In the Mega Man animated series, Dr. Light created several equipments for Mega Man to help in his fight against Dr. Wily, while Dr. Wily created several devices for his plans to conquer the world.
Suits[]
Dive Mega Man[]
Dive Mega Man
Dive Mega Man is Mega Man equipped with the "super turbine-powered underwater defense apparatus" introduced in the episode Terror of the Seven Seas. The turbine on its back allows Mega Man to swim faster underwater, and it is powerful enough to allow him to glide across the surface of the water. Its blaster is equipped with a retractable spear gun. It was also used in Bad Day at Peril Park, where Mega Man kept the spear gun after removing the marine gear, using it like a grappling hook and to immobilize Cut Man.
Sky Mega Man[]
Brain Bot using the flying suit
Sky Mega Man is Mega Man with a flying suit armed with a small homing rocket. It was used by Mega Man in the episode Bro Bots, and was also used by Brain Bot in the episode Brain Bots.
Stealth Mega Man[]
Stealth Mega Man
Roll with the stealth glider
Stealth Mega Man is Mega Man equipped with a stealth suit. It has a stealth mode that can render Mega Man undetectable, glider wings that allow Mega Man to fly, and a stealth blaster that can fire a paralyzing beam.
The stealth suit was used by Mega Man in the episodes Master of Disaster, The Day the Moon Fell, and Campus Commandos. In Campus Commandos, Roll also used the suit's stealth glider to fly, and Dr. Wily developed a counter-measure for it that allowed Proto Man to fly and see Mega Man while invisible.
Vehicles[]
Air Raider[]
Air Raider
The Air Raider, also known as Air Fighter, is an aerial vehicle used by Roll in the first episode to go to the airport and help Mega Man.
Ring Man using Wily's Air Raider
Dr. Wily has a modified Air Raider with a purple paint scheme and Dr. Wily's mark. In the flashback from episode 1, Rock and Roll use it to escape Dr. Wily's fortress. It also appeared in Bad Day at Peril Park.
Skycycle[]
Roll using the Skycycle in episode 4
The Skycycle is a flying bike often used by Roll in the cartoon. It first appeared in the episode Electric Nightmare.
Land Blazer[]
Land Blazer
The Land Blazer is an all-terrain transport used by Mega Man in the episodes Master of Disaster, Brain Bots, and Mega X. It was destroyed by Vile and Spark Mandrill in Mega X.
Skullker[]
Skullker
Skullker is Dr. Wily's primary vehicle in the cartoon, a flying transport based on the Wily Machine 4 from Mega Man 4. It is equipped with a vacuum, retractable arms, and a tractor beam to evacuate Wily's destroyed robots, as well as a beam cannon and a powerful levitating device that allows it to carry massive cargoes. It also has an escape pod similar to the Wily Capsule and ejectable seats.
Wily's digging machine[]
Wily's machine
In episode 3, Wily uses an unnamed digging machine to create earthquakes in the city from the underground. It has three drills in front and two laser guns in the sides.
Wily's helicopter[]
Wily's helicopter.
Wily uses a large, tandem rotors helicopter multiple times throughout the series. It is strong and has incredible strength, being able to lift a building and transport an entire army, as demonstrated during its first appearance in the episode Mega-Pinocchio. This is also one of three vehicles that any of Wily's minions have piloted on their own, the others being the Skull Jet/Skull Fighter and the Skull Tank (see Attack Bots).
Wily's airship[]
Wily's airship.
An airship used by Dr. Wily in the episode Ice Age.
Roll's tools[]
Tools that Roll has in her left arm.
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Vacuum cleaner | One of Roll's most used tools. It was first used in the episode The Beginning to defeat Fire Man, and also appeared in the episodes Electric Nightmare, The Big Shake, Incredible Shrinking Mega Man |
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Blender | Used by Roll to defeat Elec Man in the episode The Beginning. |
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Circular saws | Used in the episode Electric Nightmare to cut the domestic robot in half. |
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A different saw used in Ice Age to cut the cables inside Wily's airship, stopping the freezing. | |
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A saw with slightly different design. Used as a can opener in Cold Steel to release Rush from a drum. | |
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Earthquake sensor | A baking sensor that Roll modified to be able to detect earthquakes in the episode The Big Shake. |
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Polisher | Used in Bot Transfer to clean Mega Man after his fight against Wily's robots. |
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Blowdryer | Used against Air Man in Ice Age, but it wasn't of much use against him. |
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Ice pick | Tools used to remove Mega Man from the ice in the episode Ice Age. |
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Axe | |
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Frying pan | Used by the future Roll to knock out the guards in Future Shock. |
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Scissors | Seem briefly in the episode Future Shock when the future Roll was choosing a tool to lock pick into the Skull Fortress. |
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Corkscrew | |
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File | Used in Future Shock to lock pick the steel lock in Wily's Skull Fortress. Unknown to her, Wily opened the lock to allow Mega Man fall into his trap. |
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Toaster | Used by the future Roll in Future Shock to defeat Cut Man when he cut her hair. |
Rush[]
Rush's transformations and devices.
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Rush Jet, the most used transformation in the series. Rush turns into a jet to transport Mega Man at high speed. |
| Rush Marine, an aquatic transport. | |
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A glider demonstrated in Rush's introduction in the first episode and used in Electric Nightmare to escape from a runaway train. |
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A PWC demonstrated in Rush's introduction in the first episode. |
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Four cushion-like objects used in Electric Nightmare to sneak into the power company without being noticed by Wily's robots. |
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Rush's nose has a light that is used to show the path in the episode The Big Shake. |
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A jack-hammer-like nose transformation used in Ice Age to cut a tube. |
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Aerial transformation used by Mega Man in Future Shock to stay in the ceiling of his prison and fool the guard into thinking he escaped. He landed on the guard when he entered in the cell to verify. |
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An aquatic transformation used in Future Shock to reach a boat. |
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A snowmobile. |
Miscellaneous[]
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Battery Biscuit | Rush's favorite food. Used as an energy source to recharge him. |
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Mind Link Helmet | A helmet used by Dr. Wily to control Mega Man and other robots in Mega-Pinocchio. With the telepathic mind control chip, Light determined the frequency of the chips and freed Mega Man from Wily's control. Once free, Mega Man pretended to be still under control to trick Wily, obtaining Magnet Man's power to take the helmet from Wily and use Light's controlled robots against Wily's robots. |
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Shrink ray | Shrinking rays created by Dr. Wily in Incredible Shrinking Mega Man that uses rare red gems as energy source. There are three small gems that were used as guns by his robots, and one big gem that was equipped in the Skullker. Dr. Light discovered a way to reverse the process by modifying the molecular structure of the gems, turning them blue. In the end all gems were modified, supposedly making them unable to shrink again. |
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Transport chamber | Wily planned to use two chambers to capture scientists in Bot Transfer by teleporting them to his hideout. He also used it to exchange the minds of Mega Man and Snake Man. |
| Holographic projector | A small holographic projector used by Mega Man to trick Dr. Wily's robots in The Day the Moon Fell. | |
| Stealth detection lenses | Lenses that allow the wearer to see Stealth Mega Man while he is invisible. Used by Proto Man in Campus Commandos. | |
| Jetpack | A jetpack used by Proto Man alongside the stealth detection lenses to fight against Stealth Mega Man in Campus Commandos. |





























