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This page is about the first Mega Man. For others, see the Mega Man disambiguation.
"I'll keep on fighting for peace for both humans and robots!"
―Mega Man, Mega Man 2: The Power Fighters
"No, you're wrong! I only fight when I am forced to protect the world from those who would pit machines against man. I believe humans and robots can live in peace!"
―Mega Man, Mega Man V
"I'll protect the world!"
―Mega Man, Mega Man & Bass
"I don't trust you Wily. I gonna do what I should have done years ago!!"
―Mega Man, Mega Man 7
"I am more than a robot!! Die Wily!!"
―Mega Man, Mega Man 7
"I can take it, Doctor. I wanna do this, no matter the cost. Hook me up!"
―Mega Man, Mega Man 11

Mega Man, known as Rockman (ロックマン Rokkuman, from the phrase "Rock 'n Roll") in Japan, is the title protagonist of the "Classic" Mega Man series developed by Capcom since 1987. He is also known as Mega or Rock in his original form. The pixel art for him was created by the designer of the original game in the series, Akira Kitamura (credited under the pseudonym "A.K"), and later turned into a refined illustration by Keiji Inafune (credited under his famous pseudonym "Inafking").[2][3] Since then, he has become one of the company's primary original characters and continues to be one of the video game industry's most recognizable icons. Having appeared on many gaming systems since the Nintendo Entertainment System, Mega Man has had a wide gaming audience, and his games continue to evolve with the ever-changing hardware demands of modern gaming systems. Mega Man's fictional universe can be divided into seven categories, each featuring different variations and incarnations of the same blue hero. Although "Mega Man", or "Rockman", is usually the name used to describe only the original Mega Man from the classic series, it can also be used less specifically to describe the Mega Man series of fictional works, or the group of adherently named main characters within.

Several spin-off series have emerged over the past few years, each one continuing the Mega Man mythos in some unique way, including but not limited to Mega Man X, Mega Man Legends, and Mega Man Battle Network. A resulting animated series was also produced originally in the United States as well as a number of toys, comics, and collectibles available both in and outside of Japan.

Mega Man's role in the original story is to battle the mad scientist Dr. Wily and his ever-growing army of robots, and stop them from taking over Earth by using their own special abilities against them. Utilizing his special Mega Buster arm cannon, and his ability to copy a defeated robot's Special Weapon, Mega Man must travel the world and traverse harsh environments in order to bring Wily's menace to an end. With the help of his creator Dr. Light and his assorted robotic companions, Mega Man's eventual goal is to one day achieve "everlasting peace".

Conception and design

Although originally the names "Battle Kid" (バトルキッド), "Mighty Kid" (マイティーキッド), "Knuckle Kid" (ナックルキッド), "Rainbow Warrior Miracle Kid" (レインボー戦士 ミラクルキッド) and "The Battle Rainbow Rockman" (ザ・バトルレインボー ロックマン),[4][5] were proposed, Capcom eventually settled on "Rockman" as Mega Man's Japanese moniker. The word "Rock" in Rockman is a reference to the music genre rock and roll, and is meant to work in tandem with his "sister" robot, Roll. Such music-themed naming conventions are present in a number of Keiji Inafune's other character designs, such as Blues. In addition, the original Mega Man titles intentionally incorporated a "Rock, Paper, Scissors" game play mechanic into defeating certain enemies. In parts of the English speaking world, some people call Mega Man "The Blue Bomber" because of his blue armor and high fighting capabilities.

Throughout the NES' lifespan, Capcom built a Mega Man narrative that plays with heavy philosophical themes that may not be noticed by casual players. For example, unlike other robots, Mega Man was created with the ability to turn himself off. This grants Mega Man with a special level of autonomy and places him above other robots. This autonomy is an honor as well as a burden. While other robots were made for a specific job and can be controlled, having no need for an "off switch", Mega Man is free to make his own judgments, and must find purpose in life through the choices he makes. As Mega Man focuses on action, Capcom rarely displays these philosophical dilemmas in the games, but existential concepts about "what makes a person," help color the fiction and remain an important component of the series.[6][7]


Outside of his armor, Rock appears as a ten-year-old boy with spiky hair, the color of which varies between games from black to brown. His armor, however, resembles that of most other Robot Masters in that it's a skintight bodysuit with large rounded coverings on the lower arms and legs, and typical 'superhero briefs'. Mega Man's primary color is light blue with a dark blue 'trim' (his arms, legs, helmet and 'briefs'). His helmet has a raised light blue square in the forehead and a light blue ridge running straight back from the square, resembling an exclamation mark. His helmet also features round light blue sections with red circles in the center over his ears. He also has red circles in his Mega Buster and below his feet.

Something unique to Rock alone amongst his future and alternate counterparts is that he's the only Mega Man with blue eyes, while most of the others have green ones (or brown in the case of Geo and red in the case of Copy X).


Mega Man is a mix of different personalities. He is a just character who protects the world from evil. Mega Man's personality seems to stem from his creator, Dr. Light, whose intention may have been to design Rock based on his own interpretation of a real boy as if it were his very own son. Rock, who would later be upgraded into the super fighting robot known as Mega Man, demonstrates a wide range of emotions, similar to that of a prepubescent boy, not typical of other robots, thus making him unique.

Mega Man's primarily extremely courageous and just, choosing to become Mega Man and face the threat Wily posed because he wanted to help and do the right thing. This said he's also a pacifist and in the Mega Man Powered Up pre-boss cutscenes he always tried to find an alternative to violence. This trait was also, to a degree, shown in Mega Man 8 where he questioned Bass as to why they must fight. Along with these traits he's also kind, generous and polite.

However, Wily's frequent false repentances have become a constant frustration to Mega Man who appears to developing less patience with him, something that came to a head in the course of Mega Man 7 where he contemplated killing him, though ultimately decided against it. He further pointed out Wily's previous false repentances at the end of Mega Man 9, showing his diminishing patience, however he nonetheless assists him when he becomes ill in Mega Man 10.

In other media, Mega Man has also demonstrated strong leadership skills on the occasions where he works with a team. His siblings all notably look up to him and even his older brother Proto Man has occasionally shown he's willing to defer to his younger brother for orders.

History and game appearances

Mega Man's most notable appearances have been within his own self-titled games, beginning with Rockman for the Nintendo Famicom in 1987. This, and all future Mega Man games released in North America and Europe, would bear the title "Mega Man" due to Capcom USA's senior vice president, Joseph Morici, deciding to change the name.[8]

Nearly all of the classic series Mega Man titles have been two-dimensional side-scrollers involving horizontal movement through various levels. This mechanic persists even on titles developed for high performance platforms, such as the Sony PSP release of Mega Man Powered Up, which features 3D graphics, yet movement to both the background and foreground is restricted. The main series on both the NES and Nintendo Game Boy would follow this formulaic approach in the design of every game developed on those systems, and set the standard for all platformer Mega Man games to come. Mega Man himself has evolved very little cosmetically since his initial release, but has often been given new techniques in each game. The New Mega Buster, for instance, which was introduced in Mega Man 4, allowed him to charge up a shot. The slide was introduced in Mega Man 3. It was these which were used in order to help him exceed any new challenges added by the programmers.

Capcom, regarding Mega Man as a versatile character, has placed him in several different gaming situations outside of his usual series. He has since been seen as a sports star in the Super Nintendo game Mega Man's Soccer, a race car driver in Mega Man: Battle & Chase, a board game card in Wily & Right's RockBoard: That's Paradise, and several mobile phone games, including, but not limited to, Mega Man Pinball, Rockman Tennis, Rockman The Puzzle Battle, Chokkan! Rockman, Rockman Poker, and Rockman no Dot Art Logic. A limited release arcade fighting game series containing Mega Man: The Power Battle and Mega Man 2: The Power Fighters pitted Mega Man against several boss characters from his original series. Mega Man also appears in the social RPG Rockman ×over as Battle Memory and a Legend Armor of OVER-1 referred to as OVER-R.

Though Capcom owns the rights to all Mega Man games and has been responsible for the development of all of his console titles, it has in the past licensed the Mega Man character to other companies for PC releases. Mega Man and Mega Man III (with no relation to the NES games of the same name) were developed by the US-based Hi-Tech Expressions, the Mega Man game published on the Game Gear by Sega, and Rockman Strategy was developed and released exclusively in China by AcerTWP. Neither title has since been regarded by Capcom as an official Mega Man series game.


Mega Man, or Rockman, came into existence due to the following timeline of events. In the fictional and futuristic year 200X, the robotics expert Dr. Thomas Light (Dr. Right in Japan) worked to create a humanoid robot. This robot would demonstrate an advanced artificial intelligence program that would allow it to make decisions based on vague commands and directions.

Before Dr. Light ever constructed what would eventually become Mega Man, he first designed the robot known as "Proto Man" ("Blues" in Japan) which similar to his name was designed as a prototype of his future creations. Dr. Light's achievement greatly exceeded his expectations, however, he found a critical problem on Proto Man's power reactor. He made plans to modify and repair him, but the robot ran away, fearing that he would lose his identity and become like a different person.

After the disappearance of Proto Man, Dr. Light decided to create another robot. He created two robots siblings around the same time to work as a pair. These robots were called "Rock" (ロック) (Mega in the Mega Man Powered Up remake) and "Roll". Rock was created as Dr. Light's lab assistant, and his "sister", Roll, was designed for housekeeping.

With the success of these two test-type robots, Light designed and built six industrial robots, mainly to be used in the construction and maintenance of public works. These robots were Cut Man, a timber felling robot; Guts Man, a construction robot; Ice Man, a robot designed for exploration in extreme freezing temperatures; Bomb Man, a land reclamation robot; Fire Man, designed for waste management; and Elec Man, designed to oversee and control atomic energy power plants. (Mega Man Powered Up introduced two more Robot Masters: Time Man, a time researcher robot, and Oil Man, an oil maintenance robot.) Each of these robots had full use of a human-like intelligence and reasoning potential. However, little did Dr. Light know that all of these robots, including the missing Proto Man, would later serve as the key to unlocking Rock's destiny.

Mega Man

"Please! I really want to help everyone! But I don't know if I'm strong enough yet..."
―Rock (Mega) before being remodeled into Mega Man, Mega Man Powered Up

Rock before becoming Mega Man.

Dr. Albert W. Wily, an old colleague of Dr. Light's, grew jealous when his projects were always overshadowed by his self-proclaimed rival. He constructed a robot factory in the Pacific and began to plot to conquer the world.[9]

Wily stumbled upon Proto Man one day, who was dying when his energy system was malfunctioning. He repaired him, and while analyzing him he discovered that he had found a way to create robots at the same level as Dr. Light. He decided to reprogram Dr. Light's industrial robots to exact revenge. One day, the industrial robots became misled and forced under his rule. With his new followers, Wily seized control of the city and demanded recognition. This string of events set in motion what would later become the purpose for Mega Man's existence.

Realizing that it would be very difficult for the armies to stop Wily, Dr. Light knew something had to be done. Rock, having a strong sense of justice, volunteered to be converted from his current state as a lab assistant into a fighting robot, or rather, a super fighting robot. Thus, on May 25,[10] he became known as "Mega Man" (Rockman in Japan).

From that day forward Mega Man volunteered himself for action against crime and serving to support and protect mankind's existence and coexistence with robots within society.

Mega Man fights and destroys each of the Robot Masters before journeying to Wily's fortress to defeat him once and for all. Mega Man eventually wins the battle, but Wily bows down and begs for forgiveness, which Mega Man grants. Mega Man then walks home to meet Dr. Light and Roll.

Mega Man 2

After the events of the first Mega Man game, Dr. Wily somehow returned with a new fortress and eight of his own combat robots, designed specifically for destroying Mega Man.

Mega Man defeats all eight Robot Masters and confronts Dr. Wily himself, who turns into an Alien. Mega Man defeats the Alien, which is revealed as a hologram operated by Dr. Wily. After Wily begs for mercy, Mega Man spares him and returns home...again.

Mega Man 3

Some time later, Dr. Wily claims to have changed and teams up with Dr. Light to create a giant peacekeeping robot called Gamma. However, the new Robot Masters created to mine the Energy Elements needed for Gamma's construction have gone out of control. Mega Man goes after them, meeting his brother, Proto Man (under the alias Break Man in this game, until the ending) along the way. Mega Man soon retrieves the crystals, but returns to discover that Dr. Wily has stolen Gamma and plans on using it to take over the world.

Mega Man defeats Gamma and foils Wily's plan again, and the mad doctor is seemingly killed by debris of his fortress at the end. (Wily's UFO can be seen flying in the ending, revealing he had survived.)

Mega Man 4

One day, Dr. Light received a message from a scientist named Dr. Cossack, challenging Light and Mega Man to a contest to see whose robots were better. Dr. Cossack's Robot Masters started causing chaos and Mega Man went out to stop them.

After defeating the Robot Masters, Mega Man goes to Dr. Cossack's Citadel to confront him. Upon defeating the scientist's final machine, however, he discovers that not all is as it seems...

In truth, Cossack was being forced into his criminal acts because his daughter, Kalinka, had been kidnapped by Wily (who was very much alive). Luckily, Proto Man betrays Wily and rescues her, allowing Mega Man to head for Wily's new fortress and defeat him once more. This time, however, Wily was able to escape.

Mega Man 5

Mega Man discovers, to his shock, that Proto Man has kidnapped Dr. Light and a new group of Robot Masters under his command were attacking the city. As usual, Mega Man heads out to save the day and get to the bottom of Proto Man's strange behavior.

After defeating the Robot Masters and navigating Proto Man's Castle, Mega Man confronts Proto Man. At first, his opponent gets the better of him, as Mega Man is reluctant to hurt his ally, but the real Proto Man shows up and reveals the fake as Dark Man 4, who Mega Man defeats with ease.

After defeating Dark Man, Dr. Wily appears and reveals himself as the creator of Dark Man. Saying that he is holding Dr. Light captive at his castle, Wily challenges Mega Man to come after him.

Yet again, Mega Man goes to Wily's castle and defeats him once more. But the fortress starts to collapse and Mega Man, using his super strength, tries to hold it up. Wily escapes while Mega Man is distracted, but Proto Man comes in and rescues Mega Man and Dr. Light.

Mega Man 6

An event called the 1st Annual Robot Tournament, sponsored by the billionaire Mr. X, is held. Everything seems fine as the contest begins, but when the top eight robots enter the arena for the final event, Mr. X appears and reveals he had reprogrammed the eight robots to use them to take over the world.

Mega Man goes to stop Mr. X and his army of robots, defeating the Robot Masters and battling Mr. X atop his castle. As it turns out, Mr. X is only an alter ego for Mega Man's nemesis, Dr. Wily. Thus, Mega Man battles Wily and puts a stop to his plans once again. This time, he finally apprehends the mad doctor, sending Wily to prison.

Mega Man 7

Unfortunately, Dr. Wily had planned for even this outcome. Six months after Wily's defeat and imprisonment, it is revealed he had four robots hidden away. These robots are activated remotely and break Wily out of prison.

Mega Man arrives upon the scene and encounters Bass, a humanoid robot, and Treble, his robotic wolf. Mega Man and Bass get into a short battle, apparently impressing the latter with his skill. Bass claims he is trying to stop Wily as well and comments that Mega Man might not need his help before leaving.

After defeating four of the Robot Masters, Mega Man finds out Wily is attacking the robot museum and has stolen Guts Man. He attempts to intercept the villain, but is delayed when Wily deploys a clown-like robot to battle him.

Mega Man finds Bass again, injured in a fight. Mega Man takes him back to Dr. Light for repairs. However, when Mega Man returns to the lab, he finds the lab has been damaged by Bass, who has also stolen blueprints for the Super Adapter intended for Mega Man and Rush. Dr. Wily appears on the screen and reveals that Bass and Treble are his creations.

Mega Man then heads to Wily's castle to stop his latest plan. Along the way, he fights Bass, using a similar version of the Super Adapter with Treble.

Mega Man then confronts Wily and defeats him again. As always, Wily begs for forgiveness, but Mega Man points his Mega Buster at him, saying he does not trust Wily and plans on killing him. Dr. Wily, scared out of his wits, reminds Mega Man that robots cannot harm humans. In the original Japanese version, Mega Man is speechless. In the English version, he replies that he is "more than just a robot", implying he was planning on firing his Buster anyway, which was a stark contrast to how Mega Man is normally.

Before Mega Man can pull the trigger, Bass and Treble appear and rescue Wily. Mega Man then leaves Wily's fortress as it goes up into flames, clearly conflicted about what happened.

Mega Man 8

During a city battle against Bass, Mega Man is called away to investigate an island uncharted by any maps. After defeating a hermit crab-like robot, he finds Dr. Wily, who reveals that the island was his base before absconding with an orb of strange purple energy. Although unable to stop Wily's escape, Mega Man finds a badly damaged robot in a crater and takes it back to Dr. Light's lab. While the robot is brought in for repairs, Dr. Light informs Mega Man that Dr. Wily is at it again, with four brand-new Robot Masters attacking locations all over the globe.

As Mega Man defeats each of the Robot Masters, he finds capsules of the strange energy Dr. Wily took from the island. When he returns to the lab, he gives the samples to Dr. Light for study, but the robot he found earlier breaks free and heads out to the desert. Mega Man goes after him and briefly fights him, but realizes that his opponent is holding back. Before he can consider it further, the robot flees and Proto Man appears, telling him that Wily's new headquarters is up ahead.

Mega Man goes to the "Wily Tower," but is captured by a massive robot. He is then saved by the strange robot he battled earlier, who introduces himself as Duo and explains his mission to destroy all "Evil Energy" in the universe. Duo informs Mega Man that the other robot contained Evil Energy within it, which Wily was using to make his robots more powerful. He also told the hero that Wily Tower was protected by a forcefield linked to four more Robot Masters hidden around the world. As Duo left to secure the rest of the Evil Energy around the world, Mega Man set out to defeat the other four Robot Masters and foil Wily's latest plan.

In the end, Mega Man defeated the remaining Robot Masters and infiltrated Wily's fortress. Along the way, Bass challenges him to a duel, having used Evil Energy to increase his power, but Mega Man emerges triumphant once more. When he finally reaches Dr. Wily, he is caught in an energy trap and is almost destroyed by Wily's machine's cannon, but is saved when Duo appears and takes the blast for him. Duo, now immobilized, is in turn saved by Proto Man. Mega Man thanks Proto Man for helping Duo recover and takes on Wily's newest machine.

As usual, Mega Man destroys the latest incarnation of the Wily Machine, leaving Wily on the ground begging for forgiveness. As Mega Man berates Wily for trying the same old ruse after so many failures, he is taken over by the Evil Energy in Wily's machine as the tower collapsed around them. However, Duo saved Mega Man and destroyed the evil energy within him. He leaves before Mega Man wakes up, but Proto Man informs him of Duo's final message to the Blue Bomber: "Thank you".

Mega Man & Bass

A new robot named King, claiming to be the strongest robot in the world, began to recruit other robots to form a new Robot Army. Mega Man went to stop King, aided-to his surprise-by Bass, who took offense to King's claims of being the strongest robot.

After defeating the eight new Robot Masters and King himself, it is revealed that King was created by Dr. Wily, who Mega Man and Bass defeat once more.

Mega Man 9

"They were supposed to be scrapped? So why are they going crazy?"
―Mega Man, Mega Man 9
Several years later, new robots were causing havoc around the world, all created by Dr. Light. Mega Man quickly volunteered to clear Light's name and was sent out to investigate the source of the problem.

Soon, the police came to arrest Dr. Light. Meanwhile, Mega Man went after the Robot Masters and, after he defeated a few of them, discovered that they were scheduled to be decommissioned and sent to the junkyard because they had reached the expiration date assigned to them by the government. Once the final robot had been taken down, Mega Man brought back his Memory Circuit Board to Auto for investigation. As it turned out, Dr. Wily had reprogrammed the robots, who were scheduled for demolition, to rise up against their human masters rather than be destroyed.

Mega Man then went to Dr. Wily's castle and defeated Dr. Wily again. Dr. Wily, as usual, begged Mega Man for forgiveness. Mega Man responded to this by having Rush play clips of all the times Wily had done the same routine (the clips being scenes from previous games). Although Wily seemed contrite and apologetic, he tricked Mega Man into thinking that Dr. Light was, in fact, imprisoned in a jail cell in the next room. Although Proto Man appeared and warned him that it was a trap, Mega Man went to investigate the cell and was electrocuted by the fake Light robot and Wily set his hideout to self-destruct. Proto Man saved Mega Man, but Wily escaped yet again.

Mega Man 10

"Leave it to me! I'll stop those robots. I'll find Dr. Wily's medicine making machine, and then we can cure Roll and all the other robots!"
―Mega Man, Mega Man 10

Mega Man is enjoying his day until Roll falls ill with Roboenza. At first, he believes that Wily is behind the epidemic, but Wily claims that he had found the cure, only to have it stolen by eight out-of-control Robot Masters. After defeating them all, Mega Man learns that Dr. Wily actually was behind the Roboenza epidemic all along. He succumbs to Roboenza himself, but Roll gives him her saved medicine to give him the strength to defeat Wily.

After Mega Man defeats Wily, the doctor becomes sick. Mega Man asks Wily if he has been infected with the Roboenza and Wily answers that he is a human, not a robot. Despite this opportunity to finally end Wily's evil schemes once and for all, Mega Man's heroic nature wins out and he takes Wily to a hospital. The mad scientist immediately broke out after recovering, but left behind enough of the cure to restore all of the robots infected with Roboenza. This would imply that Dr. Wily does in fact have some kindness in him.

Although he is not actually playable in the Bass and Proto Man modes, he still played a key role in those modes: In Proto Man mode, he was responsible for curing Proto Man when the latter started succumbing to Roboenza, and in both Bass and Proto Man mode endings, it is heavily implied that Mega Man was responsible for taking Wily to the hospital after the latter succumbed to influenza.

Mega Man 11

In a dream, a flashback sequence reveals that while they were at Robot University, Dr. Wily was working on a device named the Double Gear System, a device that pushes robots beyond their usual limits. Dr. Light was resistant to Dr. Wily's research due to him believing that robots shouldn't be strained, and if the Double Gear System fell in the wrong hands, it could cause harm. Wily recalls the research in his dream, and set out to kidnap eight new robots that Light was checking up on. Despite some reluctance from Light, he eventually is persuaded by Mega Man to have the Double Gear System installed in him. After recalling the rift between Light and Wily at Robot University (Light's independent thinking robots vs. Wily's Double Gear System), Mega Man ponders a way for them to work together. Wily then hacks into Light's lab, telling Mega Man where to find him, and Mega Man obliges.

After Mega Man defeats Wily, Light comes in and ponders the idea of him and Wily working together again, explaining that Mega Man was the amalgamation of both of their ideas. Wily rejects it however, and storms off. With the Gear Fortress collapsing, Mega Man escorts Light and Auto out of it.

Game Boy games

Mega Man: Dr. Wily's Revenge

Dr. Wily once again sets his sights on world domination. This time, he revives several of his Robot Masters based on those of Light's designs, giving them another chance to do battle with Mega Man. Four Robot Masters rampage across the globe, so Dr. Light sends Mega Man out to stop them. Once they are taken down, Mega Man heads to Wily's fortress only to discover that four more Robot Masters await him there. To make matters worse, Dr. Wily has constructed a new powerful robot, a Mega Man Killer known as Enker. Enker has the ability to absorb Mega Man's shots with his lance and return a powerful blast of energy at him with his Mirror Buster; however, Enker is defeated, and Mega Man chases Wily to the Wily Station, using Enker's own Mirror Buster to defeat him.

Mega Man II

Even after his crushing defeat at the hands of Mega Man, Dr. Wily was already planning his next scheme. If he could get his hands on the time machine (named Time Skimmer in the American manual) that was being developed at the Time-Space Research Laboratory (named Chronos Institute in the American manual), he thought he just might be able to change the past.

After stealing the time machine, Wily had wanted to set out immediately on a trip across time, but had to put an emergency brake down on his plans when he discovered that the time machine had a serious flaw.

Meanwhile, Dr. Light had been dispatched to the time-space laboratory to investigate. With the help of Rush's super-sense of smell, he was able to deduce that it was none other than Dr. Wily behind the theft. Having a bad feeling about the incident, Dr. Light quickly called upon Mega Man and Rush to search out Dr. Wily's whereabouts.

Dr. Wily having finally managed to modify the time machine, discovers that the time machine could now only travel into the future and back, not into the past. Dr. Wily modified his plan and decided instead to spy on Mega Man’s future. Travelling approximately 37.426 years into the future (as stated in the American manual), Wily found that the future was peaceful, as his future self had reformed and Mega Man no longer needing weapons, had been reset back into a peaceful household robot. Recognizing this chance, Wily convinces his future self to abduct the now defenseless Mega Man. Dr. Wily then proceeds to capture Mega Man, and modifies him into the fighting robot Quint, reprogramming him to make him fight against the Mega Man of the present.[11][12]

Back in the present time, Mega Man and Rush were finally closing in on Wily’s fortress, defeating the first four set of Robot Masters. After penetrating into Wily's lair, Mega Man finds another four Robot Masters awaiting him via teleporters. Mega Man manages to defeat all eight of his adversaries and engages his modified future self Quint in combat. After defeating him, Mega Man obtains his weapon, a pogostick-like device called the Sakugarne. With it, he makes his way to the new Wily Station in space and defeats him yet again.

Mega Man III

After the events of Mega Man II, Dr. Wily took control of an off-shore oil platform with some of his powerful Robot Masters. Once again, Dr. Light sends Mega Man to investigate and stop them before it gets out of hand. Mega Man takes down the first four Robot Masters and makes his way to the Wily Castle, where he discovers that four more Robot Masters await him. After defeating them, he encounters a new Mega Man Killer named Punk in the Wily Station, whose Screw Crusher delivers a crushing blow to its opponents. However, Mega Man promptly defeats Punk and defeats Wily with Punk's own weapon.

Mega Man IV

Dr. Wily appears during the World Robot Expo and manages to reprogram some of the Robot Masters that were on display. Although Dr. Light and Mega Man were also in attendance, Wily failed to reprogram Mega Man. Thus, Dr. Light sends Mega Man out to stop Wily before he can use his newly reprogrammed robots to wreak havoc across the globe. Mega Man manages to defeat the first four Robot Masters and make his way to Wily's fortress, where he encounters a new Mega Man Killer named Ballade, and although he defeats him, Ballade promptly leaves, opening the way up to where four more Robot Masters lay in waiting.

However, after Mega Man defeated the second set of four Robot Masters, he made his way to where Ballade was waiting and defeated him for a second time, acquiring the Ballade Cracker, which he used to blast his way out of Wily's crumbling fortress. Mega Man made his way to the Wily Battleship and defeated Wily, but was trapped in the fortress when Wily activated a self-destruct mechanism. Ballade, realizing his mistakes, decides to sacrifice himself at the last minute to save Mega Man in the end.

Mega Man V

Several months after the events of Mega Man IV, Rock and Roll are strolling through a grassy field, when suddenly, they are confronted by a mysterious new robot who calls himself Terra. Mega Man attempts to fight Terra, only to find that his Mega Buster arm cannon has no effect on this new powerful enemy. Mega Man is knocked unconscious, and two groups of powerful robots calling themselves the "Stardroids" attack Earth, causing destruction around the globe. Waking up in Dr. Light's laboratory, Mega Man is presented with the new and powerful Mega Arm to help him fight the Stardroids in his newest mission to save the planet. Upon defeating 4 of the 8 Stardroids, Mega Man confronts Terra, only to discover it was a trap that Terra set up, forcing Mega Man to fight Dark Moon.

After defeating Dark Moon, Mega Man returns to Dr. Light's lab, only to discover that the Stardroids are planning for a big attack in space. Mega Man convinces Dr. Light to convert Rush into a spaceship in order to reach space and stop the Stardroids. Upon defeating the remaining 4 Stardroids, Mega Man decides to confront Terra in a battle.

Upon defeating Terra, Mega Man finds out that his nemesis, Dr. Wily, was ordering the Stardroids to dominate Earth. Mega Man sets off to the mad scientist's new base, the Wily Star to stop him. In the base, Mega Man has rematches with the Mega Man Killers, before facing off against the eight Stardroids once more (strangely, Terra does not appear again). After Wily is stopped once again himself, he releases a mysterious and ancient robot called Sunstar to destroy Mega Man. However, Sunstar disobeys and attacks Wily instead, and then turns his attention to Mega Man. The hero wins the battle and tries to convince Sunstar to be repaired by Dr. Light. However, while Sunstar would like to see such a world, he is already too badly damaged, and minutes later he explodes, taking the Wily Star with him. Mega Man escapes using Rush, and in the game's epilogue he again walks through the field seen in the opening sequence, pondering the recent events, when Wily makes one last, unsuccessful attempt to attack him. The game ends with Mega Man chasing Wily off the screen.

Other Mega Man games

Mega Man: The Power Battle

Mega Man is a playable character alongside Proto Man and Bass. In Mega Man's ending, he loses Wily again, and Dr. Light informs him that robots need to make decisions on their own (alluding to one of Light's projects) and Mega Man then decides he will fight for everyone's future.

Mega Man 2: The Power Fighters

Mega Man set out to stop Wily and his robots again, who had stolen the new parts developed by Dr. Light and kidnapped Roll. If the player decides to pursue Wily, Mega Man will mention that Wily's scheming has ended, and then moves in close, presumably to apprehend him. However, he then reacts in shock when he discovers that "Wily" was in fact a mechanical duplicate. If the player decides to rescue Roll, Roll will apologize for worrying Mega Man before revealing she managed to steal some energy from the Wily Robot. In Mega Man's ending, Mega Man says he will bring peace for both humans and robots, and Dr. Wily informs Mega Man that he is no different than him, as he destroyed Wily's robots. Mega Man is in disbelief with what Wily said, but Dr. Light, Roll, and Auto appear to cheer him. Proto Man also appears if he was his partner. Mega Man starts feeling better, but Wily uses their distraction to escape again, and Mega Man starts to pursue him. His cooperative mode ending with Bass has him forced into a battle with Bass shortly after stopping Wily, despite both being significantly injured due to Bass wanting to fulfill his directive, although the conclusion is never revealed. In his cooperative mode ending with Duo, he wishes Duo luck as he proceeds to leave the planet with the energy.

Wily & Right's RockBoard: That's Paradise

Mega Man appears as the master of ceremonies from the game, and also as a card and in the end of the staff roll.

Mega Man's Soccer

While Rock, Roll, and Dr. Light are watching a soccer game on TV, the field is attacked by Wily's robots and Rock changes into Mega Man to stop them. In the game, Mega Man has a team formed by eight versions of him, with one extra member from the enemy team joining his own after defeat.

Mega Man: Battle & Chase


Rush Roadstar

As a thunderstorm ruined Dr. Light's super computer, Mega Man decides to enter the Battle & Chase competition in hopes of gaining the prize money to repair Light's computer. His vehicle is Rush Roadstar. In Mega Man's ending, Dr. Light had managed to repair the computer, and as thanks he decides to use the money to throw a party for Mega Man, celebrating his victory.

Super Adventure Rockman


Amazon Rainforest

In the year 20XX, ancient ruins suddenly appeared in the Amazon Rainforest in South America. The United Nations called scientists around the world to discover everything possible about the ruins. The scientists discovered that there was a strong eletromagnetic field around the ruins that was capable of ceasing almost all the machinery that got close to it, including robots. Nothing electronic could reach it, making the investigation a difficult one. One year later, the U.N. ceased the investigation, claiming the ruins were from the Maya civilization. They named the ruins "Lanfront Ruins" and the pyramid "Temple of Moon".

Three years after this, Dr. Wily, now working together with Dr. Light, went to investigate the ruins because the electromagnetic field started increasing, this being a good chance to clear his name. After a few days of search, Wily uncovered an ancient alien super computer inside the temple, Ra Moon, which revived his various Robot Masters from Mega Man 2 and Mega Man 3 by analyzing the information about them in Dr. Wily's laptop. Wily thought it would be a great chance to conquer the world.

Three weeks after Wily found Ra Moon, the electromagnetic field begins to affect all the machinery and electronics around the world. Roll falls into a coma victim of the electromagnetic field, and Wily makes a worldwide broadcast saying to the world surrender for him in two weeks, or else he will shut down all machinery, which would effectively kill Roll and all the robots around the world, and without them, humans would die as well. Dr. Light quickly immunizes Mega Man and his brothers (the Robot Masters from Mega Man 1 : Cut Man, Elec Man, Ice Man, Fire Man, Bomb Man, and Guts Man) from the electromagnetic field, and sends them to stop Dr. Wily before it's too late. During the adventure, Mega Man and his comrades fought their way to the source of Electromagnetic field, Ra Moon, battling the Robot Masters from Mega Man 2 and 3 in the process. In the end, Mega Man manages to destroy Ra Moon and the eletromagnetic field ceases, Roll recovers and all the machinery around the world starts functioning again.

Rockman Strategy

When a powerful group of alien robots led by Apollo and Luna arrives on Earth and turns out to be under the control of Dr. Wily, Mega Man is sent into action. Joined by Auto, Rush, Beat, Eddie, Duo, and Proto Man, he sets out to challenge the robots and their Robot Master reinforcements across the globe, confronting Bass along the way and finally engaging Dr. Wily yet again.


Mega Man has made appearances in several game projects outside of his original series. He has been featured in the 3D shooter Cannon Spike, the card game SNK vs. Capcom: Card Fighters' Clash, and its sequels Card Fighters 2: Expand Edition and Card Fighters DS.

Non-playable cameo appearances by Mega Man occur most often in other Capcom licensed games, and he is often seen as a background character. Such appearances include Mega Man Legends 2 (as a TV character), The Misadventures of Tron Bonne (TV character), Mega Man Star Force 2 (Brother), Adventure Quiz: Capcom World 2 (enemy), Street Fighter Alpha 3 (in a billboard), Marvel Super Heroes vs. Street Fighter (in a banner and one of Norimano's attacks), Super Gem Fighter: Mini Mix (Felicia's attacks), Mighty Final Fight (in a billboard from the ending scene), and Power Stone 2.

He also has a cameo appearance in Roll's ending in Tatsunoko vs. Capcom: Ultimate All Stars, standing with Dr. Light as they watch the robots Roll reprogrammed follow her.

Marvel vs. Capcom series


Mega Man's cameo in Ultimate Marvel vs. Capcom 3 (in background).

Mega Man appeared as a playable character in the fighting games Marvel vs. Capcom: Clash of Super Heroes and Marvel vs. Capcom 2: New Age of Heroes alongside other prominent characters such as Ryu, Strider Hiryu, and Captain Commando. His special moves include Leaf Shield, Tornado Hold, Mega Ball, Rush Drill, Beat Plane and Hyper Mega Man.

In Ultimate Marvel vs. Capcom 3, Mega Man appears on a poster in the Days of Future Past stage along with other cast that were in Marvel vs. Capcom 2, with all but Mega Man with the label of either "Apprehended" or "Slain", which is also homage to the Marvel Comics' Uncanny X-Men storyline Days of Future Past.

He also appears in Nova's ending as part of the new Mega Nova Corps along with Proto Man, Beat, Roll and Zero as well as Thor's ending which was redone to include him along with Ryu and Morrigan. His other appearance in the game is that of a card in the "Heroes and Heralds" mode, as an "S Rank" card who's primary ability is halving the time used to charge attacks for characters with his secondary ability increasing the chance to gain rare cards of characters belonging to Capcom.

Super Smash Bros. for Nintendo 3DS and Wii U


Mega Man as he appears in Super Smash Bros. for Nintendo 3DS / Wii U

Mega Man appears as a playable character in Super Smash Bros. for Nintendo 3DS and Wii U. While his proportions and movements are closely based on his NES appearance, his appearance possesses traits from his design in Mega Man Universe. His special moves in his moveset can be swapped out for some variations once they are unlocked.

Mega Man's playstyle is unique and unorthodox when compared to other fighters, having many projectiles in his moveset (his neutral attack, forward tilt, forward smash, neutral aerial, up aerial, Metal Blade, Crash Bomber and Leaf Shield are all projectiles). However, this only makes Mega Man's comboing ability better and more reliable, as his attacks can easily link into the other when used correctly, allowing Mega Man to easily rack up large amounts of damage on an opponent. His Metal Blade and Crash Bomber are considered to be two of the best projectiles in the game, as both have a wide variety of uses: Crash Bomber is a reliable mindgame tool that forces a punishable reaction out of the opponent: a defensive move (such as shielding or rolling), rushing Mega Man down in an attempt to give back the crash bomber, or simply taking the damage from its explosion. It also dishes out a good amount of shield damage and can combine well with the Metal Blade, forward smash, up aerial, and leaf shield for shield pressure. Metal Blades can string into a grab or dash attack, edgeguard, pressure shields, and even string into up tilt for a kill at higher percentages. Leaf Shield deprives the user of many of his options but in exchange he is granted four hitboxes around him and gives him the unique ability to attack while shielding or during invincibility frames, and it can also be used to gimp or interrupt recoveries of certain characters (such as Ness). When fired as a projectile, it also travels at a further range than any of his others and has high priority, it will outprioritize many other projectiles and continue moving. Complementing his heavy weight, Mega Man possesses an above average recovery in Rush Coil that makes him difficult to kill: it not only boosts him at a high distance, but has the unique quirk of allowing Mega Man to still use his double jump if he hasn't already and should Rush remain on-screen long enough, bouncing off of him can save the player if he gets meteor smashed.

Mega Man does have some notable flaws, however: While Mega Man has a good amount of attacks with good knockback, the majority of his kill moves are considered situational, difficult to set up, or and/or are easy to punish. As such, he has a more difficult time killing than other characters and it requires good reads to successfully finish off opponents. Characters that have a move that either reflects projectiles or can nullify them (such as Fox or Lady Palutena) can also prove to be an annoyance for him due to his over-reliance on projectiles to combo opponents and bait reactions and it can render his Forward Smash (one of his better kill moves) unreliable, though this can be worked around by firing the Mega Buster twice at a time, and most reflectors are punishable if baited and he can still grab them. Although Mega Man can effectively zone opponents at medium ranges with the Mega Buster, most of his other moves are fairly laggy or gimmicky and his only reliable tool in close range is his grab, and as such faster characters (such as Greninja or Captain Falcon) can bypass his zoning more easily and put work on him in closer ranges and due to his above average weight and falling speed, Mega Man is somewhat easy for these characters to combo once they get in, assuming that they have any combo potential.

All in all, and like in the original games, Mega Man excels at medium range, having little to no trouble to keep opponents at distance, though it can be risky for him to fight at close range. He has to use his fantastic projectiles at medium range and bait opponents so he can grab them to rack up damage, all while keeping his distance until the opponent is weak enough to finish it with one of his slow, yet powerful finishing moves.

Attack Name Damage Description
Neutral attack (Jab) Mega Buster 1-2%
2.5% (sweetspot)
Mega Man fires up to three bullets from his blaster. They dissapear after travelling a moderate distance. Does more damage if the foe is near Mega Man's arm cannon (the sweetspot).
Forward tilt (Strong Forward Attack) Mega Buster 2% Same as before, but Mega Man can move while shooting. The cannon does no damage unlike in his neutral attack.
Up tilt (Strong Up Attack) Mega Upper 17% (clean hit)
12% (mid hit)
8% (late hit)
This is Mega Man's strongest physical move. It comes out very fast, and inflicts heavy damage if the opponent is hit at the start of the move, KOing them at high damage percentages (90% or more). Does less damage and has less KO potential if the opponent is hit during the mid or the ending part of the move.
Down tilt (Strong Down Attack) Sliding 8% (clean hit)
5% (late hit)
Mega Man slides to attack the foe. It comes out very fast. Low knockback, but can avoid projectiles. It does more damage at the start of the move.
Dash attack Top Spin 1% (hits 1-7)
3% (hit 8)
10% if all hits connect
Mega Man spins forward, hitting opponents he comes contact into several times before stopping.
Side Smash Charge Shot 11.5%
(19.5% if fully charged)
Mega Man fires a charged shot. Like the Mega Buster, it disappears after travelling a moderate distance. The longer the move is charged, the farther it travels, the stronger it becomes and the larger the projectile becomes.
Interestingly enough, and unlike his other smash attacks, this attack doesn't adjust to the global multiplier bonus when a smash attack is charged (x1.4), as the attack's hitbox is coded with 10 damage.
Up Smash Spark Shock

2% (hit 1)
1.5% (hits 2-6)
6% (hit 7)
16% if all hits connect (22.4% when fully charged)

Mega Man transforms his hands into electrodes that electrocute opponents above him, hitting the opponent multiple times (2-3%), the last hit causing three times more damage (6-9%). After the attack, the Mega Busters open, venting out excess heat, meaning this move's cooldown is a bit long.
Down Smash Flame Blast 17% (23.8% when fully charged, clean hit)
14% (19.6% when fully charged, mid hit)
9% (12.6% when fully charged, late hit)
Mega Man puts his busters on the ground, creating two flame pillars on either side of him. Can KO opponents easily when fully charged if the clean hit is landed at medium damage percentages (65% or more) due to its very high knockback. After the attack, the Mega Busters open, venting out excess heat, meaning this move's cooldown is rather long.
Neutral aerial Mega Buster 1-2%
4% (sweetspot)
Like the grounded version. The cannon has high knockback.
Forward aerial Flame Sword 9% (sweetspot)
5% (sourspot)
A quick overhead slash with a flaming sword. Sourspot is at the end of the move. Good for combos.
Back aerial Slash Claw 3% (hit 1)
4% (second hit)
5% (third hit)
(12% total)
Mega Man slashes opponents behind him. May hit opponents three times. The last hit has high knockback if the opponents' damage percentage is high.
Up aerial Air Shooter 1-3% per hit Mega Man shoots a mini-tornado that elevates the opponent upwards if the first hit connects. May KO the opponent at mid-high damage percentages, especially if the opponent tries to jump to avoid it.
Down aerial Hard Knuckle 14% (sweetspot)
12% (sourspot)
Mega Man fires his fist downwards. The start of the move sends opponents flying horizontally (sweetspot). If hit near the move's end, the move is a meteor smash, which will send any opponent in the air downwards (sourspot), one of the very few projectiles in the game with this trait. Although safer than most other meteor smashes, this move requires a set distance between you and your opponent in order to meteor smash and has long startup, making the move situational and outclassed by his other edgeguarding options.
Grab Super Arm Mega Man grabs the opponent and lifts them over his head.
Pummel 2-3% When grabbing them, Mega Man squeezes the opponent on his grip. Rather slow.
Throws 8% (forward)
11% (back)
7% (up)
4.5% (down)
Depending on the direction inputted, Mega Man will throw the opponent in that direction. When thrown downwards, the opponent bounces upwards when it hits the floor. The back throw is Mega Man's strongest throw, and it can KO at high damage percentages if it is used near the stage's ledge.
Neutral special Metal Blade 3%, 5% if thrown
(usually hits twice in both cases)
Mega Man throws a Metal Blade in any of eight directions, which can be inputted just before throwing the Metal Blade. If thrown to the floor, it sticks to the ground. It can be picked up and thrown again if the opponent catches it or if it's stuck to the ground or a wall, and deals increased damage if used that way. Mega Man can't fire another Metal Blade until his previous dissapears.
Neutral special custom 1 Hyper Bomb 8% Mega Man throws a bomb in any of eight directions like the Metal Blade, but in an arching motion. Cannot be picked and explodes in contact with the enemy.
Neutral special custom 2 Shadow Blade 2% per hit Mega Man throws a Shadow Blade in any of eight directions like the Metal Blade, but it doesn't stick to the ground and can't be picked up. It has shorter range, but boomerangs back to where it was thrown.
Side special Crash Bomber 1-2% per hit, up to 8% Mega Man fires a Crash Bomb, which latches onto fighters and can be transferred between them. After a short time, the bomb explodes, hitting multiple times. Dissapears after travelling a moderate distance. Operates identically to the Gooey Bomb from Super Smash Bros. Brawl, but with a shorter time before exploding.
Side special custom 1 Ice Slasher 4% Mega Man fires an icy spear that deals half the damage the Crash Bomber deals, but pierces enemies and may freeze them at medium damage percentages, sending them straight upwards into the air for positional advantages and juggles.
Side special custom 2 Danger Wrap 13% total: 3% (first two explosions) 7% (last explosion) Mega Man fires a bomb encased in a big bubble that slowly rises upwards. Upon contact with an opponent, it explodes, dealing reasonable damage and high kill power.
Up special Rush Coil None Mega Man summons his trusted dog, Rush, which helps him greatly bounce upwards on his Rush Coil. Jumping a 2nd time will make Mega Man bounce higher. Opponents can also bounce over him, even when activated mid-air. After a while, Rush teleports away. Similar to Sonic the Hedgehog's Spring.
Up special custom 1 Tornado Hold 1-2% per hit, up to 6% Mega Man drops a fan on the ground that creates a tornado, helping him slowly rise to the air. Pushes away anyone caught in the the tornado, inflicting damage. If used mid-air, the fan will fall as Mega Man gets pushed up.
Up special custom 2 Beat None Mega Man summons Beat, which he grabs onto as it lifts him upwards with greater vertical distance, but carries him at a slower speed than Rush Coil.
Down special Leaf Shield 2% per leaf
4% when thrown
Mega Man summons an orbiting shield of leaves. It blocks projectiles at the cost of one leaf. It can be fired forwards by pressing the special button again. The leaves dissapear after some time.
Down special custom 1 Plant Barrier 4% when orbiting
6% when thrown
Mega Man summons an orbiting shield of petals. Like the Leaf Shield, it blocks projectiles, but the petals do not dissapear when hit, circulate around the user in a wider area, and deal slightly more damage. In exchange, it has slower startup (both on activation and when fired) and flies a much shorter distance when thrown at a slower speed. It also lasts a shorter duration, which can be both a harm and a help depending on the situation.
Down special custom 2 Skull Barrier 0% when orbiting
2% when thrown
Mega Man summons an orbiting shield of blue skulls. It does no damage at all, but it reflects projectiles back. It also travels a bit slower like the Plant Barrier.
Final Smash Mega Legends 1-2% Black Hole Bomb
around 37% beams
Mega Man fires a Black Hole Bomb forward. After shooting, the bomb will detonate after a set distance, but can be detonated prematurely by pressing the special move button or if the bomb touches another player, causing 1%. Pressing the button again will instantly force the bomb to suck the opponent(s), dealing 1-2%. If anyone touches the black hole, they will be sucked in. A cutscene then occurs where Mega Man summons his other four incarnations: X, MegaMan.EXE, MegaMan Volnutt and Star Force Mega Man. All five proceed to charge their respective Busters and fire energy beams at the opponent, causing around 37% damage. It KOs at mid-high damage percentages, starting at 58%.

In his debut trailer, he fights against Mario, Donkey Kong, Link, and various other characters, and after holding his own, he proceeds to turn the tables via his Special Weapons system moveset.

He also appears in the trailer "Red, Yellow, and Blue", which, as implied by the title, he alongside Sonic the Hedgehog share the "blue" designation, while Mario represented "red", and Pac-Man, the subject of the trailer, represented yellow.

Super Smash Bros. Ultimate


Mega Man as he appears in Super Smash Bros. Ultimate

Mega Man returns in Super Smash Bros. Ultimate along with all the past playable characters as part of this new game. Gameplay wise Mega Man is mostly the same as before, but due to the removal of the custom move system for the characters' special moves, the variations for all of Mega Man's special moves have been removed. In addition, his Mega Legends Final Smash has been updated to include both Proto Man and Bass as part of the attack. Unlike the previous game, Mega Man is no longer part of the starting roster and needs to be unlocked, since only the 8 characters from the original Super Smash Bros. will serve as the starting roster.[13]

Mega Man also appeared in the Ridley reveal trailer, where he alongside Mario and Samus are exploring a dark mechanical area, but Mega Man impaled by Ridley's tail. During this time, the death sound effect from the Mega Man series is briefly heard.

In other media

TV series


Mega Man from Captain N: The Game Master.

Captain N: The Game Master

"Mega Hi!"
―Mega Man, Captain N: The Game Master
Mega Man's first animated appearance was as a main character in the 1989 series Captain N: The Game Master, which features a myriad of characters that had appeared on Nintendo consoles up until that time. They all aid the title character, Captain N, in his quest to save the world of Videoland, encountering many villains, including Mega Man's own enemy Dr. Wily. Mega Man is green and is voiced in this series by Doug Parker. His character also has a speech impediment and a tendency to add the word "mega" in front of words for emphasis.

Mega Man: Upon a Star

A three-episode Japanese anime OVA titled Mega Man: Upon a Star was produced in 1993 in an attempt to help spread information on Japanese culture. In it, Mega Man crosses paths with his adversary, Dr. Wily, while learning various facts about Japanese society, and receiving occasional help from Proto Man.

Mega Man (Ruby-Spears)

"I'm as good or better than you Proto Man!"
―Mega Man, Episode 1: The Beginning

Mega Man from the Ruby-Spears animated series.

He also appeared as the main character of the animated Mega Man TV series created by Ruby-Spears, where he looks and acts more like a teenager than a kid. He is voiced by Ian James Corlett.

Mega Man had a cameo appearance as a mask in the end of episode 15 from the anime Ixion Saga DT.[14]

Mega Man: Fully Charged

Main article: Aki Light
Mega Man appears in Mega Man: Fully Charged, with a sidekick named Mega Mini. This series is about the Mega Man known as Aki Light going to school while solving domestic issues and fighting dangerous Robot Masters.

Mega Man (film)

Mega Man is stated to appear in this official flim, produced by 20th Century Fox.

Comics and manga

Mega Man appears in several manga from the series, including, but not limited to, the manga Mega Man Megamix, Rockman Remix, Mega Man Gigamix, Rockman, Rockman World, Rockman: Yomigaeru Blues, Rockman 8, Rockman & Forte, Rockman 10 -Extra F-, Rockman 4Koma Dai Koushin, Rockman Battle & Chase, and Rock'n Game Boy. Mega Man also appears in the Mega Man 2 novel and in the comics Mega Man (from Dreamwave Productions), Mega Man (from Archie Comics), and Novas Aventuras de Megaman.

Mega Man (Archie Comics)

See Mega Man (character)/Archie Comics.

Mega Man is the protagonist from the comic book series. He also appeared in Sonic the Hedgehog, Sonic Universe and Sonic Boom during the crossovers Worlds Collide and Worlds Unite. Aside from those appearances, Mega Man had a cameo appearance as a statue in the cover of Sonic the Hedgehog #89 (only his torso can be seen, behind the title) and a spray painting in the introduction page of Sonic Super Special #10. He was also vaguely referenced a few times in Sonic the Hedgehog #252.


As a robot, Rock possesses greater physical abilities than humans. The most notable showing of his enhanced strength is the Mega Kick utilized in Mega Man Powered Up, a kick that causes more damage than standard buster shots.

When modified into the combat robot Mega Man, his abilities are enhanced further, ostensibly possessing superhuman strength, stamina, reflexes, and durability, which are exhibited in most games in the series.

  • Mega Buster (ロックバスター Rock Buster) - Mega Man's main weapon, a potent arm cannon that fires solar bullets. In Mega Man 4 it gained the ability to charge energy to fire more powerful shots. It received additional upgrades and functions in different games, such as the Mega Arm in Mega Man V and Laser Shot in Mega Man 8.
  • Slide - A move utilized for speed, dodging, and at times attack.
  • Weapon Copy System - Mega Man can replicate the Special Weapon of Robot Masters, conventionally after subjugating them, or indeed any weapon as long as he's seen it in use.
    • Besides the Special Weapons obtained from Robot Masters, Mega Man can also use other weapons and abilities obtained by different methods, such as the Magnet Beam and Mega Ball.
  • In Mega Man 6, "adapters" were introduced that allowed Mega Man to fuse with other robots, mainly his robo-dog Rush. However, both of these adapters inhibit some of Mega Man's abilities, such as being unable to slide, while at the same time greatly enhancing others.
    • The "Jet Adapter" allows Mega Man to fuse with Rush and become Jet Mega Man (ジェットロックマン Jet Rockman). In this form, Mega Man is equipped with the "Jet Booster," which allows him to hover for short periods of time.
    • The "Power Adapter" allows Mega Man and Rush to fuse and become Power Mega Man (パワーロックマン Power Rockman). In this form, Mega Man is equipped with the "Super Knuckle", a potent short-range attack that repels foes and breaks blocks.
    • The "Super Adapter" introduced in Mega Man 7 allows Mega Man to become Super Mega Man (スーパーロックマン Super Rockman). This form merges the Jet and Power adapters, giving him both abilities.
    • A final adapter functioned as a Hyper Combo in Marvel vs. Capcom: Clash of Super Heroes. Mega Man fuses with three of his helpers; Rush, Eddie, and Beat to become Hyper Mega Man. In this form he grows in size and gains elongated wings and a rocket pack from his back. He gains a massively powered up arm cannon and can fire rockets from his shoulders, boots, torso and back.
  • Mega Man has the ability to teleport, though only into and out of a location. When he teleports he has the appearance of a beam of light with colours similar to the ones he possesses at the time.


While Mega Man has no special weaknesses, certain environmental hazards can cause instant destruction; for example, spikes and pitfalls. Mega Man can defend himself from spikes by equipping Shock Sentinel barriers. However, not all spikes are lethal, some merely inflicting damage rather than instant destruction.

Additionally, a substantial amount of lava/magma can cause Mega Man to explode. However, small amounts (such as projectiles) will only harm him.

In the first Mega Man game, Mega Man may have been designed to fit in with the impotency order, as he takes 10 units of damage from both the Ice Slasher and Thunder Beam. Mega Man takes far less damage from these weapons in the PSP remake, Mega Man Powered Up, as well as other games those weapons appear, like Mega Man: The Power Battle and Mega Man 2: The Power Fighters.



Year of creation: 200X (20XX in Mega Man Powered Up)
A.I. age: Around 10 years old
Height: 132 cm (4'4")
Weight: 105 kg (230 lbs)
Energy: Solar energy
Material: Ceramic titanium alloy
Maximum output: 1500PS/1200rpm
Maximum torque: 220 kg-m/8500rpm

Mega Man has a solar energy intake above his head and a compact, supercomputer brain. His body has a solar-pile reactor developed by Dr. Light, an EPROM and the circuit board. His body armor is constructed of a unique, flexible, ceramic titanium alloy that bends under severe impacts then retains its shape, rather than breaking or shattering. His legs have suspension and air pressure pumps below the feet that help in his jumps and cushion his landings, even from great heights. He has magnetic joints.[15]

Mega Man & Bass CD data


Mega Man Legacy Collection data

Rock was originally a robot created for household chores, but he was modified for combat and became Mega Man when it came time to put a stop to Dr. Wily's ambitions.

HP: 28

AT: 01

Rockman Complete Works data

Rockman 1-3:

Translation: Rock was a household robot, but in order to stop the ambitions of Wily, he was remodeled into the combat robot Rockman.

Rockman 4:

Translation: He originally was a help robot for home use, but in order to prevent the ambitions of Dr. Wily, Dr. Light had modified him into the combat robot "Rockman". The one that is waiting in the fight is Dr. Cossack?

Rockman 5:

In order to prevent the ambitions of Dr. Wily, Dr. Light had modified him into the combat robot "Rockman". A mysterious presence for Rockman... It is not known if "Blues" is friend or foe, mysteriously he suddenly led a robot army to attack the city, and furthermore kidnapped Dr. Light... Chase Blues! And track down the truth!

Rockman 6:

In order to prevent the ambitions of Dr. Wily, Dr. Light had modified him into the combat robot "Rockman". With Rockman's success, world peace arrived, and a Robot Alliance was organized. Thanks to robotics progress was rapidly made... But the betrayal of Mr. X! The one controlling Dr. Wily from the shadows, can the ambitions of Mr. X for world domination be stopped? The greatest battle of all time begins!!
Rockman can transform into Power Rockman with the Rush Adaptor equipped. After stocking solar energy on the Rush Adaptor, it can be released to fire a charge shot with tremendous power. Cracked blocks can be destroyed by this. However, due to the Rush Adaptor's weight reduction being incomplete, sliding becomes impossible.
Rockman can transform into Jet Rockman with the Rush Adaptor equipped. By holding down the jump button, air flight is possile with a jet injection, although for a short period of time. It can be checked by looking at the flight time gauge. The flight time is short when compared with the Rush Jet, but as it uses solar energy, it is possible to fly any number of times.

Rockman Battle & Fighters data


Translation: The kind-hearted robot created for domestic use, Rock, lived in peace as my assistant. But to stop the evil scientist Wily's ambition to conquer the world, was modified, and reborn as the fighting robot Rockman.


No. 0611 Rockman
Max. Level
Max. Stamina
Max. Attack Power
Max. Fever Value
Special MoveRock Buster
Fever AttackRight Great "Right Solar Blade de ittou ryoudan!"
Leader SkillRS Power Reactor Doubles the Attack Power of Rockman Type allies.
Description Translation
ライト博士によって生み出された心やさしいお手伝いロボット「ロック」。Dr.ワイリーの野望を打ち砕くべく、自ら戦闘用ロボットになる道を選んだ。 He was created by Dr. Light as the kindhearted helper robot "Rock". In order to crush the ambitions of Dr. Wily, has chosen to become a combat robot himself.

Super Smash Bros. for Nintendo 3DS and Wii U Trophy

Mega Man
The main hero from Capcom's 1987 action game, Mega Man. He travels from stage to stage, defeating Robot Masters to obtain new weapons. He uses this vast arsenal in Smash Bros. in a variety of ways. Metal Blades, for example, can be fired in eight directions and picked up off the ground!
Mega Man (Alt.)
Mega Man has more than 10 different weapons at his disposal. His forward air attack, Flame Sword, affects a wide area and doesn't leave much of an opening, making it useful in a variety of situations. His Leaf Shield special spins four leaves around him to deflect projectiles or hurt foes. He can also fire the leaves forward.




  • He is the 2nd Mega Man robot and the second robot created by Dr. Light of the Mega Man series, the first being Proto Man.
  • Being the first, Mega Man's design was decided to be the analogue and template for other characters in the series that would bear the name. Notably, what would originally be the first character to succeed Mega Man, had a radically different design, before the developers decided on another, more similar design completely.
  • The Japanese name "Rock" (Mega Man's original name) was not Americanized until Mega Man Powered Up, when it was changed to "Mega". This change has since been retconned, however, as evidenced by the U.S. Mega Man 9 site which uses the name "Rock". The Archie Comics Mega Man series establishes Rock as the name of Mega Man's civilian form.
    • However, in Mega Man 11, Mega Man's original name remains as "Mega" instead of "Rock".

Rock in Mega Man's Soccer.

  • Mega Man appears as Rock (in his human looking form) in only five games: Mega Man, Mega Man 4, Mega Man V (Game Boy), Mega Man's Soccer and Mega Man Powered Up, being playable as Rock in the latter, where he uses a "Mega Kick" instead of an arm cannon.
  • Of the various "Mega Men", classic series Rockman is the only one with blue eyes. All other characters to bear the name "Mega Man" have green eyes. Curiously in the PSP remake Mega Man Powered Up his eye color is changed to green (though the artwork for the game shows him with blue eyes). In the Mega Man Megamix illustrations, his eye color is also depicted as green.
  • In Mega Man Star Force 2, if one has the event '1stMegaMan' brother data his secret is that he obtains his energy from the sun.
    • Also in the final Club Capcom magazine there was an Ask Dr. Light bit in which he said regarding the robot master energy systems, many of them do utilize “solar energy” in some way and that Mega Man’s charge shot discharges condensed solar energy.
  • Spiritia Rosenberg, a character from the Japanese doujin soft series, Rosenkreuzstilette, is based on Mega Man.
  • In The Misadventures of Tron Bonne, in one of the houses in the first level, one of the Servbots will turn on a TV showing the 8 bit Mega Man running while the stage selected theme plays.
  • XCM-MegaMan-CutMan

    Unused Command Mission Mega Man concept art.

    In Artix Entertainment's AdventureQuest Worlds MMORPG, one of the randomly-generated regular monsters is a robot called MegaDude, who is a reference to Mega Man, based on his appearance and blaster attack.
Double Dragon Neon reference 1

Super Combat Bot: Mecha Biker in Double Dragon Neon

  • Mega Man made a one-time appearance in a German Super Mario comic book, where he and Dr. Light were helping Mario catch Wario who had recently committed a robbery.
  • In the Airlock stage of Double Dragon Neon, there is a boss that is an homage to Mega Man, called the "Mecha Biker". The boss uses abilities similar to Mega Man himself such as shooting three shots in a row, sliding, and even doing a charged shot; his dying animation is also similar to Mega Man's.
  • Mega Man appeared in an episode of the Screwattack webseries Death Battle, where he fought against his original inspiration Astro Boy in Mega Man vs Astro Boy. He ultimately lost due to the research team claiming that his opponent was considerably faster, stronger and more durable all-round. According to the research team, Mega Man's only real advantage (His superior arsenal and much stronger ranged weaponry) wasn't even significant enough to gain the upper hand- all of his weapons bar the Mega Buster were vulnerable to eventually running out of energy with repeated use, and were unable to harm Astro Boy for the most part anyway due to his extreme speed/agility and durability.
    • Mega Man was however, one of only two contestants to date to technically survive losing in a Death Battle- although he ends up being blown to pieces by Astro Boy after one of his rocket-powered punches and the Double Mega Buster collide, his still-functioning head is retrieved by his opponent and given back to Rush to be repaired.
  • The reason he appears green in Captain N: The Game Master is because the animators' TV was slightly broken, resulting in all the colors being changed.[Citation needed]
  • Mega Man made an appearance in the Cartoon Network show MAD in the skit Gaming's Next Top Princess, where he is one of the judges alongside Mario and another person. However, his appearance is slightly different outside of the animation style, he is shown with a buster set on the left hand at all times, and like 'Mega Man?' from Powered Up, the grey square on his helmet is a triangle, and he has brown eyes instead of blue.
    • He also appeared in another skit (MAD's Guide to Video Game Cheats) where he beats Strike Man via a cheat code which makes cats fall from the sky, distracting him (and for some reason, destroying him).
      • Once again, he makes a third appearance in "Diary of a Wimpy Kid Icarus" where he is a popular student at Video Game School, and a bully to Pit.

See also


  1. Boxing Ring aliases in Super Smash Bros. for Wii U
  2. Mega Man Official Complete Works, UDON Entertainment Corp. 2009. pg.6. Retrieved on April 24, 2011.
  3. Hirohiko Niizumi (23 September 2007). "TGS '07: Mega Man celebrates 20th anniversary". GameSpot. CBS Interactive Inc.. Retrieved on April 24, 2011.
  4. Rockman logotype designs from R20 Rockman & Rockman X Official Complete Works (Retrieved from the site Dokuganryu)
  5. Protodude's Rockman Corner - The Battle Rainbow Rockman
  6. Shmuplations: The Birth of Mega Man – 2011 Developer Interview (translated from Mega Man Maniax)
  7. GameInformer: Celebrating Mega Man's 30th Anniversary By Examining His Origins
  8. Capcom Unity: Who Renamed Rock Man "Mega Man"?
  9. Dr. Wily's description from SNK vs. Capcom: Card Fighters DS
  10. The Reploid Research Lavatory: From the Journal of Thomas Right, from Rockman Character Collection.
  11. The Reploid Research Lavatory-It’s Quint’n Time!
  12. The Reploid Research Lavatory-Dr. Right’s “Ask Me!”
  13. Super Smash Bros. Ultimate Starting Roster Is The Same As N64 Version
  14. Protodude's Rockman Corner: Mega Man Makes a Cameo On "Ixion Saga DT"
  15. Rockman's profile (1, 2, 3)

External link

Start a Discussion Discussions about Mega Man (character)

  • The Quintessential Temporal Split

    2 messages
    • I saw this during the weekend. It provides an insightful opinion on Quint's separation from Mega ...
    • Thank you for the link. It is an interesting read. I have given my opinion of the matter in the comments, if you'd like to take a look. ;-)