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*Reflecting a rock at [[Guts Man G]] with the [[Slash Claw]] does '''4''' units of damage (as opposed to 2 if the weapon is used directly). |
*Reflecting a rock at [[Guts Man G]] with the [[Slash Claw]] does '''4''' units of damage (as opposed to 2 if the weapon is used directly). |
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*When [[Danger Wrap]] is used to wrap up mini Gamerisers and collided against [[Gameriser]] himself, the weapon will inflict '''8''' units of damage. |
*When [[Danger Wrap]] is used to wrap up mini Gamerisers and collided against [[Gameriser]] himself, the weapon will inflict '''8''' units of damage. |
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− | *Hitting [[Freeze Man]] with the |
+ | *Hitting [[Freeze Man]] with the [[Freeze Cracker]] will recover his health by four units. |
+ | *Hitting Spring Man with the [[Thunder Bolt]] will cause him to turn into a electromagnet, pulling you in, similar to [[Magnet Man]]'s magnetic pull. |
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+ | *Hitting [[Wily Capsule#Mega Man 7|Wily's Capsule]] with the [[Thunder Bolt]] will shock him (no damage) but will prevent him from firing his 4 elemental shots. He will still drop his electric shot on the ground though. |
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Revision as of 01:37, 2 October 2015
A chart that lists damage values for each boss in Mega Man 7.
Mega Man 7 | ||||||||||||
Mega Buster | Freeze Cracker | Junk Shield | Danger Wrap | Thunder Bolt | Wild Coil | Slash Claw | Noise Crush | Scorch Wheel | Super Adapter | |||
Freeze Man | 1:2 | +4:+4 | 4 | 1 | 1 | 1:1 | 1 | 1:2 | 3 | 2 | ||
Junk Man | 1:2 | 1:1 | 0 | 1 | 4 | 1:1 | 2 | 1:2 | 0 | 2 | ||
Burst Man | 1:2 | 4:3 | 1 | 0 | 1 | 1:1 | 1 | 1:2 | 4 | 0 | ||
Cloud Man | 1:2 | 1:1 | 0 | 4 | 2 | 1:1 | 1 | 1:2 | 1 | 3 | ||
Spring Man | 1:2 | 1:1 | 1 | 1 | 0 | 0:0 | 4 | 1:2 | 1 | 2 | ||
Slash Man | 1:2 | 6:4 | 1 | 0 | 1 | 1:1 | 1 | 1:2 | 4 | 2 | ||
Shade Man | 1:2 | 1:1 | 1 | 1 | 1 | 3:6 | 1 | 0:0 | 1 | 4 | ||
Turbo Man | 1:2 | 1:1 | 1 | 1 | 0 | 1:1 | 1 | 3:6 | 0 | 2 | ||
Mash | 1:2 | 1:1 | 0 | 4 | 2 | -- | -- | -- | -- | 3 | ||
Bass | 1:2 | 2:1 | 1 | 2 | 2 | 1:2 | 1 | 2:2 | 2 | 6 | ||
Guts Man G | 1:2 | 0:0 | 0 | 0 | 0 | 0:0 | 2* | 0:0 | 0 | 2 | ||
Super Bass | 1:2 | 2:1 | 1 | 2 | 2 | 1:2 | 1 | 2:2 | 2 | 4 | ||
Gameriser | 1:2 | 0:0 | 1 | 1* | 0 | 2:3 | 0 | 0:0 | 0 | 0 | ||
HannyaNED² | 1:2 | 0:0 | 2 | 0 | 2 | 0:0 | 3 | 2:4 | 0 | 0 | ||
Wily Machine 7 | 1:2 | 1:1 | 0 | 0 | 2 | 0:0 | 0 | 0:0 | 2 | 1 | ||
Wily Capsule | 0:1 | 1:1 | 0 | 0 | 0 | 0:2 | 0 | 0:0 | 0 | 1 |
Notes
- For Mega Buster, Wild Coil and Noise Crush, the first number is the damage done when the weapon is fired normally; the second number is damage done when the weapon is charged up.
- For Freeze Cracker, the first number is when the shot is whole; the second number is after it splits.
- Reflecting a rock at Guts Man G with the Slash Claw does 4 units of damage (as opposed to 2 if the weapon is used directly).
- When Danger Wrap is used to wrap up mini Gamerisers and collided against Gameriser himself, the weapon will inflict 8 units of damage.
- Hitting Freeze Man with the Freeze Cracker will recover his health by four units.
- Hitting Spring Man with the Thunder Bolt will cause him to turn into a electromagnet, pulling you in, similar to Magnet Man's magnetic pull.
- Hitting Wily's Capsule with the Thunder Bolt will shock him (no damage) but will prevent him from firing his 4 elemental shots. He will still drop his electric shot on the ground though.
Damage Data Charts | |
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Mega Man series | |
Mega Man • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 Mega Man: Dr. Wily's Revenge (Mega Man I) • II • III • IV • V Mega Man & Bass • Rockman & Forte: Mirai Kara no Chōsensha • The Power Battle • The Power Fighters Powered Up • The Wily Wars | |
Mega Man X series | |
Mega Man X • X2 • X3 • X4 (X) • X4 (Zero) • X5 (X) • X5 (Zero) • X6 (X) • X6 (Zero) • X7 (X) • X7 (Zero) • X7 (Axl) Mega Man Xtreme • Xtreme 2 (X) • Xtreme 2 (Zero) Maverick Hunter X (X) • Maverick Hunter X (Vile) |