MMKB

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MMKB
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Mega Man 4

Mega Buster Flash Stopper Rain Flush Drill Bomb Pharaoh Shot Ring Boomerang Dust Crusher Dive Missile Skull Barrier Wire Adaptor
Bright Man 1:3 0 4 1 1:3 1 1 1 2 1
Toad Man 1:3 0 1 4 1:3 1 1 1 1 1
Drill Man 1:3 0 1 1 1:3 1 1 3 1 1
Pharaoh Man 1:3 * 2 1 1:3 1 2 1 1 1
Ring Man 1:3 0 1 1 2:6 1 1 1 1 1
Dust Man 1:3 0 1 1 1:3 4 1 1 1 1
Dive Man 1:3 0 1 1 1:3 1 3 1 4 1
Skull Man 1:3 0 2 1 0:0 1 4 1 1 1
Mothraya 1:3 0 0 2 1:3 4 2 0 0 1
Square Machine 1:3 0 0 2 0:0 0 4 0 0 1
Cockroach Twins 1:3 0 0 2 1:3 2 1 1 0 1
Cossack Catcher 1:3 0 0 0 0:0 1 2 0 0 1
Metall Daddy 1:3 0 0 0 1:3 2 2 0 0 1
Tako Trash 1:3 0 1 1 0:0 4 1 0 0 1
Wily Machine No. 4:
1st Phase
1:3 0 0 1 1:3 3 1 0 0 1
Wily Machine No. 4:
2nd Phase
1:3 0 0 4 0:0 1 1 0 0 1
Wily Capsule 0:0 0 0 0 2:6 1 0 0 0 0


Notes

  • For Mega Buster and Pharaoh Shot, the first digit is when the weapon is fired normally; the second is when it is fully charged.
  • For Flash Stopper, Pharaoh Man is the only boss that is vulnerable to it, thus more damage can be inflicted on him with this weapon than on other bosses.
  • Credit goes to Mega Man Homepage for damage values.[1]


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