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==Notes== |
==Notes== |
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*For Proto Buster, the first number is the damage done when the weapon is fired normally; the second number is damage done when the weapon is charged up. |
*For Proto Buster, the first number is the damage done when the weapon is fired normally; the second number is damage done when the weapon is charged up. |
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*For [[Commando Bomb]], the first number is the missile itself; the second number is the explosion/shockwave. |
*For [[Commando Bomb]], the first number is the missile itself; the second number is the explosion/shockwave. |
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*For [[Chill Spike]], the first number is contact made with the blob; the second number is the spike trap. |
*For [[Chill Spike]], the first number is contact made with the blob; the second number is the spike trap. |
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*For [[Thunder Wool]], the first number is contact made with the cloud; the second number is the lightning bolt. |
*For [[Thunder Wool]], the first number is contact made with the cloud; the second number is the lightning bolt. |
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*Credit goes to [[User:Flintlock Vitor|Flintlock Vitor]] and [[User:Twilight Man|Twilight Man]] for damage values. |
*Credit goes to [[User:Flintlock Vitor|Flintlock Vitor]] and [[User:Twilight Man|Twilight Man]] for damage values. |
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Revision as of 01:56, 28 January 2014
Mega Man 10 | |||||||||||||
Mega Buster | Proto Buster | Triple Blade | Water Shield | Commando Bomb | Chill Spike | Thunder Wool | Rebound Striker | Wheel Cutter | Solar Blaze | ||||
Blade Man | 1 | 1:3 | 1 | 1 | 2:5 | 1:1 | 1:1 | 1 | 1 | 1 | |||
Pump Man | 1 | 1:3 | 1 | 1 | 1:2 | 1:1 | 1:5 | 1 | 1 | 1 | |||
Commando Man | 1 | 1:3 | 1 | 1 | 1:1 | 1:1 | 1:1 | 1 | 4 | 1 | |||
Chill Man | 1 | 1:3 | 1 | 1 | 1:1 | 1:1 | 1:1 | 1 | 1 | 3 | |||
Sheep Man | 1 | 1:3 | 1 | 1 | 1:1 | 1:1 | 1:1 | 3-8 | 1 | 1 | |||
Strike Man | 1 | 1:3 | 4 | 1 | 1:1 | 1:1 | 1:1 | 1 | 2 | 1 | |||
Nitro Man | 1 | 1:3 | 1 | 1 | 1:2 | 1:5 | 1:2 | 1 | 1 | 1 | |||
Solar Man | 1 | 1:3 | 1 | 6 | 1:1 | 1:1 | 1:1 | 1 | 1 | 1 | |||
Weapons Archive (Elec Man) |
1 | 1:3 | 1 | 1 | 1:1 | 1:1 | 1:1 | 1 | 4 | 1 | |||
Weapons Archive (Wood Man) |
1 | 1:3 | 4 | 1 | 1:1 | 1:1 | 1:1 | 1 | 2 | 1 | |||
Weapons Archive (Gemini Man) |
1 | 1:3 | 1 | 1 | 1:1 | 1:1 | 1:1 | 1 | 4 | 1 | |||
Weapons Archive (Ring Man) |
1 | 1:3 | 1 | 1 | 1:1 | 1:1 | 1:1 | 1 | 1 | 3 | |||
Weapons Archive (Napalm Man) |
1 | 1:3 | 1 | 1 | 1:1 | 1:1 | 1:1 | 3-8 | 1 | 1 | |||
Weapons Archive (Flame Man) |
1 | 1:3 | 1 | 6 | 1:1 | 1:1 | 1:1 | 1 | 1 | 1 | |||
Weapons Archive (Slash Man) |
1 | 1:3 | 1 | 1 | 1:2 | 1:5 | 1:2 | 1 | 1 | 1 | |||
Weapons Archive (Frost Man) |
1 | 1:3 | 1 | 1 | 2:5 | 1:1 | 1:1 | 1 | 1 | 1 | |||
Weapons Archive (Tornado Man) |
1 | 1:3 | 1 | 1 | 1:1 | 1:1 | 1:5 | 1 | 1 | 1 | |||
Crab Puncher | 1 | 1:3 | 1 | 1 | 1:4 | 1:-- | 1:4 | 1 | 1 | 1 | |||
Block Devil | 1 | 1:3 | 1 | 1 | 1:1 | 1:1 | 1:3 | 2-7 | 1 | 1 | |||
Wily Machine No. 10 1st Phase |
1 | 1:3 | 1 | 1 | 1:-- | 1:-- | 1:1 | 1 | 1 | 3 | |||
Wily Machine No. 10 2nd Phase |
1 | 1:3 | 1 | 3 | 1:1 | 1:-- | 1:1 | 1 | 1 | 1 | |||
Wily Capsule | 1 | 1:3 | 0 | 0 | 0:0 | 2:-- | 0:0 | 0 | 0 | 0 | |||
Enker | 1 | -- | 0 | 0 | 0:0 | 0:0 | 0:0 | 0 | 0 | 0 | |||
Punk | 1 | -- | 0 | 0 | 0:0 | 0:0 | 0:0 | 0 | 0 | 0 | |||
Ballade | 1 | -- | 0 | 0 | 0:0 | 0:0 | 0:0 | 0 | 0 | 0 |
Mega Man 10 (DLC) | |||||||||||||
Bass Buster | Treble Boost | Mirror Buster | Screw Crusher | Ballade Cracker | |||||||||
Blade Man | 1 | 1 | 1 | 1 | 1 | ||||||||
Pump Man | 1 | 1 | 2* | 2 | 1 | ||||||||
Commando Man | 1 | 1 | -- | 1 | 1 | ||||||||
Chill Man | 1 | 1 | 1 | 2 | 1 | ||||||||
Sheep Man | 1 | 1 | 1 | 1 | 1 | ||||||||
Strike Man | 1 | 1 | 2 | 1 | 1 | ||||||||
Nitro Man | 1 | 1 | 1 | 1 | 1 | ||||||||
Solar Man | 1 | 1 | -- | 1 | 1 | ||||||||
Weapons Archive (Elec Man) |
1 | 1 | -- | 1 | 1 | ||||||||
Weapons Archive (Wood Man) |
1 | 1 | -- | 1 | 1 | ||||||||
Weapons Archive (Gemini Man) |
1 | 1 | -- | 1 | 1 | ||||||||
Weapons Archive (Ring Man) |
1 | 1 | -- | 2 | 1 | ||||||||
Weapons Archive (Napalm Man) |
1 | 1 | -- | 1 | 1 | ||||||||
Weapons Archive (Flame Man) |
1 | 1 | 4 | 1 | 1 | ||||||||
Weapons Archive (Slash Man) |
1 | 1 | -- | 1 | 1 | ||||||||
Weapons Archive (Frost Man) |
1 | 1 | -- | 1 | 1 | ||||||||
Weapons Archive (Tornado Man) |
1 | 1 | -- | 2 | 1 | ||||||||
Crab Puncher | 1 | 1 | 1 | 1 | 1 | ||||||||
Block Devil | 1 | 1 | 1 | 1 | 1 | ||||||||
Wily Machine No. 10 1st Phase |
1 | 1 | 1 | 1 | 1 | ||||||||
Wily Machine No. 10 2nd Phase |
1 | 1 | -- | 1 | 1 | ||||||||
Wily Capsule | 1 | 1 | 0 | 0 | 0 | ||||||||
Enker | -- | -- | 1 | 0 | 3 | ||||||||
Punk | -- | -- | 3 | 0 | 0 | ||||||||
Ballade | -- | -- | -- | 3 | 0 |
Notes
- For Proto Buster, the first number is the damage done when the weapon is fired normally; the second number is damage done when the weapon is charged up.
- For Commando Bomb, the first number is the missile itself; the second number is the explosion/shockwave.
- For Chill Spike, the first number is contact made with the blob; the second number is the spike trap.
- For Thunder Wool, the first number is contact made with the cloud; the second number is the lightning bolt.
- Any boss weak to Rebound Striker takes more damage the more times the weapon bounces along surfaces. For every bounce, the damage goes up by one, for a maximum of five boosts.
- Pump Man can only take damage from the Mirror Buster on Hard Mode, as it is the only mode of difficulty on which he will throw his pump handle.
- Credit goes to Flintlock Vitor and Twilight Man for damage values.
Damage Data Charts | |
---|---|
Mega Man series | |
Mega Man • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 Mega Man: Dr. Wily's Revenge (Mega Man I) • II • III • IV • V Mega Man & Bass • Rockman & Forte: Mirai Kara no Chōsensha • The Power Battle • The Power Fighters Powered Up • The Wily Wars | |
Mega Man X series | |
Mega Man X • X2 • X3 • X4 (X) • X4 (Zero) • X5 (X) • X5 (Zero) • X6 (X) • X6 (Zero) • X7 (X) • X7 (Zero) • X7 (Axl) Mega Man Xtreme • Xtreme 2 (X) • Xtreme 2 (Zero) Maverick Hunter X (X) • Maverick Hunter X (Vile) |