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(→‎Enemies: Images aren't and probably won't flawless. But they're there for now. they can be worked on later.)
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{{GameInfo
 
{{GameInfo
|image = [[File:mm1_box.png]]<br>The box art of Mega Man for DOS.
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|image = [[File:mm1_box.png]]
  +
|caption = Box art.
 
|genre = Action / Platform
 
|genre = Action / Platform
 
|modes = Single-Player
 
|modes = Single-Player
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|platforms = PC [[Wikipedia:MS-DOS|(MS-DOS)]]
 
|platforms = PC [[Wikipedia:MS-DOS|(MS-DOS)]]
 
|series = [[Mega Man classic]]
 
|series = [[Mega Man classic]]
|releasedate = '''MS-DOS''' <br>
+
|releasedate = '''MS-DOS:''' <br>
[[File:Flag of USA.png|20px]] January 1, 1990
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[[File:Flag of USA.png|20px]] 1990
 
|ratings=
 
|ratings=
 
|media = [[Wikipedia:Floppy disk|Floppy disk]]
 
|media = [[Wikipedia:Floppy disk|Floppy disk]]
|input = }}
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|input =
  +
}}
 
  +
{{Looking for|This article is about the DOS game titled Mega Man. For the first game on the NES, see [[Mega Man (video game)|Mega Man]].}}
'''Mega Man''' is a [http://en.wikipedia.org/wiki/DOS DOS] game released in the US in 1990. It was licensed by Capcom USA to Hi-Tech Expressions. The game was developed in association with Rozner Labs. It was followed by its own sequel, titled ''[[Mega Man 3 (PC)|Mega Man 3]]'' for the DOS PCs, despite the absence of a ''Mega Man 2''.
+
'''''Mega Man''''' is a game in the original ''[[Mega Man (original series)|Mega Man]]'' series licensed by Capcom USA and developed by Hi-Tech Expression in association with Rozner Labs for [http://en.wikipedia.org/wiki/DOS DOS], released in the US only in 1990. It was followed by its own sequel, titled ''[[Mega Man 3: The Robots are Revolting]]'' also for DOS PCs, despite there not being any ''Mega Man 2''.
 
   
 
==Story==
 
==Story==
 
From the game box:
 
From the game box:
   
''"Break the death-grip of the ultimate computer! ''
+
''”Break the death-grip of the ultimate computer!''
   
''As [[Mega Man (character)|Mega Man]], the robot wunderkind created to save the world, match your mettle against the mind of [[Dr. Wily]], a megalomaniac with the hardware to match his ego! Search Wily's mechano-botic complex, from it's mind-bending maze of electrified corridors, through giant whirling turbines and into paralyzing force fields. ''
+
As [[Mega Man (character)|Mega Man]], the robot wunderkind created to save the world, match your mettle against the mind of [[Dr. Wily]], a megalomaniac with the hardware to match his ego! Search Wily's mechano-botic complex, from its mind-bending maze of electrified corridors, through giant whirling turbines and into paralyzing force fields.
   
''You must find the three keys into the core room! Leap pools of supercharged gunk. Pulverize ion-sucking Batimms and other insidious insectobots. Face a phalanx of slithering, seething cyborgs, all programmed to turn you into radioactive waste! At last, confront [[CRORQ]], a megacomputer revived by the psychotic calculations of Wily's mad brain. ''
+
You must find the three keys into the core room! Leap pools of supercharged gunk. Pulverize ion-sucking Batimms and other insidious insectobots. Face a phalanx of slithering, seething cyborgs, all programmed to turn you into radioactive waste! At last, confront [[CRORQ]], a megacomputer revived by the psychotic calculations of Wily's mad brain.
   
''Survive and challenge the mastermind behind the superbrain, Dr. Wily himself!"''
+
Survive and challenge the mastermind behind the superbrain, Dr. Wily himself!"
   
 
==Robot Masters==
 
==Robot Masters==
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|}
 
|}
   
  +
==Enemies==
  +
  +
{|border="1" cellspacing="0" cellpadding="4"
  +
!Sprite!!Name!!HP!!Damage!!Stage
  +
|-
  +
|[[File:GuardDogDOS.png]]
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|"Guard dog"
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|11*
  +
|
  +
|[[Intro Stage]]
  +
|-
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|[[File:MetDOS.png]]
  +
|"[[Met (Classic series)|Met]]" <!--Official destination (Met, Hard Hat, Mettool, etc) unknown at this moment. -->
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|
  +
|
  +
|
  +
|-
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|[[File:SniperJoeDOS.png]]
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|[[Sniper Joe]]
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|
  +
|
  +
|
  +
|-
  +
|[[File:Batvire.png]]
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|Batvire
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|
  +
|
  +
|
  +
|-
  +
|[[File:Frogbot.png]]
  +
|Frogbot
  +
|1
  +
|
  +
|
  +
|-
  +
|[[File:SewerRat.png]]
  +
|Sewer Rat
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|1
  +
|
  +
|
  +
|-
  +
|[[File:PiranhaDOS.png]]
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|Piranha
  +
|
  +
|
  +
|
  +
|-
  +
|[[File:Eel-ectric.png]]
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|Eel-etric
  +
|
  +
|
  +
|
  +
|-
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|[[File:Raptorbot.png]]
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|Raptorbot
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|
  +
|
  +
|
  +
|-
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|[[File:Insectobot.png]]
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|Insectobot
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|
  +
|
  +
|
  +
|-
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|[[File:Spydroborg.png]]
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|Spydroborg
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|
  +
|
  +
|
  +
|-
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|[[File:SentryBee.png]]
  +
|Sentry Bee
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|2*
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|? (Contact)<br>2* (Nails)
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|Dyna Man's Stage
  +
|-
  +
|[[File:DrillPressDOS.png]]
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|Drill Press
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|
  +
|
  +
|
  +
|-
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|[[File:ArmyAnt.png]]
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|Army Ant
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|
  +
|
  +
|Dyna Man's Stage
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|-
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|[[File:AssemblerDOS.png]]
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|Assembler
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|
  +
|
  +
|
  +
|}
  +
  +
<nowiki>*</nowiki> = Approximation.
   
 
==Screenshots==
 
==Screenshots==
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==Trivia==
 
==Trivia==
 
 
*Unlike other games, ''Mega Man'' only features three Robot Masters, unless one counts [[Buster Rod. G]], [[Mega Water. S]], and [[Hyper Storm. H]] from ''[[Mega Man: The Wily Wars]]'''s Wily Tower mode.
 
*Unlike other games, ''Mega Man'' only features three Robot Masters, unless one counts [[Buster Rod. G]], [[Mega Water. S]], and [[Hyper Storm. H]] from ''[[Mega Man: The Wily Wars]]'''s Wily Tower mode.
 
*This is the first ''Mega Man'' game to include an intro stage.
 
*This is the first ''Mega Man'' game to include an intro stage.
  +
*The game features no music, and uses inferior sounds compared to their [[NES]] counterparts, due to relying entirely on the PC speaker, though the graphics are, from a technical standpoint, superior to the NES version in EGA or VGA mode.
 
*The game features no music, and uses inferior graphics and sounds compared to their [[NES]] counterparts.
 
 
 
*Although featured on the box art, [[Rush]] does not make an appearance in the game.
 
*Although featured on the box art, [[Rush]] does not make an appearance in the game.
  +
*The box art for this game is very similar to that of ''[[Mega Man: Dr. Wily's Revenge]]''; the only difference is that this one has a picture of [[Rush]] on it.
 
*The box art for this game is very similar to that of ''[[Mega Man: Dr. Wily's Revenge]]'', where the only difference is that this one has a picture of [[Rush]] on it.
+
**The box art for this game is an edited version of ''[[Mega Man 3]]'s'' box art, where the background is different, placement of [[Rush]] is to the left of Mega Man (as opposed to directly behind Mega Man) and [[Spark Man]], [[Top Man]], and the [[Wily Castle]] are not present.
 
**Although a picture of Spark Man appears on the back of the box, he is not included in the game.
 
*The box art for this game is an edited version of ''[[Mega Man 3]]'s'' box art, where the background is different, placement of [[Rush]] is to the left of Mega Man (as opposed to directly behind Mega Man) and [[Spark Man]], [[Top Man]], and the [[Wily Castle]] are not present.
 
**Although a picture of Spark Man does appear on the back of the box he, however, is not included in the game.
 
 
 
* When Mega Man uses a Robot Master's weapon, he does not change color.
 
* When Mega Man uses a Robot Master's weapon, he does not change color.
 
 
* As with many other ''Mega Man'' games from when the series first began, Dr. Wily's name is misspelled.
 
* As with many other ''Mega Man'' games from when the series first began, Dr. Wily's name is misspelled.
 
* This was the first ''Mega Man'' game to use platforms which could be jumped through (one can jump up through the floors as well as down by holding down and jumping), a feature that was heavily used in the ''Zero'' and ''ZX'' games.
 
* This was the first ''Mega Man'' game to use platforms which could be jumped through (one can jump up through the floors as well as down by holding down and jumping), a feature that was heavily used in the ''Zero'' and ''ZX'' games.
  +
* The brick wall, wooden box and nuke graphics were also later used in Duke Nukem.
  +
* The game is, from a technical standpoint, impressive in that it has much better scrolling than contemporary PC games. It is also very well optimized, as it can run at high framerates even on a 286 with VGA graphics. Unfortunately it doesn't have a properly locked speed, so the game runs too fast on later CPUs. [https://github.com/bbbradsmith/mmpatch A patch exists] to remedy this problem.
   
 
==External links==
 
==External links==
   
 
*[http://themechanicalmaniacs.com/articles/MMPC.php The Mechanical Maniacs: Megaman PC & PC3]
 
*[http://themechanicalmaniacs.com/articles/MMPC.php The Mechanical Maniacs: Megaman PC & PC3]
  +
*[https://github.com/bbbradsmith/mmpatch Mega Man (DOS) speed fix] - patch for CPUs that run the game too fast.
   
 
{{MmPC}}
 
{{MmPC}}
  +
[[de:{{PAGENAME}}]]
 
[[Category:Mega Man games]]
 
[[Category:Mega Man games]]
 
[[Category:Computer games]]
 
[[Category:Computer games]]
 
[[Category:Licensed games]]
 
[[Category:Licensed games]]
  +
[[Category:Non-canon]]

Revision as of 19:47, 6 June 2020

This article is about the DOS game titled Mega Man. For the first game on the NES, see Mega Man.

Mega Man is a game in the original Mega Man series licensed by Capcom USA and developed by Hi-Tech Expression in association with Rozner Labs for DOS, released in the US only in 1990. It was followed by its own sequel, titled Mega Man 3: The Robots are Revolting also for DOS PCs, despite there not being any Mega Man 2.

Story

From the game box:

”Break the death-grip of the ultimate computer!”

As Mega Man, the robot wunderkind created to save the world, match your mettle against the mind of Dr. Wily, a megalomaniac with the hardware to match his ego! Search Wily's mechano-botic complex, from its mind-bending maze of electrified corridors, through giant whirling turbines and into paralyzing force fields.

You must find the three keys into the core room! Leap pools of supercharged gunk. Pulverize ion-sucking Batimms and other insidious insectobots. Face a phalanx of slithering, seething cyborgs, all programmed to turn you into radioactive waste! At last, confront CRORQ, a megacomputer revived by the psychotic calculations of Wily's mad brain.

Survive and challenge the mastermind behind the superbrain, Dr. Wily himself!"

Robot Masters

Name Weapon Weakness
Sonic Man Sonic Wave Nuclear Detonator
Volt Man Force Field Sonic Wave
Dyna Man Nuclear Detonator Force Field

Enemies

Sprite Name HP Damage Stage
GuardDogDOS "Guard dog" 11* Intro Stage
MetDOS "Met"
SniperJoeDOS Sniper Joe
Batvire Batvire
Frogbot Frogbot 1
SewerRat Sewer Rat 1
PiranhaDOS Piranha
Eel-ectric Eel-etric
Raptorbot Raptorbot
Insectobot Insectobot
Spydroborg Spydroborg
SentryBee Sentry Bee 2* ? (Contact)
2* (Nails)
Dyna Man's Stage
DrillPressDOS Drill Press
ArmyAnt Army Ant Dyna Man's Stage
AssemblerDOS Assembler

* = Approximation.

Screenshots

Trivia

  • Unlike other games, Mega Man only features three Robot Masters, unless one counts Buster Rod. G, Mega Water. S, and Hyper Storm. H from Mega Man: The Wily Wars's Wily Tower mode.
  • This is the first Mega Man game to include an intro stage.
  • The game features no music, and uses inferior sounds compared to their NES counterparts, due to relying entirely on the PC speaker, though the graphics are, from a technical standpoint, superior to the NES version in EGA or VGA mode.
  • Although featured on the box art, Rush does not make an appearance in the game.
  • The box art for this game is very similar to that of Mega Man: Dr. Wily's Revenge; the only difference is that this one has a picture of Rush on it.
    • The box art for this game is an edited version of Mega Man 3's box art, where the background is different, placement of Rush is to the left of Mega Man (as opposed to directly behind Mega Man) and Spark Man, Top Man, and the Wily Castle are not present.
    • Although a picture of Spark Man appears on the back of the box, he is not included in the game.
  • When Mega Man uses a Robot Master's weapon, he does not change color.
  • As with many other Mega Man games from when the series first began, Dr. Wily's name is misspelled.
  • This was the first Mega Man game to use platforms which could be jumped through (one can jump up through the floors as well as down by holding down and jumping), a feature that was heavily used in the Zero and ZX games.
  • The brick wall, wooden box and nuke graphics were also later used in Duke Nukem.
  • The game is, from a technical standpoint, impressive in that it has much better scrolling than contemporary PC games. It is also very well optimized, as it can run at high framerates even on a 286 with VGA graphics. Unfortunately it doesn't have a properly locked speed, so the game runs too fast on later CPUs. A patch exists to remedy this problem.

External links