MMKB

When making edits to long standing statements or facts on the wiki, you MUST PROVIDE CREDIBLE SOURCES FOR YOUR CLAIMS. edits done without will be UNDONE, NO REASONS GIVEN. Please use the talk pages to provide these sources before editing!

READ MORE

MMKB
Register
Advertisement

Mega Man 9, known in Japan as Rockman 9: Yabou no Fukkatsu!! (ロックマン9 野望の復活!! Rokkuman 9 Yabou no Fukkatsu!!, which means, "Rockman 9: The Ambition's Revival!!"), is the ninth mainline installment in the classic Mega Man series. The game was developed by Capcom and Inti Creates, and was published by Capcom in 2008 as a digital download for the WiiWare, Xbox Live Arcade and PSN.

With the closure of the Nintendo Wii Shop Channel,[1] the purchase of Mega Man 9 and all DLC on the Nintendo Wii and Wii U (via backwards compatibility) was officially discontinued in January 30, 2019.

The mobile phone version of the game was released the following year in 2010 and includes all downloadable content plus a new Rookie Mode. It would later be re-released alongside Mega Man 7, 8, and 10 as part of Mega Man Legacy Collection 2 on Xbox One, PlayStation 4, PC, and Nintendo Switch between 2017 and 18.

Story[]

It is the year 20XX. Since Dr. Wily's last defeat, the Blue Bomber has seen peace return.

Just when people forgot all about Dr. Wily, robots all over the world began going crazy. It soon became apparent that these robots were those created by Dr. Light. As phone calls came pouring into Light's lab, Dr. Wily interrupted all television programs to announce that these robotic riots were not his doing. He then continued to show video evidence that proved Dr. Light's involvement in the recent violent outbreaks. To make matters worse, Wily gave the account number to his personal bank account and announced that he would accept donations to build his own robot army to counter that of Light's. Mega Man quickly volunteered to clear Light's name and was sent out to investigate the source of the problem.

Before long, the police came to Light Labs to arrest the good doctor, but Light went along quietly to prove his innocence. Meanwhile, Mega Man went after the Robot Masters and, after he defeated a few of them, discovered that they were scheduled to be decommissioned and sent to the junkyard because they had reached the expiration date assigned to them by the government. Once the final Robot Master had been taken down, Mega Man brought back one of the robot's internal memory units to Auto for investigation. As it turned out, Dr. Wily had reprogrammed the robots, who were scheduled for demolition, to rise up against their human masters rather than be destroyed. All the robots wanted to do was have a purpose, and they certainly did not want to be sent to the scrap heap.

After they had viewed the video, Dr. Wily burst into their lab and stole the memory circuit and then withdrew to his newly constructed Wily Castle. Mega Man made his way through the fortress, fighting powerful robots built with the money Wily received from donations from those concerned with the robot uprisings. In the end, Mega Man defeated Wily once again, and showed him footage of every single defeat he had dealt Wily. Although Wily seemed contrite and apologetic, he tricked Mega Man into thinking that Dr. Light was, in fact, imprisoned in a jail cell in the next room. Although Proto Man warned him that it was a trap, Mega Man went to investigate the cell and was electrocuted by the Dr. Light decoy that was in the cell instead. As Wily's lab self-destructed, Proto Man returned and teleported Mega Man out of the lab just in time.

In the end, Light was released from prison. He then found useful purposes for all of the Robot Masters he had designed, which had reached their expiration dates.

Although the ending states that Dr. Wily was nowhere to be found after the destruction of his base, the credits show Concrete Man chasing him.

Bosses[]

Robot Masters[]

Model No. Name Weapon Weakness
DLN-065 Concrete Man Concrete Shot Laser Trident
DLN-066 Tornado Man Tornado Blow Plug Ball
DLN-067 Splash Woman Laser Trident Hornet Chaser
DLN-068 Plug Man Plug Ball Jewel Satellite
DLN-069 Jewel Man Jewel Satellite Black Hole Bomb
DLN-070 Hornet Man Hornet Chaser Magma Bazooka
DLN-071 Magma Man Magma Bazooka Tornado Blow
DLN-072 Galaxy Man Black Hole Bomb Concrete Shot

Wily Castle bosses[]

  1. Spike Pushers
  2. Mega Mech Shark
  3. Twin Devil
  4. Rematch with the Robot Masters
  5. Wily Machine 9 and Wily Capsule

Special Stage boss[]

Downloadable content[]

Downloadable content for Mega Man 9. In the Mega Man Legacy Collection 2 release, it was changed into unlockable content.

Mode Price Description Release date
Proto Man Mode 200 Wii Points/160 MS Points This mode gives the player the ability to play as Proto Man, who has the "Proto Buster," the ability to slide, and use his "Proto Shield" for defense. However, Proto Man takes twice the damage, has twice the recoil, fires slightly lower shots (he can hit enemies Mega Man would normally miss on the ground) and cannot access Dr. Light's Lab to purchase supplies. There is no story for this version of the game. October 6 – October 8, 2008
Endless Attack 300 Wii Points/240 MS Points Mega Man must make his way through an "endless" version of Dr. Wily's fortress, facing difficult enemies, challenging rooms, and all eight of the Robot Masters. Players start out with no extra lives, parts or energy tanks, but have all of the special weapons. There are 42 levels of about 3 screens each, including boss areas, and the game randomly determines how these are generated.
Special Stage 100 Wii Points/80 MS Points Mega Man must make his way through the city, confronting several mini-bosses and bosses (including the elephant, dragon, rock, and shark sub) in order to confront Dr. Light's "arresting officer", Fake Man. October 20 – October 22, 2008
Hero Mode 100 Wii Points/80 MS Points Alters the enemy placement in the game by adding enemies to new places. It also alters the placement of some of the special environment gimmicks like portals or rising/lowering blocks. The enemies and bosses themselves won't be affected.
Superhero Mode 100 Wii Points/80 MS Points Alters the enemy placement in the game by adding enemies to even more places. It also alters the placement of some of the special environment gimmicks like portals or rising/lowering blocks. The enemies and bosses themselves won't be affected.

Achievements[]

In the Xbox 360 version only, completing some of the Challenges, will also grant the player points from the Xbox Live Arcade.

Image Name Description Xbox Live
Gamescore
MM9 Achievement Jitterbug Jitterbug Clear the game in 60 minutes or less. 20
MM9 Achievement Invincible Invincible Clear the game without dying. 30
MM9 Achievement Almost Invincible Almost Invincible Clear the game without continuing. 20
MM9 Achievement No Coffee Break No Coffee Break Clear the game without using any Energy or Mystery Tanks. 10
MM9 Achievement Peacemaker Peacemaker Clear the game by defeating the fewest number of enemies possible. 20
MM9 Achievement Conservationist Conservationist Clear the game by using the least amount of Weapon Energy possible. 20
MM9 Achievement Gamer's Day Gamer's Day Clear the game 5 times in 1 day. 20
MM9 Achievement Whomp Wily! Whomp Wily! Clear the game once. 5
MM9 Achievement Destroyer Destroyer Defeat your 1000th enemy. 20
MM9 Achievement World Warrior World Warrior Defeat every type of enemy. 5
MM9 Achievement Trusty Sidearm Trusty Sidearm Defeat the 8 Bosses with the Mega Buster. 20
MM9 Achievement Blue Bomber Blue Bomber Defeat a Boss without getting damaged. 10

Development[]

Mega Man 9 was originally going to be released for the DS, with the Wii development simply being a template. However, because making an NES-style full-length game like 9 proved to be an impossible task due to the DS's screen size, it was instead decided to just release it on the Wii. [Citation needed] According to Keiji Inafune, who was working closely with Inti Creates on the project, the game was developed using an 8-bit graphics and music engine to bring back the nostalgia of the NES-era Mega Man games. Like in Mega Man and Mega Man 2, Mega Man is unable to slide and does not have a chargeable Mega Buster; this was done to make the game's challenge and handling more in-line with the first two games in the series. While cutscenes are used to tell the story, they are 8-bit in nature and similar to the ones in previous titles such as Mega Man 4. According to Inafune, the game is "just as much a new Mega Man game as it is a new NES game". [Citation needed] This is the first game in the original series Mega Man game to feature two harder difficulty settings.

This is the second Mega Man game with downloadable content, the first being Mega Man Powered Up and is the first mainline game to feature Proto Man as a playable character.

The game features the first female Robot Master boss in Splash Woman, though originally Hornet Man had that honor as Honey Woman before Ocean Man and Honey Woman's roles were switched. During development of 9, each of the Robot Masters were renamed and many went through heavy redesigns. Magma Man is the only boss to keep his name. The others were renamed:

  • Space Man became Galaxy Man,
  • Diamond Man became Jewel Man,
  • Plasma Man became Plug Man,
  • Weather Man became Tornado Man,
  • Honey Woman became Sting Man before he became Hornet Man,
  • Ocean Man became Splash Woman,
  • and Cement Man became Concrete Man.

Reception[]

Mega Man 9 has received highly positive critical reception. IGN gave the game an 8.6 and awarded it with an Editor's Choice award. It was praised for "having some of the best level design in the series".[2] GamesRadar & WiiWare World gave the game 9/10.[3][4] GameSpot gave the Wii and PS3 versions 8.5 out of 10.[5]

Other Media[]

ArchieMegaMan9

A vision of the game's events in Mega Man #55.

Mega Man 9 had a short manga in Rockman 9 Arrange Soundtrack, and the Mega Man comic series from Archie Comics incorporated some elements of the game, although the series went on hiatus before it could adapt the full storyline. However, the characters of Splash Woman and Concrete Man were notably introduced early by the writers in order to make their decision to join forces with Dr. Wily all the more tragic when it actually happened. In the final issue of the series before the hiatus, Dr. Light experienced a vision in which he saw the eight Robot Masters of the game looking sad and an inexplicable countdown alluding to their imminent obsolescence. An unused design for Hornet Man was also modified and used for a new character in the series, Vesper Woman, who was introduced in Mega Man #54.

Mega Man and Dr. Wily's designs on the digital box art appeared in Archie Mega Man #55's Short Circuits, where they are described as "Intentionally Bad Box Art" and "Ultrasound Synthesis Foes" respectively but appear to be quite friendly, much to the normal Dr. Wily's behavior.

Gallery[]

Main article: Mega Man 9/Gallery

Videos[]

Trivia[]

  • Each boss's weakness has a detrimental effect besides causing more damage (such as negating the boss's projectiles), a first for an 8-bit installment. However, Mega Man 7 was the first to introduce such an idea to the gameplay.
  • The number to Dr. Wily's "Swiss bank account" shown in the intro is actually the release date for the first Mega Man game in Japan and North America.
  • In the opening scene, the news reporter bears a resemblance to Chun-Li, a character from Capcom's Street Fighter series. This is a reference to the live-action Street Fighter movie where Chun-Li is a news reporter.
  • The following music is reused from Mega Man 2:
    • The Password music is used in the Main Menu.
    • The Get Weapon theme.
    • The Wily Castle map theme.
    • The Game Over theme.
    • The song that plays in the ending is a remix of the stage select theme from Mega Man 2.
  • Roll wears her classic dress in this game. However, purchasing a certain item will make her wear her Mega Man 8 dress.
  • The cutscene where Auto examines the memory chip does not account for the Robot Master that was just defeated (who the memory chip presumably comes from). If the player defeated Splash Woman last, Roll will still say, "We can play back his memory to see why he went crazy!"
  • The game has some similarities with Rockman: Yomigaeru Blues, both have Dr. Wily use a racket protection scheme for his own ends (The Wily Patrol fighting against the "evil" expo robots, Wily pledging to build robots designed to "stop" Dr. Light's Robot Masters) and a fake Dr. Light robot. (The Light robot supporting the Wily Patrol and urging Mega Man to become an official member, while the Dr. Light robot "convinces" Dr. Wily to help him take over the world, which Wily refuses.)

See also[]

References[]


Advertisement