lacks invincibility frames, so Storm Tornado is better.
{{{descrip25}}}

Mavericks

Cpenguinsprite.png
Chill Penguin
(Icy Penguigo)
An ice-elemental penguin-like Reploid specifically designed for extremely cold regions, formerly of the 13th Polar Battalion.
Health Points: 32 (1/2/3) [Chill Penguin]; 8 (1/2/4) [ice statues]
Attack Damage: 2 (Shotgun Ice); 0 (ice breath); 4 (ice statues); 6 (contact); 6 (slide)
Special Weapon: Shotgun Ice
Weakness: Fire Wave
Smandrillsprite.png
Spark Mandrill
(Spark Mandriller)
An electric-elemental mandrill-like Reploid who was formally a part of the 17th Battalion.
Health Points: 32 (1/2/3)
Attack Damage: 6 (contact); 6 (Dash Punch); 4 (Electric Spark)
Special Weapon: Electric Spark
Weakness: Shotgun Ice
Aarmadillosprite.png
Armored Armadillo
(Armor Armarge)
Health Points: 32 (1/1/1)
Attack Damage: 6 (contact); 6 (roll); 6 (counter beams); 4 (head beam)
Special Weapon: Rolling Shield
Weakness: Electric Spark
Loctopussprite.png
Launch Octopus
(Launcher Octopuld)
Health Points: 32 (1/2/3)
Attack Damage: 4 (contact); 2 (missiles); 2 (Homing Torpedo); 1-15 (Energy Drain)
Special Weapon: Homing Torpedo
Weakness: Rolling Shield
Bkuwangersprite.png
Boomer Kuwanger
Health Points: 32 (1/2/3)
Attack Damage: 2 (Boomerang Cutter); 4 (contact); 4 (Dead Lift)
Special Weapon: Boomerang Cutter
Weakness: Homing Torpedo
Schameleonsprite.png
Sting Chameleon
(Sting Chameleao)
Health Points: 32 (1/1/2)
Attack Damage: 4 (contact); 2 (spikes); 2 (Chameleon Sting); 4 (Iron Tongue); 8 (ceiling spikes)
Special Weapon: Chameleon Sting
Weakness: Boomerang Cutter
Seaglesprite.png
Storm Eagle
(Storm Eagleed)
Health Points: 32 (1/1/2) [Storm Eagle]; 1 [mini birds]
Attack Damage: 4 (contact); 4 (dive); 1 (mini-birds); 0 (Storm Tornado)
Special Weapon: Storm Tornado
Weakness: Chameleon Sting
Fmammothsprite.png
Flame Mammoth
(Burnin' Noumander)
Health Points: 32 (1/1/2)
Attack Damage: 4 (contact); 2 (fireball); 0 (Oiling); 2 (Fire Wave)
Special Weapon: Fire Wave
Weakness: Storm Tornado

Bosses

VileRideArmor-A.png
Vile
(Central Highway)
No invincibility frames, but unlimited health
Health Points: 127 (Goes back to 48 every time it hits 0)
Attack Damage: 1 (contact), 3 (Dash Punch)
VileRideArmor-B.png
Vile
(Sigma Palace)
No invincibility frames, but unlimited health
Health Points: 127 (Goes back to 48 every time it hits 0)
Attack Damage: 1 (contact), 3 (Dash Punch)
Vilesprite.png
Vile
(VAVA)
0.4 seconds of invincibility frames (Storm Tornado=2-4 Damage)
Health Points: 32 (1/2/4; No special weaknesses or resistances)
Attack Damage: 0 (Stun Spheres), 4 (Knee Bombs), 8 (contact)
Weakness: None—but Rolling Shield does the most Damage.
Mmxbospidersprite.png
Bospider
1 second of invincibility frames (Storm Tornado=1 Damage)
Health Points: 32 (1/2/3) [Bospider]; 1 [mini Bospiders]
Attack Damage: 4 (Petitpiders), 8 (contact)
Weakness: Shotgun Ice
Mmxrangdabangdasprite.png
Rangda Bangda
1 second of invincibility frames (Storm Tornado=1 Damage)
Health Points: 32 (1/1/2): 10 [per eye], 12 [nose]
Attack Damage: 2 (Eye Beams), 6 (contact), Instant Death (spikes)
Weakness: Chameleon Sting
Mmxdrexsprite.png
D-Rex
1 second of invincibility frames (Storm Tornado=1 Damage)
Health Points: 32 (1/1/2)
Attack Damage: 0 (Bottom contact), 4 (Top contact), 6 (Charge), 8 (Energy Bombs), 10 (Drop)
Weakness: Boomerang Cutter
Mmxvelguardersprite.png
Velguarder
0.4 seconds of invincibility frames (Storm Tornado=2-4 Damage)
Health Points: 32 (1/2/3)
Attack Damage: 4 (Flamethrower), 4 (Energy Blasts), 6 (contact)
Weakness: Shotgun Ice
Mmx1sigmaform1b.gif
Sigma
(1st Phase)
1 second of invincibility frames (Storm Tornado=1 Damage)
Health Points: 32 (1/1/1)
Attack Damage: 8 (Head Beams), 10 (contact), 14 (Lightsaber)
Weakness: Electric Spark
Mmx1WolfSigma.gif
Sigma
(2nd Phase)
1 second of invincibility frames
Health Points: 32 (1 DMG from LVL 4 Shot and 2 DMG from Rolling Shield. Immune to all else)
Attack Damage: 8 (Claws), 10 (Head contact), 10 (Energy Bombs), 12 (Lightning), 14 (Flamethrower)
Weakness: Rolling Shield
{{{descrip25}}}



Advertisement