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Revision as of 23:51, October 27, 2010

Mega Man 7

Mega Buster Freeze Cracker Junk Shield Danger Wrap Thunder Bolt Wild Coil Slash Claw Noise Crush Scorch Wheel Super Adapter
Freeze Man 1:2 0 0 0 0 0 0 0 0 0
Junk Man 1:2 0 0 0 0 0 0 0 0 0
Burst Man 1:2 0 0 0 0 0 0 0 0 0
Cloud Man 1:2 0 0 0 0 0 0 0 0 0
Spring Man 1:2 0 0 0 0 0 0 0 0 0
Slash Man 1:2 0 0 0 0 0 0 0 0 0
Shade Man 1:2 0 0 0 0 0 0 0 0 0
Turbo Man 1:2 0 0 0 0 0 0 0 0 0
Mash 1:2 0 0 0 0 0 0 0 0 0
Bass 1:2 0 0 0 0 0 0 0 0 0
Guts Man G 1:2 0 0 0 0 0 0 0 0 0
Super Bass 1:2 0 0 0 0 0 0 0 0 0
Gameriser 1:2 0 0 0 0 0 0 0 0 0
HannyaNED² 1:2 0 0 0 0 0 0 0 0 0
Wily Machine No. 7 1:2 0 0 0 0 0 0 0 0 0
Wily Capsule 0:1 0 0 0 0 0 0 0 0 0


Notes

  • For Mega Buster, Wild Coil and Noise Crush, the first digit is the damage done when the weapon is fired normally; the second digit is damage done when the weapon is charged up.
  • For Freeze Cracker, the first digit is when the shot is whole; the second digit is after it splits.
  • For Guts Man G, reflecting a rock using Slash Claw does 4 units of damage (as opposed to 2 if used directly).
  • For Gameriser, when Danger Wrap is used to wrap up the mini Gamerisers and are then collided against Gameriser himself, the weapon will inflict 8 units of damage.
  • Hitting Freeze Man with the Freeze Cracker will recover his health by 4 units.
  • Credit goes to Mega Man Homepage for damage values.[1]


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