A chart that lists damage values for each boss in Mega Man 7.
Mega Man 7 | ||||||||||||
Mega Buster | Freeze Cracker | Junk Shield | Danger Wrap | Thunder Bolt | Wild Coil | Slash Claw | Noise Crush | Scorch Wheel | Super Adapter | |||
Freeze Man | 1:2 | +4:+4 | 4:4 | 1 | 1 | 1:1 | 1 | 1:2 | 3 | 2 | ||
Junk Man | 1:2 | 1:1 | 0:0 | 1 | 4 | 1:1 | 2 | 1:2 | 0 | 2 | ||
Burst Man | 1:2 | 4:3 | 1:1 | 0 | 1 | 1:1 | 1 | 1:2 | 4 | 0 | ||
Cloud Man | 1:2 | 1:1 | 0:0 | 4 | 2 | 1:1 | 1 | 1:2 | 1 | 3 | ||
Spring Man | 1:2 | 1:1 | 1:1 | 1 | 0* | 0:0 | 4 | 1:2 | 1 | 2 | ||
Slash Man | 1:2 | 6:4 | 1:1 | 0 | 1 | 1:1 | 1 | 1:2 | 4 | 2 | ||
Shade Man | 1:2 | 1:1 | 1:1 | 1 | 1 | 3:6 | 1 | 0:0 | 1 | 4 | ||
Turbo Man | 1:2 | 1:1 | 1:1 | 1 | 0* | 1:1 | 1 | 3:6 | 0 | 2 | ||
Mash | 1:2 | 1:1 | 0 | 4 | 2 | -- | -- | -- | -- | 3 | ||
Bass | 1:2 | 2:1 | 1:2 | 2 | 2 | 1:2 | 1 | 2:2 | 2 | 6 | ||
Guts Man G | 1:2 | 0:0 | 0:0 | 0 | 0 | 0:0 | 2* | 0:0 | 0 | 2 | ||
Super Bass | 1:2 | 2:1 | 1:1 | 2 | 2 | 1:2 | 1 | 2:2 | 2 | 4 | ||
Gameriser | 1:2 | 0:0 | 0:0 | 1* | 0 | 2:3 | 0 | 0:0 | 0 | 0 | ||
HannyaNED² | 1:2 | 0:0 | 2:0 | 0 | 0 | 0:0 | 3 | 2:4* | 0 | 0 | ||
Wily Machine 7 | 1:2 | 1:1 | 0:0 | 0 | 2 | 0:0 | 0 | 0:0 | 2 | 1 | ||
Wily Capsule | 0:1 | 1:1 | 0:0 | 0 | 0* | 1:2 | 0 | 0:0 | 0 | 1 |
Notes
- For Mega Buster, Wild Coil and Noise Crush, the first number is the damage done when the weapon is fired normally; the second number is damage done when the weapon is fully charged up.
- For Freeze Cracker, the first number is when the shot is whole; the second number is after it splits.
- Reflecting a rock at Guts Man G with the Slash Claw does 4 units of damage (as opposed to 2 if the weapon is used directly).
- When Danger Wrap is used to wrap up mini Gamerisers and collided against Gameriser himself, the weapon will inflict 8 units of damage.
- Hitting Freeze Man with the Freeze Cracker will recover his health by four units.
- Hitting Spring Man with the Thunder Bolt will cause him to turn into a electromagnet, pulling you in, similar to Magnet Man's magnetic pull.
- Hitting Wily's Capsule with the Thunder Bolt will shock him (no damage) but will prevent him from firing his 4 elemental shots. He will still drop his electric shot on the ground though.
- The first number of the Junk Shield is about the orbiting type, the second one is about the shot out one.
- Charging up the Noise Crush without a wall takes skills. Information is available on the HannyaNED² page.
- When Turbo Man is hit by a Thunder Bolt, it does not get damaged, stops what it is doing, gets charged up and then performs the vehicle form attack.
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