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Mega Man 2 enemies →

A list of enemies and bosses that appear in the first Mega Man video game and its remake, Mega Man Powered Up.

Unless stated otherwise, data on this page is from the Nintendo/Famicom version of Mega Man. Values from Mega Man: The Wily Wars and Mega Man Powered Up may vary.

Table Guide[]

[Enemy picture]
Enemy name
Description/background information of an enemy or boss.
Points: The amount of points the player can receive from destroying an enemy or boss.
Health Points: Lists the amount of HP an enemy has based on the amount of hits it takes from default Mega Buster shots. Projectiles fired from enemies or bosses that can be destroyed and other parts of a boss are also listed. Bosses with a health meter will always have an HP value of 28.
Attack Damage: Amount of damage Mega Man takes in bars of health.
Special Weapon: The Special Weapon that Mega Man can receive after defeating a Robot Master.
Weakness: The Weapon that will cause the most damage against a boss in units (may also cause a weakness reaction, such as becoming stunned). For enemies, it will be the Weapon that takes the least amount of shots to destroy.
Stage(s): The stage(s) that the enemy or boss appears in.


Enemies[]

Beak
Blaster
(Beak)
A wall-mounted gun with a beak-like armored shell that opens and closes. It will fire 4 shots in varying diagonal directions before closing.
Points: 200
Health Points: 1
Attack Damage: 1 (contact); 2 (shot)
Stage(s): Bomb Man, Cut Man, Wily Stage 2
Big Eye
Big Eye
A large one-eyed jumping enemy that tries to jump and crush Mega Man.
Points: 9000
Health Points: 20
Attack Damage: 10 (contact)
Weakness: Super Arm
Stage(s): Guts Man, Cut Man, Elec Man, Ice Man, Wily Stage 1
Blader
Bunby Heli
(Blader)
A helicopter enemy that will follow and swoop down into Mega Man repeatedly.
Points: 500
Health Points: 1
Attack Damage: 3 (contact)
Stage(s): Guts Man, Cut Man, Wily Stage 2
Bombomb
Bombombomb
(Bombomb)
An invincible bomb that launches from pits and explodes, scattering shrapnel around.
Health Points: --
Attack Damage: 1 (contact); 1 (shrapnel)
Stage(s): Bomb Man, Wily Stage 2
Crazy Razy
Crazy Razy
A security guard enemy that fires a single shot at Mega Man. It will detach from its body and follow Mega Man if he tries to get around him or if he only shoots the torso. It will immediately take its torso off in Powered Up.
Points: 500
Health Points: 3 (body); 1 (head)
Attack Damage: 3 (contact); 2 (shot)
Weakness: Thunder Beam
Stage(s): Ice Man
Flea
Kamadoma
(Flea)
A small jumping cricket enemy that constantly hops towards Mega Man.
Points: 300
Health Points: 1
Attack Damage: 2 (contact)
Stage(s): Bomb Man, Cut Man, Elec Man, Wily Stage 1
Flying Shell
Mambu
(Flying Shell)
A flying reconnaissance enemy that fires in 8 directions all at the same time. They can only be shot when their eyes are exposed.
Points: 800
Health Points: 1
Attack Damage: 2 (shot); 1 (contact)
Stage(s): Bomb Man, Cut Man
Foot Holder
Foot Holder
An elevator enemy that will transport Mega Man across gaps, but can also fire 2 shots from each side.
Health Points: --
Attack Damage: 3
Stage(s): Ice Man, Wily Stage 1
Mm1killerbulletsprite
Killer Bomb
(Killer Bullet)
An industrial bomb enemy that flies in a wave-like pattern towards Mega Man and blows up when its destroyed and the explosion can damage Mega Man.
Points: 800
Health Points: 1
Attack Damage: 3 (contact); 3 (explosion)
Stage(s): Bomb Man, Fire Man, Wily Stage 1, Wily Stage 3
Mm1metsprite
Metall
(Met)
A small enemy that has an indestructible helmet and fires 3 shots occasionally toward Mega Man.
Points: 500
Health Points: 1
Attack Damage: 2 (shots); 1 (contact)
Stage(s): Guts Man
Octo Battery
Adhering Suzy
(Octopus Battery)
A one-eyed adhering barricade enemy that travels back and forth along a set path.
Points: 300
Health Points: 5
Attack Damage: 4 (contact)
Weakness: Thunder Beam
Stage(s): Bomb Man, Cut Man, Ice Man, Wily Stage 2, Wily Stage 3
Mm1pengsprite
Pepe
(Peng)
A flying penguin enemy that flies in a wave-like motion towards Mega Man.
Points: 500
Health Points: 1
Attack Damage: 4 (contact)
Stage(s): Ice Man, Wily Stage 3
Mm1picketmansprite
Pickelman
(Picket Man)
A type of Met that throws pickaxes at Mega Man and uses a shield. He is only vulnerable when he is throwing pickaxes.
Points: 1500
Health Points: 10
Attack Damage: 2 (pickaxe); 3 (contact)
Weakness: Hyper Bomb / Fire Storm
Stage(s): Guts Man
Mm1screwbombersprite
Screw Driver
(Screw Bomber)
A small enemy that is installed in floors and ceilings, and when Mega Man gets close to it, spins and shoots in five different directions twice.
Points: 500
Health Points: 3
Attack Damage: 2 (shot); 1 (contact)
Weakness: Thunder Beam
Stage(s): Bomb Man, Cut Man, Fire Man, Wily Stage 2, Wily Stage 3, Wily Stage 4
Mm1sniperjoesprite
Sniper Joe
A security enemy that is based on Proto Man. They either fire a single shot or jump, and if Mega Man tries to get around them, they will follow him.
Points: 5000
Health Points: 10
Attack Damage: 2 (shot); 4 (contact)
Weakness: Hyper Bomb
Stage(s): Bomb Man
Mm1spinesprite
Gabyoall
(Spine)
A low-lying, spinning enemy that travels back and forth on a surface to collide with Mega Man. They speed up when Mega Man is on the same elevation and don't die from a Mega Buster shot.
Points: 300
Health Points: 1
Attack Damage: 3 (contact)
Weakness: Thunder Beam, Rolling Cutter
Stage(s): Bomb Man, Elec Man, Ice Man, Fire Man
Supercuttersprite
Super Cutter
A cutter-based enemy that is only in Cut Man's Stage and leap from the Super Cutter generators toward Mega Man.
Points: 500
Health Points: 5
Attack Damage: 4 (blades)
Weakness: Super Arm; Hyper Bomb
Stage(s): Cut Man
Mm1tacklefiresprite
Changkey
(Tackle Fire)
A small fire enemy the rises up from the lava in Fire Man's Stage in bunches of 4 to drop down slowly toward Mega Man.
Points: 200
Health Points: 1
Attack Damage: 2 (contact)
Stage(s): Fire Man
Mm1watchersprite
Watcher
A reconnaissance enemy that passes by the screen and shoots two electric beams from its eyes when Mega Man is in front of it.
Points: 400
Health Points: 1
Attack Damage: 4 (contact); 3 (electricity)
Stage(s): Elec Man, Wily Stage 4

Hazards[]

MM1AppearingBlockB
Appearing Block
Disappearing and reappearing blocks that go in a certain order that Mega Man must traverse through.
Health Points: --
Attack Damage: --
Stage(s): Ice Man, Elec Man
MM1ElecBlock
Elec Block
A bolt of electricity that appears periodically from a block. They usually go in a certain order.
Health Points: --
Attack Damage: 4 (electric beam)
Stage(s): Elec Man
MM1Fireball
"Fireball"
A large fireball that goes through chutes in Fire Man's stage.
Health Points: --
Attack Damage: 3 (Fireball)
Stage(s): Fire Man
MM1FireBolt
"Fire Bolt"
A bolt of fire that appears periodically from a flamethrower. It also has a small flame in the front at all times in the original Mega Man.
Health Points: --
Attack Damage: 3 (Fire Bolt)
Stage(s): Fire Man
MM1FireBlock
Fire Block
A pillar of fire that rises up and down. Can be turned into a harmless platform by freezing it with Ice Slasher.
Health Points: --
Attack Damage: 2 (flame pillar)
Stage(s): Fire Man, Wily Stage 1; Ice Man
MM1Lava
Lava
Terrain that instantly kills Mega Man if he touches it only in Fire Man's stage. It will act as a pit though as Mega Man will go through it.
Health Points: --
Attack Damage: Instant death (contact)
Stage(s): Fire Man
MM1CutManSpikes
Spikes
Terrain that instantly kills Mega Man if he touches it. They kill Mega Man even if he has invincibility frames in the original Mega Man.
Health Points: --
Attack Damage: Instant Death (contact)
Stage(s): Guts Man, Bomb Man, Cut Man, Wily Stage 1, Wily Stage 2, Wily Stage 4, Time Man, Oil Man
MM1TrackPlatform
"Track Platform"
A platform on tracks that appears in Guts Man's Stage and Wily Stage 4. When there is a slimmer piece of track that it goes over, the platform will retract itself and Mega Man can fall off.
Health Points: --
Attack Damage: --
Stage(s): Guts Man, Wily Stage 4

Robot Masters[]

Cut Man
Cut Man
DLN-003
A Robot Master originally created by Dr. Light to be a timber-felling robot before getting reprogrammed. Cut Man will fire his Rolling Cutter towards Mega Man while jumping around the stage, and it will always come back to him. Hitting him with the Mega Buster will knock him back, stunning him.
Points: 60000
Health Points: 28
Attack Damage: 4 (contact); 4 (Rolling Cutter)
Special Weapon: Rolling Cutter
Weakness: Super Arm; Fire Storm (2nd encounter)
Stage(s): Cut Man Stage, Wily Stage 2
Guts Man
Guts Man
DLN-004
A Robot Master originally created by Dr. Light for land reclamation and construction before getting reprogrammed. Guts Man will either make a jump towards Mega Man or in place, always making a tremor that he must dodge, and there is usually a large rock that will drop down into his hand that he will chuck towards Mega Man.
Points: 70000
Health Points: 28
Attack Damage: 4 (contact); 4 (Super Arm)
Special Weapon: Super Arm
Weakness: Hyper Bomb
Stage(s): Guts Man Stage, Wily Stage 4
Ice Man
Ice Man
DLN-005
A Robot Master originally made by Dr. Light to be used for Antarctic exploration and working in a cold storage warehouse before getting reprogrammed. Ice Man will make a leap directly up, firing 3 Ice Slashers while doing so, and floating back down, he'll fire another 3 Ice Slashers, progressively walking closer to Mega Man between attacks.
Points: 50000
Health Points: 28
Attack Damage: 4 (contact); 10 (Ice Slasher)
Special Weapon: Ice Slasher
Weakness: Thunder Beam
Stage(s): Ice Man Stage, Wily Stage 4
Bomb Man
Bomb Man
(Bomber Man)
DLN-006
A Robot Master originally made by Dr. Light for mining and construction purposes before getting reprogrammed. Bomb Man will make large jumps around the room, throwing down Hyper Bombs on Mega Man that can explode instantly once hitting the ground.
Points: 50000
Health Points: 28
Attack Damage: 4 (contact); 4 (Hyper Bomb)
Special Weapon: Hyper Bomb
Weakness: Fire Storm
Stage(s): Bomb Man Stage, Wily Stage 4
Fire Man
Fire Man
DLN-007
A Robot Master originally made by Dr. Light to work at a waste management facility before getting reprogrammed. Fire Man runs around the room, occasionally firing a fire blast towards Mega Man, and will fire even more if Mega Man also fires at him. The fire waves can make a small flame that will stay on the ground and can damage Mega Man.
Points: 60000
Health Points: 28
Attack Damage: 4 (contact); 4 (Fire Storm); 4 (flame)
Special Weapon: Fire Storm
Weakness: Ice Slasher
Stage(s): Fire Man Stage, Wily Stage 4
Elec Man
Elec Man
DLN-008
A Robot Master originally made by Dr. Light to control electrical operations before getting reprogrammed. Elec Man runs around the room very quickly, stopping every so often to fire a Thunder Beam at Mega Man. He will get knocked back by Mega Man firing his Mega Buster at him, briefly stunning him.
Points: 70000
Health Points: 28
Attack Damage: 4 (contact); 10 (Thunder Beam)
Special Weapon: Thunder Beam
Weakness: Rolling Cutter
Stage(s): Elec Man Stage, Wily Stage 2

Bosses[]

Yellow Devil
Yellow Devil
A large robot consisting of a large yellow blob, that can dismantle himself and cross an area to attack Mega Man, as well as being able to fire a couple shots directly at Mega Man from its eye when it opens momentarily between recombining itself, which is its only weak point.
Points: 100000
Health Points: 28
Attack Damage: 4 (shots); 4 (contact)
Weakness: Thunder Beam
Stage(s): Wily Stage 1
Copy Robot
Copy Robot
A robot that can copy every weapon that Mega Man uses on it. It has the same AI as Elec Man and shoots at the same rate as him, though it is not as fast.
Points: 100000
Health Points: 28
Attack Damage: 4 (shots); 4 (contact)
Weakness: Hyper Bomb / Fire Storm / Thunder Beam
Stage(s): Wily Stage 2
CWU-01P
CWU-01P
In the original Mega Man, CWU-01P's are seven aquatic robots encased in protective bubbles. In Powered Up!, there is only one CWU-01P with the ability to reform its bubble multiple times. They fire tiny projectiles towards Mega Man while scaling around the room in varying speeds.
Points: 70000
Health Points: 28: 10 per CWU-01P
Attack Damage: 4 (shot); 4 (contact)
Weakness: Super Arm
Stage(s): Wily Stage 3
Original Wily Machine Number 1
Wily Machine 1
1st Phase
Dr. Wily's first Wily Machine ever that is actually supposedly unfinished. It fires a lobbing shot at Mega Man while going back and forth. The only weak point is the large cannon in the front that fires the shots.
Health Points: 28
Attack Damage: 4 (shot); 6 (contact)
Weakness: Fire Storm
Stage(s): Wily Stage 4
Dr
Wily Machine 1
2nd Phase
A damaged version of the Wily Machine 1. Dr. Wily is now revealed and the cannon has been destroyed, but a new one is in its place that fires spiraling shots at Mega Man while Dr. Wily makes the same movements as the first phase.
Points: 200000
Health Points: 28
Attack Damage: 4 (deflected shots); 6 (contact)
Weakness: Thunder Beam, Rolling Cutter
Stage(s): Wily Stage 4

Mega Man Powered Up[]

Enemies and bosses that appear in Mega Man Powered Up.

Enemies (MMPU)[]

Adhering Suzy
Adhering Suzy
A one-eyed adhering barricade enemy that travels back and forth along a set path.
Points: 100
Health Points: 5
Attack Damage: 6 (contact)
Weakness: Thunder Beam
Stage(s): Opening Stage, Bomb Man, Cut Man, Wily Stage 2, Wily Stage 3; Wily Stage 4
Big Eye
Big Eye
A large one-eyed jumping enemy that tries to jump and crush Mega Man. It can only be damaged in its eye when its open.
Points: 1000
Health Points: 10
Weakness: Super Arm
Stage(s): Guts Man, Cut Man, Elec Man, Fire Man, Oil Man, Wily Stage 1
Blaster
Blaster
A wall-mounted gun with a beak-like armored shell that opens and closes. It will fire 4 shots in varying diagonal directions before closing.
Points: 300
Health Points: 1
Attack Damage: 2 (contact); 2 (shot)
Stage(s): Opening Stage, Bomb Man, Cut Man, Wily Stage 2, Wily Stage 2
Bunby Heli
Bunby Heli
A helicopter enemy that will follow and swoop down into Mega Man repeatedly.
Points: 200
Health Points: 1
Attack Damage: 2 (contact)
Stage(s): Guts Man, Cut Man
Bombombomb
Bombombomb
An invincible bomb that launches from pits and explodes, scattering shrapnel around.
Health Points: --
Attack Damage: 4 (contact); 4 (shrapnel)
Stage(s): Bomb Man
Changkey
Changkey
A small fire enemy that rises up from the lava in Fire Man's Stage to drop down slowly toward Mega Man. They can also be thrown by Changkey Makers.
Points: 300
Health Points: 1
Attack Damage: 2 (contact)
Stage(s): Fire Man, Oil Man
Crazy Razy
Crazy Razy
A security guard enemy that will immediately take its torso off to use the fly above and swoop down on Mega Man.
Points: 500
Health Points: 1 (body); 2 (head)
Attack Damage: 2 (contact)
Weakness: Thunder Beam
Stage(s): Ice Man, Wily Stage 1
Foot Holder
Foot Holder
An elevator enemy that can be destroyed, but will most likely be used for platforming. It can also fire shots from time to time from its sides.
Points: 400
Health Points: 1
Attack Damage: 3 (shot)
Stage(s): Ice Man, Elec Man, Wily Stage 1; Wily Stage 3
Gabyoall
Gabyoall
A low-lying, spinning enemy that travels back and forth on a surface to collide with Mega Man. They speed up when Mega Man is on the same elevation and don't die from a Mega Buster shot.
Points: 300
Health Points: 1
Attack Damage: 2 (contact)
Weakness: Thunder Beam, Rolling Cutter
Stage(s): Opening Stage, Bomb Man, Elec Man, Ice Man
Kamadoma
Kamadoma
A small jumping cricket enemy that constantly hops towards Mega Man.
Points: 100
Health Points: 1
Attack Damage: 2 (contact)
Stage(s): Bomb Man, Cut Man, Ice Man, Wily Stage 1
Killer Bomb
Killer Bomb
An industrial bomb enemy that flies straight towards Mega Man and blows up when its destroyed, and the explosion can damage Mega Man.
Points: 800
Health Points: 1
Attack Damage: 2 (contact); 2 (explosion)
Stage(s): Bomb Man, Fire Man, Wily Stage 2
Mambu
Mambu
A flying reconnaissance enemy that fires in 8 directions all at the same time. They can only be shot when their eyes are exposed.
Points: 300
Health Points: 1
Attack Damage: 2 (contact); 2 (shot)
Stage(s): Bomb Man, Cut Man
Metall
Metall
A small enemy that has an indestructible helmet and fires 3 shots occasionally toward Mega Man.
Points: 500
Health Points: 1
Attack Damage: 2 (shots); 1 (contact)
Stage(s): Guts Man; Elec Man, Wily Stage 2
Pepe
Pepe
A flying penguin enemy that flies in a wave-like motion towards Mega Man. It will destruct when hitting a wall.
Points: 200
Health Points: 1
Attack Damage: 2 (contact)
Stage(s): Ice Man
Pickelman
Pickelman
A type of Met that throws pickaxes at Mega Man and uses a shield. He is only vulnerable when he is throwing pickaxes.
Points: 500
Health Points: 5
Attack Damage: 3 (pickaxe); 4 (contact)
Weakness: Hyper Bomb / Fire Storm
Stage(s): Guts Man, Wily Stage 3
Screw Driver
Screw Driver
A small enemy that is installed in floors and ceilings, and when Mega Man gets close to it, spins and shoots in five different directions twice.
Points: 100
Health Points: 3
Attack Damage: 2 (shot); 2 (contact)
Weakness: Thunder Beam
Stage(s): Bomb Man, Oil Man, Fire Man, Wily Stage 2, Wily Stage 4
Sniper Joe
Sniper Joe
A security enemy that is based on Proto Man. They either fire a single shot or jump, and if Mega Man tries to get around them, they will follow him.
Points: 500
Health Points: 5
Attack Damage: 2 (shot); 4 (contact)
Weakness: Hyper Bomb
Stage(s): Bomb Man, Cut Man, Time Man, Wily Stage 1
Super Cutter
Super Cutter
A cutter-based enemy that is only in Cut Man's Stage and leap from the Super Cutter generators toward Mega Man, and they will also bounce on the floors after the initial jump.
Health Points: --
Attack Damage: 4 (blade contact)
Weakness: Super Arm; Hyper Bomb
Stage(s): Cut Man
Watcher
Watcher
A reconnaissance enemy that passes by the screen and shoots two electric beams from its eyes when Mega Man is in front of it.
Points: 300
Health Points: 1
Attack Damage: 4 (contact); 3 (electricity)
Stage(s): Elec Man, Wily Stage 3
Bobble
Bobble
Spinning security robots that first appeared in Mega Man 2 that float towards Mega Man slowly.
Health Points: 1
Attack Damage: 2 (contact)
Stage(s): N/A (Construction Mode Only)
Bubble Bat
Bubble Bat
A bat enemy originally appearing in Mega Man 2. They hang from a ceiling invulnerable to all damage before revealing itself and flying towards Mega Man.
Points: 200
Health Points: 1
Attack Damage: 2 (contact)
Stage(s): Guts Man
Cactuspy
Cactuspy
Mets wearing a cactus that were designed for desert regions. They fire spikes from their cactus at Mega Man and walk around.
Points: 300
Health Points: 1
Attack Damage: 4 (contact); 4 (spikes)
Stage(s): Oil Man
Crazy Cannon
Crazy Cannon
A shooting enemy that originates from Mega Man 2. It fires a lobbing shot in a high arc or a low arc, and it changes if it fired 5 shots from a certain arc.
Points: 100
Health Points: 5
Attack Damage: 2 (contact); 2 (shot)
Weakness: Fire Storm / Hyper Bomb / Thunder Beam / Rolling Cutter
Stage(s): Time Man, Oil Man, Wily Stage 1
Hothead
Hothead
Large robots originating from Mega Man 2. It lobs Changkeys from its head towards Mega Man.
Points: 400
Health Points: 1 (Changkey); 5 (Hothead)
Attack Damage: 2 (Changkey); 4 (contact)
Weakness: Thunder Beam
Stage(s): Fire Man, Oil Man
Shield Cannon
Shield Cannon
Large, stationary cannons that first appeared in Mega Man 3. They fire lobbing shots at Mega Man unless shielded.
Health Points: 5
Attack Damage: 2 (ball); 2 (contact)
Weakness: Thunder Beam
Stage(s): N/A (Construction Mode Only)
Shield Guard
Shield Guard
Armored flying robots shielded from frontal assaults originating from Mega Man 4. Their shields can be knocked away by powerful attacks.
Points: 300
Health Points: 6
Attack Damage: 2 (contact)
Weakness: Hyper Bomb
Stage(s): Ice Man, Time Man, Wily Stage 1

Hazards (MMPU)[]

[Image needed]
Appearing Block
Disappearing and reappearing blocks that go in a certain order that Mega Man must traverse through.
Health Points: --
Attack Damage: --
Stage(s): Wily Stage 3
MMPUConveyorBelt
Conveyor Belt
Terrain only in Time Man's stage that can motion Mega Man forward or back when he's on it.
Health Points: --
Attack Damage: --
Stage(s): Time Man
Count Bomb
Count Bomb
Time bombs originally created to be used at construction sites. They explode a certain time after Mega Man lands on them based on the timer.
Health Points: --
Attack Damage: 4 (explosion)
Stage(s): Bomb Man, Time Man, Wily Stage 3
MMPUElecBlock
Elec Block
A bolt of electricity that appears periodically from a block. They usually go in a certain order.
Health Points: --
Attack Damage: 4 (electric beam)
Stage(s): Elec Man, Wily Stage 1
MMPUFireballChute
"Fireball"
A large fireball that goes through chutes in Fire Man's stage.
Health Points: --
Attack Damage: 2 (Fireball)
Stage(s): Fire Man
MMPUFireBlock
Fire Block
A pillar of fire that rises up and down, as well as side to side. Can be turned into a harmless platform by freezing it with Ice Slasher.
Health Points: --
Attack Damage: 4 (flame pillar)
Stage(s): Fire Man, Ice Man, Wily Stage 1
[Image needed]
Lava
Terrain only in Fire Man's stage that instantly kills Mega Man if he touches it.
Health Points: --
Attack Damage: Instant Death (contact)
Stage(s): Fire Man
[Image needed]
"Oil Canister"
A glass canister filled with oil that will break if Mega Man uses Fire Storm, if a Changkey touches it, or if an oil fire is near it.
Health Points: 1 (using Fire Storm)
Attack Damage: --
Stage(s): Oil Man
MMPUOilTerrain
"Oil Terrain"
An oil puddle that is only in Oil Man's stage. It causes Mega Man to slip if he moves, and it can be lit on fire by different enemies to hurt Mega Man.
Health Points: --
Attack Damage: 4 (fire)
Stage(s): Oil Man
MMPUCutManSpikes
Spikes
Terrain that can kill Mega Man instantly if he touches them.
Health Points: --
Attack Damage: Instant Death (contact)
Stage(s): Guts Man, Bomb Man, Cut Man, Time Man, Oil Man, Wily Stage 1, Wily Stage 2, Wily Stage 4
MMPUTimeMallet
"Time Mallet"
A mallet only in Powered Up! that cannot hurt Mega Man, but it does act as a platform that Mega Man can use for gaining items. It can crush Mega Man though if he's in the wrong spot.
Health Points: --
Attack Damage: --
Stage(s): Time Man
[Image needed]
"Time Pendulum"
A swinging electric pendulum only found in Time Man's stage. It swings quickly and Mega Man must jump over the ball.
Health Points: --
Attack Damage: 3 (contact)
Stage(s): Time Man, Wily Stage 1
MMPUTrackPlatform
"Track Platform"
A platform on tracks that appears in Guts Man's stage. When there is a slimmer piece of track that it goes over, the platform will retract itself and Mega Man can fall off.
Health Points: --
Attack Damage: --
Stage(s): Guts Man

Robot Masters (MMPU)[]

Mega Man?
Mega Man?
One of Dr. Wily's robot's trying to pose as the real Mega Man. He only appears when playing as a Robot Master in their own stage, and tries to convince them to join Wily.
Points: 10000
Health Points: 28
Attack Damage: 4 (contact); 3 (shot); 6 (charge shot)
Weakness: Varies on the character
Stage(s): Varies on the character
Cut Man
Cut Man
DLN-003
A Robot Master originally created by Dr. Light to be a timber-felling robot before getting reprogrammed. Cut Man will fire his Rolling Cutter towards Mega Man while jumping around the stage, and it will always come back to him. He can also temporarily become invincible and launch a large pair of scissors that crawls up the wall and drops down on Mega Man.
Points: 10000
Health Points: 28
Attack Damage: 4 (contact); 3 (Rolling Cutter); 6 (large Rolling Cutter)
Special Weapon: Rolling Cutter
Weakness: Super Arm; Fire Storm (2nd encounter)
Stage(s): Cut Man Stage, Wily Stage 3
Guts Man
Guts Man
DLN-004
A Robot Master originally created by Dr. Light for land reclamation and construction before getting reprogrammed. Guts Man will either make a jump towards Mega Man or in place, always making a tremor that he must dodge, and there is usually a large rock that will drop down into his hand that he will chuck towards Mega Man. He can also become temporarily invincible and dig underground, occasionally popping out to chuck a large rock.
Points: 10000
Health Points: 28
Attack Damage: 4 (contact); 4 (Super Arm)
Special Weapon: Super Arm
Weakness: Time Slow
Stage(s): Guts Man Stage, Wily Stage 3
Ice Man
Ice Man
DLN-005
A Robot Master originally made by Dr. Light to be used for Antarctic exploration and working in a cold storage warehouse before getting reprogrammed. Ice Man will make a leap directly up, firing 3 Ice Slashers while doing so, and floating back down, he'll fire another 3 Ice Slashers, progressively walking closer to Mega Man between attacks. He can also occasionally become invincible while dropping down 3 large icicles that can be used as platforms.
Points: 10000
Health Points: 28
Attack Damage: 3 (Ice Slasher); 4 (contact); 3 (icicle)
Special Weapon: Ice Slasher
Weakness: Hyper Bomb
Stage(s): Ice Man Stage, Wily Stage 3
Bomb Man
Bomb Man
DLN-006
A Robot Master originally made by Dr. Light for mining and construction purposes before getting reprogrammed. Bomb Man will make large jumps around the room, throwing down Hyper Bombs on Mega Man that can explode instantly once hitting the ground. He can also occasionally make a large Hyper Bomb that does double the damage while also being temporarily invincible.
Points: 10000
Health Points: 28
Attack Damage: 3 (contact); 3 (Hyper Bomb); 6 (large Hyper Bomb)
Special Weapon: Hyper Bomb
Weakness: Rolling Cutter
Stage(s): Bomb Man Stage, Wily Stage 3
Fire Man
Fire Man
DLN-007
A Robot Master originally made by Dr. Light to work at a waste management facility before getting reprogrammed. Fire Man runs around the room, occasionally firing a fire blast towards Mega Man, and will fire even more if Mega Man also fires at him. He can also summon a large fire wave that will travel along the room while he's using his other attacks.
Points: 10000
Health Points: 28
Attack Damage: 3 (Fire Storm); 4 (contact); 6 (fire wave)
Special Weapon: Fire Storm
Weakness: Ice Slasher
Stage(s): Fire Man Stage, Wily Stage 3
Elec Man
Elec Man
DLN-008
A Robot Master originally made by Dr. Light to control electrical operations before getting reprogrammed. Elec Man runs around the room very quickly, stopping every so often to fire a Thunder Beam at Mega Man. He can also become temporarily invincible and drop down large lightning bolts that can break the Guts Blocks in the room.
Points: 10000
Health Points: 28
Attack Damage: 3 (Thunder Beam); 4 (contact); 6 (lightning bolt)
Special Weapon: Thunder Beam
Weakness: Oil Slider
Stage(s): Elec Man Stage, Wily Stage 3
Time Man
Time Man
An experimental robot created by Dr. Light to enable time travel. However, he is only able to slow down time, briefly.[1]
Points: 10000
Health Points: 28
Attack Damage: 4 (contact); 5 (minute hand); 5 (hour hand)
Special Weapon: Time Slow
Weakness: Thunder Beam
Stage(s): Time Man Stage, Wily Stage 3
Oil Man
Oil Man
The latest high-tech maintenance robot, able to create oil that works on any kind of machinery.[1]
Points: 10000
Health Points: 28
Attack Damage: 4 (contact); 3 (oil drops); 6 (Oil Slider)
Special Weapon: Oil Slider
Weakness: Fire Storm
Stage(s): Oil Man Stage, Wily Stage 3

Bosses (MMPU)[]

MMPUProtoEyeModel
Proto Eye
A slower, larger unpainted version of the Big Eye robots that appears as the boss of Mega Man Powered Up's introductory stage.
Points: 5000
Health Points: 28
Attack Damage: 4 (contact)
Weakness: Mega Buster
Stage(s): Opening Stage
Yellow Devil
Yellow Devil
A large robot consisting of a large yellow blob, that can dismantle himself and cross an area to attack Mega Man, as well as being able to fire a large beam across the ground from its eye when it opens momentarily between recombining itself, which is its only weak point.
Points: 15000
Health Points: 28
Attack Damage: 2 (laser); 2 (contact)
Weakness: Fire Storm
Stage(s): Wily Stage 1
CWU-01P
CWU-01P
A large robot encased in a bubble with the ability to reform its bubble multiple times. It will go around the room, stopping from time to time to fire a laser beam around the room.
Points: 50000
Health Points: 28
Attack Damage: 4 (contact); 4 (laser beam)
Weakness: Thunder Beam
Stage(s): Wily Stage 2
Copy Robot
Copy Robot
A robot that will run around the room, usually having a charged shot ready to fire occasionally. It also jumps around from time to time. It lost its ability to switch weapons the same as Mega Man.
Points: 30000
Health Points: 28
Attack Damage: 4 (shots); 4 (contact)
Weakness: Varies by character
Stage(s): Wily Stage 3
Wily Machine 1
Wily Machine 1
1st Phase
Dr. Wily's first Wily Machine ever that is actually supposedly unfinished and is now on treads, moving back and forth. It fires Rolling Cutters at Mega Man that come back towards him, as well as the occasional Fire Storm. The only weak point is the glass visor on the skull.
Health Points: 28
Attack Damage: 3 (Rolling Cutter); 3 (Fire Storm); 6 (contact)
Weakness: Varies on color
Stage(s): Wily Stage 4
Wily Machine 1 (2nd Phase)
Wily Machine 1
2nd Phase
A damaged version of the Wily Machine 1. Dr. Wily is now revealed and the entire bottom half is destroyed. It can still fire out Rolling Cutters towards Mega Man that come back to him, and instead of Fire Storm, he can now fire Thunder Beams and drop down bouncing hammers. He can also charge directly towards Mega Man. The exposed cockpit is the only weak point.
Points: 100000
Health Points: 28
Attack Damage: 3 (Rolling Cutter); 3 (Thunder Beam); 4 (hammer); 6 (contact)
Weakness: Varies on color
Stage(s): Wily Stage 4

Gallery[]

References[]

  1. 1.0 1.1 Cite error: Invalid <ref> tag; no text was provided for refs named mmpumanual


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