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(Notes)
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==Notes==
 
==Notes==
 
*For Mega Buster, [[Wild Coil]] and [[Noise Crush]], the first number is the damage done when the weapon is fired normally; the second number is damage done when the weapon is charged up.
 
*For Mega Buster, [[Wild Coil]] and [[Noise Crush]], the first number is the damage done when the weapon is fired normally; the second number is damage done when the weapon is charged up.
 
 
*For [[Freeze Cracker]], the first number is when the shot is whole; the second number is after it splits.
 
*For [[Freeze Cracker]], the first number is when the shot is whole; the second number is after it splits.
+
*Reflecting a rock at [[Guts Man G]] with the [[Slash Claw]] does '''4''' units of damage (as opposed to 2 if the weapon is used directly).
*For [[Guts Man G]], reflecting a rock using [[Slash Claw]] does '''4''' units of damage (as opposed to 2 if used directly).
+
*When [[Danger Wrap]] is used to wrap up mini Gamerisers and collided against [[Gameriser]] himself, the weapon will inflict '''8''' units of damage.
 
*For [[Gameriser]], when [[Danger Wrap]] is used to wrap up the mini Gamerisers and are then collided against Gameriser himself, the weapon will inflict '''8''' units of damage.
 
 
 
*Hitting [[Freeze Man]] with the Freeze Cracker will recover his health by four units.
 
*Hitting [[Freeze Man]] with the Freeze Cracker will recover his health by four units.
   

Revision as of 00:59, January 28, 2014

A chart that lists damage values for each boss in Mega Man 7.

Mega Man 7
Mega Buster Freeze Cracker Junk Shield Danger Wrap Thunder Bolt Wild Coil Slash Claw Noise Crush Scorch Wheel Super Adapter
Freeze Man 1:2 +4:+4 4 1 1 1:1 1 1:2 3 2
Junk Man 1:2 1:1 0 1 4 1:1 2 1:2 0 2
Burst Man 1:2 4:3 1 0 1 1:1 1 1:2 4 0
Cloud Man 1:2 1:1 0 4 2 1:1 1 1:2 1 3
Spring Man 1:2 1:1 1 1 0 0:0 4 1:2 1 2
Slash Man 1:2 6:4 1 0 1 1:1 1 1:2 4 2
Shade Man 1:2 1:1 1 1 1 3:6 1 0:0 1 4
Turbo Man 1:2 1:1 1 1 0 1:1 1 3:6 0 2
Mash 1:2 1:1 0 4 2 -- -- -- -- 3
Bass 1:2 2:1 1 2 2 1:2 1 2:2 2 6
Guts Man G 1:2 0:0 0 0 0 0:0 2* 0:0 0 2
Super Bass 1:2 2:1 1 2 2 1:2 1 2:2 2 4
Gameriser 1:2 0:0 1 1* 0 2:3 0 0:0 0 0
HannyaNED² 1:2 0:0 2 0 2 0:0 3 2:4 0 0
Wily Machine 7 1:2 1:1 0 0 2 0:0 0 0:0 2 1
Wily Capsule 0:1 1:1 0 0 0 0:2 0 0:0 0 1

Notes

  • For Mega Buster, Wild Coil and Noise Crush, the first number is the damage done when the weapon is fired normally; the second number is damage done when the weapon is charged up.
  • For Freeze Cracker, the first number is when the shot is whole; the second number is after it splits.
  • Reflecting a rock at Guts Man G with the Slash Claw does 4 units of damage (as opposed to 2 if the weapon is used directly).
  • When Danger Wrap is used to wrap up mini Gamerisers and collided against Gameriser himself, the weapon will inflict 8 units of damage.
  • Hitting Freeze Man with the Freeze Cracker will recover his health by four units.


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