MMKB

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{{GameInfo
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{{GameInfo
 
|title= Mega Man & Bass
 
|title= Mega Man & Bass
 
|image= [[File:RMFJpSFamiCoverPromo.jpg|270px|Super Famicom cover and promo art.]]
 
|image= [[File:RMFJpSFamiCoverPromo.jpg|270px|Super Famicom cover and promo art.]]
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|developer= [[Capcom]]
 
|developer= [[Capcom]]
 
|publisher= [[Capcom]]
 
|publisher= [[Capcom]]
|platforms= [[Wikipedia:Super Nintendo Entertainment System|Super Famicom]]<br>[[Wikipedia:Game Boy Advance|Game Boy Advance]]<br>[[Wikipedia:Virtual Console|Wii U Virtual Console (GBA Version)]]
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|platforms= [[Super Nintendo Entertainment System|Super Famicom]]<br>[[Game Boy Advance]]<br>[[Virtual Console|Wii U Virtual Console (GBA Version)]]
|series= [[Mega Man classic]]
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|series= [[Mega Man (series)|''Mega Man'']]
 
|releasedate= '''Super Famicom'''
 
|releasedate= '''Super Famicom'''
[[File:Flag of Japan.png|20px]] April 24, 1998
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[[File:Flag of Japan.png|20px|Japan]] April 24, 1998
 
|rerelease= '''Game Boy Advance'''
 
|rerelease= '''Game Boy Advance'''
[[File:Flag of Japan.png|20px]] August 10, 2002 <br>
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[[File:Flag of Japan.png|20px|Japan]] August 10, 2002 <br>
[[File:Flag of USA.png|20px]] March 12, 2003 <br>
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[[File:Flag of USA.png|20px|USA]] March 12, 2003 <br>
[[File:Flag of Europe.png|20px]] March 21, 2003 <br><br>
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[[File:Flag of Europe.png|20px|Europe]] March 21, 2003 <br><br>
 
'''Wii U Virtual Console (GBA Version)'''<br>
 
'''Wii U Virtual Console (GBA Version)'''<br>
[[File:Flag of Japan.png|20px]] February 18, 2015 <br>
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[[File:Flag of Japan.png|20px|Japan]] February 18, 2015 <br>
[[File:Flag of USA.png|20px]] May 7, 2015 <br>
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[[File:Flag of USA.png|20px|USA]] May 7, 2015 <br>
[[File:Flag of Europe.png|20px]] August 13, 2015
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[[File:Flag of Europe.png|20px|Europe]] August 13, 2015
 
|genre= Action / Platform
 
|genre= Action / Platform
 
|modes= Single Player
 
|modes= Single Player
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|media = 32-megabit cartridge
 
|media = 32-megabit cartridge
 
}}
 
}}
'''''Mega Man & Bass''''', known in Japan as {{nihongo|'''''Rockman & Forte'''''|ロックマン&フォルテ|Rokkuman ando Forute}}, is a video game in the classic ''[[Mega Man (series)|Mega Man]]'' series. It is classified as a "second version" of ''[[Mega Man 8]]'', using many of that game's assets, highly similar gameplay, and even two of its Robot Masters. It takes place about a year after the events of ''Mega Man 8'' and before ''[[Mega Man 9]]'', being considered a "Mega Man 8.5" both due to its nature and due to a mention in the game's code.<ref>[http://themechanicalmaniacs.com/articles/mmmcmysteries.php The Mechanical Maniacs: Misc. Classic Mega Man Mysteries] [[File:Proof-of-8.5.png|thumb|100px|Text from the ''Mega Man & Bass'' ROM]]</ref> It was originally released for the Super Famicom (SNES) exclusively in Japan in 1998, and was later ported to the Game Boy Advance and released worldwide in 2002 and 2003.
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'''''Mega Man & Bass''''', known in Japan as {{nihongo|'''''Rockman & Forte'''''|ロックマン&フォルテ|Rokkuman ando Forute}}, is a video game in the classic ''[[Mega Man (series)|Mega Man]]'' series. It is classified as a "second version" of ''[[Mega Man 8]]'', developed on the Super Famicom to give players who did not own a PlayStation a new Mega Man game to play. It utilizes many of that ''Mega Man 8'''s assets, highly similar gameplay, and even three bosses: [[Green Devil]], [[Tengu Man]] and [[Astro Man]]. It takes place about a year after the events of ''Mega Man 8'' and before ''[[Mega Man 9]]'', being considered a "Mega Man 8.5" both due to its nature and due to a mention in the game's code.<ref>[http://themechanicalmaniacs.com/articles/mmmcmysteries.php The Mechanical Maniacs: Misc. Classic Mega Man Mysteries] [[File:Proof-of-8.5.png|thumb|80px|Text from the ''Mega Man & Bass'' ROM]]</ref> It was originally released for the [[Super Famicom]] exclusively in Japan in 1998, and was later ported to the [[Game Boy Advance]] and released worldwide in 2002 and 2003.
  +
  +
The game was followed by a metaphorical sequel, ''[[Rockman & Forte: Mirai Kara no Chōsensha]]'', for the [[WonderSwan]]. While considered a sequel by the fan base, it is only related to ''Mega Man & Bass'' in name.
   
 
==Overview==
 
==Overview==
The player can choose to play as [[Mega Man (character)|Mega Man]] or [[Bass]]. While Mega Man can [[List of actions#Charge Shot|charge his shots]] and [[Sliding|slide]] like he can in the previous installments, Bass can fire in seven directions (straight up, straight forward, or any diagonal) with a rapid-fire arm cannon, do a dash jump, [[List of actions#Jump|double jump]], and [[List of actions#Dash|dash]]. The original Super Famicom version of ''Rockman & Forte'' was marketed exclusively in Japan. However, before the Game Boy Advance version was released in the United States, the Super Famicom version was translated into English and Italian by fans through console emulation.
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The player can choose to play as [[Mega Man (character)|Mega Man]] or [[Bass]]. While Mega Man can [[Charge Shot|charge his shots]] and [[Sliding|slide]] like he can in the previous installments, Bass can fire in seven directions (straight up, straight forward, or any diagonal) with a rapid-fire arm cannon, [[dash]] (additionally, [[Dash Jump|dash jump]]), and [[Double Jump|double jump]]. The original Super Famicom version of ''Rockman & Forte'' was marketed exclusively in Japan. However, before the Game Boy Advance version was released in the United States, the Super Famicom version was translated into English and Italian by fans through console emulation.
   
''Mega Man & Bass'' doesn't use the standard four or eight stages select system present in most ''Mega Man'' games. After finishing the [[Opening Stage]], only four stages are selectable initially, including the Opening Stage itself. The first three selectable Bosses are (from top to bottom) [[Cold Man]], [[Astro Man]] and [[Ground Man]]. Defeating the first will unlock [[Pirate Man]] and [[Burner Man]], and defeating the third unlocks [[Tengu Man]] and [[Magic Man]]. Defeating Astro Man will unlock the last Robot Master, [[Dynamo Man]], as well as Pirate Man and Tengu Man if they have not yet been unlocked. Lastly, defeating any of the five unlockable Robot Masters will open the [[Crystal Gate]] area, which acts like the lock to [[King Stages|King's fortress]]. Mega Man/Bass needs to use the Robot Masters' [[Special Weapon]]s to open each of the eight locks, enabling entry to the final stages.
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''Mega Man & Bass'' doesn't use the standard four or eight [[Stage Select Screen|stages select]] system present in most ''Mega Man'' games. After finishing the [[Opening Stage]], only four stages are selectable initially, including the Opening Stage itself. The first three selectable Bosses are (from top to bottom) [[Cold Man]], [[Astro Man]] and [[Ground Man]]. Defeating the first will unlock [[Pirate Man]] and [[Burner Man]], defeating the second unlocks [[Dynamo Man]], and defeating the third unlocks [[Tengu Man]] and [[Magic Man]]. Defeating Astro Man will also unlock Pirate Man and Tengu Man if they have not yet been unlocked by defeating either Cold Man or Ground Man. Lastly, defeating any of the five unlockable Robot Masters will open the [[Crystal Gate]] area, which acts like the lock to [[King Stages|King's fortress]]. Mega Man/Bass needs to use the Robot Masters' [[Special Weapon]]s to open each of the eight locks, enabling entry to the final stages.
   
The game is well known by fans for having a very high difficulty spike, especially when playing as Mega Man since, unlike Bass, he cannot double jump, dash, and has no access to several of [[Rush]]'s functions present in previous games. Like ''Mega Man 8'', [[Tank|Energy Tanks]] are absent from this game for unknown reasons, along with removing things which made situations easier to handle that ''Mega Man 8'' had, like weapon energy not refilling after losing a life and having to travel through the entire stage all over again.
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The game is well known by fans for having a very high difficulty spike, especially when playing as Mega Man since, unlike Bass, he cannot double jump, dash, and has no access to several of [[Rush]]'s functions present in previous games (with the exception of the [[Rush Search]] function). Like ''Mega Man 8'', [[Energy Tank]]s are absent from this game for unknown reasons, along with removing things which made situations easier to handle that ''Mega Man 8'' had, like weapon energy not refilling after losing a life and having to travel through the entire stage all over again when the player gets a [[Game Over]].
   
 
==Story==
 
==Story==
After ''[[Mega Man 8]]'', Dr. Wily's whereabouts were still unknown, and he built a new [[King Castle|castle]] to prepare his comeback. But a robot calling himself [[King]] appeared planning to conquer the Earth, believed that robots were not meant to simply serve humans, but rather that they were superior and therefore should rule the Earth. King ousted Dr. Wily from his own new castle, and he stole the data of robots created by Dr. Wily and [[Dr. Light]] to form his own robot army. To stop King, Dr. Wily and Light made a truce and sent Mega Man and Bass to put a stop to King's rebellion. When King attacked [[Opening Stage|a robot museum]] to gather its data for his army, [[Proto Man]] attempted to stop him, but King cut him in half with his axe and he is sent to [[Dr. Light's Laboratory]] for repairs. Mega Man/Bass confronted King, but he withdrew, claiming not to have time for them, and left the [[Green Devil]] to take care of them.
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After ''[[Mega Man 8]]'', Dr. Wily's whereabouts were still unknown, and he built a new [[King Castle|castle]] to prepare his comeback. But a robot calling himself [[King]] appeared planning to conquer the Earth, believed that robots were not meant to simply serve humans, but rather that they were superior and therefore should rule the Earth. King ousted Dr. Wily from his own new castle, and he stole the data of robots created by Dr. Wily and [[Dr. Light]] to form his own robot army. To stop King, Dr. Wily and Light made a truce and sent Mega Man and Bass to put a stop to King's rebellion. When King attacked [[Robot Museum|a robot museum]] to gather its data for his army, [[Proto Man]] attempted to stop him, but King cut him in half with his axe and he is sent to [[Dr. Light's Laboratory]] for repairs. Mega Man/Bass confronted King, but he withdrew, claiming not to have time for them, and left the [[Green Devil]] to take care of them.
   
 
Once his army of Robot Masters was defeated and the [[Crystal Gate]] that protects King's fortress is unlocked, the two made their way through his fortress, defeating two war machines along the way, and confronted him. None of their attacks appeared to phase him, so the newly repaired Proto Man came again, charged up his "Big Bang Strike" (even though it would severely damage his internal systems), and destroyed King's shield. Mega Man and Bass managed to defeat King and, upon his defeat, Dr. Wily appeared on the screen and asked King what was wrong with his "brain washing". He remotely repaired King and then King fled to another room and combined two previous war machines into a giant battle machine, but was defeated again and begged the two to stop Wily's ambitions. Mega Man and Bass then went to Wily's floor of the castle and put a stop to the madness. In the end, Mega Man was sad that an innocent robot was destroyed, but then he received a letter from King and found out that everything was all right. Bass, however, was mad that Dr. Wily had plotted against him, but Wily claimed he wanted to find out if King was stronger than he was. Proto Man teleported in, saw plans for a "King II" on Wily's computer, and then destroyed them, leaving the two to quarrel amongst themselves.
 
Once his army of Robot Masters was defeated and the [[Crystal Gate]] that protects King's fortress is unlocked, the two made their way through his fortress, defeating two war machines along the way, and confronted him. None of their attacks appeared to phase him, so the newly repaired Proto Man came again, charged up his "Big Bang Strike" (even though it would severely damage his internal systems), and destroyed King's shield. Mega Man and Bass managed to defeat King and, upon his defeat, Dr. Wily appeared on the screen and asked King what was wrong with his "brain washing". He remotely repaired King and then King fled to another room and combined two previous war machines into a giant battle machine, but was defeated again and begged the two to stop Wily's ambitions. Mega Man and Bass then went to Wily's floor of the castle and put a stop to the madness. In the end, Mega Man was sad that an innocent robot was destroyed, but then he received a letter from King and found out that everything was all right. Bass, however, was mad that Dr. Wily had plotted against him, but Wily claimed he wanted to find out if King was stronger than he was. Proto Man teleported in, saw plans for a "King II" on Wily's computer, and then destroyed them, leaving the two to quarrel amongst themselves.
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==Bosses==
 
==Bosses==
 
[[File:MM&BStageSelect.png|right|200px|Stage select screen (Super Famicom)]]
'''Opening Stage Boss:''' [[Green Devil]] (back from ''[[Mega Man 8]]'')
 
  +
'''[[Robot Museum|Opening Stage]] Boss:'''
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* [[Green Devil]]
   
 
===Robot Masters===
 
===Robot Masters===
 
 
{| style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;" border="1px" cellpadding="5" cellspacing="0"
 
{| style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;" border="1px" cellpadding="5" cellspacing="0"
 
! style="color:#FCFCFC; background-color: #454E54;" |Model No.
 
! style="color:#FCFCFC; background-color: #454E54;" |Model No.
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|}
 
|}
   
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Bosses's position and order:
''*'''Note:''' Both [[Astro Man]] and [[Tengu Man]] have returned from [[Mega Man 8]] to join [[King]]'s rebellion.''
 
  +
---| [[Burner Man|B]] |---
  +
╱ ╲
  +
| [[Cold Man|C]] |-------| [[Pirate Man|P]] |---
  +
╱ ╲
  +
| [[Astro Man|A]] |-------| [[Dynamo Man|D]] |-------| [[Crystal Gate|Gate]] |
  +
╲ ╱
  +
| [[Ground Man|G]] |-------| [[Tengu Man|T]] |---
  +
╲ ╱
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---| [[Magic Man|M]] |---
   
===Fortress Bosses===
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===[[King Castle]] Bosses===
 
'''King Stage 1:'''
 
'''King Stage 1:'''
*[[Atetemino#Atetemino Proto|Atetemino Proto]] and [[Monking#Monking A|Monking A]]
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*[[Atetemino Proto]] and [[Monking A]]
   
 
'''King Stage 2:'''
 
'''King Stage 2:'''
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'''King Stage 3:'''
 
'''King Stage 3:'''
*Rematch with [[Robot Master]]s
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*[[Boss Rush|Rematch]] with [[Robot Master]]s
*[[Wily Machine#Wily Machine (Mega Man 8)|Wily Machine]] and [[Wily Capsule]]
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*[[Wily Machine (Mega Man & Bass)|Wily Machine and Wily UFO]]
   
 
==Item shop==
 
==Item shop==
 
[[File:M&Bauto1.png|left|58px]]
 
[[File:M&Bauto1.png|left|58px]]
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{{Main|Dr. Light's Laboratory}}
 
[[Auto]] runs a shop and creates items in exchange of [[Screw]]s that can be found throughout the stages. The first six items are available to purchase from the beginning, the six items in the second row become available after defeating 3 of the eight bosses, and the remaining items (6 with Bass and 8 with Mega Man) appear in the shop after defeating 6 bosses.
 
[[Auto]] runs a shop and creates items in exchange of [[Screw]]s that can be found throughout the stages. The first six items are available to purchase from the beginning, the six items in the second row become available after defeating 3 of the eight bosses, and the remaining items (6 with Bass and 8 with Mega Man) appear in the shop after defeating 6 bosses.
   
Most of the items are available for both characters, but some are character-specific: respectively, seven for Mega Man and five for Bass. Mega Man's items focus on defense and on finding CDs, while Bass's items focus on dexterity.
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Most of the items are available for both characters, but some are character-specific: respectively, seven for Mega Man and five for Bass. Mega Man's items focus on defense, recovering health, improving charged shots and on finding CDs, while Bass's items focus on dexterity and new shots.
   
While Rush, Eddie, Beat, or Treble are added to the first screen in the menu, the rest are added to the second area of the menu. While the items listed in the first row are items that are generally active, aside from the Item Presenter which must be re-purchased after use (along with the Shock Guard if it is used to protect against [[Spikes]]), for the items in the second row, they are equip-based items to which only one may be equipped at a time.
 
 
{| style="font-size:95%; border-collapse:collapse; border: 2px solid #588038; background-color:#eaf0e6;" align="center" border="1" cellpadding="4" cellspacing="0"
 
! style="font-size:100%; color:#FFC233; background-color: #405820;" colspan="2" |Items in common
 
! style="font-size:100%; color:#FFC233; background-color: #405820;" |Screws
 
! style="font-size:100%; color:#FFC233; background-color: #405820;" |Auto's description
 
|-
 
| style="background-color: #405820;" align="center" width="36px" |[[File:Mlife1.png|Mega Man]][[File:Blife1.png|Bass]]|| width="134px" | Spare Body|| align="center" |50||"It will add an [[Extra Life|extra life]]. Think of it like life insurance, the more you have, the better off you are."
 
|-
 
| style="background-color: #405820;" align="center" |[[File:Smbitem.png|Both]]||E. Balance<br />([[Energy Balancer]])|| align="center" |120||"When you pick up a weapon energy, the Special Weapon that has the lowest remaining energy will be refilled."
 
|-
 
| style="background-color: #405820;" align="center" |[[File:Mitem1.png|Mega Man]][[File:Bitem1.png|Bass]]||[[Escape|Exit Unit]]<br />("Exit Parts" in Japan)|| align="center" |50||"It allows you to exit the stage. But it won't work unless you have defeated the boss of the stage."
 
|-
 
| style="background-color: #405820;" align="center" |[[File:Bitem2.png|Both]]||S. Guard<br />(Shock Guard)|| align="center" |10||"It absorbs the impact and makes the spikes less lethal. However, the item will be used up once that happens."
 
|-
 
| style="background-color: #405820;" align="center" |[[File:Mitem2.png|Mega Man]][[File:Bitem3.png]]||Com System<br />("Transceiver" in Japan)|| align="center" |100||"It allows you to talk with Roll. Just no marathon phone conversations, please..."
 
|-
 
| style="background-color: #405820;" align="center" |[[File:Bitem4.png|Both]]||I. Present<br />(Item Presenter)|| align="center" |60||"It makes a [[Party Ball|special ball]] that contains an Energy Capsule, appear in certain places in a stage. However it only takes effect in one stage."
 
|-
 
| style="background-color: #405820;" align="center" |[[File:Mitem3.png|Mega Man]][[File:Bitem5.png|Bass]]||E. Analyze<br />(Enemy Analyzer)|| align="center" |50||"It enhances the function of your COM SYSTEM. By analyzing the enemy data, it uncovers their weak points."
 
|-
 
| style="background-color: #405820;" align="center" |[[File:Mitem4.png|Mega Man]][[File:Bitem6.png|Bass]]||S. Recover<br />(Super Recover)|| align="center" |200||"It allows your energy to be recovered by a larger amount than usual."
 
|-
 
| style="background-color: #405820;" align="center" |[[File:Bitem7.png|Both]]||C. Attack<br />(Counter Attacker)|| align="center" |200||"It makes your offensive power increase in a tight situation. You can turn the tables and win!"
 
|-
 
| style="background-color: #405820;" align="center" |[[File:Mitem8.png|Mega Man]][[File:Bitem11.png|Bass]]||E. Saver<br />([[Energy Balancer#Energy Saver|Energy Saver]])|| align="center" |200||"It allows you to use Special Weapons by consuming less energy. This item is so very environment-friendly..."
 
|-
 
| style="background-color: #405820;" align="center" |[[File:Mitem9.png|Mega Man]][[File:Bitem12.png|Bass]]||D. Absorb<br />(Damage Absorber)|| align="center" |300||"Your weapon energy will be slightly refilled every time you receive damage. All is grist that comes to his net."
 
|-
 
| style="background-color: #405820;" align="center" |[[File:Mitem10.png|Mega Man]][[File:Bitem13.png|Bass]]||S. Armor<br />(Super Armor)|| align="center" |300||"It reduces the amount of damage inflicted. However, please do not put too much confidence in it..."
 
|-
 
| style="background-color: #405820;" align="center" |[[File:Mitem14.png|Mega Man]][[File:Bitem14.png|Bass]]||CD Counter|| align="center" |100||"It enhances the function of your COM SYSTEM. It allows you to know how many CDs remain in a stage."
 
|}
 
 
{| style="font-size:95%; border-collapse:collapse; border: 2px solid #588038; background-color:#eaf0e6;" align="center" border="1" cellpadding="4" cellspacing="0"
 
! style="font-size:100%; color:#FFC233; background-color: #405820;" colspan="2" |Mega Man's items
 
! style="font-size:100%; color:#FFC233; background-color: #405820;" |Screws
 
! style="font-size:100%; color:#FFC233; background-color: #405820;" |Auto's description
 
|-
 
| style="background-color: #405820;" align="center" width="18px" |[[File:Mitem5.png|Mega Man]]|| width="152px" | A. Charger<br />(Auto Charger)|| align="center" |50||"It allows your Buster to be charged without holding the B Button down."
 
|-
 
| style="background-color: #405820;" align="center" |[[File:Mitem7.png|Mega Man]]||R. Search<br />([[Rush Search]])|| align="center" |100||"Rush will dig out a hidden item for you. Believe me, he is a good Digger!"
 
|-
 
| style="background-color: #405820;" align="center" |[[File:Mitem6.png|Mega Man]]||[[Eddie]]|| align="center" |150||"This is Eddie's delivery service. When you use this item in a stage, Eddie will deliver an item to you."
 
|-
 
| style="background-color: #405820;" align="center" |[[File:Mitem11.png|Mega Man]]||A. Recover<br />(Auto Recover)|| align="center" |450||"It makes your life energy recover slowly. Remember that slow but steady always wins the race."
 
|-
 
| style="background-color: #405820;" align="center" |[[File:Mitem12.png|Mega Man]]||H.S.C.<br />(Hi-Speed Charge)|| align="center" |150||"It allows you to charge your Mega Buster quicker."
 
|-
 
| style="background-color: #405820;" align="center" |[[File:Mitem13.png|Mega Man]]||[[Beat]]|| align="center" |300||"When you use this, Beat will deliver a barrier to you. Just be careful not to touch the spikes."
 
|-
 
| style="background-color: #405820;" align="center" |[[File:Mitem15.png|Mega Man]]||CD Finder|| align="center" |300||"It allows you to know where the CDs are buried. Ask Rush to dig them out."
 
|}
 
 
{| style="font-size:95%; border-collapse:collapse; border: 2px solid #588038; background-color:#eaf0e6;" align="center" border="1" cellpadding="4" cellspacing="0"
 
! style="font-size:100%; color:#FFC233; background-color: #405820;" colspan="2" |Bass' items
 
! style="font-size:100%; color:#FFC233; background-color: #405820;" |Screws
 
! style="font-size:100%; color:#FFC233; background-color: #405820;" |Auto's description
 
|-
 
| style="background-color: #405820;" align="center" |[[File:Bitem8.png|Bass]]||H.S.D.<br />(Hi-Speed Dash)|| align="center" |100||"It allows you to dash faster."
 
|-
 
| style="background-color: #405820;" align="center" |[[File:Bitem9.png|Bass]]||S. Booster<br />(Step Booster)|| align="center" |100||"It allows you to climb the ladder faster. Hmm... Now that I think about it, I don't think the name "Booster" is exactly correct..."
 
|-
 
| style="background-color: #405820;" align="center" |[[File:Bitem10.png|Bass]]||T. Boost<br />([[Treble#Treble Boost|Treble Boost]])|| align="center" |200||"Treble transforms into a booster-adapter for you. It allows you to fly, but be aware of its remaining energy."
 
|-
 
| style="background-color: #405820;" align="center" width="18px" |[[File:S.buster.png|Bass]]|| width="152px" | S. Buster<br />(Super Buster)|| align="center" |300||"It enhances the offense power of the Bass Buster. It's truly a mighty powerful item!"
 
|-
 
| style="background-color: #405820;" align="center" |[[File:H.buster.png|Bass]]||H. Buster<br />(Hyper Buster)|| align="center" |300||"It makes the Bass Buster's bullets fly through terrain or walls. It's truly a hyper convenient item!"
 
|}
 
 
{{clr}}
 
{{clr}}
   
==[[Mega Man & Bass CD Database|''Mega Man &amp; Bass'' CD Database]]==
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==''Mega Man &amp; Bass'' CD database==
:''*[[Mega Man & Bass CD Database|Click here]] to see where the 100 CDs are hidden.''
+
{{Main|Mega Man & Bass/Database}}
   
There are 100 CDs throughout the stages, each containing data from an important character of the original series (except some like [[Dr. Cossack]], [[Kalinka]], the 4 [[Dark Man|Dark Men]], [[Doc Robot]], [[Reggae]], [[Mr. X]], and characters from later games). Some CDs are very easy to find, while others can only be obtained by one character, as it may be too high for Mega Man or too narrow for Bass.
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There are 100 CDs throughout the stages, each containing data from an important character of the original series (except some like [[Dr. Cossack]], [[Kalinka]], the 4 [[Dark Man|Dark Men]], [[Doc Robot]], [[Reggae]], [[Mr. X]], and characters from later games). Some CDs are very easy to find, while others can only be obtained by one character, as it may be too high for Mega Man, who doesn't have a double jump or other options to compensate or too narrow for Bass, who can't slide.
   
 
The English CD translations are considered somewhat nonsensical, mainly through mistakes with translation. Notorious examples include [[Dr. Light]]'s bad point being "Douchie", [[Bright Man]] being "Long on ideas" and disliking "Unmoral districts", [[Star Man]] being built for "Space Exploitation", and [[Hyper Storm H]]'s dislike being "Porky".
 
The English CD translations are considered somewhat nonsensical, mainly through mistakes with translation. Notorious examples include [[Dr. Light]]'s bad point being "Douchie", [[Bright Man]] being "Long on ideas" and disliking "Unmoral districts", [[Star Man]] being built for "Space Exploitation", and [[Hyper Storm H]]'s dislike being "Porky".
   
===''Mega Man & Bass'' CD Data===
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===''Mega Man & Bass'' CD data===
 
{{MMBCDdata
 
{{MMBCDdata
 
|image = [[File:Cdno100.png|Rockman and Forte CD data card.]]
 
|image = [[File:Cdno100.png|Rockman and Forte CD data card.]]
|desc = Two heroes have joined forces to stop King's evil ambitions!
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|GBA desc=Two heroes have joined forces to stop King's evil ambitions!
|quote = Which hero is the best!?
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|GBA quote=Which hero is the best!?
|good = Good Rivals
+
|GBA good=Good Rivals
|bad = Agreements
+
|GBA bad=Agreements
|like = Their own policy
+
|GBA like=Their own policy
|dislike = King
+
|GBA dislike=King
|jpdesc = Two heroes who have joined forces to stop King's ambitions!
+
|jp desc tr=The two heroes have teamed up to stop King's ambitions! Take down the enemy with double the buster!
|jpquote = So, who are you going to root for?
+
|jp quote tr=Which one will you root for?
|jpgood = Competitive spirit
+
|jp good tr=Competitive spirit
|jpbad = Eternal rivals
+
|jp bad tr=Fated rivals
  +
|jp like tr=The path they believe in
|jplike = Their own beliefs
 
|jpdislike = King
+
|jp dislike tr=King
  +
}}{{clear|left}}
}}
 
  +
{{clr}}
 
  +
== Other media ==
  +
[[File:ArchieMegaMan&Bass.jpeg|thumb|170px|A vision of the games events in ''Mega Man'' #55.]]
  +
''Mega Man & Bass'' had a [[Rockman & Forte (manga)|manga adaptation]], and elements of the game appeared in the ''[[Mega Man (Archie Comics)|Mega Man]]'' comic series from [[Archie Comics]] before it went on hiatus. Most notably, [[King]] appeared during a time travel story in [[Mega Man Issue 20 (Archie Comics)|''Mega Man'' #20]], while [[Mega Man Issue 55 (Archie Comics)|''Mega Man'' #55]] saw [[Doctor Thomas Light/Archie Comics|Dr. Light]] experiencing a vision of the events of the game among other yet-to-happen events.
   
 
==Gallery==
 
==Gallery==
===Cover Art===
+
===Cover art===
 
<gallery captionalign="left">
 
<gallery captionalign="left">
Mmandbass.jpg|American ''Mega Man & Bass'' Game Boy Advance box art.
+
Rockman and Forte SF box art.jpg|''Rockman & Forte'' Super Famicom box art.
RMFGBAcover.jpg|Game Boy Advance cover art.
+
Rockman and Forte SF back cover.jpg|Super Famicom back cover.
  +
Mmandbass.jpg|North American ''Mega Man & Bass'' Game Boy Advance box art.
R&FBC4.png|Super Famicom back cover.
 
  +
megamanandbass back.jpg|North American ''Mega Man & Bass'' Game Boy Advance back cover.
  +
RMFGBAcover.jpg|Game Boy Advance cover art (vertical).
  +
RMFGBAcover-hori.png|Game Boy Advance cover art (horizontal).
 
R&FBC3.png|''Rockman & Forte'' (GBA) back cover.
 
R&FBC3.png|''Rockman & Forte'' (GBA) back cover.
 
</gallery>
 
</gallery>
Line 234: Line 184:
 
RnFTitle.gif|Title screen
 
RnFTitle.gif|Title screen
 
MM&BStageSelectGBA.png|Stage select screen (Game Boy Advance)
 
MM&BStageSelectGBA.png|Stage select screen (Game Boy Advance)
MM&BStageSelect.png|Stage select screen (Super Famicom)
 
 
</gallery>
 
</gallery>
   
 
==Videos==
 
==Videos==
 
<gallery>
 
<gallery>
Rockman & Forte Commercial|Super Famicom Commercial
+
Rockman & Forte Super Famicom commercial|Super Famicom commercial
Rockman & forte commercial (J)|Game Boy Advance Commercial
+
Rockman & Forte GBA CM|Game Boy Advance commercial
 
SNES Longplay 228 Rockman & Forte
 
SNES Longplay 228 Rockman & Forte
 
Gameboy Advance Longplay 122 Mega Man & Bass
 
Gameboy Advance Longplay 122 Mega Man & Bass
Line 247: Line 196:
 
==See also==
 
==See also==
 
*[[Rockman & Forte (manga)|''Rockman & Forte'' (manga)]]
 
*[[Rockman & Forte (manga)|''Rockman & Forte'' (manga)]]
*''[[Rockman & Forte: Mirai Kara no Chousensha]]''
+
*''[[Rockman & Forte: Mirai Kara no Chōsensha]]''
 
*[[List of Mega Man & Bass enemies|List of ''Mega Man & Bass'' enemies]]
 
*[[List of Mega Man & Bass enemies|List of ''Mega Man & Bass'' enemies]]
 
*[[Mega Man & Bass Walkthrough|''Mega Man & Bass'' walkthrough]]
 
*[[Mega Man & Bass Walkthrough|''Mega Man & Bass'' walkthrough]]
Line 260: Line 209:
 
*Interestingly, this title adds one unique feature to the Classic series that the ''Mega Man X'' series originally started since its inception. If Mega Man or Bass are low on life energy and are not moving, they will breathe hard, something X started doing since his first game whenever he was running low on life energy.
 
*Interestingly, this title adds one unique feature to the Classic series that the ''Mega Man X'' series originally started since its inception. If Mega Man or Bass are low on life energy and are not moving, they will breathe hard, something X started doing since his first game whenever he was running low on life energy.
   
 
* The game uses the art style of ''[[Mega Man 8]]'', but with the lower resolution, zoomed-in playfield of ''Mega Man 7''. The game also uses sound effects from ''Mega Man 7''.
*''Mega Man & Bass'' is considered to be the hardest (and or possibly the worst) game in the classic series due to the design of the game being adapted to Bass's abilities more than Mega Man's abilities.
 
   
 
*Originally, ''Mega Man & Bass'' was meant to be an "alternate continuation" of the ''Mega Man'' classic series that followed the events of ''Mega Man 8'',{{Citation|Keiji Inafune interview, I think}} but ''<nowiki>Mega Man 9'</nowiki>''s ending directly referenced the ending of ''Mega Man & Bass'' (as well as the endings of the other eight numerical games in the series).
* The game uses the art style of ''[[Mega Man 8]]'', but with the lower resolution, zoomed-in playfield of ''Mega Man 7''. The graphics of each stage extensively reference a stage from ''Mega Man 8'':
 
** Cold Man's stage is similar to [[FrostMan|Frost Man]]'s stage.
 
** Burner Man's stage is similar to [[SearchMan|Search Man]]'s stage.
 
** Pirate Man's stage is similar to [[AquaMan|Aqua Man]]'s stage.
 
** Ground Man's stage is similar to [[SwordMan|Sword Man]]'s stage.
 
** Magic Man's stage is similar to [[ClownMan|Clown Man]]'s stage.
 
** Dynamo Man's stage is similar to [[GrenadeMan|Grenade Man]]'s stage.
 
*** The game also uses sound effects from ''Mega Man 7''.
 
 
*Originally, ''Mega Man & Bass'' was meant to be an "alternate continuation" of the ''Mega Man'' classic series that followed the events of ''Mega Man 8'',{{Citation|Keiji Inafune interview, I think}} but ''<nowiki>Mega Man 9'</nowiki>''s ending directly referenced the ending of ''Mega Man & Bass'' (as well as the endings of the other eight numerical games in the series).
 
   
 
*This is the only non-numbered console game to be directly referenced in ''Mega Man 9''.
 
*This is the only non-numbered console game to be directly referenced in ''Mega Man 9''.
   
*Like ''[[Mega Man 8]]'', ''Mega Man & Bass'' does not have artwork for the Special Weapons.
+
*Like ''[[Mega Man 8]]'', ''Mega Man & Bass'' does not have artwork for the Special Weapons.
   
*Humorously, in the ''Mega Man & Bass'' GBA English instruction manual, in addition to Wily's name being spelt "Wiley," [[Proto Man]], [[Treble]], and [[Auto]] were all addressed by their Japanese names (Blues, Gospel, and Rightot, spelled as "Lightott").
+
*Humorously, in the ''Mega Man & Bass'' GBA English instruction manual, in addition to Wily's name being spelt "Wiley," [[Proto Man]], [[Treble]], and [[Auto]] were all addressed by their Japanese names (Blues, Gospel, and Rightot, spelled as "Lightott").
   
 
*Interestingly (and possibly intentionally), the six new Robot Masters appear to be a throwback to the ones from the [[Mega Man (video game)|first ''Mega Man'' game]]. Each of them has a similar weapon - either by element or by the nature of the weapon - to those of the Robot Masters from the first game: [[Cold Man]]/[[Ice Man]], [[Burner Man]]/[[Fire Man]], [[Pirate Man]]/[[Bomb Man]], [[Ground Man]]/[[Guts Man]], [[Magic Man]]/[[Cut Man]], and [[Dynamo Man]]/[[Elec Man]].
 
*Interestingly (and possibly intentionally), the six new Robot Masters appear to be a throwback to the ones from the [[Mega Man (video game)|first ''Mega Man'' game]]. Each of them has a similar weapon - either by element or by the nature of the weapon - to those of the Robot Masters from the first game: [[Cold Man]]/[[Ice Man]], [[Burner Man]]/[[Fire Man]], [[Pirate Man]]/[[Bomb Man]], [[Ground Man]]/[[Guts Man]], [[Magic Man]]/[[Cut Man]], and [[Dynamo Man]]/[[Elec Man]].
 
**Furthermore, they share the same weakness order as the Robot Masters in ''Mega Man'': Electricity → Ice → Fire → Bomb → Ground → Blade.
 
**Furthermore, they share the same weakness order as the Robot Masters in ''Mega Man'': Electricity → Ice → Fire → Bomb → Ground → Blade.
   
*[[Binetsu]] by Bereeve is the song used in the Super Famicom commercial for ''Mega Man & Bass''.
+
*[[Binetsu]] by Bereeve is the song used in the Super Famicom commercial for ''Mega Man & Bass''.
   
 
* The description for Rush Search in the shop could be a reference to [[Digger]]s from the ''[[Mega Man Legends (series)|Mega Man Legends]]'' series.
 
* The description for Rush Search in the shop could be a reference to [[Digger]]s from the ''[[Mega Man Legends (series)|Mega Man Legends]]'' series.
Line 288: Line 228:
 
* Capcom originally planned this game to be a Super Famicom version of ''Mega Man 8'' for people that did not purchase a 32-bit console.
 
* Capcom originally planned this game to be a Super Famicom version of ''Mega Man 8'' for people that did not purchase a 32-bit console.
   
* ''[[Mega Man & Bass]]'' was thought to have been ''[[Mega Man 9]]'' in the series as well as the last title by some (excluding spin-offs), until the ninth numbered title was officially released in 2008.
+
* ''Mega Man & Bass'' was originally thought by fans to have been the “''[[Mega Man 9]]'' in the series as well as the last title by some (excluding spin-offs), until the ninth numbered title was officially released in 2008.
 
==References==
 
{{Reflist}}
 
   
 
==External links==
 
==External links==
 
*[http://web.archive.org/web/20060717042540/http://www.capcom.co.jp:80/newproducts/consumer/randf/randf.html ''Rockman & Forte'' (Super Famicom version) official site] (archive)
 
*[http://web.archive.org/web/20060717042540/http://www.capcom.co.jp:80/newproducts/consumer/randf/randf.html ''Rockman & Forte'' (Super Famicom version) official site] (archive)
 
*[http://web.archive.org/web/20061030092331/http://www.capcom.co.jp:80/rockforte/ ''Rockman & Forte'' (Game Boy Advance version) official site] (archive)
 
*[http://web.archive.org/web/20061030092331/http://www.capcom.co.jp:80/rockforte/ ''Rockman & Forte'' (Game Boy Advance version) official site] (archive)
  +
*[https://www.nintendo.co.jp/data/software/manual/man_PBTJ_00.pdf ''Rockman & Forte'' (Game Boy Advance version) instruction manual at Nintendo]
  +
*[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MegaManAndBass_EN_DE_FR.pdf ''Mega Man & Bass'' (GBA) European manual at Nintendo]
   
 
==References==
 
{{Reflist}}
 
{{-}}
 
{{-}}
 
{{Mmb}}
 
{{Mmb}}
 
{{classic}}
 
{{classic}}
  +
[[de:Mega Man &#38; Bass]]
 
[[Category:Mega Man games]]
 
[[Category:Mega Man games]]
 
[[Category:SNES games]]
 
[[Category:SNES games]]
 
[[Category:Game Boy Advance games]]
 
[[Category:Game Boy Advance games]]
 
[[Category:Wii U games]]
 
[[Category:Wii U games]]
  +
[[Category:Platformer]]

Latest revision as of 04:56, 1 April 2024

Mega Man & Bass, known in Japan as Rockman & Forte (ロックマン&フォルテ Rokkuman ando Forute), is a video game in the classic Mega Man series. It is classified as a "second version" of Mega Man 8, developed on the Super Famicom to give players who did not own a PlayStation a new Mega Man game to play. It utilizes many of that Mega Man 8's assets, highly similar gameplay, and even three bosses: Green Devil, Tengu Man and Astro Man. It takes place about a year after the events of Mega Man 8 and before Mega Man 9, being considered a "Mega Man 8.5" both due to its nature and due to a mention in the game's code.[1] It was originally released for the Super Famicom exclusively in Japan in 1998, and was later ported to the Game Boy Advance and released worldwide in 2002 and 2003.

The game was followed by a metaphorical sequel, Rockman & Forte: Mirai Kara no Chōsensha, for the WonderSwan. While considered a sequel by the fan base, it is only related to Mega Man & Bass in name.

Overview

The player can choose to play as Mega Man or Bass. While Mega Man can charge his shots and slide like he can in the previous installments, Bass can fire in seven directions (straight up, straight forward, or any diagonal) with a rapid-fire arm cannon, dash (additionally, dash jump), and double jump. The original Super Famicom version of Rockman & Forte was marketed exclusively in Japan. However, before the Game Boy Advance version was released in the United States, the Super Famicom version was translated into English and Italian by fans through console emulation.

Mega Man & Bass doesn't use the standard four or eight stages select system present in most Mega Man games. After finishing the Opening Stage, only four stages are selectable initially, including the Opening Stage itself. The first three selectable Bosses are (from top to bottom) Cold Man, Astro Man and Ground Man. Defeating the first will unlock Pirate Man and Burner Man, defeating the second unlocks Dynamo Man, and defeating the third unlocks Tengu Man and Magic Man. Defeating Astro Man will also unlock Pirate Man and Tengu Man if they have not yet been unlocked by defeating either Cold Man or Ground Man. Lastly, defeating any of the five unlockable Robot Masters will open the Crystal Gate area, which acts like the lock to King's fortress. Mega Man/Bass needs to use the Robot Masters' Special Weapons to open each of the eight locks, enabling entry to the final stages.

The game is well known by fans for having a very high difficulty spike, especially when playing as Mega Man since, unlike Bass, he cannot double jump, dash, and has no access to several of Rush's functions present in previous games (with the exception of the Rush Search function). Like Mega Man 8, Energy Tanks are absent from this game for unknown reasons, along with removing things which made situations easier to handle that Mega Man 8 had, like weapon energy not refilling after losing a life and having to travel through the entire stage all over again when the player gets a Game Over.

Story

After Mega Man 8, Dr. Wily's whereabouts were still unknown, and he built a new castle to prepare his comeback. But a robot calling himself King appeared planning to conquer the Earth, believed that robots were not meant to simply serve humans, but rather that they were superior and therefore should rule the Earth. King ousted Dr. Wily from his own new castle, and he stole the data of robots created by Dr. Wily and Dr. Light to form his own robot army. To stop King, Dr. Wily and Light made a truce and sent Mega Man and Bass to put a stop to King's rebellion. When King attacked a robot museum to gather its data for his army, Proto Man attempted to stop him, but King cut him in half with his axe and he is sent to Dr. Light's Laboratory for repairs. Mega Man/Bass confronted King, but he withdrew, claiming not to have time for them, and left the Green Devil to take care of them.

Once his army of Robot Masters was defeated and the Crystal Gate that protects King's fortress is unlocked, the two made their way through his fortress, defeating two war machines along the way, and confronted him. None of their attacks appeared to phase him, so the newly repaired Proto Man came again, charged up his "Big Bang Strike" (even though it would severely damage his internal systems), and destroyed King's shield. Mega Man and Bass managed to defeat King and, upon his defeat, Dr. Wily appeared on the screen and asked King what was wrong with his "brain washing". He remotely repaired King and then King fled to another room and combined two previous war machines into a giant battle machine, but was defeated again and begged the two to stop Wily's ambitions. Mega Man and Bass then went to Wily's floor of the castle and put a stop to the madness. In the end, Mega Man was sad that an innocent robot was destroyed, but then he received a letter from King and found out that everything was all right. Bass, however, was mad that Dr. Wily had plotted against him, but Wily claimed he wanted to find out if King was stronger than he was. Proto Man teleported in, saw plans for a "King II" on Wily's computer, and then destroyed them, leaving the two to quarrel amongst themselves.

Story (from the English manual)

A declaration of crime...from the criminal!

A surprise declaration has been received...from the man who took over Wiley's base! The message reveals that the illegal trespasser is...KING!

King states that any robot who proves himself superior to human beings should rule the Earth!

King goes on to include a threat to steal the robot data from the museum.

Officials are taking the statements...and threats...with the most extreme seriousness.

Mega Man and Bass are sent out on the double to investigate...

Note: Dr. Wily's name is spelled "Wiley" in the 2002 Game Boy Advance instruction manual. Additionally, Dr. Wily is said to be 57-years-old in the Japanese manual of Rockman & Forte (1998).

Bosses

Stage select screen (Super Famicom)

Opening Stage Boss:

Robot Masters

Model No. Name Weapon Weakness
DWN. 057 Tengu Man Tengu Blade Spread Drill
DWN. 058 Astro Man Copy Vision Magic Card
KGN. 001 Dynamo Man Lightning Bolt Copy Vision
KGN. 002 Cold Man Ice Wall Lightning Bolt
KGN. 003 Ground Man Spread Drill Remote Mine
KGN. 004 Pirate Man Remote Mine Wave Burner
KGN. 005 Burner Man Wave Burner Ice Wall
KGN. 006 Magic Man Magic Card Tengu Blade

Bosses's position and order:

          ---| B |---
       ╱             ╲
 | C |-------| P |---
       ╱             ╲
 | A |-------| D |-------| Gate |
       ╲             ╱
 | G |-------| T |---
       ╲             ╱
          ---| M |---

King Castle Bosses

King Stage 1:

King Stage 2:

King Stage 3:

Item shop

M&Bauto1

Auto runs a shop and creates items in exchange of Screws that can be found throughout the stages. The first six items are available to purchase from the beginning, the six items in the second row become available after defeating 3 of the eight bosses, and the remaining items (6 with Bass and 8 with Mega Man) appear in the shop after defeating 6 bosses.

Most of the items are available for both characters, but some are character-specific: respectively, seven for Mega Man and five for Bass. Mega Man's items focus on defense, recovering health, improving charged shots and on finding CDs, while Bass's items focus on dexterity and new shots.

Mega Man & Bass CD database

There are 100 CDs throughout the stages, each containing data from an important character of the original series (except some like Dr. Cossack, Kalinka, the 4 Dark Men, Doc Robot, Reggae, Mr. X, and characters from later games). Some CDs are very easy to find, while others can only be obtained by one character, as it may be too high for Mega Man, who doesn't have a double jump or other options to compensate or too narrow for Bass, who can't slide.

The English CD translations are considered somewhat nonsensical, mainly through mistakes with translation. Notorious examples include Dr. Light's bad point being "Douchie", Bright Man being "Long on ideas" and disliking "Unmoral districts", Star Man being built for "Space Exploitation", and Hyper Storm H's dislike being "Porky".

Mega Man & Bass CD data

Rockman and Forte CD data card.


Other media

ArchieMegaMan&Bass

A vision of the games events in Mega Man #55.

Mega Man & Bass had a manga adaptation, and elements of the game appeared in the Mega Man comic series from Archie Comics before it went on hiatus. Most notably, King appeared during a time travel story in Mega Man #20, while Mega Man #55 saw Dr. Light experiencing a vision of the events of the game among other yet-to-happen events.

Gallery

Cover art

Screenshots

Videos

See also

Trivia

  • This is the first console game (aside from Mega Man 7's hidden two-player mode) where Bass is a playable character.
  • This is the only Mega Man game on the Super Nintendo that wasn't released in the U.S.
  • Interestingly, this title adds one unique feature to the Classic series that the Mega Man X series originally started since its inception. If Mega Man or Bass are low on life energy and are not moving, they will breathe hard, something X started doing since his first game whenever he was running low on life energy.
  • The game uses the art style of Mega Man 8, but with the lower resolution, zoomed-in playfield of Mega Man 7. The game also uses sound effects from Mega Man 7.
  • Originally, Mega Man & Bass was meant to be an "alternate continuation" of the Mega Man classic series that followed the events of Mega Man 8,[Citation needed] but Mega Man 9's ending directly referenced the ending of Mega Man & Bass (as well as the endings of the other eight numerical games in the series).
  • This is the only non-numbered console game to be directly referenced in Mega Man 9.
  • Like Mega Man 8, Mega Man & Bass does not have artwork for the Special Weapons.
  • Humorously, in the Mega Man & Bass GBA English instruction manual, in addition to Wily's name being spelt "Wiley," Proto Man, Treble, and Auto were all addressed by their Japanese names (Blues, Gospel, and Rightot, spelled as "Lightott").
  • Binetsu by Bereeve is the song used in the Super Famicom commercial for Mega Man & Bass.
  • Capcom originally planned this game to be a Super Famicom version of Mega Man 8 for people that did not purchase a 32-bit console.
  • Mega Man & Bass was originally thought by fans to have been the “Mega Man 9” in the series as well as the last title by some (excluding spin-offs), until the ninth numbered title was officially released in 2008.

External links

References