MMKB

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|image = [[File:Mm8promo.jpg|270px]]
 
|image = [[File:Mm8promo.jpg|270px]]
 
|caption = Japanese cover and promo art.
 
|caption = Japanese cover and promo art.
|publisher = [[Capcom]]
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|publisher = [[Capcom]]<br>[[Infogrames]] <small>(PAL)</small>
 
|developer = [[Capcom]]
 
|developer = [[Capcom]]
 
|designer = Hayato Kaji
 
|designer = Hayato Kaji
 
|artist = Hideki Ishikawa
 
|artist = Hideki Ishikawa
 
|composer = Shusaku Uchiyama
 
|composer = Shusaku Uchiyama
|series = [[Mega Man classic]]
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|series = [[Mega Man (series)|Mega Man]]
|platforms = [[Wikipedia:Sony PlayStation|Sony PlayStation]]<br>[[Wikipedia: Sega Saturn|Sega Saturn]]<br>[[Wikipedia: PlayStation 2|PlayStation 2]]<br>[[Wikipedia:Nintendo GameCube|GameCube]]<br>[[Wikipedia: Xbox|Xbox]]
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|platforms = [[Wikipedia:Sony PlayStation|Sony PlayStation]]<br>[[Wikipedia:Sega Saturn|Sega Saturn]]<br>[[Wikipedia:PlayStation 2|PlayStation 2]]<br>[[Wikipedia:Nintendo GameCube|GameCube]]<br>[[Wikipedia:Xbox|Xbox]]<br>[[Wikipedia:PlayStation 4|PlayStation 4]]<br>[[Wikipedia:Xbox One|Xbox One]]<br>PC<br>[[Wikipedia:Nintendo Switch|Nintendo Switch]]
 
|releasedate = '''Sony PlayStation:'''
 
|releasedate = '''Sony PlayStation:'''
 
[[File:Flag of Japan.png|20px]] December 17, 1996<br>
 
[[File:Flag of Japan.png|20px]] December 17, 1996<br>
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'''Xbox:''' <br>
 
'''Xbox:''' <br>
 
[[File:Flag of USA.png|20px]] March 15, 2005 <br>
 
[[File:Flag of USA.png|20px]] March 15, 2005 <br>
  +
'''[[Mega Man Legacy Collection 2]]''' <br>
  +
'''PlayStation 4/Xbox One/PC:'''<br>
  +
August 8, 2017 <br>
  +
'''Nintendo Switch:'''<br>
  +
May 22, 2018<br>
 
|genre = Action/Platform
 
|genre = Action/Platform
 
|modes = Single-Player
 
|modes = Single-Player
 
|ratings = [[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone)
 
|ratings = [[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone)
 
|media = CD-ROM, DVD-ROM
 
|media = CD-ROM, DVD-ROM
  +
|music = {{Listen
  +
|style= font-size: 11px;
  +
|header=
  +
|filename=MM8-OPENING STAGE 1.ogg
  +
|title="Opening Stage 1"
  +
|description=
  +
|filename2=MM8-OPENING STAGE 2.ogg
  +
|title2="Opening Stage 2"
  +
|description2=
  +
|plain=yes
 
}}
 
}}
  +
}}<!--()-->
'''''Mega Man 8''''', known as {{Nihongo|'''''Rockman 8: Metal Heroes'''''|ロックマン 8: メタル ヒーローズ|}} in Japan, was released for the Sony PlayStation and Sega Saturn from 1996-1997 and is the eighth game in the classic ''[[Mega Man classic|Mega Man]]'' series. The game is the first in the classic series to feature anime-style full-motion videos (FMV) in order to tell the story and is the first and only game (aside from the DOS game ''[[Mega Man 3 (PC)|Mega Man 3]]'') in which [[Mega Man (character)|Mega Man]] is capable of swimming. The game also marks the tenth anniversary (1987-1997) of the Mega Man franchise, and limited copies were released with a color history booklet called "Mega Man Anthology" celebrating the series' history.
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'''''Mega Man 8''''', known as {{Nihongo|'''''Rockman 8: Metal Heroes'''''|ロックマン 8: メタル ヒーローズ|}} in Japan, was released for the Sony PlayStation and Sega Saturn from 1996-1997 and is the eighth game in the classic ''[[Mega Man (series)|Mega Man]]'' series. The game is the first in the classic series to feature anime-style full-motion videos (FMV) in order to tell the story and is the first and only game (aside from the DOS game ''[[Mega Man 3: The Robots are Revolting|Mega Man 3]]'') in which [[Mega Man (character)|Mega Man]] is capable of swimming. The game also marks the tenth anniversary (1987-1997) of the Mega Man franchise, and limited copies were released with a color history booklet called "Mega Man Anthology" celebrating the series' history.
   
The PlayStation version was later re-released as part of the [[Mega Man Anniversary Collection]], and was released on the PlayStation Network as part of the PS1 classics on December 17, 2014 in Japan and May 27, 2015 in the U.S.
+
The PlayStation version was later re-released as part of the ''[[Mega Man Anniversary Collection]]'', and was released on the PlayStation Network as part of the PS1 classics on December 17, 2014 in Japan and May 27, 2015 in the U.S.. The PlayStation version was also later re-released as part of ''[[Mega Man Legacy Collection 2]]'' on August 8, 2017 for the PC, Playstation 4, and Xbox One. The Nintendo Switch version of ''Legacy Collection 2 ''was later released on May 22, 2018.
   
 
==Story==
 
==Story==
  +
''Mega Man 8'' is a continuation of the [[Mega Man (original series)|original&nbsp;''Mega Man''&nbsp;series]] storyline. Cutscenes in the game are presented both in-game and with newly introduced anime-style FMVs. Like other games in the series, it takes place in an unspecified year during the 21st century (20XX). The game opens as two alien robots engage in a climactic battle in the depths of space. Ultimately both of them plummet towards [[Earth]], critically injured. Meanwhile, on Earth, [[Mega Man (character)|Mega Man]] and his canine companion [[Rush]] are caught in a skirmish with his rival [[Bass]], who still wants to prove himself to be stronger than Mega Man. Thanks to the timely intervention of [[Roll]], who was bringing a message from [[Doctor Thomas Light|Dr. Light]], Mega Man manages to subdue Bass long enough to leave. Bass swears that he will get back at Mega Man for his "cowardice". Dr. Light asks Mega Man to investigate strange energy readings on a nearby island. On the island, Mega Man finds Dr. Wily flying away with a strange purple orb. Before chasing him, he sees a damaged robot and asks for Dr. Light to pick it up and try to repair it. Dr. Wily then releases four new [[Robot Masters]] to combat Mega Man: [[Frost Man]], [[Tengu Man]], [[Clown Man]], and [[Grenade Man]]. Each time he destroys one, the robotic hero receives a purple orb like the one Dr. Wily confiscated. Each of the Robot Masters are empowered with a strange energy, and it seems that this power comes from the new energy cores that Wily has infused them with.
In the year 20XX, two strange beings are fighting each other in outer space. As they collide into each other, they start falling towards Earth. Meanwhile, [[Bass]] and [[Mega Man (character)|Mega Man]] are fighting on Earth, but the battle is cut short when [[Roll]] calls Mega Man. [[Dr. Light]] tells them that a strange meteor with a powerful energy signature has fallen on an island, and Mega Man is sent there to retrieve the meteor before it falls into the wrong hands. However, the island was [[Dr. Wily]]'s current secret base, and he escaped with the extraterrestrial energy from one of the robots. Mega Man found the other robot badly injured in a crater and sends him to Dr. Light to be repaired.
 
   
Mega Man defeats four [[Robot Master]]s that attack various places on the globe and, when he returns to Light's Lab, he brings a mysterious energy found in the robots and finds that the robot is undergoing repairs. Then, while talking to Light, the robot breaks free and heads out into the desert. Mega Man follows him and they fight briefly. [[Proto Man]] intervenes in the battle and tells Mega Man that Wily's new fortress, "Wily Tower", is up ahead. Mega Man goes ahead and is captured by one of Wily's robots, but the robot he fought before saves him and introduces himself as ''[[Duo]]''. Duo explains that the other robot contained "[[Evil Energy]]" within it and that Wily was using that energy to make his robots more powerful. Mega Man needed to destroy the energy sources from the barrier protecting the Wily Tower, which was being protected by four Robot Masters.
+
After Mega Man defeats the four Robot Masters, he returns to the lab and Dr. Light tells him that the robot he found should be fine if he rests for a while. Mega Man brings with him the energy cores that he retrieved from the fallen Robot Masters; when Dr. Light examines them, he realizes that they are a powerful form of energy which Dr. Wily must not have in his possession, lest it destroy the world. After Dr. Light and Mega Man leave the lab, the robot awakens, sees the energy cores, becomes enraged, and flies off into the distance. Mega Man follows suit on Rush. Mega Man finds him in a mine shaft on the other side of the globe, and after battling the robot, [[Proto Man]] shows up and tells Mega Man that Dr. Wily's new fortress, "[[Wily Tower (Mega Man 8)|Wily Tower]]," is just ahead. Mega Man goes ahead, but is captured by one of Wily's giant robotic creations. The robot saves him, introduces himself as [[Duo]], and reveals his purpose to Mega Man. Duo explains that the purple orbs are "[[Evil Energy]]," and he has been traveling the universe tracking down this energy and trying to destroy it before it engulfs the entire world. However, Wily Tower has a barrier around it that prevents him from taking out the source. Duo tells Mega Man to destroy the four other Robot Masters that hold the key to the barrier: [[Astro Man]], [[Sword Man]], [[Search Man]], and [[Aqua Man]], while he collects and extinguishes the rest of the world's Evil Energy.
   
  +
Once the other four Robot Masters have been beaten, Wily Tower's barrier is lifted and Mega Man makes his way through it, defeating the hordes of robotic henchmen inside, including Bass, who uses a piece of the Evil Energy to amplify his powers, and ultimately, the evil doctor himself. The "Evil Energy" is destroyed before it is allowed to spread throughout the world but it manages to infect Mega Man before being destroyed, and Wily's newest compound is demolished with Mega Man inside, who is dying from the Evil Energy. Duo arrives, examines Mega Man, and seeing the goodness and justice in his heart, cures him of the evil energy, eradicating the last remnants of the Evil Energy on Earth. Proto Man catches up to him; Duo then says that his mission is done, and leaves, but not before asking Proto Man for a favor. Mega Man then wakes up in Dr. Light's Lab and is reunited with Dr. Light, Roll and the others who tell him that Duo saved him. He then walks outside and finds Proto Man, who gives him a message from Duo: "Thank You." Mega Man then looks up to the sky and says "Thank You" to Duo as his reflection is seen in the sky.
After destroying the second four Robot Masters, he enters Wily Tower and fights against Bass and Treble, and, in the end, Dr. Wily. Mega Man was injured by the Evil Energy in the process, but Duo saved him and left him out in the desert, where Proto Man found him when he awoke and told him that Duo was thankful for his help.
 
   
 
==Version Differences==
 
==Version Differences==
 
Although ''Mega Man 8'' was released on the Sega Saturn shortly after being released on the Sony PlayStation, the Saturn version was not identical to the PlayStation version. The differences are:
 
Although ''Mega Man 8'' was released on the Sega Saturn shortly after being released on the Sony PlayStation, the Saturn version was not identical to the PlayStation version. The differences are:
   
*A Bonus Mode was included, which includes official and fan artwork, voice test, music test, and a secret animation test for the FMVs. Of note, the voice test includes some unused vocal samples, including an unused line by Frost Man, Dr. Light, and Mega Man saying "Metal Heroes" (used in the Japanese version). Bonus Mode replaces the "Game Information" option from the Japanese PlayStation version, which showed previews of the then-upcoming ''[[Mega Man: Battle & Chase|Rockman: Battle &amp; Chase]]'' and ''[[Super Adventure Rockman]]''.
+
*A Bonus Mode was included, which includes official and fan artwork, voice test, music test, and a secret animation test for the FMVs. Of note, the voice test includes some unused vocal samples, including an unused line by Frost Man, Dr. Light, and Mega Man saying "Metal Heroes" (used in the Japanese version). By holding L and R and pressing start to get in there, some additional options are available. Bonus Mode replaces the "Game Information" option from the Japanese PlayStation version, which showed previews of the then-upcoming ''[[Mega Man: Battle & Chase|Rockman: Battle &amp; Chase]]'' and ''[[Super Adventure Rockman]]''.
 
*There are a few additional enemies added in the stages (for example, the game's first two enemies are Metalls).
 
*There are a few additional enemies added in the stages (for example, the game's first two enemies are Metalls).
 
*Water has an additional morphing ripple effect, giving the scenery and background an animated wave motion.
 
*Water has an additional morphing ripple effect, giving the scenery and background an animated wave motion.
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==Bosses==
 
==Bosses==
'''Intro Stage boss: '''
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'''[[Opening Stage]] boss: '''
 
*[[Yadokargo]]
 
*[[Yadokargo]]
   
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|}
 
|}
   
'''Mid Stage Boss:'''
+
'''[[Middle Stage]] Boss:'''
 
*[[Duo]]
 
*[[Duo]]
   
 
===Fortress Bosses===
 
===Fortress Bosses===
'''<u>Wily Castle bosses:</u>'''
 
   
 
'''Stage 1:'''
 
'''Stage 1:'''
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'''Stage 3:'''
 
'''Stage 3:'''
*Mid Boss: [[Bass]] and [[Treble]]
+
*Mid Boss: [[Bass]] (combined with [[Treble]])
 
*Main Boss: [[Green Devil]]
 
*Main Boss: [[Green Devil]]
   
 
'''Final Stage:'''
 
'''Final Stage:'''
 
* Rematch with the [[Robot Master]]s
 
* Rematch with the [[Robot Master]]s
* [[Wily Machine|Wily Machine No. 8]] and [[Wily Capsule]]
+
* [[Wily Machine 8]] and [[Wily Capsule Great]]
   
 
==See also==
 
==See also==
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*[[Rockman 8 Famicom]]
 
*[[Rockman 8 Famicom]]
   
==Cover Art==
+
==Other Media==
  +
[[File:ArchieMegaMan8.jpeg|thumb|308x308px|A vision of the game‘s events from ''[[Mega Man Issue 55 (Archie Comics)|Mega Man]]''[[Mega Man Issue 55 (Archie Comics)| #55]].]]
  +
A manga series was authored by [[Kōji Izuki]] and serialized in ''[[Comic BomBom]]'' between December 3, 1997 and May 6, 1998. The manga was later reprinted on May 28, 2011, which included four additional chapters. This version would remain for the 2015 reprints.
  +
  +
The plot of ''Mega Man 8'' was incorporated into the ''[[Mega Man Gigamix]]'' manga by [[Hitoshi Ariga]], with elements from ''[[Mega Man V]]'' included.
  +
  +
===Archie Comics===
  +
The ''[[Mega Man (Archie Comics)|Mega Man]]'' [[Archie Comics]] series incorporated elements of the game, though a full adaptation was not produced before the series went on hiatus. Duo notably appeared in the [[Worlds Collide]] crossover, rather than in an adaptation of the game. The opening of the game was also shown during ''[[Mega Man Issue 20 (Archie Comics)|Mega Man]]'' [[Mega Man Issue 20 (Archie Comics)|#20]]. The final issue saw [[Dr. Light (Archie Comics)|Dr. Light]] experiencing a vision of the events of the game among other yet-to-be-adapted games.
  +
  +
==Gallery==
  +
{{Main|Mega Man 8/Gallery}}<!--()-->
  +
 
<gallery>
 
<gallery>
  +
MegaMan8Logo.png|English logo
 
Mmbox8JP front.jpg|Japanese box art.
 
Mmbox8JP front.jpg|Japanese box art.
 
File:Mmboxeight.png|North American box art.
 
File:Mmboxeight.png|North American box art.
 
Mmbox8EU.jpg|European box art.
 
Mmbox8EU.jpg|European box art.
 
MM8_us_boxart.jpg|American box art (alternate).
 
MM8_us_boxart.jpg|American box art (alternate).
  +
MegaMan8SegaSaturnBoxArt.jpg|North American Sega Saturn box art.
</gallery>
 
 
==Screenshots==
 
<gallery>
 
Opening Screen.png|''Rockman 8: Metal Heroes'' title screen
 
MM8Title.jpg|US Title Screen
 
MM8-StageSelect.png|Boss Selection Screen
 
grenade.jpg|Grenade Man's stage
 
frost man.jpg|Frost Man's stage
 
clown.jpg|Clown Man's stage
 
tengu.jpg|Tengu Man's stage
 
duo.jpg|Mid stage
 
search.jpg|Search Man's stage
 
sword.jpg|Sword Man's stage
 
auqa.jpg|Aqua Man's stage
 
astro.jpg|Astro Man's stage
 
Thank you for playing!.png|Ending screen
 
 
</gallery>
 
</gallery>
   
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Rockman 8 TV Commercial 1|Commercial 1.
 
Rockman 8 TV Commercial 1|Commercial 1.
 
Rockman 8 Commercial|Commercial 2.
 
Rockman 8 Commercial|Commercial 2.
Megaman 8 intro|The Intro of the game.
+
Megaman 8 intro|The intro of the game.
TAS Mega Man 8 PSX in 47 06 by FractalFusion|Full Playthrough of the whole game.
+
TAS Mega Man 8 PSX in 47 06 by FractalFusion|Full playthrough of the game.
  +
PSX Longplay 029 Mega Man 8
 
</gallery>
 
</gallery>
   
 
==Trivia==
 
==Trivia==
*This game was released after ''[[Mega Man 2: The Power Fighters]]'', but it is set before ''Mega Man 8'', as shown in Duo's ending.
+
*This game was released after ''[[Mega Man 2: The Power Fighters]]'', but it is set before it as shown in Duo's ending.
 
*The opening FMV of the game shows some bosses from previous games; in one sequence, the Robot Masters that appear are in the order of the game they appear in (1-7): [[Guts Man]], [[Quick Man]], [[Snake Man]], [[Pharaoh Man]], [[Charge Man]], [[Tomahawk Man]], and [[Shade Man]].
 
*The opening FMV of the game shows some bosses from previous games; in one sequence, the Robot Masters that appear are in the order of the game they appear in (1-7): [[Guts Man]], [[Quick Man]], [[Snake Man]], [[Pharaoh Man]], [[Charge Man]], [[Tomahawk Man]], and [[Shade Man]].
 
**Other robots in the opening theme include the [[Yellow Devil]], [[Mecha Dragon]], [[Wily Machine 4]], and the Robot Masters [[Wood Man]] (MM2), [[Centaur Man]] (MM6), [[Spark Man]] (MM3), [[Skull Man]] (MM4), [[Gyro Man]] (MM5), [[Cut Man]] (MM1) and [[Freeze Man]] (MM7).
 
**Other robots in the opening theme include the [[Yellow Devil]], [[Mecha Dragon]], [[Wily Machine 4]], and the Robot Masters [[Wood Man]] (MM2), [[Centaur Man]] (MM6), [[Spark Man]] (MM3), [[Skull Man]] (MM4), [[Gyro Man]] (MM5), [[Cut Man]] (MM1) and [[Freeze Man]] (MM7).
 
*In the [[boss character contest]] of this game, Capcom said three of the six robots (not including Tengu Man and Astro Man) to be chosen to appear in the game had to have a specific appearance, being [[Sword Man|one with a sword and separable body]], [[Search Man|one with two heads]], and [[Clown Man|one with long extendable arms]].
 
*In the [[boss character contest]] of this game, Capcom said three of the six robots (not including Tengu Man and Astro Man) to be chosen to appear in the game had to have a specific appearance, being [[Sword Man|one with a sword and separable body]], [[Search Man|one with two heads]], and [[Clown Man|one with long extendable arms]].
*This game marks [[Duo]]'s first (chronological) appearance.
+
*This game marks [[Duo]]'s first chronological appearance.
*This is the first (and only) numbered game in the classic ''Mega Man'' series to feature FMVs and voice acting.
+
*This is the only numbered game in the classic ''Mega Man'' series to feature FMVs.
 
*This is the only game since the first ''Mega Man'' (without counting spin-offs) to not include [[Tank|Energy Tanks]].
 
*This is the only game since the first ''Mega Man'' (without counting spin-offs) to not include [[Tank|Energy Tanks]].
*Starting with this game, Mega Man was no longer able to use the [[Rush#Super Adapter|Super Adapter]]. However, Bass was still able to use it.
+
*Starting with this game, Mega Man was no longer able to use the [[Super Mega Man|Super Adapter]]. However, Bass was still able to use it.
 
*This is the first game where Capcom didn't try to "Americanize" the boxart (excluding ''[[Mega Man 6]]'', which wasn't published in the U.S. by Capcom, themselves). Also, this is the first Mega Man game to use the Japanese logo in other countries.
 
*This is the first game where Capcom didn't try to "Americanize" the boxart (excluding ''[[Mega Man 6]]'', which wasn't published in the U.S. by Capcom, themselves). Also, this is the first Mega Man game to use the Japanese logo in other countries.
 
*This is the second numbered game where Mega Man could swim, the first game being ''[[Mega Man 3 (PC)|Mega Man 3]]'' for DOS.
 
*This is the second numbered game where Mega Man could swim, the first game being ''[[Mega Man 3 (PC)|Mega Man 3]]'' for DOS.
 
*As with ''[[Mega Man X4]]'', the game is often poked fun at for its voice acting in the U.S. and European releases, particularly Dr. Light who speaks with an apparent speech impediment, infamously pronouncing Doctor Wily as "Doctah Wahwee". His voice happens to sound very similar to [[wikipedia:Elmer Fudd|Elmer Fudd]]'s.
 
*As with ''[[Mega Man X4]]'', the game is often poked fun at for its voice acting in the U.S. and European releases, particularly Dr. Light who speaks with an apparent speech impediment, infamously pronouncing Doctor Wily as "Doctah Wahwee". His voice happens to sound very similar to [[wikipedia:Elmer Fudd|Elmer Fudd]]'s.
 
*As with ''[[Mega Man 7]]'', there's a part in this game that contains a typo in Mega Man's speech, as well. After Bass is defeated, he'll say, "Bass, '''why you don't''' understand?", when it should have been, "Bass, '''why don't you''' understand?"
 
*As with ''[[Mega Man 7]]'', there's a part in this game that contains a typo in Mega Man's speech, as well. After Bass is defeated, he'll say, "Bass, '''why you don't''' understand?", when it should have been, "Bass, '''why don't you''' understand?"
*There's also a typo in Proto Man's speech after the Duo intermission stage, where he'll say, "What '''happend'''?"
+
**There's also a typo in Proto Man's speech after the Duo intermission stage, where he'll say, "What '''happend'''?"
  +
**Both of these typos were later corrected when the game was re-released in 2017 as part of ''[[Mega Man Legacy Collection 2]]''.
 
*This is notably the only ''Mega Man'' game where Dr. Wily doesn't try to trick Mega Man when defeated by feigning guilt. In fact, his reaction when the Evil Energy tries to corrupt Mega Man implies that he was not planning on using the Evil Energy to attack Mega Man to cover his escape, and that he probably had no intention of tricking Mega Man.
 
*This is notably the only ''Mega Man'' game where Dr. Wily doesn't try to trick Mega Man when defeated by feigning guilt. In fact, his reaction when the Evil Energy tries to corrupt Mega Man implies that he was not planning on using the Evil Energy to attack Mega Man to cover his escape, and that he probably had no intention of tricking Mega Man.
  +
*The Sega Saturn version of ''Mega Man 8'' is one of the rarest Saturn games in existence, having a 91% Rarity rating on Rarity Guide.<ref>http://www.rarityguide.com/saturn_view.php</ref>
 
*The Saturn version is thought to be the original version or at least closer to the original vision of the game - according to interviews, it was intended to be a Sega Saturn game all along, but Sony allegedly demanded the game be released on their system.
 
*The Saturn version is thought to be the original version or at least closer to the original vision of the game - according to interviews, it was intended to be a Sega Saturn game all along, but Sony allegedly demanded the game be released on their system.
 
* The music that plays in Dr. Wily's fourth stage is a remix of the pre-boss fight music in the game.
 
* The music that plays in Dr. Wily's fourth stage is a remix of the pre-boss fight music in the game.
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*This is the first game in the Classic series not to have artwork for the [[Special Weapon]]s.
 
*This is the first game in the Classic series not to have artwork for the [[Special Weapon]]s.
 
*In the Sega Saturn version, Wood Man appears as a boss in Search Man's stage and Cut Man appears as an optional boss in the Mid-Stage.
 
*In the Sega Saturn version, Wood Man appears as a boss in Search Man's stage and Cut Man appears as an optional boss in the Mid-Stage.
*This marks the second classic ''Mega Man'' title in which fighting the Robot Masters goes through a unique canon (with the first being ''[[Mega Man 7]]''); rather than fighting the eight bosses in a row in accordance to their weaknesses, Mega Man must fight them in two sets of four.
+
*This marks the second numbered classic ''Mega Man'' title in which fighting the Robot Masters goes through a unique canon (with the first being ''[[Mega Man 7]]''); rather than fighting the eight bosses in a row in accordance to their weaknesses, Mega Man must fight them in two sets of four.
*This is the only numbered game in the Mega Man Classic series that is not on a Nintendo system (excluding ''Mega Man: Anniversary Edition''). It is also the only numbered game in the Mega Man Classic series that is available on a Sega system (besides the first three games that were re-released on the Sega Genesis as ''[[Mega Man: The Wily Wars]]'').
+
*This is the only numbered game in the Mega Man Classic series that is not on a Nintendo system (excluding ''Mega Man: Anniversary Collection'' and ''Mega Man Legacy Collection 2''). It is also the only numbered game in the Mega Man Classic series that is available on a Sega system (besides the first three games that were re-released on the Sega Genesis as ''[[Mega Man: The Wily Wars]]'').
 
*This is the first Mega Man game to show the amount of available shots for a Special Weapon in numbers (as opposed to the traditional Weapon Energy bars). The next game in the ''Mega Man'' franchise to do this would be ''Mega Man X4.''
 
*This is the first Mega Man game to show the amount of available shots for a Special Weapon in numbers (as opposed to the traditional Weapon Energy bars). The next game in the ''Mega Man'' franchise to do this would be ''Mega Man X4.''
 
*There were a total of 110,000 boss character submissions for this game, some of which were shown during the ending credits.
 
*There were a total of 110,000 boss character submissions for this game, some of which were shown during the ending credits.
 
*There is a [[w:c:bootleggames:Rockman 8 (GB)|bootleg version of ''Rockman 8'']] for the Game Boy.
 
*There is a [[w:c:bootleggames:Rockman 8 (GB)|bootleg version of ''Rockman 8'']] for the Game Boy.
   
  +
==External links==
  +
[http://web.archive.org/web/19970616082659/http://capcom.com:80/games/megaman8/index.html ''Mega Man 8'' official site] (archive)
  +
*{{Mega Man Fanon Wiki|Mega Man 8}}
  +
  +
==References==
  +
<references />
 
{{-}}
 
{{-}}
 
{{mm8}}
 
{{mm8}}
 
{{classic}}
 
{{classic}}
  +
[[de:{{PAGENAME}}]]
 
[[Category:Mega Man games]]
 
[[Category:Mega Man games]]
 
[[Category:PlayStation games]]
 
[[Category:PlayStation games]]

Revision as of 15:50, 13 May 2020

Mega Man 8, known as Rockman 8: Metal Heroes (ロックマン 8: メタル ヒーローズ) in Japan, was released for the Sony PlayStation and Sega Saturn from 1996-1997 and is the eighth game in the classic Mega Man series. The game is the first in the classic series to feature anime-style full-motion videos (FMV) in order to tell the story and is the first and only game (aside from the DOS game Mega Man 3) in which Mega Man is capable of swimming. The game also marks the tenth anniversary (1987-1997) of the Mega Man franchise, and limited copies were released with a color history booklet called "Mega Man Anthology" celebrating the series' history.

The PlayStation version was later re-released as part of the Mega Man Anniversary Collection, and was released on the PlayStation Network as part of the PS1 classics on December 17, 2014 in Japan and May 27, 2015 in the U.S.. The PlayStation version was also later re-released as part of Mega Man Legacy Collection 2 on August 8, 2017 for the PC, Playstation 4, and Xbox One. The Nintendo Switch version of Legacy Collection 2 was later released on May 22, 2018.

Story

Mega Man 8 is a continuation of the original Mega Man series storyline. Cutscenes in the game are presented both in-game and with newly introduced anime-style FMVs. Like other games in the series, it takes place in an unspecified year during the 21st century (20XX). The game opens as two alien robots engage in a climactic battle in the depths of space. Ultimately both of them plummet towards Earth, critically injured. Meanwhile, on Earth, Mega Man and his canine companion Rush are caught in a skirmish with his rival Bass, who still wants to prove himself to be stronger than Mega Man. Thanks to the timely intervention of Roll, who was bringing a message from Dr. Light, Mega Man manages to subdue Bass long enough to leave. Bass swears that he will get back at Mega Man for his "cowardice". Dr. Light asks Mega Man to investigate strange energy readings on a nearby island. On the island, Mega Man finds Dr. Wily flying away with a strange purple orb. Before chasing him, he sees a damaged robot and asks for Dr. Light to pick it up and try to repair it. Dr. Wily then releases four new Robot Masters to combat Mega Man: Frost Man, Tengu Man, Clown Man, and Grenade Man. Each time he destroys one, the robotic hero receives a purple orb like the one Dr. Wily confiscated. Each of the Robot Masters are empowered with a strange energy, and it seems that this power comes from the new energy cores that Wily has infused them with.

After Mega Man defeats the four Robot Masters, he returns to the lab and Dr. Light tells him that the robot he found should be fine if he rests for a while. Mega Man brings with him the energy cores that he retrieved from the fallen Robot Masters; when Dr. Light examines them, he realizes that they are a powerful form of energy which Dr. Wily must not have in his possession, lest it destroy the world. After Dr. Light and Mega Man leave the lab, the robot awakens, sees the energy cores, becomes enraged, and flies off into the distance. Mega Man follows suit on Rush. Mega Man finds him in a mine shaft on the other side of the globe, and after battling the robot, Proto Man shows up and tells Mega Man that Dr. Wily's new fortress, "Wily Tower," is just ahead. Mega Man goes ahead, but is captured by one of Wily's giant robotic creations. The robot saves him, introduces himself as Duo, and reveals his purpose to Mega Man. Duo explains that the purple orbs are "Evil Energy," and he has been traveling the universe tracking down this energy and trying to destroy it before it engulfs the entire world. However, Wily Tower has a barrier around it that prevents him from taking out the source. Duo tells Mega Man to destroy the four other Robot Masters that hold the key to the barrier: Astro Man, Sword Man, Search Man, and Aqua Man, while he collects and extinguishes the rest of the world's Evil Energy.

Once the other four Robot Masters have been beaten, Wily Tower's barrier is lifted and Mega Man makes his way through it, defeating the hordes of robotic henchmen inside, including Bass, who uses a piece of the Evil Energy to amplify his powers, and ultimately, the evil doctor himself. The "Evil Energy" is destroyed before it is allowed to spread throughout the world but it manages to infect Mega Man before being destroyed, and Wily's newest compound is demolished with Mega Man inside, who is dying from the Evil Energy. Duo arrives, examines Mega Man, and seeing the goodness and justice in his heart, cures him of the evil energy, eradicating the last remnants of the Evil Energy on Earth. Proto Man catches up to him; Duo then says that his mission is done, and leaves, but not before asking Proto Man for a favor. Mega Man then wakes up in Dr. Light's Lab and is reunited with Dr. Light, Roll and the others who tell him that Duo saved him. He then walks outside and finds Proto Man, who gives him a message from Duo: "Thank You." Mega Man then looks up to the sky and says "Thank You" to Duo as his reflection is seen in the sky.

Version Differences

Although Mega Man 8 was released on the Sega Saturn shortly after being released on the Sony PlayStation, the Saturn version was not identical to the PlayStation version. The differences are:

  • A Bonus Mode was included, which includes official and fan artwork, voice test, music test, and a secret animation test for the FMVs. Of note, the voice test includes some unused vocal samples, including an unused line by Frost Man, Dr. Light, and Mega Man saying "Metal Heroes" (used in the Japanese version). By holding L and R and pressing start to get in there, some additional options are available. Bonus Mode replaces the "Game Information" option from the Japanese PlayStation version, which showed previews of the then-upcoming Rockman: Battle & Chase and Super Adventure Rockman.
  • There are a few additional enemies added in the stages (for example, the game's first two enemies are Metalls).
  • Water has an additional morphing ripple effect, giving the scenery and background an animated wave motion.
  • A loud red siren immediately flashes when Mega Man enters the derelict base of Duo's mini-stage. It stops during boss fights.
  • Cut Man (from Mega Man 1) and Wood Man (from Mega Man 2), who appeared as cameos among the crowd of Robot Masters at the end of the opening animation, make appearances in Duo's mini-stage and Search Man's stage, respectively. Cut Man is an optional encounter, while Wood Man is a mandatory mini-boss. Defeating them earns Mega Man two Bolts that are otherwise lying in the open in the PlayStation version. Once their Bolt is collected, they cannot be challenged again. (On a side note, Cut Man and Wood Man are thought to be the apparent stolen Robot Masters that were in two broken display cases seen in the background of the Robot Museum stage in Mega Man 7.)
  • The music is slightly different in the Saturn version. Two notable examples are Aqua Man's Stage, which is moodier and has a wider variety of instruments, and Tengu Man's Stage, the only stage in the game which had an entirely different tune. Also, because of Cut Man and Wood Man's appearances, their original stage themes are played in the Saturn version when players battle them; both are remixed to match the sound of the rest of the music. The Saturn version uses PCM encoded audio, while the PlayStation version uses the internal MIDI system of the console.
  • The full-motion videos in the Saturn version are compressed using Cinepak compression, which causes artifacting and slight blockiness, whereas the PlayStation uses its native MPEG.

Bosses

Opening Stage boss:

Robot Masters

Model No. Name Weapon Weakness
DWN-057 Tengu Man Tornado Hold Ice Wave
DWN-058 Astro Man Astro Crush Homing Sniper
DWN-059 Sword Man Flame Sword Water Balloon
DWN-060 Clown Man Thunder Claw Tornado Hold
DWN-061 Search Man Homing Sniper Flame Sword
DWN-062 Frost Man Ice Wave Flash Bomb
DWN-063 Grenade Man Flash Bomb Thunder Claw
DWN-064 Aqua Man Water Balloon Astro Crush

Middle Stage Boss:

Fortress Bosses

Stage 1:

Stage 2:

Stage 3:

Final Stage:

See also

Other Media

ArchieMegaMan8

A vision of the game‘s events from Mega Man #55.

A manga series was authored by Kōji Izuki and serialized in Comic BomBom between December 3, 1997 and May 6, 1998. The manga was later reprinted on May 28, 2011, which included four additional chapters. This version would remain for the 2015 reprints.

The plot of Mega Man 8 was incorporated into the Mega Man Gigamix manga by Hitoshi Ariga, with elements from Mega Man V included.

Archie Comics

The Mega Man Archie Comics series incorporated elements of the game, though a full adaptation was not produced before the series went on hiatus. Duo notably appeared in the Worlds Collide crossover, rather than in an adaptation of the game. The opening of the game was also shown during Mega Man #20. The final issue saw Dr. Light experiencing a vision of the events of the game among other yet-to-be-adapted games.

Gallery

Main article: Mega Man 8/Gallery

Videos

Trivia

  • This game was released after Mega Man 2: The Power Fighters, but it is set before it as shown in Duo's ending.
  • The opening FMV of the game shows some bosses from previous games; in one sequence, the Robot Masters that appear are in the order of the game they appear in (1-7): Guts Man, Quick Man, Snake Man, Pharaoh Man, Charge Man, Tomahawk Man, and Shade Man.
  • In the boss character contest of this game, Capcom said three of the six robots (not including Tengu Man and Astro Man) to be chosen to appear in the game had to have a specific appearance, being one with a sword and separable body, one with two heads, and one with long extendable arms.
  • This game marks Duo's first chronological appearance.
  • This is the only numbered game in the classic Mega Man series to feature FMVs.
  • This is the only game since the first Mega Man (without counting spin-offs) to not include Energy Tanks.
  • Starting with this game, Mega Man was no longer able to use the Super Adapter. However, Bass was still able to use it.
  • This is the first game where Capcom didn't try to "Americanize" the boxart (excluding Mega Man 6, which wasn't published in the U.S. by Capcom, themselves). Also, this is the first Mega Man game to use the Japanese logo in other countries.
  • This is the second numbered game where Mega Man could swim, the first game being Mega Man 3 for DOS.
  • As with Mega Man X4, the game is often poked fun at for its voice acting in the U.S. and European releases, particularly Dr. Light who speaks with an apparent speech impediment, infamously pronouncing Doctor Wily as "Doctah Wahwee". His voice happens to sound very similar to Elmer Fudd's.
  • As with Mega Man 7, there's a part in this game that contains a typo in Mega Man's speech, as well. After Bass is defeated, he'll say, "Bass, why you don't understand?", when it should have been, "Bass, why don't you understand?"
    • There's also a typo in Proto Man's speech after the Duo intermission stage, where he'll say, "What happend?"
    • Both of these typos were later corrected when the game was re-released in 2017 as part of Mega Man Legacy Collection 2.
  • This is notably the only Mega Man game where Dr. Wily doesn't try to trick Mega Man when defeated by feigning guilt. In fact, his reaction when the Evil Energy tries to corrupt Mega Man implies that he was not planning on using the Evil Energy to attack Mega Man to cover his escape, and that he probably had no intention of tricking Mega Man.
  • The Sega Saturn version of Mega Man 8 is one of the rarest Saturn games in existence, having a 91% Rarity rating on Rarity Guide.[1]
  • The Saturn version is thought to be the original version or at least closer to the original vision of the game - according to interviews, it was intended to be a Sega Saturn game all along, but Sony allegedly demanded the game be released on their system.
  • The music that plays in Dr. Wily's fourth stage is a remix of the pre-boss fight music in the game.
EvilRobot

Duo's enemy, the "evil robot"

  • The enemy that loses the fight to Duo at the start of Mega Man 8 doesn't have a name. His design appears in R20 Rockman & Rockman X Official Complete Works. The Archie Comics Mega Man series would later give him the name of Trio.
  • This is the first game in the Classic series not to have artwork for the Special Weapons.
  • In the Sega Saturn version, Wood Man appears as a boss in Search Man's stage and Cut Man appears as an optional boss in the Mid-Stage.
  • This marks the second numbered classic Mega Man title in which fighting the Robot Masters goes through a unique canon (with the first being Mega Man 7); rather than fighting the eight bosses in a row in accordance to their weaknesses, Mega Man must fight them in two sets of four.
  • This is the only numbered game in the Mega Man Classic series that is not on a Nintendo system (excluding Mega Man: Anniversary Collection and Mega Man Legacy Collection 2). It is also the only numbered game in the Mega Man Classic series that is available on a Sega system (besides the first three games that were re-released on the Sega Genesis as Mega Man: The Wily Wars).
  • This is the first Mega Man game to show the amount of available shots for a Special Weapon in numbers (as opposed to the traditional Weapon Energy bars). The next game in the Mega Man franchise to do this would be Mega Man X4.
  • There were a total of 110,000 boss character submissions for this game, some of which were shown during the ending credits.
  • There is a bootleg version of Rockman 8 for the Game Boy.

External links

Mega Man 8 official site (archive)


References