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A chart that lists damage values for each boss in Mega Man 5.

Mega Man 5
Mega Buster Gravity Hold Water Wave Power Stone Gyro Attack Star Crash Charge Kick Napalm Bomb Crystal Eye Super Arrow Beat
Gravity Man 1:3 0 1 1 1 4 -- / 0 1 1 1 1
Wave Man 1:3 0 1 1 1 1 4 1 1 1 1
Stone Man 1:3 1 1 1 1 1 0 4 1 1 1
Gyro Man 1:3 4 1 1 1 1 1 1 1 1 1
Star Man 1:3 0 4 1 1 1 0 1 1 1 1
Charge Man 1:3 0 1 4 1 1 0 1 1 1 1
Napalm Man 1:3 0 1 1 1 1 0 1 3 1 1
Crystal Man 1:3 1 1 1 4 1 1 1 1 1 1
Dark Man 1 1:3 0 3 1 1 1 1 1 1 1 3
Dark Man 2 1:3 0 1 1 1 1 0 2 2 2 3
Dark Man 3 1:3 0 1 1 2 1 1 1 1 2 3
Dark Man 4 1:3 0 1 2 1 2 1 1 1 1 3
Big Pets 1:3 0 -- / 0 1 1 1 -- / 0 1 4 1 1
Circring Q9 1:3 1 -- / 0 1 4 1 -- / 0 1 1 1 1
Wily Press 1:3 0 -- / 0 0 1 4 -- / 0 1 1 1 1
Wily Machine 5 1:3 0 -- / 0 1 1 1 -- / 0 1 1 4 0
Wily Capsule II 1:3 0* 0 0 1 1 0 1 1 1 2

Notes

  • For Mega Buster, the first number is when the weapon is fired normally; the second is when it is fully charged.
  • Damage values listed in gray are those obtained though cheat devices or in the game's coding itself, and are therefore not accessible during normal gameplay.
  • While Gravity Hold does no damage to Wily Capsule, the flashing screen will reveal the position of the capsule, allowing the player to locate it before it would reveal itself normally.


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