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This damage data chart is for the [[Mega Man (video game)|original Mega Man]]. For damage values for ''[[Mega Man Powered Up]]'', see: ''[[Mega Man Powered Up Damage Data Chart]]''.
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This damage data chart is for the [[Mega Man (video game)|original ''Mega Man'']]. For damage values for ''[[Mega Man Powered Up]]'', see: ''[[Mega Man Powered Up Damage Data Chart]]''.
   
 
{| align="center" border="1" cellpadding="3" cellspacing="0" style="width: 100%; font-size: 12px; border-collapse:collapse; line-height: normal; border: 2px solid #1466B8;"
 
{| align="center" border="1" cellpadding="3" cellspacing="0" style="width: 100%; font-size: 12px; border-collapse:collapse; line-height: normal; border: 2px solid #1466B8;"
 
|style="border-width: 2px; border-style: solid; border-top-color: #FFF; border-bottom-color: #FFF; border-left-color: #FFF; border-right-color: #1466B8;"|
 
|style="border-width: 2px; border-style: solid; border-top-color: #FFF; border-bottom-color: #FFF; border-left-color: #FFF; border-right-color: #1466B8;"|
| colspan="8" style="text-align: center; background-color: #1466B8;"|
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| colspan="8" style="text-align: center; font-size: 16px; background-color: #1466B8;"|'''''[[Mega Man (video game)|<font color="white">Mega Man</font>]]'''''
===[[Mega Man (video game)|<font color="white">Mega Man</font>]]===
 
 
|-
 
|-
 
| style="text-align: right; border-width: 2px; border-style: solid; border-top-color: #FFF; border-bottom-color: #1466B8; border-left-color: #FFF; border-right-color: #1466B8;"|
 
| style="text-align: right; border-width: 2px; border-style: solid; border-top-color: #FFF; border-bottom-color: #1466B8; border-left-color: #FFF; border-right-color: #1466B8;"|
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| style="text-align: center;"|1
 
| style="text-align: center;"|1
 
| style="text-align: center;"|2
 
| style="text-align: center;"|2
| style="text-align: center;"| --
+
| style="text-align: center;"| -- / <font color="#BBBBBB">0</font>
 
| style="text-align: center;"|0
 
| style="text-align: center;"|0
| style="text-align: center;"|5
+
| style="text-align: center;"|4
 
| style="text-align: center;"|1
 
| style="text-align: center;"|1
 
| style="text-align: center;"|10
 
| style="text-align: center;"|10
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| style="text-align: center;"|2
 
| style="text-align: center;"|2
 
| style="text-align: center;"|2
 
| style="text-align: center;"|2
| style="text-align: center;"| --
+
| style="text-align: center;"| -- / <font color="#BBBBBB">0</font>
 
| style="text-align: center;"|0
 
| style="text-align: center;"|0
 
| style="text-align: center;"|1
 
| style="text-align: center;"|1
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| style="text-align: center;"|2
 
| style="text-align: center;"|2
 
| style="text-align: center;"|2
 
| style="text-align: center;"|2
| style="text-align: center;"| --
+
| style="text-align: center;"| -- / <font color="#BBBBBB">0</font>
 
| style="text-align: center;"|4
 
| style="text-align: center;"|4
 
| style="text-align: center;"|1
 
| style="text-align: center;"|1
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| style="text-align: center;"|2
 
| style="text-align: center;"|2
 
| style="text-align: center;"|2
 
| style="text-align: center;"|2
| style="text-align: center;"| --
+
| style="text-align: center;"| -- / <font color="#BBBBBB">0</font>
 
| style="text-align: center;"|0
 
| style="text-align: center;"|0
| style="text-align: center;"| --
+
| style="text-align: center;"| -- / <font color="#BBBBBB">0</font>
 
| style="text-align: center;"|2
 
| style="text-align: center;"|2
 
| style="text-align: center;"|4
 
| style="text-align: center;"|4
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| style="text-align: center;"|1
 
| style="text-align: center;"|1
 
| style="text-align: center;"|1
 
| style="text-align: center;"|1
| style="text-align: center;"| --
+
| style="text-align: center;"| -- / <font color="#BBBBBB">0</font>
 
| style="text-align: center;"|0
 
| style="text-align: center;"|0
 
| style="text-align: center;"|2
 
| style="text-align: center;"|2
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|- bgcolor= "#FAFAFA"
 
|- bgcolor= "#FAFAFA"
 
| style="text-align: center; background-color: #C6E2FF;"|'''[[CWU-01P]]'''
 
| style="text-align: center; background-color: #C6E2FF;"|'''[[CWU-01P]]'''
| style="text-align: center;"|10 shots
+
| style="text-align: center;"|2
| style="text-align: center;"|~9 shots
+
| style="text-align: center;"|2
| style="text-align: center;"|1 shot
+
| style="text-align: center;"|20
 
| style="text-align: center;"|0
 
| style="text-align: center;"|0
| style="text-align: center;"|~3 shots
+
| style="text-align: center;"|7
| style="text-align: center;"|~3:8 shots
+
| style="text-align: center;"|2
| style="text-align: center;"|~5 shots
+
| style="text-align: center;"|4
 
|- bgcolor= "#FAFAFA"
 
|- bgcolor= "#FAFAFA"
 
| style="text-align: center; background-color: #C6E2FF;"|'''[[Wily Machine#WIly Machine 1|Wily Machine 1]]<br />1st Phase'''
 
| style="text-align: center; background-color: #C6E2FF;"|'''[[Wily Machine#WIly Machine 1|Wily Machine 1]]<br />1st Phase'''
 
| style="text-align: center;"|1
 
| style="text-align: center;"|1
 
| style="text-align: center;"|1
 
| style="text-align: center;"|1
| style="text-align: center;"| --
+
| style="text-align: center;"| -- / <font color="#BBBBBB">1</font>
 
| style="text-align: center;"|1
 
| style="text-align: center;"|1
| style="text-align: center;"| --
+
| style="text-align: center;"| -- / <font color="#BBBBBB">1</font>
 
| style="text-align: center;"|4
 
| style="text-align: center;"|4
 
| style="text-align: center;"|1
 
| style="text-align: center;"|1
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| style="text-align: center;"|1
 
| style="text-align: center;"|1
 
| style="text-align: center;"|1
 
| style="text-align: center;"|1
| style="text-align: center;"| --
+
| style="text-align: center;"| -- / <font color="#BBBBBB">1</font>
 
| style="text-align: center;"|0
 
| style="text-align: center;"|0
| style="text-align: center;"| --
+
| style="text-align: center;"| -- / <font color="#BBBBBB">1</font>
 
| style="text-align: center;"|1
 
| style="text-align: center;"|1
 
| style="text-align: center;"|1
 
| style="text-align: center;"|1
 
|}
 
|}
  +
 
{{clr}}
 
{{clr}}
   
 
==Notes==
 
==Notes==
*For [[CWU-01P]], each CWU-01P unit has 10 HP; however, 4 units of damage will be taken from the total health meter for each unit destroyed, regardless of which Special Weapon the player uses against them. Because of the nature of the boss' HP and the fact that each unit does not have an invincibility perod when struck with any weapon, it can be difficult to determine how much damage a weapon can inflict (especially with those that are capable of striking multiple times), so values listed in the boss' field -- with the exception of Arm Cannon and Super Arm -- are the '''approximate''' amount of hits it will take for Mega Man to defeat each unit, indicated with a tilde (~).
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*For [[CWU-01P]], each CWU-01P unit has 20 HP; however, 4 units of damage will be taken from the total health meter for each unit destroyed, regardless of which Special Weapon the player uses against them. For this reason, damage values displayed are those against each unit.
  +
**When using [[Fire Storm]] against a CWU-01P unit, the total amount of damage it can inflict will vary depending on how the player attacked it. The first number is the approximate amount of hits it takes to defeat a unit when the fireballs surround Mega Man; second is the approximate amount of hits it would take to defeat it from just the fireball itself.
 
  +
*Damage values listed in <font color="#BBBBBB">gray</font> are those obtained though cheat devices or in the game's coding itself, and therefore not present during normal gameplay.
   
*Credit goes to Mega Man Homepage[http://www.mmhp.net/GameHints/MM1-Data.html#Damage] and [[USer:Twilight Man|Twilight Man]] for damage values.
 
 
{{-}}
 
{{-}}
  +
 
{{ddc}}
 
{{ddc}}
 
{{mm1}}
 
{{mm1}}

Revision as of 17:49, 18 January 2020

This damage data chart is for the original Mega Man. For damage values for Mega Man Powered Up, see: Mega Man Powered Up Damage Data Chart.

Mega Man
Mega Buster
(P)
Rolling Cutter
(C)
Super Arm
(G)
Ice Slasher
(I)
Hyper Bomb
(B)
Fire Storm
(F)
Thunder Beam
(E)
Cut Man 3 1 14 0 2 3 1
Guts Man 2 1 1 0 10 2 1
Ice Man 1 2 -- / 0 0 4 1 10
Bomb Man 2 2 -- / 0 0 1 4 2
Fire Man 2 2 -- / 0 4 1 1 1
Elec Man 1 10 4 0 2 1 1
Yellow Devil 2 2 -- / 0 0 -- / 0 2 4
Copy Robot 1 1 -- / 0 0 2 2 2
CWU-01P 2 2 20 0 7 2 4
Wily Machine 1
1st Phase
1 1 -- / 1 1 -- / 1 4 1
Wily Machine 1
2nd Phase
1 1 -- / 1 0 -- / 1 1 1

Notes

  • For CWU-01P, each CWU-01P unit has 20 HP; however, 4 units of damage will be taken from the total health meter for each unit destroyed, regardless of which Special Weapon the player uses against them. For this reason, damage values displayed are those against each unit.
  • Damage values listed in gray are those obtained though cheat devices or in the game's coding itself, and therefore not present during normal gameplay.