Charts that list damage values for each boss in Mega Man 2.
Normal Mode
Mega Man 2 - Normal Mode | ||||||||||||
Mega Buster (P) |
Metal Blade (M) |
Air Shooter (A) |
Bubble Lead (B) |
Quick Boomerang (Q) |
Crash Bomber (C) |
Time Stopper (F) |
Atomic Fire (H) |
Leaf Shield (W) | ||||
Metal Man | 2 | 28 | 0 | 0 | 8 | 0 | 0 | 2:6:8 | 0 | |||
Air Man | 4 | 0 | 0 | 0 | 4 | 0 | 0 | 4:12:12 | 16 | |||
Bubble Man | 2 | 8 | 0 | + | 4 | 4 | 0 | 0:0:0 | 0 | |||
Quick Man | 4 | 0 | 4 | 0 | 0 | 8 | 14 | 4:12:20 | 0 | |||
Crash Man | 2 | 0 | 20 | 2 | 2 | 0 | 0 | 2:6:12 | 0 | |||
Flash Man | 4 | 8 | 0 | 4 | 0 | 6 | + | 4:12:12 | 0 | |||
Heat Man | 4 | 2 | 4 | 12 | 4 | + | 0 | +:+:+ | 0 | |||
Wood Man | 2 | 4 | 8 | 0 | 0 | 4 | 0 | 2:6:28 | + | |||
Mecha Dragon | 2 | 0 | 0 | 0 | 2 | 2 | 0 | 2:6:16 | 0 | |||
Picopico-kun | 1 | 1 | 0 | 2 | 1 | 0 | 0 | 1:2:2 | 0 | |||
Guts Tank | 2 | 0 | 0 | 2 | 4 | 2 | 0 | 2:6:16 | 0 | |||
Boobeam Trap | 0 | 0 | 0 | 0 | 0 | 6 | 0* | 0:0:0 | 0 | |||
Wily Machine 2 1st Phase |
2 | 2 | 0 | 0 | 0 | 8 | 0 | 2:6:28 | 0 | |||
Wily Machine 2 2nd Phase |
2 | 2 | 2 | 0 | 2 | 8 | 0 | 0:0:0 | 0 | |||
Alien | + | + | + | 2 | + | + | + | +:+:+ | + |
Difficult Mode/JP
Mega Man 2 - Difficult Mode/JP | ||||||||||||
Mega Buster (P) |
Metal Blade (M) |
Air Shooter (A) |
Bubble Lead (B) |
Quick Boomerang (Q) |
Crash Bomber (C) |
Time Stopper (F) |
Atomic Fire (H) |
Leaf Shield (W) | ||||
Metal Man | 1 | 14 | 0 | 0 | 4 | 0 | 0 | 1:3:4 | 0 | |||
Air Man | 2 | 0 | 0 | 0 | 2 | 0 | 0 | 2:6:6 | 8 | |||
Bubble Man | 1 | 4 | 0 | + | 2 | 2 | 0 | 0:0:0 | 0 | |||
Quick Man | 2 | 0 | 2 | 0 | 0 | 4 | 14 | 2:6:10 | 0 | |||
Crash Man | 1 | 0 | 10 | 1 | 1 | 0 | 0 | 1:3:6 | 0 | |||
Flash Man | 2 | 4 | 0 | 2 | 0 | 3 | + | 2:6:6 | 0 | |||
Heat Man | 2 | 1 | 2 | 6 | 2 | + | 0 | +:+:+ | 0 | |||
Wood Man | 1 | 2 | 4 | 0 | 0 | 2 | 0 | 1:3:14 | + | |||
Mecha Dragon | 1 | 0 | 0 | 0 | 1 | 1 | 0 | 1:3:8 | 0 | |||
Picopico-kun | 1 | 1 | 0 | 3 | 1 | 0 | 0 | 1:3:3 | 0 | |||
Guts Tank | 1 | 0 | 0 | 1 | 2 | 1 | 0 | 1:3:8 | 0 | |||
Boobeam Trap | 0 | 0 | 0 | 0 | 0 | 6 | 0* | 0:0:0 | 0 | |||
Wily Machine 2 1st Phase |
1 | 1 | 0 | 0 | 0 | 4 | 0 | 1:3:14 | 0 | |||
Wily Machine 2 2nd Phase |
1 | 1 | 1 | 0 | 1 | 4 | 0 | 0:0:0 | 0 | |||
Alien | + | + | + | 1 | + | + | + | + | + |
Notes
- For Atomic Fire (H), the first number is the standard shot; second is when it is charged more; third number is when it is fully charged.
- Damage values for Picopico-kun apply to each unit. Destroying one will deplete the health bar by two units each.
- Boobeam Trap is damaged when one of its five units is destroyed. Its units are destroyed with a single hit from Crash Bomber.
- Any entry with a "+" represents the weapon restoring the boss's health completely.
- Time Stopper freezes every boss, except for Boobeam Trap. Its animation will be frozen, but it will continue to fire regularly.
Damage Data Charts | |
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Mega Man series | |
Mega Man • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 Mega Man: Dr. Wily's Revenge (Mega Man I) • II • III • IV • V Mega Man & Bass • Rockman & Forte: Mirai Kara no Chōsensha • The Power Battle • The Power Fighters Powered Up • The Wily Wars | |
Mega Man X series | |
Mega Man X • X2 • X3 • X4 (X) • X4 (Zero) • X5 (X) • X5 (Zero) • X6 (X) • X6 (Zero) • X7 (X) • X7 (Zero) • X7 (Axl) Mega Man Xtreme • Xtreme 2 (X) • Xtreme 2 (Zero) Maverick Hunter X (X) • Maverick Hunter X (Vile) |