MMKB

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MMKB
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mNo edit summary
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| colspan="13" style="border-width: 2px; border-style: solid; border-top-color: #1466B8; border-bottom-color: #1466B8; border-left-color: #FFF; border-right-color: #FFF;"|
 
| colspan="13" style="border-width: 2px; border-style: solid; border-top-color: #1466B8; border-bottom-color: #1466B8; border-left-color: #FFF; border-right-color: #FFF;"|
 
|-bgcolor= "#FAFAFA"
 
|-bgcolor= "#FAFAFA"
| style="text-align: center; background-color: #C6E2FF;"|'''"[[Spike Shooters]]"'''
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| style="text-align: center; background-color: #C6E2FF;"|'''[[Spike Pushers]]'''
 
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|-bgcolor= "#FAFAFA"
| style="text-align: center; background-color: rgb(198, 226, 255); white-space: nowrap;"|'''"[[Shark Submarine]]"<br />1st Phase'''
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| style="text-align: center; background-color: rgb(198, 226, 255); white-space: nowrap;"|'''[[Mega Mech Shark]]<br />1st Phase'''
 
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|-bgcolor= "#FAFAFA"
| style="text-align: center; background-color: #C6E2FF;"|'''"[[Shark Submarine]]"<br />2nd Phase'''
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| style="text-align: center; background-color: #C6E2FF;"|'''[[Mega Mech Shark]]<br />2nd Phase'''
 
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|-bgcolor= "#FAFAFA"
 
|-bgcolor= "#FAFAFA"
| style="text-align: center; background-color: #C6E2FF;"|'''"[[Shark Submarine]]"<br />3rd Phase'''
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| style="text-align: center; background-color: #C6E2FF;"|'''[[Mega Mech Shark]]<br />3rd Phase'''
 
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|-bgcolor= "#FAFAFA"
 
|-bgcolor= "#FAFAFA"
| style="text-align: center; background-color: #C6E2FF;"|'''"[[Twin Devil]]"'''
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| style="text-align: center; background-color: #C6E2FF;"|'''[[Twin Devil]]'''
 
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Revision as of 19:58, 18 December 2012

A chart that lists damage values for each boss in Mega Man 9.

Mega Man 9
Mega Buster Proto Buster Concrete Shot Tornado Blow Laser Trident Plug Ball Jewel Satellite Hornet Chaser Magma Bazooka Black Hole Bomb
Concrete Man 1 1:3 1 1 3 1 1 1 1:1 1
Tornado Man 1 1:3 1 1 1 3 1 1 1:1 1
Splash Woman 2 2:4 1 1 2 1 1 4 1:1 1
Plug Man 1 1:3 1 1 1 1 4 1 1:1 1
Jewel Man 1 1:3 1 1 1 1 2 1 1:1 5
Hornet Man 1 1:3 1 1 1 1 1 1 2:4 1
Magma Man 1 1:3 1 6 1 1 1 1 1:1 1
Galaxy Man 1 1:3 4 1 1 1 1 1 1:1 1
Spike Pushers -- -- -- -- -- -- -- -- -- --
Mega Mech Shark
1st Phase
2 2:4 2 4 4 2 2 2 2:4 2
Mega Mech Shark
2nd Phase
2 2:4 2 4 4 2 2 2 2:4 2
Mega Mech Shark
3rd Phase
2 2:4 2 4 4 2 2 2 2:4 2
Twin Devil 2 2:4 1 2 1 1 1 1 1:1 6
Wily Machine 9
1st Phase
-- -- -- -- -- -- -- -- -- --
Wily Machine 9
2nd Phase
1 1:3 4 1 1 1 1 1 1:1 1
Wily Capsule 1 1:3 1 1 1 3 2 1 1:1 2
Fake Man 1 -- 1 1 1 1 3 1 1:1 1

Notes

  • For "Spike Shooters" and Wily Machine 9's first phase, both bosses do not have data for them because they must be damaged with their own weapon or obstacle -- the Arm Cannon and the Special Weapons cannot inflict direct damage to them.
  • For Proto Buster and Magma Bazooka, the first digit is the damage done when the weapon is fired normally; the second digit is damage done when the weapon is charged up.
  • For Tornado Blow, using it against Shark Submarine's second phase when there are two hatches will inflict 4 units of damage to each, coming out to 8 damage total.