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The Wizard Equips, or Mega Weapons, are special types of weapons (similar to that in MegaMan Battle Network), which allow Omega-Xis to change his Attack strength, his fire rate, or how fast the MegaBuster can recharge. Certain weapons can even modify the properties of the Charge Shot or alter the results of the battle.

List of Weapons

Name ATK RPD CHG Notes
Pointed Fang 1 2 1 MegaMan's starting weapon.
Slice Claws 2 1 1 --
Blinding Eye 3 1 2 Charge Shot may blind targets.
Powered Ring 3 2 3 --
Dark Eye 1 1 2 Charge Shot has a great chance of inflicting a strong HP bug on its targets.
Rapid-Fire Claw 2 4 1 --
Paralyzer 2 2 1 Charge Shot may paralyze targets.
Bubble Hand 1 3 2 Charge Shot may bubble targets.
Hammer Glove 4 1 2 --
Zenny Finder 2 2 3 Changes battle rewards to Zenny.
Card Finder 1 2 3 Changes battle rewards to applicable Battle Cards.
Kaiser Knuckle 4 3 4 --
Magic Breath 1 2 2 Charge Shot either freezes or bubbles targets.
FM Bracelet 3 4 2 --
Star Force Power 5 3 4 --
BN Blaster 1 5 1 Often found in games as a tribute to the MMBN series.
Quick Ring 1 3 1 --
Star Hoop 2 2 2 --
Busting Glove 3 2 2 --
Zephyr Wing 2 1 5 --
Image Eye 2 1 3 Charge Shot may confuse targets.
Sanguine Claw 2 3 2 Charge Shot may inflict HP bugs on its targets.
Shadow Claw 1 2 2 Charge Shot may inflict gravity on its targets.
Titan Glove 5 1 2 --
Impact Brace 4 1 5 Charge Shot may crack affected panels.
Knight Spirit 3 4 4 --
White Fang 1 3 3 Charge Shot may freeze targets.
Headwind Claw 2 1 2 Charge Shot may flinch targets.
Danger Ring 2 2 3 Charge Shot may cause random status effects.
BN Blaster EX 1 5 2 Upgraded form of BN Blaster in Mega Man Star Force 3.
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