(Added clarification noted and updated the table to accurately reflect them.) |
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*For Mega Buster and Pharaoh Shot, the first number is when the weapon is fired normally; the second is when it is fully charged. |
*For Mega Buster and Pharaoh Shot, the first number is when the weapon is fired normally; the second is when it is fully charged. |
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− | *[[Flash Stopper]]'s offensive attack is an uncharged Mega Buster shot, so it can technically damage any boss that is damaged by the Mega Buster. However, Pharaoh Man becomes frozen by the flash, allowing |
+ | *[[Flash Stopper]]'s offensive attack is an uncharged Mega Buster shot, so it can technically damage any boss that is damaged by the Mega Buster. However, Pharaoh Man becomes frozen by the flash, allowing Mega Man to score more hits without being attacked. The maximum damage that can be done to a boss in a single Flash Stopper activation is '''7'''. |
*For [[Drill Bomb]], the first number is damage inflicted when hitting a boss directly with it; the second number is damage inflicted from the explosion itself by detonating a Drill Bomb next to the boss. |
*For [[Drill Bomb]], the first number is damage inflicted when hitting a boss directly with it; the second number is damage inflicted from the explosion itself by detonating a Drill Bomb next to the boss. |
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− | *Damaging [[Tako Trash]] with the Drill Bomb removes the Tako's sprite hit box, allowing |
+ | *Damaging [[Tako Trash]] with the Drill Bomb removes the Tako's sprite hit box, allowing Mega Man to stand on the boss's platform without being harmed. This is the only way to deal damage with Skull Barrier. |
+ | |||
*Toad Man's attack with the Rain Flush always overrides Mega Man's. If both attack with it at the same time, or one right before the other, Mega Man's Rain Flush is canceled. |
*Toad Man's attack with the Rain Flush always overrides Mega Man's. If both attack with it at the same time, or one right before the other, Mega Man's Rain Flush is canceled. |
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+ | |||
*If a Flash Stopper flash is still active when the second Cockroach Twin is defeated, the game will fail to advance to the next level. Mega Man will have to commit suicide on the spikes and win the battle again to proceed. |
*If a Flash Stopper flash is still active when the second Cockroach Twin is defeated, the game will fail to advance to the next level. Mega Man will have to commit suicide on the spikes and win the battle again to proceed. |
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+ | |||
*Damaging the 2nd phase of Wily Machine 4 with the uncharged Mega Buster, Ring Boomerang, Dust Crusher, or unexploded Drill Bomb requires an elevating item, such as Rush Coil or the Balloon. |
*Damaging the 2nd phase of Wily Machine 4 with the uncharged Mega Buster, Ring Boomerang, Dust Crusher, or unexploded Drill Bomb requires an elevating item, such as Rush Coil or the Balloon. |
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Revision as of 13:11, 13 March 2013
A chart that lists damage values for each boss in Mega Man 4.
Mega Man 4 | ||||||||||||
Mega Buster | Flash Stopper | Rain Flush | Drill Bomb | Pharaoh Shot | Ring Boomerang | Dust Crusher | Dive Missile | Skull Barrier | Wire Adaptor | |||
Bright Man | 1:3 | 0 | 4 | 1:1 | 1:3 | 1 | 1 | 1 | 2 | 1 | ||
Toad Man | 1:3 | 0 | 1 | 4:4 | 1:3 | 1 | 1 | 1 | 1 | 1 | ||
Drill Man | 1:3 | 0 | 1 | 1:1 | 1:3 | 1 | 1 | 3 | 1 | 1 | ||
Pharaoh Man | 1:3 | * | 2 | 1:1 | 1:3 | 1 | 2 | 1 | 1 | 1 | ||
Ring Man | 1:3 | 0 | 1 | 1:1 | 2:6 | 1 | 1 | 1 | 1 | 1 | ||
Dust Man | 1:3 | 0 | 1 | 1:1 | 1:3 | 4 | 1 | 1 | 1 | 1 | ||
Dive Man | 1:3 | 0 | 1 | 1:1 | 1:3 | 1 | 3 | 1 | 4 | 1 | ||
Skull Man | 1:3 | 0 | 2 | 1:1 | 0:0 | 1 | 4 | 1 | 1 | 1 | ||
Mothraya | 1:3 | 0 | 0 | 2:2 | 1:3 | 4 | 2 | 0 | 0 | 1 | ||
Square Machine | 1:3 | 0 | 0 | 2:2 | 0:0 | 0 | 4 | 0 | 0 | 1 | ||
Cockroach Twins | 1:3 | 0 | 0 | 2:2 | 1:3 | 2 | 1 | 1 | 0 | 1 | ||
Cossack Catcher | 1:3 | 0 | 0 | 0:0 | 0:0 | 1 | 2 | 0 | 0 | 1 | ||
Metall Daddy | 1:3 | 0 | 0 | 0:0 | 1:3 | 2 | 2 | 0 | 0 | 1 | ||
Tako Trash | 1:3 | 0 | 1 | 1:1 | 0:0 | 4 | 1 | 0 | 1* | 1 | ||
Wily Machine 4 1st Phase |
1:3 | 0 | 0 | 1:1 | 1:3 | 3 | 1 | 0 | 0 | 1 | ||
Wily Machine 4 2nd Phase |
1:3 | 0 | 0 | 4:4 | 0:0 | 1 | 1 | 0 | 0 | 1 | ||
Wily Capsule | 0:0 | 0 | 0 | 0:0 | 2:6 | 1 | 0 | 0 | 0 | 0 |
Notes
- For Mega Buster and Pharaoh Shot, the first number is when the weapon is fired normally; the second is when it is fully charged.
- Flash Stopper's offensive attack is an uncharged Mega Buster shot, so it can technically damage any boss that is damaged by the Mega Buster. However, Pharaoh Man becomes frozen by the flash, allowing Mega Man to score more hits without being attacked. The maximum damage that can be done to a boss in a single Flash Stopper activation is 7.
- For Drill Bomb, the first number is damage inflicted when hitting a boss directly with it; the second number is damage inflicted from the explosion itself by detonating a Drill Bomb next to the boss.
- Damaging Tako Trash with the Drill Bomb removes the Tako's sprite hit box, allowing Mega Man to stand on the boss's platform without being harmed. This is the only way to deal damage with Skull Barrier.
- Toad Man's attack with the Rain Flush always overrides Mega Man's. If both attack with it at the same time, or one right before the other, Mega Man's Rain Flush is canceled.
- If a Flash Stopper flash is still active when the second Cockroach Twin is defeated, the game will fail to advance to the next level. Mega Man will have to commit suicide on the spikes and win the battle again to proceed.
- Damaging the 2nd phase of Wily Machine 4 with the uncharged Mega Buster, Ring Boomerang, Dust Crusher, or unexploded Drill Bomb requires an elevating item, such as Rush Coil or the Balloon.
Damage Data Charts | |
---|---|
Mega Man series | |
Mega Man • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 Mega Man: Dr. Wily's Revenge (Mega Man I) • II • III • IV • V Mega Man & Bass • Rockman & Forte: Mirai Kara no Chōsensha • The Power Battle • The Power Fighters Powered Up • The Wily Wars | |
Mega Man X series | |
Mega Man X • X2 • X3 • X4 (X) • X4 (Zero) • X5 (X) • X5 (Zero) • X6 (X) • X6 (Zero) • X7 (X) • X7 (Zero) • X7 (Axl) Mega Man Xtreme • Xtreme 2 (X) • Xtreme 2 (Zero) Maverick Hunter X (X) • Maverick Hunter X (Vile) |