Adhering Suzy
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A one-eyed adhering barricade enemy that travels back and forth along a set path.
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Big Eye
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A large one-eyed jumping enemy that tries to jump and crush Mega Man. It can only be damaged in its eye when its open.
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Blaster
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A wall-mounted gun with a beak-like armored shell that opens and closes. It will fire 4 shots in varying diagonal directions before closing.
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Bunby Heli
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A helicopter enemy that will follow and swoop down into Mega Man repeatedly.
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Points: |
200
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Health Points: |
1
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Attack Damage: |
2 (contact)
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Stage(s): |
Guts Man, Cut Man
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Bombombomb
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An invincible bomb that launches from pits and explodes, scattering shrapnel around.
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Health Points: |
--
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Attack Damage: |
4 (contact); 4 (shrapnel)
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Stage(s): |
Bomb Man
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Changkey
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A small fire enemy that rises up from the lava in Fire Man's Stage to drop down slowly toward Mega Man. They can also be thrown by Changkey Makers.
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Points: |
300
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Health Points: |
1
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Attack Damage: |
2 (contact)
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Stage(s): |
Fire Man, Oil Man
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Crazy Razy
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A security guard enemy that will immediately take its torso off to use the fly above and swoop down on Mega Man.
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Foot Holder
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An elevator enemy that can be destroyed, but will most likely be used for platforming. It can also fire shots from time to time from its sides.
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Gabyoall
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A low-lying, spinning enemy that travels back and forth on a surface to collide with Mega Man. They speed up when Mega Man is on the same elevation and don't die from a Mega Buster shot.
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Kamadoma
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A small jumping cricket enemy that constantly hops towards Mega Man.
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Killer Bomb
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An industrial bomb enemy that flies straight towards Mega Man and blows up when its destroyed, and the explosion can damage Mega Man.
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Mambu
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A flying reconnaissance enemy that fires in 8 directions all at the same time. They can only be shot when their eyes are exposed.
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Points: |
300
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Health Points: |
1
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Attack Damage: |
2 (contact); 2 (shot)
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Stage(s): |
Bomb Man, Cut Man
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Metall
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A small enemy that has an indestructible helmet and fires 3 shots occasionally toward Mega Man.
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Pepe
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A flying penguin enemy that flies in a wave-like motion towards Mega Man. It will destruct when hitting a wall.
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Points: |
200
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Health Points: |
1
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Attack Damage: |
2 (contact)
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Stage(s): |
Ice Man
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Pickelman
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A type of Met that throws pickaxes at Mega Man and uses a shield. He is only vulnerable when he is throwing pickaxes.
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Screw Driver
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A small enemy that is installed in floors and ceilings, and when Mega Man gets close to it, spins and shoots in five different directions twice.
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Sniper Joe
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A security enemy that is based on Proto Man. They either fire a single shot or jump, and if Mega Man tries to get around them, they will follow him.
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Super Cutter
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A cutter-based enemy that is only in Cut Man's Stage and leap from the Super Cutter generators toward Mega Man, and they will also bounce on the floors after the initial jump.
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Watcher
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A reconnaissance enemy that passes by the screen and shoots two electric beams from its eyes when Mega Man is in front of it.
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Points: |
300
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Health Points: |
1
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Attack Damage: |
4 (contact); 3 (electricity)
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Stage(s): |
Elec Man, Wily Stage 3
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Bobble
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Spinning security robots that first appeared in Mega Man 2 that float towards Mega Man slowly.
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Health Points: |
1
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Attack Damage: |
2 (contact)
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Stage(s): |
N/A (Construction Mode Only)
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Bubble Bat
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A bat enemy originally appearing in Mega Man 2. They hang from a ceiling invulnerable to all damage before revealing itself and flying towards Mega Man.
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Points: |
200
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Health Points: |
1
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Attack Damage: |
2 (contact)
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Stage(s): |
Guts Man
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Cactuspy
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Mets wearing a cactus that were designed for desert regions. They fire spikes from their cactus at Mega Man and walk around.
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Points: |
300
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Health Points: |
1
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Attack Damage: |
4 (contact); 4 (spikes)
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Stage(s): |
Oil Man
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Crazy Cannon
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A shooting enemy that originates from Mega Man 2. It fires a lobbing shot in a high arc or a low arc, and it changes if it fired 5 shots from a certain arc.
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Hothead
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Large robots originating from Mega Man 2. It lobs Changkeys from its head towards Mega Man.
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Points: |
400
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Health Points: |
1 (Changkey); 5 (Hothead)
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Attack Damage: |
2 (Changkey); 4 (contact)
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Weakness: |
Thunder Beam
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Stage(s): |
Fire Man, Oil Man
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Shield Cannon
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Large, stationary cannons that first appeared in Mega Man 3. They fire lobbing shots at Mega Man unless shielded.
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Health Points: |
5
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Attack Damage: |
2 (ball); 2 (contact)
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Weakness: |
Thunder Beam
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Stage(s): |
N/A (Construction Mode Only)
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Shield Guard
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Armored flying robots shielded from frontal assaults originating from Mega Man 4. Their shields can be knocked away by powerful attacks.
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