A chart that lists damage values for each boss in Mega Man 6.
Mega Man 6 | ||||||||||||
Mega Buster | Blizzard Attack | Centaur Flash | Flame Blast | Knight Crusher | Plant Barrier | Silver Tomahawk | Wind Storm | Yamato Spear | Rush Power Adapter | Beat | ||
Blizzard Man | 1:3 | 1 | 0 | 4 | 1 | 0 | 1 | 1 | 1 | 2:3:2 | 0 | |
Centaur Man | 1:3 | 1 | 0 | 1 | 4 | 0 | 1 | 1 | 1 | 2:3:2 | 0 | |
Flame Man | 1:3 | 1 | 0 | 1 | 1 | 0 | 1 | 4 | 1 | 2:3:2 | 0 | |
Knight Man | 1:3 | 1 | 0 | 1 | 1 | 0 | 1 | 1 | 4 | 2:3:2 | 0 | |
Plant Man | 1:3 | 4 | 0 | 2 | 1 | 0 | 1 | 1 | 1 | 2:3:2 | 0 | |
Tomahawk Man | 1:3 | 1 | 0 | 1 | 1 | 4 | 1 | 1 | 1 | 2:3:2 | 0 | |
Wind Man | 1:3 | 1 | 4 | 1 | 1 | 0 | 1 | 1 | 1 | 2:3:2 | 0 | |
Yamato Man | 1:3 | 1 | 0 | 1 | 1 | 0 | 4 | 1 | 1 | 2:3:2 | 0 | |
Rounder II | 1:3 | 2 | 0 | 4 | 3 | 4 | 3 | 2 | 2 | 2:3:4 | 0 | |
Power Piston | 1:3 | 1 | 0 | 1 | 2 | 1 | 3 | 1 | 2 | 2:3:4 | 0 | |
Metonger Z | 1:3 | 3 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 2:3:4 | 0 | |
X Crusher | 1:3 | 1 | 0 | 4 | 1 | 1 | 1 | 1 | 1 | 2:3:4 | 0 | |
Mechazaurus | 1:3 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 4 |
2:3:4/1* |
0 | |
Tank CSII | 1:3 | 1 | 0 | 1 | 1 | 1 | 1 | 4 | 2 | 2:3:4 | 0 | |
Wily Machine 6 1st Phase |
1:3 | 1 | 0 | 1 | 2 | 1 | 4 | 1 | 1 | 2:3:4 | 0 | |
Wily Machine 6 2nd Phase |
1:3 | 1 | 0 | 1 | 2 | 1 | 4 | 1 | 1 | 2:3:4 | 0 | |
Wily Capsule | 1:3 | 1 | 0 | 1 | 2 | 1 | 4 | 1 | 1 | 2:3:4 | 0 |
Notes
- For Mega Buster, the first number is when the weapon is fired normally; the second is when it is fully charged.
- For Rush Power Adapter, the first number is with uncharged shots; the second number is damage inflicted from partially charged shots; third number is when it is fully charged.
- Damage values listed in gray are those obtained though cheat devices or in the game's coding itself, and are therefore not accessible during normal gameplay.
- Robot Masters struck with a fully-charged Power Adaptor shot will be knocked backwards, often interrupting their attack.
- After Plant Man fires his barrier, he will be frozen in a specific pose until the barrier leaves the screen. Striking him with a fully-charged Power Adapter shot will interrupt this code and cause him to jump again, without a barrier. When he lands, the barrier firing sound will play again and he will resume his attack pose.
- Power Piston changes its direction when hit with a fully-charged Power Adaptor shot.
- A fully-charged Power Adapter shot can be used to deflect Mechazaurus's platforms at it, inflicting 1 unit of damage against it.
Damage Data Charts | |
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Mega Man series | |
Mega Man • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 Mega Man: Dr. Wily's Revenge (Mega Man I) • II • III • IV • V Mega Man & Bass • Rockman & Forte: Mirai Kara no Chōsensha • The Power Battle • The Power Fighters Powered Up • The Wily Wars | |
Mega Man X series | |
Mega Man X • X2 • X3 • X4 (X) • X4 (Zero) • X5 (X) • X5 (Zero) • X6 (X) • X6 (Zero) • X7 (X) • X7 (Zero) • X7 (Axl) Mega Man Xtreme • Xtreme 2 (X) • Xtreme 2 (Zero) Maverick Hunter X (X) • Maverick Hunter X (Vile) |