MMKB

When making edits to long standing statements or facts on the wiki, you MUST PROVIDE CREDIBLE SOURCES FOR YOUR CLAIMS. edits done without will be UNDONE, NO REASONS GIVEN. Please use the talk pages to provide these sources before editing!

READ MORE

MMKB
Register
Advertisement

Charts that list damage values for each boss in Mega Man 2.

Normal Mode

Mega Man 2 - Normal Mode
Mega Buster
(P)
Metal Blade
(M)
Air Shooter
(A)
Bubble Lead
(B)
Quick Boomerang
(Q)
Crash Bomber
(C)
Time Stopper
(F)
Atomic Fire
(H)
Leaf Shield
(W)
Metal Man 2 28 0 0 8 0 0 2:6:8 0
Air Man 4 0 0 0 4 0 0 4:12:12 16
Bubble Man 2 8 0 + 4 4 0 0:0:0 0
Quick Man 4 0 4 0 0 8 14 (Deals 1 damage per second.) 4:12:20 0
Crash Man 2 0 20 2 2 0 0 2:6:12 0
Flash Man 4 8 0 4 0 6 + 4:12:12 0
Heat Man 4 2 4 12 4 + 0 +:+:+ 0
Wood Man 2 4 8 0 0 4 0 2:6:28 +
Mecha Dragon 2 0 0 0 2 2 0 2:6:16 0
Picopico-kun 1 1 0 2 1 0 0 1:2:2 0
Guts Tank 2 0 0 2 4 2 0 2:6:16 0
Boobeam Trap 0 0 0 0 0 6 0* 0:0:0 0
Wily Machine 2
1st phase
2 2 0 0 0 8 0 2:6:28 0
Wily Machine 2
2nd phase
2 2 2 0 2 8 0 0:0:0 0
Alien + + + 2 + + + +:+:+ +

Difficult Mode/JP

Mega Man 2 - Difficult Mode/JP
Mega Buster
(P)
Metal Blade
(M)
Air Shooter
(A)
Bubble Lead
(B)
Quick Boomerang
(Q)
Crash Bomber
(C)
Time Stopper
(F)
Atomic Fire
(H)
Leaf Shield
(W)
Metal Man 1 14 0 0 4 0 0 1:3:4 0
Air Man 2 0 0 0 2 0 0 2:6:6 8
Bubble Man 1 4 0 + 2 2 0 0:0:0 0
Quick Man 2 0 2 0 0 4 14 2:6:10 0
Crash Man 1 0 10 1 1 0 0 1:3:6 0
Flash Man 2 4 0 2 0 3 + 2:6:6 0
Heat Man 2 1 2 6 2 + 0 +:+:+ 0
Wood Man 1 2 4 0 0 2 0 1:3:14 +
Mecha Dragon 1 0 0 0 1 1 0 1:3:8 0
Picopico-kun 1 1 0 3 1 0 0 1:3:3 0
Guts Tank 1 0 0 1 2 1 0 1:3:8 0
Boobeam Trap 0 0 0 0 0 6 0* 0:0:0 0
Wily Machine 2
1st phase
1 1 0 0 0 4 0 1:3:14 0
Wily Machine 2
2nd phase
1 1 1 0 1 4 0 0:0:0 0
Alien + + + 1 + + + + +

Notes

  • For Atomic Fire (H), the first number is the standard shot; second is when it is charged more; third number is when it is fully charged.
  • Damage values for Picopico-kun apply to each unit. Destroying one will deplete the health bar by two units each.
  • Boobeam Trap is damaged when one of its five units is destroyed. Its units are destroyed with a single hit from Crash Bomber.
  • Any entry with a "+" represents the weapon restoring the boss's health completely.
  • Time Stopper freezes every boss except for Boobeam Trap. Its animation will be frozen, but it will continue to fire regularly.
    • Also, the damage listed that Quick Man takes from the Time Stopper is the total damage before you run out of ammunition assuming you started with full ammunition. The attack actually deals one damage per second but lasts for fourteen seconds on full ammunition.


Advertisement