This chart is for Mega Man 2: The Power Fighters. For damage values for Mega Man 2, see: Mega Man 2 Damage Data Chart
Search for Wily![]
Buster | Energy Hand | Mega Upper | Proto Strike | Crescent Kick | Shoulder Charge | Giant Knuckle | Rush | Treble | Shadow Blade | Plant Barrier | Gyro Attack | Centaur Arrow | Bubble Lead | Atomic Fire | |
Shadow Man | 1:4:6:8 | 8:10 | 3:6 | 4 | 2:4 | 4 | 2:6:6 | 6 | 4:6 | 3 | 1:6 | 3 | 6 | 4 | 2:4:3 |
Plant Man | 1:4:6:8 | 8:10 | 3:6 | 4 | 2:4 | 4 | 2:6:6 | 6 | 4:6 | 3 | 1:6 | 3 | 3 | 4 | 4:8:6 |
Gyro Man | 1:4:6:8 | 8:10 | 3:6 | 4 | 2:4 | 4 | 2:6:6 | 6 | 4:6 | 3 | 2:12 | 3 | 3 | 4 | 2:4:3 |
Centaur Man | 1:4:6:8 | 8:10 | 3:6 | 4 | 2:4 | 4 | 2:6:6 | 6 | 4:6 | 3 | 1:6 | 6 | 3 | 4 | 2:4:3 |
Bubble Man | 1:4:6:8 | 8:10 | 3:6 | 4 | 2:4 | 4 | 2:6:6 | 6 | 4:6 | 6 | 1:6 | 3 | 3 | 4 | 2:4:3 |
Heat Man | 1:4:6:8 | 8:10 | 3:6 | 4 | 2:4 | 4 | 2:6:6 | 6 | 4:6 | 3 | 1:6 | 3 | 3 | 8 | 2:4:3 |
Mad Grinder | 1:4:6:8 | 8:10 | 3:6 | 4 | 2:4 | 4 | 2:6:6 | 6 | 4:6 | 3 | 1:6 | 3 | 6 | 4 | 2:4:3 |
Wily Machine | 1:4:6:8 | 8:10 | 3:6 | 4 | 2:4 | 4 | 2:6:6 | 6 | 4:6 | 3 | 1:6 | 3 | 3 | 8 | 2:4:3 |
Dr. Wily | 1:4:6:8 | 8:10 | 3:6 | 4 | 2:4 | 4 | 2:6:6 | 6 | 4:6 | 6 | 1:6 | 3 | 3 | 4 | 2:4:3 |
Rescue Roll![]
Buster | Energy Hand | Mega Upper | Proto Strike | Crescent Kick | Shoulder Charge | Giant Knuckle | Rush | Treble | Rolling Cutter | Power Stone | Noise Crush | Thunder Beam | Dive Missile | Slash Claw | |
Cut Man | 1:4:6:8 | 8:10 | 3:6 | 4 | 2:4 | 4 | 2:6:6 | 6 | 4:6 | 3 | 6 | 3:6 | 4 | 3 | 12 |
Stone Man | 1:4:6:8 | 8:10 | 3:6 | 4 | 2:4 | 4 | 2:6:6 | 6 | 4:6 | 3 | 6 | 6:12 | 4 | 3 | 6 |
Shade Man | 1:4:6:8 | 8:10 | 3:6 | 4 | 2:4 | 4 | 2:6:6 | 6 | 4:6 | 6 | 6 | 3:6 | 4 | 3 | 6 |
Elec Man | 1:4:6:8 | 8:10 | 3:6 | 4 | 2:4 | 4 | 2:6:6 | 6 | 4:6 | 3 | 12 | 3:6 | 4 | 3 | 6 |
Dive Man | 1:4:6:8 | 8:10 | 3:6 | 4 | 2:4 | 4 | 2:6:6 | 6 | 4:6 | 3 | 6 | 3:6 | 8 | 3 | 6 |
Slash Man | 1:4:6:8 | 8:10 | 3:6 | 4 | 2:4 | 4 | 2:6:6 | 6 | 4:6 | 3 | 6 | 3:6 | 4 | 6 | 6 |
Yellow Devil | 1:4:6:8 | 8:10 | 3:6 | 4 | 2:4 | 4 | 2:6:6 | 6 | 4:6 | 3 | 6 | 3:6 | 8 | 3 | 6 |
Wily Machine | 1:4:6:8 | 8:10 | 3:6 | 4 | 2:4 | 4 | 2:6:6 | 6 | 4:6 | 3 | 6 | 3:6 | 4 | 3 | 12 |
Dr. Wily | 1:4:6:8 | 8:10 | 3:6 | 4 | 2:4 | 4 | 2:6:6 | 6 | 4:6 | 3 | 6 | 3:6 | 8 | 3 | 6 |
Recover the new Parts![]
Buster | Energy Hand | Mega Upper | Proto Strike | Crescent Kick | Shoulder Charge | Giant Knuckle | Rush | Treble | Super Arm | Pharaoh Wave | Air Shooter | Quick Boomerang | Gemini Laser | Napalm Bomb | |
Guts Man | 1:4:6:8 | 8:10 | 3:6 | 4 | 2:4 | 4 | 2:6:6 | 6 | 4:6 | 6 | 4 | 3 | 3 | 4 | 6:2 |
Pharaoh Man | 1:4:6:8 | 8:10 | 3:6 | 4 | 2:4 | 4 | 2:6:6 | 6 | 4:6 | 6 | 4 | 3 | 6 | 4 | 3:1 |
Air Man | 1:4:6:8 | 8:10 | 3:6 | 4 | 2:4 | 4 | 2:6:6 | 6 | 4:6 | 12 | 4 | 3 | 3 | 4 | 3:1 |
Quick Man | 1:4:6:8 | 8:10 | 3:6 | 4 | 2:4 | 4 | 2:6:6 | 6 | 4:6 | 6 | 4 | 6 | 3 | 4 | 3:1 |
Gemini Man | 1:4:6:8 | 8:10 | 3:6 | 4 | 2:4 | 4 | 2:6:6 | 6 | 4:6 | 6 | 8 | 3 | 3 | 4 | 3:1 |
Napalm Man | 1:4:6:8 | 8:10 | 3:6 | 4 | 2:4 | 4 | 2:6:6 | 6 | 4:6 | 6 | 4 | 3 | 3 | 8 | 3:1 |
Mecha Dragon | 1:4:6:8 | 8:10 | 3:6 | 4 | 2:4 | 4 | 2:6:6 | 6 | 4:6 | 6 | 4 | 3 | 6 | 4 | 3:1 |
Wily Machine | 1:4:6:8 | 8:10 | 3:6 | 4 | 2:4 | 4 | 2:6:6 | 6 | 4:6 | 12 | 4 | 3 | 3 | 4 | 3:1 |
Dr. Wily | 1:4:6:8 | 8:10 | 3:6 | 4 | 2:4 | 4 | 2:6:6 | 6 | 4:6 | 6 | 4 | 6 | 3 | 4 | 3:1 |
Notes[]
- Damage values in gray were achieved illegitimately by editing the game.
- Damage values in bold denote a boss weakness, which always causes a boss to flinch.
- For Buster, the numbers are: uncharged, half-charged, fully charged, and with the new parts.
- The exception to this is Duo whose fully-charged and supercharged buster attacks (the "Energy Hand") are slightly more powerful.
- For Mega Upper and Crescent Kick, the first value is the initial hit while the second value is the energy wave.
- Mega Upper can hit up to three times -- one on the ground and twice in the air.
- Proto Strike can hit up to three times.
- For Giant Knuckle, the first value is the initial hit, the second is the launching uppercut, and the third is the aerial ground slam.
- For Treble, the first value is the power shot he uses on the ground while the second is the charging attack used when Bass fires a charged shot.
- For Plant Barrier, the first value is when the barrier is idle while the second is for when it's launched as a projectile.
- For Atomic Fire, the first value is the small (uncharged) projectile and fire wave, the second is the large (charged) projectile, and the third is the large fire wave.
- The fire waves can hit multiple times.
- For Noise Crush, the first value is uncharged while the second is charged.
- For Napalm Bomb, the first value is the projectile while the second is the explosion.
- The explosion can hit up to two times.
Damage Data Charts | |
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Mega Man series | |
Mega Man • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 Mega Man: Dr. Wily's Revenge (Mega Man I) • II • III • IV • V Mega Man & Bass • Rockman & Forte: Mirai Kara no Chōsensha • The Power Battle • The Power Fighters Powered Up • The Wily Wars | |
Mega Man X series | |
Mega Man X • X2 • X3 • X4 (X) • X4 (Zero) • X5 (X) • X5 (Zero) • X6 (X) • X6 (Zero) • X7 (X) • X7 (Zero) • X7 (Axl) Mega Man Xtreme • Xtreme 2 (X) • Xtreme 2 (Zero) Maverick Hunter X (X) • Maverick Hunter X (Vile) |
Mega Man 2: The Power Fighters | |
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List of Playable Characters | |
Mega Man • Proto Man • Bass • Duo | |
List of Bosses | |
- Search for Wily! - Shadow Man • Plant Man • Gyro Man • Centaur Man • Bubble Man • Heat Man Mad Grinder - Rescue Roll! - Cut Man • Stone Man • Shade Man • Elec Man • Dive Man • Slash Man Yellow Devil - Recover the new parts! - Guts Man • Pharaoh Man • Air Man • Quick Man • Gemini Man • Napalm Man Mecha Dragon - Dr. Wily - Wily Machine | |
List of Special Weapons | |
Shadow Blade • Plant Barrier • Gyro Attack • Centaur Arrow • Bubble Lead • Atomic Fire Rolling Cutter • Power Stone • Noise Crush • Thunder Beam • Dive Missile • Slash Claw Super Arm • Pharaoh Wave • Air Shooter • Quick Boomerang • Gemini Laser • Napalm Bomb | |
Support Items | |
Rush • Beat • Treble |