Masahiro Yasuma (江口正和 Yasuma Masahiro, translated as Masahiro Anma in some sources) is a game developer. He was a central figure in every mainline Mega Man Battle Network and Mega Man Star Force games. He was mainly in charge of the battle system[1]. Yasuma joined Capcom in 1995[2] but has since left the company.
Works[]
- Mega Man Battle & Chase - Planner
- Mega Man Legends - Event Design, Mini-Game Design
- The Misadventures of Tron Bonne - Game Design
- Mega Man Battle Network series - Director and Planning for all numbered GameBoy Advance titles, including Rockman EXE 4.5 Real Operation.
- Mega Man Battle Network 5: Double Team DS - Chief Supervisor
- Rockman.EXE Operate Shooting Star - Series Director
- Mega Man Star Force series - Director and Game Design for MMSF1 and MMSF3. Game Design only for MMSF2.
Other[]
- Rockman.EXE 15-Shūnen Arrange Best Track - Dialogue Planning, Supervision (EXE4.5 track)[3]
Gallery[]
Trivia[]
- According to an interview blurb, the staff thinks he cares too much about Bass[4].
- Yasuma is a fan of putting in chips that can be worked into combos and feels good when they hit multiple times. As such, he's a fan of the Yo-Yo and the Meteors Battle Chips [4].
- Yasuma is envious of kids who won the boss character contests, since as a kid he sent in postcards for things like Ultraman 80's monster recruitment but was unsuccessful.[5]
- Watching the Rockman EXE: Hikari to Yami no Program movie reaffirmed to him how cool the Battle Network characters are[6].
External Links[]
References[]
- ↑ u-Capcom website archive
- ↑ Shooting Star Rockman 3 Ultimate Guide Battle Black Box interview
- ↑ https://twitter.com/yassuman/status/863392105497899012?s=21
- ↑ 4.0 4.1 Rockman EXE3 Ultimate Navigation SP interview
- ↑ "なんとボスキャラコンテストの準グランプリの方から! ということで、この喜びっぷりが嬉しくて、思わず大賞に選んでしまいました。自分もウルトラマン80の怪獣募集みたいな企画で ハガキを送った覚えがあります。でも不採用でした。なので、採用されたこの子がうらやましいです。すごい!" Capcom FC archive
- ↑ Rockman EXE5 Ultimate Navigation CHAOS interview