List of Special Weapons in the Mega Man series.

Main List

Default sorting is by serial number of the Robot Masters.

Sort the table by Trajectory or by Effect to see at a glance weapons with similar characteristics.

Robot Master Icon Special Weapon Trajectory Effect
DLN.000 Proto Man
Proto Shield #Shield --
Proto Buster (straight) #Charge up
DLN.001 Mega Man
Mega Buster (straight) #Charge up
DLN.003 Cut Man
Rolling Cutter #Boomerang, #Wide --
DLN.004 Guts Man
Super Arm #Arc, #Split #Wall breaker
DLN.005 Ice Man
Ice Slasher (straight) #Immobilizer
DLN.006 Bomb Man
Hyper Bomb #Arc, #Delay --
DLN.007 Fire Man
Fire Storm #Barrier, straight --
DLN.008 Elec Man
Thunder Beam #Multi-direction #Wall breaker
DWN.009 Metal Man
Metal Blade #Multi-direction --
DWN.010 Air Man
Air Shooter #Parabolic --
DWN.011 Bubble Man
Bubble Lead #Along floor --
DWN.012 Quick Man
Quick Boomerang #Boomerang #Rapid fire
DWN.013 Crash Man
Crash Bomber #Delay, straight #Wall breaker
DWN.014 Flash Man
Time Stopper #Full screen #Immobilizer
DWN.015 Heat Man
Atomic Fire (straight) #Charge up
DWN.016 Wood Man
Leaf Shield #Barrier, #Multi-direction --
DWN.017 Needle Man
Needle Cannon (straight) #Rapid fire
DWN.018 Magnet Man
Magnet Missile #Homing --
DWN.019 Gemini Man
Gemini Laser #Rebound --
DWN.020 Hard Man
Hard Knuckle #Remote controlled#Delay #Wall breaker
DWN.021 Top Man
Top Spin #Body contact --
DWN.022 Snake Man
Search Snake #Along floor --
DWN.023 Spark Man
Spark Shock (straight) #Immobilizer
DWN.024 Shadow Man
Shadow Blade #Multi-direction, #Boomerang --
DWN.025 Bright Man
Flash Stopper #Full screen #Immobilizer
DWN.026 Toad Man
Rain Flush #Full screen #Interaction, #Wall breaker
DWN.027 Drill Man
Drill Bomb (straight) #Detonate, #Wall breaker
DWN.028 Pharaoh Man
Pharaoh Shot #Multi-direction #Charge up
Pharaoh Wave -- --
DWN.029 Ring Man
Ring Boomerang #Boomerang #Grab
DWN.030 Dust Man
Dust Crusher #Split --
DWN.031 Dive Man
Dive Missile #Homing --
DWN.032 Skull Man
Skull Barrier #Barrier --
DWN.033 Gravity Man
Gravity Hold #Full screen #Lift
DWN.034 Wave Man
Water Wave #Along floor #Reflect
DWN.035 Stone Man
Power Stone #Spiral --
DWN.036 Gyro Man
Gyro Attack #Remote controlled --
DWN.037 Star Man
Star Crash #Barrier, #Wide --
DWN.038 Charge Man
Charge Kick #Body contact #Wall breaker
DWN.039 Napalm Man
Napalm Bomb #Along floor --
DWN.040 Crystal Man
Crystal Eye #Rebound, #Split --
DWN.041 Blizzard Man
Blizzard Attack #Wide --
DWN.042 Centaur Man
Centaur Flash #Full screen --
Centaur Arrow -- --
DWN.043 Flame Man
Flame Blast #Arc #Wall breaker
DWN.044 Knight Man
Knight Crusher #Boomerang, #Multi-direction --
DWN.045 Plant Man
Plant Barrier #Barrier --
DWN.046 Tomahawk Man
Silver Tomahawk #Parabolic --
DWN.047 Wind Man
Wind Storm #Along floor #Lift
DWN.048 Yamato Man
Yamato Spear (straight) #Piercer
DWN.049 Freeze Man
Freeze Cracker #Multi-direction, #Split #Wall breaker
DWN.050 Junk Man
Junk Shield #Barrier, #Split --
DWN.051 Burst Man
Danger Wrap #Multi-direction, #Parabolic #Wrap up
DWN.052 Cloud Man
Thunder Bolt #Split #Interaction
DWN.053 Spring Man
Wild Coil #Along floor, #Front & back #Charge up
DWN.054 Slash Man
Slash Claw #Short ranged --
DWN.055 Shade Man
Noise Crush #Rebound #Charge up
DWN.056 Turbo Man
Scorch Wheel #Along floor #Interaction
DWN.057 Tengu Man
Tornado Hold #Vertical #Jump upgrade
Tengu Blade #Body contact, #Rebound --
DWN.058 Astro Man
Astro Crush #Full screen #Invulnerability
Copy Vision #Turret #Lure
DWN.059 Sword Man
Flame Sword #Short ranged #Wall breaker
DWN.060 Clown Man
Thunder Claw #Boomerang #Grab, #Interaction
DWN.061 Search Man
Homing Sniper #Homing #Charge up
DWN.062 Frost Man
Ice Wave #Along floor #Immobilizer
DWN.063 Grenade Man
Flash Bomb #Split #Interaction
DWN.064 Aqua Man
Water Balloon #Arc --
DLN.065 Concrete Man
Concrete Shot #Arc #Immobilizer, #Interaction
DLN.066 Tornado Man
Tornado Blow #Full screen #Interaction, #Jump upgrade, #Lift
DLN.067 Splash Woman
Laser Trident (straight) #Piercer, #Wall breaker
DLN.068 Plug Man
Plug Ball #Along floor --
DLN.069 Jewel Man
Jewel Satellite #Barrier#Wide #Reflect
DLN.070 Hornet Man
Hornet Chaser #Homing #Grab
DLN.071 Magma Man
Magma Bazooka #Wide #Charge up
DLN.072 Galaxy Man
Black Hole Bomb #Remote controlled #Detonate
DWN.073 Blade Man
Triple Blade #Wide --
DWN.074 Pump Man
Water Shield #Barrier#Spiral --
DWN.075 Commando Man
Commando Bomb #Remote controlled, #Split #Wall breaker
DWN.076 Chill Man
Chill Spike #Arc #Immobilizer
DWN.077 Sheep Man
Thunder Wool #Parabolic, #Vertical --
DWN.078 Strike Man
Rebound Striker #Multi-direction, #Rebound --
DWN.079 Nitro Man
Wheel Cutter #Along floor --
DWN.080 Solar Man
Solar Blaze #Split --
DWN.081 Block Man Block Dropper #Vertical --
DWN.082 Fuse Man Scramble Thunder #Along floor#Multi-direction #Piercer
DWN.083 Blast Man Chain Blast #Delay#Wide #Detonate
DWN.084 Acid Man Acid Barrier #Barrier, #Arc --
DWN.085 Tundra Man Tundra Storm #Full Screen, #Vertical #Interaction
DWN.086 Torch Man Blazing Torch #Arc #Piercer
DWN.087 Impact Man Pile Driver #Short ranged, #Body contact --
DWN.088 Bounce Man Bounce Ball #Front & back, #Multi-direction, #Rebound --
MKN.001 Enker
Mirror Buster #Shield #Reflect
MKN.002 Punk
Screw Crusher #Arc --
MKN.003 Ballade
Ballade Cracker #Multi-direction #Wall breaker
???.??? Quint SG Sakugarne #Body contact --
SRN.001 Terra EA Spark Chaser #Homing --
SRN.002 Mercury ME Grab Buster (straight) #Grab
SRN.003 Venus VE Bubble Bomb #Vertical --
SRN.004 Mars MA Photon Missile #Delay --
SRN.005 Jupiter JU Electric Shock #Short ranged #Rapid fire
SRN.006 Saturn SA Black Hole #Full screen --
SRN.007 Uranus UR Deep Digger #Split #Wall breaker
SRN.008 Pluto PL Break Dash #Body contact #Wall breaker
SRN.009 Neptune NE Salt Water #Arc, #Split --
SWN.001 Bass
Bass Buster #Multi-direction #Rapid fire
KGN.001 Dynamo Man
Lightning Bolt #Full screen #Invulnerability
KGN.002 Cold Man
Ice Wall #Along floor #Jump upgrade
KGN.003 Ground Man
Spread Drill #Wide #Detonate
KGN.004 Pirate Man
Remote Mine #Remote controlled #Detonate
KGN.005 Burner Man
Wave Burner #Short ranged #Rapid fire, #Wall breaker
KGN.006 Magic Man
Magic Card #Boomerang, #Multi-direction #Grab
Time Man
Time Slow
Time Slow #Full screen #Slow down
Oil Man
Oil Slider
Oil Slider #Arc #Ride
Sonic Man
Sonic Wave #Rebound #Wall breaker
Volt Man
Force Field #Barrier --
Dyna Man
Nuclear Detonator #Arc #Detonate
Bit Man
Bit Cannon (straight) --
Blade Man
Blade Launcher #Wide --
Oil Man
Oil Stream (straight) --
Shark Man
Shark Boomerang #Boomerang #Piercer
Wave Man
Water Shooter #Arc --
Torch Man
Torch Arm (straight) --
Dangan Man
Rock'n Vulcan #Parabolic, #Wide --
Forte Vulcan #Homing, #Multi-direction --
Konro Man
Flame Shower #Short-ranged, #Vertical #Rapid fire
Flame Mixer #Barrier, #Vertical --
Aircon Man
Barrier Wind
Forte Cyclone
#Shield, straight #Wall breaker
Komuso Man
Doppel Crash #Body contact #Piercer
Doppler Attack #Body contact #Flight
Clock Men
Time Switch
Time Bomb
#Full screen #Immobilizer, #Invulnerability
Tropical Hazard
Tropical Hazard #Arc #Jump upgrade
Lightning Kick
Lightning Kick #Short ranged --
Crimson Viper
Optic Laser
Optic Laser (straight) #Piercer
Yoga Inferno
Yoga Inferno #Multi-direction, #Short ranged #Rapid fire
Mine Sweeper
Mine Sweeper #Arc, #Tail --
Soul Satellite
Soul Satellite #Barrier, straight --
Hadoken (straight) #Charge up
Aegis Reflector
Aegis Reflector #Shield #Reflect
Chance Man Chance Big Buster -- --
Choice Man Bell Spark -- --
Coin Woman Coin Bomb -- --
Lever Man Lever Impact -- --
Replay Man Replay Shield -- --
Reverse Man Reverse Blade -- --

Other Special Weapons

This section is about other special weapons and attack items that are not associated with any Robot Master.

Icon Special Weapon Appears in Trajectory Effect
Wire Mega Man 4 #Vertical --
Super Arrow
Super Arrow Mega Man 5 #Delay, straight #Ride
Beat Mega Man 5, 6 & IV #Homing --
Super Adaptor
Super Adaptor Mega Man 7 #Boomerang, #Homing #Charge up
Mega Ball
Mega Ball Mega Man 8 #Rebound --
Seiei Enbu Street Fighter X Mega Man -- #Jump upgrade
Magnetic Shockwave Marvel vs. Capcom -- --

Trajectory Keywords

Along floor

The projectile follows surfaces and goes down along vertical steps: Bubble Lead (MM2), Water Wave (MM5), Wind Storm (MM6), and Ice Wave (MM8).

  • Search Snake (MM3) and Wheel Cutter (MM10) can also climb up walls.
  • Napalm Bomb (MM5) travels a short distance, then explodes.
  • Scorch Wheel (MM7) can be held on Mega Man by holding the "shoot" button.
  • Wild Coil (MM7) shoots two coils that jump along the floor.
  • Plug Ball (MM9) can travel along walls and ceilings as well.
  • Ice Wall (MM&B) must be pushed forward.
  • Scramble Thunder (MM11) is similar to Plug Ball except that it can be shot upwards.


The projectile follows an arc, going up at first, then coming down: Screw Crusher (MMw3) Water Balloon (MM8), and Mine Sweeper (SFxMM).

  • Hyper Bomb (MM1) is harmless until it explodes.
  • Super Arm (MM1) throws a boulder that splits into four large chunks when it touches anything.
  • Nuclear Detonator (DOS) explodes after 2 seconds. It can also be detonated early.
  • Water Shooter (DOS3) shoots 3 balls of water that arc downward at different angles.
  • Flame Blast (MM6) creates a flame pillar when it touches the floor or a wall.
  • Salt Water (MMw5) splits into smaller drops that travel in a second arc.
  • Tropical Hazard (SFxMM) works like a balloon, that can be pushed around, then kicked straight or in an arc.
  • Chill Spike (MM10) leaves ice spikes on the floor or wall, when the projectile touches them.
  • Blazing Torch (MM11) launches a ball of fire diagonally into the air, which then shoots diagonally down.
  • Acid Barrier (MM11) allows Mega Man to shoot acid projectiles that travel in an arc, as long as the barrier is up. 


A circular barrier rotates around Mega Man until it damages an enemy or absorbs a projectile: Skull Barrier (MM4), and Plant Barrier (MM6).

  • Fire Storm (MM1): The barrier lasts as long as the Fire Storm projectile is on screen.
  • Leaf Shield (MM2): The barrier lasts as long as Mega Man doesn't move, then it's shot in any direction.
  • Force Field (DOS): The barrier can absorb any amount of projectiles, and it can be activated and deactivated by pressing the "shoot" button. If Mega Man makes contact with an enemy that isn't defeated in a single hit, the barrier deactivates.
  • Star Crash (MM5): The barrier can be shot forward by pressing "shoot" again.
  • Junk Shield (MM7): The barrier can absorb several hits, and it can also be shot away by presing "shoot" again.
  • Flame Mixer (R&FWS): The barrier lasts as long as the "shoot" button is held. Once released it is shot upwards.
  • Jewel Satellite (MM9): The barrier lasts as long as it absorbs less damage than it can by max, or player switches to menu.
  • Water Shield (MM10): The barrier has eight bubbles, which each present 1 absorbed hit. Bubbles can be shot by pressing "shoot" again.
  • Soul Satellite (SFxMM): Allows to shoot while the barrier is active.
  • Acid Barrier (MM11): Unlike the previous Barrier weapons, Mega Man is covered in an acid bubble that shrinks for a few seconds. The barrier also absorbs projectiles and redirects them back towards enemies. 

See also: #Shield.

Body contact

Mega Man deals damage to the enemies upon touching them, instead of getting damaged.

  • Top Spin (MM3): Press "shoot" in mid-air.
  • Sakugarne (MMw2): Jump on top of enemies to damage them.
  • Charge Kick (MM5): Press down and "shoot" to slide, or perform a regular slide with the aforementioned weapon chosen.
  • Break Dash (MMw5) and Doppel Crash (R&FWS): Press and hold "shoot", then release to dash forward.
  • Doppler Attack (R&FWS): Lets you fly around the stage, dealing damage upon touching enemies.
  • Tengu Blade (MM&B): Replaces the regular slide.
  • Pile Driver (MM11): Performs an air dash (can also be used on the ground).


The projectile travels a limited distance, then comes back. This limit is always compensated by an extra feature.


  • Hyper Bomb (MM1): The projectile is harmless, but after a while it explodes.
  • Crash Bomber (MM2): When the projectile is attached to a wall, it explodes after a couple of seconds. It explodes immediately if it hits an enemy it has no effect on.
  • Photon Missile (MMw5), Hard Knuckle (MM3), and Super Arrow (MM5): The projectile stays in place for a while, then shoots straightforward.
  • Chain Blast (MM11): After it attaches to an enemy, it explodes after 3 seconds.

Front & back

Mega Man shoots two projectiles, one forward and the other one backwards: Wild Coil (MM7) and Bounce Ball (enhanced by Power Gear) (MM11).

Full screen

  • The attack hits all enemies on screen: Rain Flush (MM4), Gravity Hold (MM5), Centaur Flash (MM6), Black Hole (MMw5), Astro Crush (MM8), Lightning Bolt (MM&B), Tornado Blow (MM9), and Tundra Storm (enhanced by Power Gear) (MM11).
  • The attack paralyzes or slows down all enemies, but it deals no damage: Time Stopper (MM2), Flash Stopper (MM4), Time Switch / Time Bomb (R&FWS), and Time Slow (MM1P).


The projectile automatically goes after the nearest enemy: Dive Missile (MM4), Spark Chaser (MMw5), Homing Sniper (MM8), Forte Vulcan (R&FWS), and Hornet Chaser (MM9).

  • Magnet Missile (MM3) is shot straightforward, and it turns vertically once when aligned to an enemy.
  • Super Adapter (MM7) requires Hyper Rocket Buster upgrade to receive homing capability.
  • Beat (MM5 & MM6) goes after nearby enemies by itself once called down.


By pressing the directional pad, the projectile is shot in a different direction.

  • Thunder Beam (MM1) shoots automatically in 3 directions at once (forward, up and down), without need to press the direction button.
  • Metal Blade (MM2) can be shot in 5 directions: forward, up, down, fwd-up, fwd-down.
  • Leaf Shield (MM2) can be shot in 3 directions: forward, up, down.
  • Shadow Blade (MM3) can be shot in 3 directions (forward, up, fwd-up), but it has limited range.
  • Pharaoh Shot (MM4) can be shot in 3 directions (forward, fwd-up, fwd-down), but it can also be charged up above Mega Man's head.
  • Ballade Cracker (MMw4) can be shot in 4 directions: forward, up, fwd-up, fwd-down.
  • Knight Crusher (MM6) can be shot in 3 directions: forward, fwd-up, fwd-down.
  • Danger Wrap (MM7) can be shot in 4 directions: forward (parabolic), up, down, fwd-up (parabolic).
  • Freeze Cracker (MM7) can be shot in 3 directions: forward, fwd-up, fwd-down.
  • Rebound Striker (MM10) can be shot in 3 directions: forward, fwd up, fwd-down
  • Bass Buster (MM&B, MM10) can be shot in 4 directions: forward, up, fwd-up, fwd-down.
  • Forte Vulcan (R&FWS) can be shot in 4 directions (forward, up, fwd-up, fwd-down), after which it homes in on the nearest enemy.
  • Magic Card (MM&B) can be shot in 2 directions: forward, up.
  • Yoga Inferno (SFxMM) can be shot in 3 directions (forward, up, down) and allows for rapid fire, but it has limited range.
  • Bounce Ball (MM11) can be shot in 3 directions: forward, fwd-up, fwd-down.


The projectile travels in an arc upwards: Air Shooter (MM2), Silver Tomahawk (MM6), Danger Wrap (MM7), Rock'n Vulcan (R&FWS), and Thunder Wool (MM10).


The projectile bounces against walls, and can hit enemies in different locations.

  • Gemini Laser (MM3), Sonic Wave (DOS), and Mega Ball (MM8) bounce at 45 degrees against walls, floors and ceilings.
  • Crystal Eye (MM5) splits into three shards that bounce against walls, floors and ceilings.
  • Noise Crush (MM7) bounces horizontally back towards Mega Man.
  • Rebound Striker (MM10) can bounce off walls a total of five times before it disappears, and each bounce increases the projectile's power.
  • Tengu Blade (MM&B) bounces against walls and goes upwards in an arc.
  • Bounce Ball (MM11) can be aimed upwards or downwards and increases in quantity if enhanced by Power Gear. 

Remote controlled

Shoot, then press up and/or down to modify the trajectory of the projectile: Hard Knuckle (MM3), Remote Mine (MM&B), and Black Hole Bomb (MM9).

  • Gyro Attack (MM5): You can press up or down just once to modify the trajectory.
  • Commando Bomb (MM10) can be controlled to any direction.


Creates a barrier in front of Mega Man that is especially useful against projectiles.

  • Mirror Buster (MMw1) reflects projectiles back.
  • Proto Shield (MM7) protects from projectiles only.
  • Barrier Wind (R&FWS) protects from projectiles, on top of being one.
  • Aegis Reflector (SFxMM) reflects projectiles back. It stays in place, instead of following Mega Man.

Short ranged

The short range is compensated by a greater amount of damage dealt: Slash Claw (MM7) and Lightning Kick (SFxMM).


The projectiles spiral away from Mega Man: Power Stone (MM5), Black Hole (MMw5), and Water Shield (MM10).


The projectile splits up upon contact with an enemy or a wall. The trajectory of the split shards are different for each weapon.

  • Super Arm (MM1): when it touches anything, it splits into four large chunks that travel forward.
  • Dust Crusher (MM4): when it hits an enemy, it splits into four shards that travel diagonally in four directions.
  • Crystal Eye (MM5): when it touches a wall, it splits into three shards that bounce against walls, ceiling and floor.
  • Salt Water (MMw5): when it touches the floor, it splits into three drops that travel in an arc.
  • Deep Digger (MMw5): when it touches a wall, it splits into several chunks that travel at different angles.
  • Freeze Cracker (MM7): when it touches a wall, it splits into several shards.
  • Thunder Bolt (MM7): when it hits an enemy, it splits into two shards that travel vertically.
  • Junk Shield (MM7): if you press "shoot" again, the barrier will split in three random directions.
  • Flash Bomb (MM8): when it touches a wall, it creates a very large blast that stays in place for a while.
  • Commando Bomb (MM10): when it touches a wall, it splits into two short-ranged blast waves.
  • Solar Blaze (MM10): after a few seconds, or when it touches an enemy, it splits into two solar waves, traveling front and back.
  • Scramble Thunder (MM11): when it touches a floor or ceiling, it splits into two shards that travel along the surface.


Instead of shooting, Mega Man leaves a tail of bombs when sliding: Mine Sweeper (SFxMM).


Mega Man creates a copy of himself that stays in place and shoots continuously: Copy Vision (MM&B).


  • Wire (MM4) shoots vertically up, sticks into a ceiling and can lift Mega Man up.
  • Bubble Bomb (MMw5) travels vertically up, then follows the ceiling.
  • Tornado Hold (MM8) drops a propeller that shoots vertically up.
  • Flame Shower and Flame Mixer (R&FWS) travel vertically up upon the "shoot" button being released.
  • Thunder Wool (MM10) generates an electric beam that shoots vertically down.
  • Block Dropper (MM11) generate heavy stone blocks that drop down vertically.
  • Tundra Storm (MM11) generates a vertical column of ice and wind. 


The projectile is wide, and can hit enemies that would pass under normal Mega Buster shots: Blizzard Attack (MM6).

  • Rolling Cutter (MM1) shoots projectiles along a wide ellipse.
  • Blade Launcher (DOS3) shoots 3 projectiles that go upwards in a spreading pattern.
  • Star Crash (MM5) is shot pressing "shoot" twice.
  • Spread Drill (MM&B) gets wider by pressing "shoot" two more times.
  • Rock'n Vulcan (R&FWS) shoots 3 projectiles, 2 of which travel in upward and downward arcs.
  • Magma Bazooka (MM9) shoots 3 projectiles in a wide arc.
  • Triple Blade (MM10) shoots 3 blades in a 45 degree arc upward when on ground or 45 degree arc downward while in the air.
  • Chain Blast (MM11) can be linked with multiple bombs, becoming wider with every bomb attached to each other.

Effect keywords

Charge up

Press and hold "shoot" to charge up, release to shot a stronger projectile: Atomic Fire (MM2), Mega Buster (MM4 onwards, except in MM9 & 10), Pharaoh Shot (MM4), Wild Coil and Super Adapter (MM7), Magma Bazooka (MM9), and Hadoken (SFxMM).

  • Noise Crush (MM7) is charged up if Mega Man is hit by its own projectile rebound back.


Press "shoot" a second time to blast the projectile into a large explosion: Nuclear Detonator (DOS), Drill Bomb (MM4), and Remote Mine (MM&B).

  • Black Hole Bomb (MM9) functions the same way, but instead of exploding, it creates a gravity well that drags nearby enemies to it, destroying them in the process.
  • Chain Blast (MM11) needs an input of down + shoot to detonate.


  • Doppler Attack (R&FWS): Lets Bass fly through the level until the "shoot" button is released.


The projectile grabs items and brings them back to Mega Man: Ring Boomerang (MMw4 only), Mega Arm (MMw5, if the MH item is purchased), Thunder Claw (MM8), Hornet Chaser (MM9), and Magic Card (MM&B).

  • Grab Buster (MMw5) turns into flying energy capsules when it hits an enemy.


These weapons allow Mega Man to interact with the stage environments in particular ways.

  • Rain Flush (MMw4 only) stops quicksand.
  • Freeze Cracker (MM7) can freeze the lava in Junk Man's stage.
  • Freeze Cracker (MM7) can be used on the second Tel Tel in Cloud Man's stage to cause snowfall.
  • Thunder Bolt (MM7) turns on elevators and electromagnets.
  • Scorch Wheel (MM7) burns trees, melts ice, lights up candles.
  • Thunder Bolt (MM7), Scorch Wheel (MM7), and Flash Bomb (MM8) light up dark areas.
  • Thunder Claw (MM8) allows Mega Man to swing from poles.
  • Concrete Shot (MM9) can be stuck onto a wall and used as platforms, and can immobilize the Magma Beam Generators.
  • Tornado Blow (MM9) can blow some platforms up in the Wily Castle 1 stage.


While the full-screen attack is being performed, Mega Man is immune to any damage and he stops any jump or fall in mid-air: Astro Crush (MM8), Lightning Bolt (MM&B), and Time Switch / Time Bomb (R&FWS).

Jump upgrade

These weapons allow Mega Man to jump higher: Mega Ball (MM8), Tornado Hold (MM8), Ice Wall (MM&B), Tornado Blow (MM9), Tropical Hazard and Seiei Enbu (SFxMM).


The weapon lifts enemies away instead of destroying them: Gravity Hold (MM5), Wind Storm (MM6), and Tornado Blow (MM9).


  • Copy Vision (MM&B): enemies will target the copy instead of Mega Man.


Enemies get paralyzed instead of getting damaged. Mega Man can switch to another weapon and/or attack: Ice Slasher (MM1), Spark Shock (MMw3 only), Flash Stopper (MM4), Ice Wave (MM8), Chill Spike (MM10)

  • Mega Man cannot switch to another weapon: Time Stopper (MM2), Spark Shock (MM3)
  • Concrete Shot (MM9) can also immobilize some environmental things.


The projectiles are not stopped by enemy shields: Shark Boomerang (DOS3, Yamato Spear (MM6), Laser Trident (MM9), Blazing Torch (MM11), Scramble Thunder (MM11), Optic Laser (SFxMM).

Rapid fire

Press and hold "shoot" to keep shooting: Quick Boomerang (MM2), Needle Cannon (MM3), Electric Shock (MMw5), Bass Buster (MM&B, MM10), Wave Burner (MM&B), Yoga Inferno (SFxMM).


The weapon reflects back projectiles: Mirror Buster (MMw1), Aegis Reflector (SFxMM).

  • Water Wave (MM5) just erases the projectiles it touches.
  • Jewel Satellite (MM9) does either of the above, depending on the projectile it touches.


Mega Man can get on top of the projectile and ride it along the floor: Ice Wall (MM&B) and Oil Slider (MM1P).

  • Super Arrow (MM5) can be ridden in midair.

Slow down

Enemies and objects in general move slower. Mega Man can switch to another weapon and/or attack: Time Slow (MM1P).

Wall breaker

These weapons destroy blocks and open up new passages in stages: Super Arm (MM1), Thunder Beam (MM1), Crash Bomber (MM2), Hard Knuckle (MM3), Sonic Wave (DOS), Drill Bomb (MM4), Charge Kick (MMw4 only), Ballade Cracker (MMw4), Break Dash (MMw5), Wind Barrier / Forte Cyclone (R&FWS), Laser Trident (MM9), and Commando Bomb (MM10).

  • Rain Flush (MMw4 only) and Freeze Cracker (MM7) can destroy flaming barriers.
  • Flame Blast (MM6) and Wave Burner (MM&B) can melt ice walls.
  • Flame Sword (MM8) can burn wooden barriers.
  • Deep Digger (MMw5) affects blocks under Mega Man only.

Wrap up

  • The Danger Wrap (MM7) can encase small enemies in a bubble, that can be pushed against other enemies.