MMKB

When making edits to long standing statements or facts on the wiki, you MUST PROVIDE CREDIBLE SOURCES FOR YOUR CLAIMS. edits done without will be UNDONE, NO REASONS GIVEN. Please use the talk pages to provide these sources before editing!

READ MORE

MMKB
Advertisement

Miscellaneous data of Mega Man 2.

Gameplay Stats

For a description of what these stats mean, see the Stat Explanation page.

Open Menu: No
Charge Up: No*
Lose Charge: No*
Horizontal Recoil: 1 block
Vertical Recoil: 4 blocks
Shots On Screen: No
Fall Off Ladder: Yes

Enemy Stats

List of Enemies

  • For enemies, see: List of Mega Man 2 Enemies
  • For sub-bosses, see: List of Mega Man 2 Enemies#Sub-Bosses

Hits Stats

These Hits Data Charts list the amount of hits/shots it takes for each Special Weapon to destroy each enemy in Mega Man 2.

Normal Mode

Mega Man 2 - Normal Mode
Mega Buster
(P)
Metal Blade
(M)
Air Shooter
(A)
Bubble Lead
(B)
Quick Boomerang
(Q)
Crash Bomber
(C)
Time Stopper
(F)
Atomic Fire
(H)
Leaf Shield
(W)
Anko 5 3 0 0 5 0 0 5:2:1 2
Batton 1 1 1 0 1 1 0 1:1:1 1
Big Fish 0 0 0 0 1 1 0 1:1:1 0
Blocky 1 1 0 0 1 1 0 1:1:1 0
Changkey Maker 5 3 1 2 5 0 0 5:2:0 2
Copipi 1 1 1 1 1 1 0 1:1:1 1
Claw 1 1 1 1 2 1 0 1:1:1 1
Fly Boy 3 1 1 0 3 1 0 3:1:1 2
Friender 10 5 0 0 5 0 0 10:4:1 1
Kaminari Goro 2 2 1 1 2 1 0 2:1:0 1
Kerog 5 5 0 3 3 0 0 5:2:1 0
Kukku 5 0 0 0 5 1 0 5:2:1 1
M-445 1 1 1 0 1 1 0 1:1:1 1
Matasaburo 3 3 0 2 3 2 0 3:1:0 2
Mole 3 2 2 0 3 3 0 3:1:1 1
Monking 2 2 0 0 2 1 0 2:1:1 1
Neo Metall 1 1 0 1 1 1 0 1:1:1 1
Petit Goblin 1 1 1 0 1 1 0 1:1:1 1
"Petit Kerog" 1 1 1 1 1 1 0 1:1:1 1
Pierrobot 1 1 1 0 2 1 0 1:1:1 1
Pierrobot Gear 2 0 0 0 2 1 0 2:1:1 2
Pipi 1 1 1 0 1 1 0 1:1:1 1
Returning Sniper Joe 5 5 3 3 3 5 0 5:2:1 2
Robbit 5 3 0 2 3 1 0 3:1:1 1
Scworm 3 1 1 2 3 3 0 3:1:1 1
Scworm Dispenser 3 1 1 2 3 3 0 3:1:1 1
Shotman 3 3 2 5 3 3 0 3:1:1 1
Shrink 2 1 0 1 2 1 0 2:1:1 1
Sniper Armor 10 0 2 0 3 3 0 10:4:1 2
Springer 0 0 0 2 2 2 0 0:0:1 1
Tanishi 1-1 3-1 0 0 3-1 1 0 1:1:1 1
Telly 1 1 1 0 1 1 0 1:1:1 1

Difficult Mode

Mega Man 2 - Difficult Mode
Mega Buster
(P)
Metal Blade
(M)
Air Shooter
(A)
Bubble Lead
(B)
Quick Boomerang
(Q)
Crash Bomber
(C)
Time Stopper
(F)
Atomic Fire
(H)
Leaf Shield
(W)
Anko 10 5 0 0 10 0 0 10:4:1 3
Batton 2 1 1 0 2 1 0 2:1:1 1
Big Fish 0 0 0 0 1 1 0 0:0:0 0
Blocky 2 2 0 0 2 1 0 2:1:1 0
Changkey Maker 10 5 1 3 10 0 0 10:4:0 3
Copipi 1 1 1 1 1 1 0 1:1:1 1
Claw 1 1 1 1 3 1 0 1:1:1 1
Fly Boy 5 1 1 0 5 1 0 5:2:1 3
Friender 20 10 0 0 10 0 0 20:7:1 1
Kaminari Goro 3 3 1 1 3 1 0 3:1:0 1
Kerog 10 10 0 5 5 0 0 10:4:1 0
Kukku 10 0 0 0 10 1 0 10:4:1 1
M-445 1 1 1 0 1 1 0 1:1:1 1
Matasaburo 5 5 0 3 5 3 0 5:2:0 3
Mole 5 3 3 0 5 5 0 5:2:1 1
Monking 3 3 0 0 3 1 0 3:1:1 1
Neo Metall 1 1 0 1 1 1 0 1:1:1 1
Petit Goblin 1 1 1 0 1 1 0 1:1:1 1
"Petit Kerog" 1 1 1 1 1 1 0 1:1:1 1
Pierrobot 1 1 1 0 3 1 0 1:1:1 1
Pierrobot Gear 4 0 0 0 3 1 0 4:2:1 3
Pipi 1 1 1 0 1 1 0 1:1:1 1
Returning Sniper Joe 10 10 5 5 5 10 0 10:4:1 3
Robbit 10 5 0 3 5 1 0 10:4:1 1
Scworm 5 1 1 3 5 5 0 5:2:1 1
Scworm Dispenser 5 1 1 3 5 5 0 5:2:1 1
Shotman 5 5 3 10 5 5 0 5:2:1 1
Shrink 3 1 0 1 3 1 0 3:1:1 1
Sniper Armor 20 0 3 0 5 5 0 20:7:1 3
Springer 0 0 0 3 3 3 0 0:0:1 1
Tanishi 2-2 5-1 0-0 0-0 5-1 1 0 2:1:1 1
Telly 1 1 1 0 1 1 0 1:1:1 1

Damage Data Chart

Mega Man 2
Mega Buster
(P)
Metal Blade
(M)
Air Shooter
(A)
Bubble Lead
(B)
Quick Boomerang
(Q)
Crash Bomber
(C)
Time Stopper
(F)
Atomic Fire
(H)
Leaf Shield
(W)
Anko 1 2 0 0 1 0 0 1:3:20 4
Batton 1 2 2 0 1 2 0 1:3:20 2
Big Fish 0 0 0 0 1 1 0 0:0:0 0
Blocky 1 1 0 0 1 2 0 1:3:20 0
Changkey Maker 1 2 10 4 1 0 0 1:3:0 4
Copipi 1 1 1 1 1 1 0 1:3:20 1
Claw 1 1 1 1 ½:⅓ 1 0 1:3:20 1
Fly Boy 1 5 5 0 1 5 0 1:3:20 2
Friender 1 2 0 0 2 0 0 1:3:20 1
Kaminari Goro 1 1 3 3 1 3 0 1:3:0 3
Kerog 1 1 0 2 2 0 0 1:3:20 0
Kukku 1 0 0 0 1 10 0 1:3:20 10
M-445 1 1 1 0 1 1 0 1:3:20 1
Matasaburo 1 1 0 2 1 2 0 1:3:0 2
Mole 1 2 2 0 1 1 0 1:3:20 1
Monking 1 1 0 0 1 3 0 1:3:20 3
Neo Metall 1 1 0 1 1 1 0 1:3:20 1
Petit Goblin 1 1 1 0 1 1 0 1:3:20 1
"Petit Kerog" 1 1 1 1 1 1 0 1:3:20 1
Pierrobot 1 1 1 0 ½:⅓ 1 0 1:3:20 1
Pierrobot Gear 1 0 0 0 1:1⅓ 1 0 1:3:20 1:1⅓
Pipi 1 1 1 1 1 1 0 1:3:20 1
Returning Sniper Joe 1 1 2 2 2 1 0 1:3:20 4
Robbit 1 2 0 4 2 10 0 1:3:20 10
Scworm 1 5 5 2 1 1 0 1:3:20 5
Scworm Dispenser 1 5 5 2 1 1 0 1:3:20 5
Shotman 1 1 2 ½ 1 1 0 1:3:20 5
Shrink 1 3 0 3 1 3 0 1:3:20 3
Sniper Armor 1 0 7 0 4 4 0 1:3:20 7
Springer 0 0 0 1 1 1 0 0:0:20 3
Tanishi 1 ⅓:0.2 0 0 ⅓:0.2 2 0 1:3:20 2
Tanishi Shell 1 2 0 0 2 2 0 1:3:20 2
Telly 1 1 1 0 1 1 0 1:3:20 1

Boss Stats

List of Bosses

  • For Robot Masters, see: List of Mega Man 2 Enemies#Robot Masters
  • For other bosses, see: List of Mega Man 2 Enemies#Bosses

Damage Data Chart

See: Mega Man 2 Damage Data Chart

Special Weapons

Weapons Chart

Mega Buster
(P)
MM1-Normal-Sprite
Obtained From: Available from start.
Description: Allows Mega Man to fire small energy bullets from his arm cannon.
Attack Power: 1
Cost: 0 units
Capacity: ∞ uses
Effective: Enemies:
Bosses:
Ineffective:
Metalbladeicon
Metal Blade
(M)
MM2-MetalBlade-Sprite
Obtained From: Metal Man
Description: Allows Mega Man to throw a circular saw blade in eight different directions.
Attack Power:
Cost: ¼ unit
Capacity: 112 uses
Effective: Enemies:
Bosses:
Ineffective:
Airshootericon
Air Shooter
(A)
MM2-AirShooter-Sprite
Obtained From: Air Man
Description: Allows Mega Man to fire three small tornadoes that travel in an upwards arc.
Attack Power:
Cost: 2 units
Capacity: 14 uses
Effective: Enemies:
Bosses:
Ineffective:
Bubbleleadicon
Bubble Lead
(B)
MM2-BubbleLead-Sprite
Obtained From: Bubble Man
Description: Allows Mega Man to send out a heavy liquid bubble that travels along the ground.
Attack Power:
Cost: ½ unit
Capacity: 56 uses
Effective: Enemies:
Bosses:
Ineffective:
Quickboomerangicon
Quick Boomerang
(Q)
MM2-QuickBoomerang-Sprite
Obtained From: Quick Man
Description: Allows Mega Man to fire a volley of small, short-ranged boomerangs.
Attack Power:
Cost: ⅛ unit
Capacity: 224 uses
Effective: Enemies:
Bosses:
Ineffective:
Crashbombicon
Crash Bomber
(C)
MM2-CrashBomber-Sprite
Obtained From: Crash Man
Description: Allows Mega Man to fire a bomb that latches to walls, then explodes after a short time. Can be used to destroy certain walls.
Attack Power:
Cost: 4 units
Capacity: 7 uses
Effective: Enemies:
Bosses:
Ineffective:
Timestoppericon
Time Stopper
(F)
MM2-TimeStopper-Sprite
Obtained From: Flash Man
Description: Allows Mega Man to freeze time for as long as there is Weapon Energy for it.
Attack Power: 0
Cost: All units
Capacity: 1 use
Effective: Enemies:
Bosses:
Ineffective:
Atomicfireicon
Atomic Fire
(H)
MM2-AtomicFire-Sprite
Obtained From: Heat Man
Description: Allows Mega Man to shoot fireballs that can be charged up to increase its range and power.
Attack Power:
Cost: 1 unit (normal); 6 units (charged); 10 units (fully charged)
Capacity: 28 uses (normal); 4 uses (charged); 2 uses (fully charged)
Effective: Enemies:
Bosses:
Ineffective:
Leafshieldicon
Leaf Shield
(W)
MM2-LeafShield-Sprite
Obtained From: Wood Man
Description: Allows Mega Man to create a shield of razor sharp leaf-like objects that protect him. Can be thrown in the direction the player presses on the D-Pad.
Attack Power:
Cost: 3 units
Capacity: 9 uses
Effective: Enemies:
Bosses:
Ineffective:


Special Weapon Strength Comparison

Coming soon.


Advertisement