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Mega Man: The Power Battle, known as Rockman: The Power Battle (ロックマン・ザ・パワーバトル Rokkuman za Pawā Batoru) in Japan, is an arcade fighting game from the original Mega Man series. It was released together with its sequel Mega Man 2: The Power Fighters in Rockman Power Battle Fighters for PlayStation 2, Rockman Battle & Fighters for Neo Geo Pocket Color and Mega Man: Anniversary Collection for GameCube, PlayStation 2 and Xbox, and was rereleased alongside Mega Man 2: The Power Fighters via Capcom Arcade 2nd Stadium on July 22, 2022.[1] The game is also included among other Capcom arcade games in Street Fighter 6.

Story[]

Doctor Wily is up to no good yet again, this time returning with 18 revived and improved Robot Masters. Mega Man and Proto Man proceed to stop him, while Bass destroys the inferior robots to show Wily that he is the only robot he needs.

Gameplay[]

Mega Man: The Power Battle is the first fighting game in the Mega Man franchise. The player can choose Mega Man, Proto Man or Bass to play with, and one of three paths featuring six selectable bosses and two final bosses. Each character is able to use a Charge Shot and a "dash" maneuver performed by pressing the jump button while the down button is being held. Mega Man uses the classic Sliding, Proto Man will Dash forward shield-first (although this does not give the robot any protection), and Bass will use an Air Dash.

Bosses[]

Robot Masters[]

Mega Man 1~2[]

Model No. Name Weapon Weakness
DLN-003 Cut Man Rolling Cutter Leaf Shield
DLN-004 Guts Man Super Arm Crash Bomb
DLN-005 Ice Man Ice Slasher Super Arm
DWN-013 Crash Man Crash Bomb Rolling Cutter
DWN-015 Heat Man Atomic Fire Ice Slasher
DWN-016 Wood Man Leaf Shield Atomic Fire

Mega Man 3~6[]

Model No. Name Weapon Weakness
DWN-018 Magnet Man Magnet Missile Dust Crasher
DWN-019 Gemini Man Gemini Laser Magnet Missile
DWN-030 Dust Man Dust Crasher Plant Barrier
DWN-036 Gyro Man Gyro Attack Napalm Bomb
DWN-039 Napalm Man Napalm Bomb Gemini Laser
DWN-045 Plant Man Plant Barrier Gyro Attack

Mega Man 7[]

Model No. Name Weapon Weakness
DWN-049 Freeze Man Freeze Cracker Junk Shield
DWN-050 Junk Man Junk Shield Thunder Strike
DWN-052 Cloud Man Thunder Strike Burning Wheel
DWN-054 Slash Man Slash Claw Freeze Cracker
DWN-055 Shade Man Crash Noise Slash Claw
DWN-056 Turbo Man Burning Wheel Crash Noise

Fortress bosses[]

Trivia[]

  • In the game's build data, there are unused sprites of the playable characters and the small Yellow Devils moving on ladders, which are not present in this game.[2] Yellow Devil uses this small version of himself only in the final battle of the "Megaman 3~6" mode.
  • In Mega Man's ending, Dr. Light discusses that robots need to discern right from wrong by themselves, while at the same time exercising restraint from harming humans and needs to research A.I a bit more, foreshadowing the building of his ultimate creation.  Similarly, the sequel, Mega Man 2: The Power Fighters, also foreshadows the creation of Zero. Zero is also briefly alluded to in Bass's ending.

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References[]


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