MMKB

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MMKB
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==Notes==
 
==Notes==
 
*For Proto Buster, the first number is the damage done when the weapon is fired normally; the second number is damage done when the weapon is charged up.
 
*For Proto Buster, the first number is the damage done when the weapon is fired normally; the second number is damage done when the weapon is charged up.
 
 
*For [[Commando Bomb]], the first number is the missile itself; the second number is the explosion/shockwave.
 
*For [[Commando Bomb]], the first number is the missile itself; the second number is the explosion/shockwave.
 
 
*For [[Chill Spike]], the first number is contact made with the blob; the second number is the spike trap.
 
*For [[Chill Spike]], the first number is contact made with the blob; the second number is the spike trap.
 
 
*For [[Thunder Wool]], the first number is contact made with the cloud; the second number is the lightning bolt.
 
*For [[Thunder Wool]], the first number is contact made with the cloud; the second number is the lightning bolt.
 
*Any boss weak to [[Rebound Striker]] takes more damage the more times the weapon bounces along surfaces. For every bounce, the damage goes up by one, for a maximum of five boosts.
 
 
*Pump Man can only take damage from the [[Mirror Buster]] on '''Hard Mode''', as it is the only mode of difficulty on which he will throw his pump handle.
*For [[Rebound Striker]], any boss weak to it takes more damage the more times the weapon bounces along surfaces. For every bounce the damage goes up by one for a maximum of five boosts.
 
 
*For [[Mirror Buster]], Pump Man can only take damage from this weapon on '''Hard Mode''' as it is the only mode of difficulty where he will throw his pump handle.
 
 
 
*Credit goes to [[User:Flintlock Vitor|Flintlock Vitor]] and [[User:Twilight Man|Twilight Man]] for damage values.
 
*Credit goes to [[User:Flintlock Vitor|Flintlock Vitor]] and [[User:Twilight Man|Twilight Man]] for damage values.
 
{{-}}
 
{{-}}

Revision as of 01:56, 28 January 2014

Mega Man 10
Mega Buster Proto Buster Triple Blade Water Shield Commando Bomb Chill Spike Thunder Wool Rebound Striker Wheel Cutter Solar Blaze
Blade Man 1 1:3 1 1 2:5 1:1 1:1 1 1 1
Pump Man 1 1:3 1 1 1:2 1:1 1:5 1 1 1
Commando Man 1 1:3 1 1 1:1 1:1 1:1 1 4 1
Chill Man 1 1:3 1 1 1:1 1:1 1:1 1 1 3
Sheep Man 1 1:3 1 1 1:1 1:1 1:1 3-8 1 1
Strike Man 1 1:3 4 1 1:1 1:1 1:1 1 2 1
Nitro Man 1 1:3 1 1 1:2 1:5 1:2 1 1 1
Solar Man 1 1:3 1 6 1:1 1:1 1:1 1 1 1
Weapons Archive
(Elec Man)
1 1:3 1 1 1:1 1:1 1:1 1 4 1
Weapons Archive
(Wood Man)
1 1:3 4 1 1:1 1:1 1:1 1 2 1
Weapons Archive
(Gemini Man)
1 1:3 1 1 1:1 1:1 1:1 1 4 1
Weapons Archive
(Ring Man)
1 1:3 1 1 1:1 1:1 1:1 1 1 3
Weapons Archive
(Napalm Man)
1 1:3 1 1 1:1 1:1 1:1 3-8 1 1
Weapons Archive
(Flame Man)
1 1:3 1 6 1:1 1:1 1:1 1 1 1
Weapons Archive
(Slash Man)
1 1:3 1 1 1:2 1:5 1:2 1 1 1
Weapons Archive
(Frost Man)
1 1:3 1 1 2:5 1:1 1:1 1 1 1
Weapons Archive
(Tornado Man)
1 1:3 1 1 1:1 1:1 1:5 1 1 1
Crab Puncher 1 1:3 1 1 1:4 1:-- 1:4 1 1 1
Block Devil 1 1:3 1 1 1:1 1:1 1:3 2-7 1 1
Wily Machine No. 10
1st Phase
1 1:3 1 1 1:-- 1:-- 1:1 1 1 3
Wily Machine No. 10
2nd Phase
1 1:3 1 3 1:1 1:-- 1:1 1 1 1
Wily Capsule 1 1:3 0 0 0:0 2:-- 0:0 0 0 0
Enker 1 -- 0 0 0:0 0:0 0:0 0 0 0
Punk 1 -- 0 0 0:0 0:0 0:0 0 0 0
Ballade 1 -- 0 0 0:0 0:0 0:0 0 0 0


Mega Man 10 (DLC)
Bass Buster Treble Boost Mirror Buster Screw Crusher Ballade Cracker
Blade Man 1 1 1 1 1
Pump Man 1 1 2* 2 1
Commando Man 1 1 -- 1 1
Chill Man 1 1 1 2 1
Sheep Man 1 1 1 1 1
Strike Man 1 1 2 1 1
Nitro Man 1 1 1 1 1
Solar Man 1 1 -- 1 1
Weapons Archive
(Elec Man)
1 1 -- 1 1
Weapons Archive
(Wood Man)
1 1 -- 1 1
Weapons Archive
(Gemini Man)
1 1 -- 1 1
Weapons Archive
(Ring Man)
1 1 -- 2 1
Weapons Archive
(Napalm Man)
1 1 -- 1 1
Weapons Archive
(Flame Man)
1 1 4 1 1
Weapons Archive
(Slash Man)
1 1 -- 1 1
Weapons Archive
(Frost Man)
1 1 -- 1 1
Weapons Archive
(Tornado Man)
1 1 -- 2 1
Crab Puncher 1 1 1 1 1
Block Devil 1 1 1 1 1
Wily Machine No. 10
1st Phase
1 1 1 1 1
Wily Machine No. 10
2nd Phase
1 1 -- 1 1
Wily Capsule 1 1 0 0 0
Enker -- -- 1 0 3
Punk -- -- 3 0 0
Ballade -- -- -- 3 0


Notes

  • For Proto Buster, the first number is the damage done when the weapon is fired normally; the second number is damage done when the weapon is charged up.
  • For Commando Bomb, the first number is the missile itself; the second number is the explosion/shockwave.
  • For Chill Spike, the first number is contact made with the blob; the second number is the spike trap.
  • For Thunder Wool, the first number is contact made with the cloud; the second number is the lightning bolt.
  • Any boss weak to Rebound Striker takes more damage the more times the weapon bounces along surfaces. For every bounce, the damage goes up by one, for a maximum of five boosts.
  • Pump Man can only take damage from the Mirror Buster on Hard Mode, as it is the only mode of difficulty on which he will throw his pump handle.
  • Credit goes to Flintlock Vitor and Twilight Man for damage values.