MMKB

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MMKB
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*Hitting Spring Man with the [[Thunder Bolt]] will cause him to turn into a electromagnet, pulling you in, similar to [[Magnet Man]]'s magnetic pull.
 
*Hitting Spring Man with the [[Thunder Bolt]] will cause him to turn into a electromagnet, pulling you in, similar to [[Magnet Man]]'s magnetic pull.
 
*Hitting [[Wily Capsule#Mega Man 7|Wily's Capsule]] with the [[Thunder Bolt]] will shock him (no damage) but will prevent him from firing his 4 elemental shots. He will still drop his electric shot on the ground though.
 
*Hitting [[Wily Capsule#Mega Man 7|Wily's Capsule]] with the [[Thunder Bolt]] will shock him (no damage) but will prevent him from firing his 4 elemental shots. He will still drop his electric shot on the ground though.
*HannyaNED only gets damaged by the orbiting debris of the Junk Shield, but not the shot out ones.
+
*HannyaNED² only gets damaged by the orbiting debris of the Junk Shield, but not the shot out ones.
*Charging up the Noise Crush without a wall takes skills.
+
*Charging up the Noise Crush without a wall takes skills. Information is available on the [[HannyaNED²]] page.
   
 
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Revision as of 01:18, 10 May 2018

A chart that lists damage values for each boss in Mega Man 7.

Mega Man 7
Mega Buster Freeze Cracker Junk Shield Danger Wrap Thunder Bolt Wild Coil Slash Claw Noise Crush Scorch Wheel Super Adapter
Freeze Man 1:2 +4:+4 4 1 1 1:1 1 1:2 3 2
Junk Man 1:2 1:1 0 1 4 1:1 2 1:2 0 2
Burst Man 1:2 4:3 1 0 1 1:1 1 1:2 4 0
Cloud Man 1:2 1:1 0 4 2 1:1 1 1:2 1 3
Spring Man 1:2 1:1 1 1 0* 0:0 4 1:2 1 2
Slash Man 1:2 6:4 1 0 1 1:1 1 1:2 4 2
Shade Man 1:2 1:1 1 1 1 3:6 1 0:0 1 4
Turbo Man 1:2 1:1 1 1 0 1:1 1 3:6 0 2
Mash 1:2 1:1 0 4 2 -- -- -- -- 3
Bass 1:2 2:1 1 2 2 1:2 1 2:2 2 6
Guts Man G 1:2 0:0 0 0 0 0:0 2* 0:0 0 2
Super Bass 1:2 2:1 1 2 2 1:2 1 2:2 2 4
Gameriser 1:2 0:0 0 1* 0 2:3 0 0:0 0 0
HannyaNED² 1:2 0:0 2* 0 0 0:0 3 2:4* 0 0
Wily Machine 7 1:2 1:1 0 0 2 0:0 0 0:0 2 1
Wily Capsule 0:1 1:1 0 0 0* 0:2 0 0:0 0 1

Notes

  • For Mega Buster, Wild Coil and Noise Crush, the first number is the damage done when the weapon is fired normally; the second number is damage done when the weapon is fully charged up.
  • For Freeze Cracker, the first number is when the shot is whole; the second number is after it splits.
  • Reflecting a rock at Guts Man G with the Slash Claw does 4 units of damage (as opposed to 2 if the weapon is used directly).
  • When Danger Wrap is used to wrap up mini Gamerisers and collided against Gameriser himself, the weapon will inflict 8 units of damage.
  • Hitting Freeze Man with the Freeze Cracker will recover his health by four units.
  • Hitting Spring Man with the Thunder Bolt will cause him to turn into a electromagnet, pulling you in, similar to Magnet Man's magnetic pull.
  • Hitting Wily's Capsule with the Thunder Bolt will shock him (no damage) but will prevent him from firing his 4 elemental shots. He will still drop his electric shot on the ground though.
  • HannyaNED² only gets damaged by the orbiting debris of the Junk Shield, but not the shot out ones.
  • Charging up the Noise Crush without a wall takes skills. Information is available on the HannyaNED² page.