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Magnet Missile (マグネットミサイル Magunetto Misairu) is Magnet Man's Special Weapon. When Magnet Man jumps in the air, he fires three magnet-shaped missiles that travel horizontally until it is parallel to Mega Man, and then travels vertically toward him. Making contact with these missiles will cause to Mega Man lose three bars of health.

When equipped by Mega Man, these Magnet Missiles function the same as that from the previous owner, however he can only have two Magnet Missiles on the screen at a time. If a Magnet Missile hits an enemy during its horizontal track, it will just explode without vertically tracking anything. In Mega Man 3, the missile only moves vertically if the target can be harmed (even if it is immune to Magnet Missiles), skipping enemies that cannot be harmed such as Mets under their helmets and Hammer Joes with closed eyes. In Mega Man II, it moves vertically even when they are invincible.

Damage Data Chart

Damage values in units in Mega Man 3.

Magnetmissileicon Magnet Missile (MA)
Boss Damage
Needle Man 1
Magnet Man 4
Gemini Man 2
Hard Man 4
Top Man 1
Snake Man 0
Spark Man 0
Shadow Man 1
Doc Robot (Metal Man) 4
Doc Robot (Quick Man) 2
Doc Robot (Air Man) 4
Doc Robot (Crash Man) 1
Doc Robot (Flash Man) 2
Doc Robot (Bubble Man) 0
Doc Robot (Wood Man) 0
Doc Robot (Heat Man) 2
Break Man 0
Kamegoro Maker 1*
Yellow Devil MK-II 1
Holograph Mega Men 0
Wily Machine No. 3: 1st Phase 1
Wily Machine No. 3: 2nd Phase 2
Gamma: 1st Phase 0
Gamma: 2nd Phase 0
  • For Kamegoro Maker, a certain amount of damage will be taken from the health meter for each of the five Kamegoros produced, regardless of which weapon the player uses against them. Each Kamegoro has 3 health.

Capacity

In Mega Man 3 and Mega Man II, one Magnet Missile uses two Weapon Energy units. With a full weapon energy gauge, it can be used fourteen times in Mega Man 3 and Mega Man: The Power Battle, and nine times in Mega Man II.

Bosses weak against Magnet Missile

Bosses immune to Magnet Missile

Screenshots

Other media

Cartoonmagnetmissile

Mega Man getting Magnet Missile in the cartoon show

In the episode Mega-Pinocchio from the Mega Man animated series, Mega Man got Magnet Man's power by pretending to be evil long enough to get close to him, before tricking him into giving him a high five to steal his power. After he obtained it, Mega Man used his magnetic power to slam Magnet Man into a wall, before pulling Dr. Wily's mind control helmet to him, taking it to use himself. Both Mega Man and Magnet Man only use magnetic powers, the Magnet Missile being absent in the cartoon.


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