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*Another factor making each character unique is their "sliding" maneuver. While Mega Man simply uses the classic Power Slide, Proto Man will dash forward shield-first(although this does not give the robot any protection), Bass will fly forward (which he can also do in mid-air), and Duo will perform a damaging shoulder charge.
 
*Another factor making each character unique is their "sliding" maneuver. While Mega Man simply uses the classic Power Slide, Proto Man will dash forward shield-first(although this does not give the robot any protection), Bass will fly forward (which he can also do in mid-air), and Duo will perform a damaging shoulder charge.
 
*Mega Man and Bass receive support from [[Rush]] and [[Treble]], respectively, while Proto Man and Duo receive a shield from [[Beat]] that gives them immunity to damage. As long as these powers are active, however, no Robot Master weapons can be used. These supports can be summoned by collecting a special item [[Eddie]] drops after he teleports in.
 
*Mega Man and Bass receive support from [[Rush]] and [[Treble]], respectively, while Proto Man and Duo receive a shield from [[Beat]] that gives them immunity to damage. As long as these powers are active, however, no Robot Master weapons can be used. These supports can be summoned by collecting a special item [[Eddie]] drops after he teleports in.
*In "Rescue Roll", if she is rescued after defeating the second boss, she will wink when she gives the player the item enhancer.
+
*In "Rescue Roll!", if she is rescued after defeating the second boss, she will wink when giving the player the item enhancer.
*There are two hidden items to collect each time you play the game, no matter which story you choose. You can get them by hitting many times some certain spot high on the screen. One of them looks like a plane piloted by [[w:c:capcom:Mobi-chan|Mobi-chan]]. The other one is a star. The former gives ten thousand poinnts while the latter is just half as valuable. They do nothing else. The arenas where they are  put belong to Quickman, Phoraohman, Heatman, Gyroman, Diveman & Cut man respectively. ''(Some screenshots are in the gallery section.)''
+
*There are two hidden items to collect each time you play the game, no matter which story gets chosen. You can get them by hitting some certain spot high on the screen. One of them looks like a plane piloted by [[w:c:capcom:Mobi-chan|Mobi-chan]]. The other one is a star. The former gives ten thousand points while the latter is just half as valuable. They do nothing else. The arenas where they are put belong to Quickman, Pharaoh Man, Heat Man, Gyro Man, Dive Man & Cut Man respectively. ''(Some screenshots are in the gallery section.)''
*Despite the animated suggestion that it suffers a lot from the weapon it is weak against, blowing up a Wily Capsule within the several given rounds is extremely difficult in this way. A better way to accomplish this is rapidly firing several shots of some other speical weapon(choose the most damaging weapon that would make it fade out after two shots). In the case that Duo is in use, fully charged default attack also works.
+
*Despite the animated suggestion that it suffers a lot from the weapon it is weak against, blowing up a Wily Capsule within the several given rounds is extremely difficult in this way. A better method to accomplish this is rapidly firing several shots of some other speical weapon(choose the most damaging weapon that would make it fade out after two shots). In the case that Duo is in use, fully charged default attack also works.
   
 
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Revision as of 05:54, 8 March 2018

Mega Man 2: The Power Fighters, known in Japan as Rockman 2: The Power Fighters (ロックマン2 ザ パワーファイターズ), is an arcade fighting game. The player can choose Mega Man, Proto Man, Bass, or Duo as a playable character.

This game is in the continuity of Mega Man: The Power Battle, and both games were released together in Rockman Power Battle Fighters and Mega Man: Anniversary Collection for PlayStation 2, GameCube, and Xbox, and Rockman Battle and Fighters for Neo Geo Pocket Color.

Story

It's a disaster: Doctor Light's lab has been attacked by Doctor Wily, and stolen some crucial parts for robots. And, if it weren't bad enough already, he has taken Roll as a hostage! Mega Man and Proto Man go to stop Wily and stumble upon Duo, the big alien robot, who is willing to help. And Bass, still angry that Wily has revived more Robot Masters, again teams up with the good side to destroy the enemies...

Bosses

Search for Wily!



Fortress Boss:

Rescue Roll!



Fortress Boss:

Recover parts!



Fortress Boss:

At the end of each story, the player(s) must fight the same Wily Machine; only the sidekick robots differ. Much like Power Battle, following the defeat of the Wily Machine, the player(s) confront Wily inside a Wily Capsule, which must be defeated in the time allotted for additional points.

Gallery

Video

Trivia





File:Wily's Zero.png

Wily's new robot...

  • In Bass' ending, Dr. Wily shows the plans from a new robot he is developing, the picture is clearly a silhouette of Zero. Interestingly, the image corresponds to his design after the events of his first official appearance.
  • Each character has a "special attack" they can perform by charging their weapon fully, holding up then releasing the shot. Mega Man will perform a spiraling uppercut, Proto Man will unleash a short ranged flare from his Buster, Bass will perform a somersault kick, and Duo will launch his energized hand forward (If the player presses the jump button after Duo does so, he will jump into the air and smack the enemy back down). All these attacks can be upgraded after finding the stolen parts in the mission "Search For Wily!" and are a reference to Capcom's Street Fighter series.
    • Unused sprites show that Mega Man may have been able to use the Hadoken from the Street Fighter series.
UnusedmegamanHadoken

Unused Sprites.

  • Another factor making each character unique is their "sliding" maneuver. While Mega Man simply uses the classic Power Slide, Proto Man will dash forward shield-first(although this does not give the robot any protection), Bass will fly forward (which he can also do in mid-air), and Duo will perform a damaging shoulder charge.
  • Mega Man and Bass receive support from Rush and Treble, respectively, while Proto Man and Duo receive a shield from Beat that gives them immunity to damage. As long as these powers are active, however, no Robot Master weapons can be used. These supports can be summoned by collecting a special item Eddie drops after he teleports in.
  • In "Rescue Roll!", if she is rescued after defeating the second boss, she will wink when giving the player the item enhancer.
  • There are two hidden items to collect each time you play the game, no matter which story gets chosen. You can get them by hitting some certain spot high on the screen. One of them looks like a plane piloted by Mobi-chan. The other one is a star. The former gives ten thousand points while the latter is just half as valuable. They do nothing else. The arenas where they are put belong to Quickman, Pharaoh Man, Heat Man, Gyro Man, Dive Man & Cut Man respectively. (Some screenshots are in the gallery section.)
  • Despite the animated suggestion that it suffers a lot from the weapon it is weak against, blowing up a Wily Capsule within the several given rounds is extremely difficult in this way. A better method to accomplish this is rapidly firing several shots of some other speical weapon(choose the most damaging weapon that would make it fade out after two shots). In the case that Duo is in use, fully charged default attack also works.