MMKB

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MMKB
m (AWB edit, replaced: MegaMan Battle Network games → Mega Man Battle Network series games)
Tag: Visual edit
 
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{{GameInfo
 
{{GameInfo
|name = Mega Man Battle Network 2
+
|title = Mega Man Battle Network 2
|image = [[File:Mega Man Battle Network 2 Coverart.png]]
+
|image = [[File:Normal bn2 promo.jpg]]
|caption = American Box Art
+
|caption = Japanese cover art.
|genre = Action RPG
 
|modes = 1-2 players
 
|publisher = [[Capcom]]
 
 
|developer = Capcom Production Studio 2
 
|developer = Capcom Production Studio 2
  +
|publisher = [[File:Flag of Japan.png|20px]] [[File:Flag of USA.png|20px]] [[Capcom]]<br>
  +
[[File:Flag of Europe.png|20px]] [[Wikipedia:Ubisoft|Ubisoft]]
  +
|director = Masahiro Yasuma
 
|producer = [[Keiji Inafune]]
 
|producer = [[Keiji Inafune]]
 
|designer = Masahiro Yasuma
 
|designer = Masahiro Yasuma
|artist = Shinsuke Komaki<br> Ryuji Higurashi
+
|artist = [[Shinsuke Komaki]]<br>[[Ryuji Higurashi]]
|writer = Shin Kurosawa<br> Masakazu Eguchi
+
|writer = Shin Kurosawa<br>[[Masakazu Eguchi]]
|composer = Yoshino Aoki
+
|composer = [[Yoshino Aoki]]
  +
|series = ''[[Mega Man Battle Network (series)|Mega Man Battle Network]]''
|platforms = Game Boy Advance, Wii U Virtual Console
 
  +
|platforms = [[Game Boy Advance]], [[Nintendo GameCube]] ([[Wikipedia:Game_Boy_Player|Game Boy Player]]), [[Nintendo DS]] ([[Wikipedia:Backward_compatibility|backward compatibility]]), [[Wii U]] ([[Virtual Console]])
|releasedate = '''Game Boy Advance:'''<br> [[File:Flag of Japan.png|20px]] December 14, 2001<br> [[File:Flag of USA.png|20px]] June 17, 2002<br> [[File:Flag of Europe.png|20px]] October 18, 2002
 
  +
|releasedate = '''Game Boy Advance:'''<br>
|rerelease = '''Wii U Virtual Console:'''<br> [[File:Flag of Japan.png|20px]] November 12, 2014<br> [[File:Flag of USA.png|20px]] January 8, 2015<br> [[File:Flag of Europe.png|20px]] May 14, 2015
 
  +
[[File:Flag of Japan.png|20px]] December 14, 2001<br>
|ratings = [[wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone)<br>[[wikipedia:Computer Entertainment Rating Organization|CERO]]: A (All Ages)
 
  +
[[File:Flag of USA.png|20px]] June 17, 2002<br>
  +
[[File:Flag of Europe.png|20px]] October 18, 2002
 
|rerelease = '''Wii U Virtual Console:'''<br>
  +
[[File:Flag of Japan.png|20px]] November 12, 2014<br>
  +
[[File:Flag of USA.png|20px]] January 8, 2015<br>
  +
[[File:Flag of Europe.png|20px]] May 14, 2015
  +
|price = '''Game Boy Advance:'''<br>
  +
[[File:Flag of Japan.png|20px]] ¥4,800 (tax included: ¥5,040) <ref>''[[Rockman Magazine]]''</ref><br>
  +
'''Wii U Virtual Console:'''<br>
  +
[[File:Flag of Japan.png|20px]] ¥715 (tax included) <ref name=nin2>[https://www.nintendo.co.jp/titles/20010000010309 ロックマン エグゼ 2 | Wii U | 任天堂 (nintendo.co.jp)]</ref>
 
|ratings = [[Wikipedia:Computer Entertainment Rating Organization|CERO]]: A (All Ages)<br>
  +
[[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone)<br>
  +
[[Wikipedia:Australian_Classification_Board|OFLC]]: G (General)<br>
  +
[[Wikipedia:PEGI|PEGI]]: 3 <small>(GBA)</small> / 7 <small>(Wii U)</small>
 
|genre = Data Action RPG
  +
|modes = 1-2 players<br>1 player <small>(Wii U)</small>
  +
|media = [[Wikipedia:Game_Boy_Advance_Game_Pak|Game Boy Advance Game Pak]], digital download
  +
|wifi = No
 
}}
 
}}
'''''Mega Man Battle Network 2''''', known as {{Nihongo|'''''Battle Network Rockman EXE 2'''''|​バトルネットワーク ロックマンエグゼ2|}} in Japan, is the second game in the ''[[Mega Man Battle Network (series)|Mega Man Battle Network]]'' series. The story takes place after the events of ''[[Mega Man Network Transmission]]''.
+
'''''Mega Man Battle Network 2''''', known as {{Nihongo|'''''Battle Network Rockman EXE2''''' <ref>''[[Rockman.EXE Sound Box]]''</ref>|​バトルネットワーク ロックマンエグゼ|Batoru Nettowāku Rokkuman Eguze Tsū}} or '''''Rockman EXE 2''''' <ref name=nin2/><ref>''[[Rockman EXE no Subete]]''</ref><ref>''[[Mega Man Battle Network Legacy Collection|Rockman EXE Collection]]'' (Chinese version)</ref> in Japan, is the second game in the ''[[Mega Man Battle Network (series)|Mega Man Battle Network]]'' series. The story takes place after the events of ''[[Mega Man Network Transmission]]'' and follows [[Lan Hikari]] and [[MegaMan.EXE]] fighting to stop the NetMafia [[Gospel (organization)|Gospel]]. A proper sequel, ''[[Mega Man Battle Network 3]]'', was released the following year.
  +
  +
Story elements of ''Battle Network 2'' were used in the Second Area of the first season of the ''[[MegaMan NT Warrior]]'' anime series.
   
 
==Story==
 
==Story==
The following summer after [[World Three|WWW]]'s defeat, a new terrorist group called [[Gospel (organization)|Gospel]] emerged. Their tactics differed considerably compared to WWW, as they appeared to have no set goal. Gospel's plan had seemingly consisted of only causing random destruction with their [[NetNavi]]s. [[Lan Hikari|Lan]] and [[MegaMan.EXE|MegaMan]] battled every member and prevented the worst possible situations. However, Gospel's hidden plan was to re-create the ultimate NetNavi, [[Bass.EXE]] (Forte.EXE in Japan). Using [[Bug Frag|bug fragments]], they planned to make a large army of Bass Navis to take over the world. Unknown to Gospel, their method of creating Bass was imperfect, and his abilities were vastly below predictions. In an attempt to increase Bass's power, the leader of Gospel overloaded energy into Bass, and changed him into a giant multi-bug organism, who was named [[Gospel (Bug Beast)|Gospel]], same as the organization. Although the bug beast was stronger than before, Lan and MegaMan managed to eliminate it.
+
The following summer after [[World Three|WWW]]'s defeat, a new terrorist group called [[Gospel (organization)|Gospel]] emerged. Their tactics differed considerably compared to WWW, as they appeared to have no set goal. Gospel's plan had seemingly consisted of only causing random destruction with their [[NetNavi]]s. [[Lan Hikari|Lan]] and [[MegaMan.EXE|MegaMan]] battled every member and prevented the worst possible situations. However, Gospel's hidden plan was to re-create the ultimate NetNavi, [[Bass.EXE]] (Forte.EXE in Japan). Using [[Bug Frag|bug fragments]], they planned to make a large army of Bass Navis to take over the world. Unknown to Gospel, their method of creating Bass was imperfect, and his abilities were vastly below predictions. In an attempt to increase Bass's power, the leader of Gospel overloaded energy into Bass, and changed him into a giant multi-bug organism, who was named [[Gospel (Multibug Organism)|Gospel]], same as the organization. Although the bug beast was stronger than before, Lan and MegaMan managed to eliminate it.
   
 
==Gameplay Changes==
 
==Gameplay Changes==
Line 26: Line 46:
 
The previous game allowed for the player to use up to 10 copies of any chip (barring Navi chips, where the limit is 5 total) in their folder. This has been reduced to 5 to force the player to use a wider variety of chips. The * code has also been added to make certain chips usable with other chips of any letter code.
 
The previous game allowed for the player to use up to 10 copies of any chip (barring Navi chips, where the limit is 5 total) in their folder. This has been reduced to 5 to force the player to use a wider variety of chips. The * code has also been added to make certain chips usable with other chips of any letter code.
   
The [[Custom Screen]] has also shrunk to a maximum of 10 chip slots from its former 15. The Add Button also serves a different purpose - rather than temporarily expand the Screen capacity by 5 slots, it allows the player to discard their currently selected chips in order to permanently expand their capacity by the number of chips discarded.
+
The [[Custom Screen]] has also shrunk to a maximum of 10 chip slots from its former 15. The ADD Button also serves a different purpose - rather than temporarily expand the Screen capacity by 5 slots, it allows the player to discard their currently selected chips in order to permanently expand their capacity by the number of chips discarded.
   
 
===Style Change===
 
===Style Change===
This game introduces [[Style Change]], which replaces the armor feature which was used in the [[MegaMan Battle Network (game)|first game]]. There are 5 types of styles and each type gives MegaMan a certain ability. The styles also come with an element (Fire, Aqua, Elec, Wood).
+
This game introduces [[Style Change]], which replaces the armor feature which was used in the [[Mega Man Battle Network (video game)|first game]]. There are 5 types of styles, and each type gives MegaMan a certain ability. The styles also come with an element (Fire, Aqua, Elec, Wood).
   
 
===Net Redesign===
 
===Net Redesign===
Line 35: Line 55:
   
 
===Net Square===
 
===Net Square===
''Mega Man Battle Network 2'' also introduced Net Squares. A Net Square is a place where Navis can hang out without fearing of being attacked by viruses. Net Squares have shops which sell battle chips and Sub-chips. Net Squares would be used in ''[[Mega Man Battle Network 3]]'', but have been removed in ''[[Mega Man Battle Network 4]]''.
+
''Mega Man Battle Network 2'' also introduced Net Squares. A Net Square is a place where Navis can hang out without fearing of being attacked by viruses. Net Squares have shops which sell Battle Chips and [[Sub Chip]]s. Net Squares would be used in ''[[Mega Man Battle Network 3]]'', but have been removed in ''[[Mega Man Battle Network 4]]''.
   
== Bosses ==
+
==Bosses==
  +
The game has 8 chapters<ref>Rockman EXE no Subete</ref> with bosses at the end. There are also side bosses in certain chapters.
*[[AirMan.EXE]]
 
  +
*[[QuickMan.EXE]]
 
*[[CutMan.EXE]]
+
#[[AirMan.EXE|AirMan]]
*[[ShadowMan.EXE]]
+
#[[QuickMan.EXE|QuickMan]]
*[[ProtoMan.EXE]]
+
#[[CutMan.EXE|CutMan]]
*[[KnightMan.EXE]]
+
#[[ShadowMan.EXE|ShadowMan]]
*[[MagnetMan.EXE]]
+
#[[KnightMan.EXE|KnightMan]]
*[[FreezeMan.EXE]]
+
#*[[ThunderMan.EXE|ThunderMan]]
*[[Bass.EXE]] ''(clone)''
+
#*[[SnakeMan.EXE|SnakeMan]]
  +
#*[[ProtoMan.EXE|ProtoMan]]
*[[Gospel (Bug Beast)|Gospel]]
 
  +
#[[MagnetMan.EXE|MagnetMan]]
  +
#[[FreezeMan.EXE|FreezeMan]]
  +
#[[Bass.EXE|Bass]] <small>(clone)</small>
 
#*Final boss: [[Gospel (Multibug Organism)|Gospel]]
   
 
'''Optional bosses:'''
 
'''Optional bosses:'''
*[[GutsMan.EXE]]
+
*[[GutsMan.EXE|GutsMan]]
*[[ToadMan.EXE]]
+
*[[ToadMan.EXE|ToadMan]]
*[[GateMan.EXE]]
+
*[[GateMan.EXE|GateMan]]
*[[ThunderMan.EXE]]
+
*[[HeatMan.EXE|HeatMan]]
*[[SnakeMan.EXE]]
 
*[[HeatMan.EXE]]
 
*[[PharaohMan.EXE]]
 
*[[NapalmMan.EXE]]
 
*[[PlanetMan.EXE]]
 
*Bass.EXE
 
   
  +
'''Post-game bosses:'''
==Typos and grammatical errors==
 
 
*[[PharaohMan.EXE|PharaohMan]]
*Almost all text that utilizes quotation marks in conjunction with question marks or exclamation marks in the ending punctuation of sentences are used incorrectly and are kept inside the quotation marks rather than going outside.<ref>[https://www.grammarly.com/blog/quotation-marks/ Grammarly: Quotation Marks]</ref> Later games fixed this mistake.<ref>[https://imgur.com/a/j401O1Q ''Mega Man Battle Network 2''-''6'' screenshots]</ref>
 
 
*[[NapalmMan.EXE|NapalmMan]]
*When MegaMan encounters the [[NormalNavi]] in [[YumLand]], he will state that he ''"Received a balloon from '''[[Electopia]]'''...."'' Electopia should really be '''YumLand'''.
 
 
*[[PlanetMan.EXE|PlanetMan]]
  +
*Real Bass
   
==Commercial==
+
==Release Notes==
  +
*In Japan, the game has a special release called {{Nihongo|'''''Rockman EXE2: Rockman Custom Set'''''|ロックマン エグゼ2 ロックマンカスタムセット}}, where the game is bundled with a Rockman-themed Game Boy Advance with "Hikari Laboratory" on the back<ref>[https://consolevariations.com/variation/console/game-boy-advance-rockman Info on Console Variations]</ref>.
  +
*In Japan, there is a v1.0 and a revised v1.1 of the game.
  +
*In a North America, early carts use SRAM (battery) saves, but later uses FRAM (non-battery) saves<ref>[https://forums.therockmanexezone.com/mmbn-serial-number-survey-t4325.html MMBN Serial Number survey]</ref>.
  +
  +
==Development Notes==
  +
*The development for ''Battle Network 2'' immediately started after finishing up the first game.<ref>[https://www.therockmanexezone.com/interviews/2018/03/19/exe-15th-ann-special-staff-discussion-part-1/ inside-games Rockman EXE 15th Anniversary Special Staff Discussion pg.1]</ref> Many of the improvement stemmed from design regrets in the first game that they "wanted to do differently" but was limited due to time constraints. One of them being the Escape system.<ref>[https://www.rockman-corner.com/2020/01/tv-tokyo-interviews-past-and-future-of.html TV Tokyo Past and Future of the Rockman EXE series] </ref>
  +
*When the Battle Network development staff was polled, most did not even consider ''Battle Network 2'' the toughest among the games they worked on, even suggesting that it might've had the smoothest development<ref name=EXE6UNC>Rockman EXE 6 Ultimate Navigation COMP interview ([https://www.therockmanexezone.com/interviews/2023/02/26/translation-rockman-exe6-ultimate-navigation-comp-interview/#more-4227 English translation])</ref>.
  +
  +
===Officially Acknowledged Issues===
  +
*The initial version of the Japanese game has a glitch involving the LocEnemy SubChip. If you use LocEnemy right after defeating a Cyberworld V2 Navi or a [[Protecto]] virus, then turn off the system, when you start the save again, re-encountering that battle will cause the game to freeze at a white screen. This glitch only applies to a hard-reset of the game and not a soft-reset. Capcom has acknowledged this glitch and warns players of potential save data loss<ref>[https://web.archive.org/web/20020328085425/http://www.capcom.co.jp/index/announce3/ Capcom website announcement archive]</ref>. This bug was fixed in later versions of the game.
  +
*In the Japanese version, throwing a [[KillPlant#Battle_Chips|TreeBomb]] into a [[Prism]] obstacle will leave the TreeBomb inside the obstacle and continuously hit it until the Wood Tower rises. Due to this, the spread from the Prism will basically instantly delete any enemy in the game who aren't guarded. This trick is famous among Japanese fans as "Prism Combo" and was banned in [[NetBattle#Real_life|Capcom official tournaments]]<ref>Monthly CoroCoro Comic July 2002 issue</ref>. This was also acknowledged by the developers in a 15th Anniversary interview much to their dismay, but does not straight out call it a glitch<ref>[https://www.therockmanexezone.com/interviews/2018/03/20/exe-15th-ann-special-staff-discussion-part-4/ inside-games Rockman EXE 15th Anniversary Special Staff Discussion pg.4]</ref>.
  +
**The combo was fixed in the international releases, where TreeBomb will instantly vanish if it lands on a Prism, hitting it only once. This combo was changed once again in ''[[Mega Man Battle Network Legacy Collection]]'', where the combo works again but now Prism has been modified to give the opponent invisibility frames in multiplayer<ref>[https://news.capcomusa.com/2022/12/13/mega-man-battle-network-legacy-collection-transmits-to-modern-platforms-on-april-14-2023/ Capcom USA News]</ref>.
  +
  +
==Gallery==
  +
===Boxart===
  +
<gallery>
  +
Mega Man Battle Network 2 Coverart.png|US cover.
  +
EXE2-BoxArt-GBA.jpg|Japanese cover.
  +
EXE2-BoxArt-RockmanCustomSet.jpg|"Rockman Custom Set" GBA bundle cover.
  +
MMBN2-BoxArt-GBA-EU.jpg|European cover.
  +
EXE2Cover-BlackBorder.png|Preliminary Japanese cover.
  +
EXE2 JP WiiU VC icon.jpg|''Rockman EXE 2'' Wii U Virtual Console icon.
  +
</gallery>
  +
  +
===Logos===
  +
<gallery>
  +
MMBN2-logo.png|English logo.
  +
RMEXE2-logo.png|Japanese logo.
  +
EXE2-logo-cn.png|Chinese logo.
  +
</gallery>
  +
  +
===Promotional Art===
  +
<gallery>
  +
Normal bn2 promo.jpg|Japanese cover art.
  +
Capcom492.jpg|Promo art.
  +
StyleChange.jpg|Promo art.
  +
Capcom495.png|Guidebook cover art.
  +
RMEXE2Cover.png|Japanese cover with borders.
  +
RMEXE2Cover-bg.png|Background art of the cover.
  +
MMBN2-JP-Advertisment-EXEnoHimitsu.jpg|Japanese advertisement.
  +
MMBN2-EN-Advertisment.jpg|English advertisement.
  +
</gallery>
  +
  +
===Screenshots===
  +
<gallery>
  +
MMBN2 Title Screen.png|[[Title Screen|Title screen]].<br>(USA)
  +
Rockman EXE2 Title Screen.png|Title screen.<br>(Japan)
  +
</gallery>
  +
  +
==Videos==
 
<gallery>
 
<gallery>
File:Rockman exe 2 commercial
+
Rockman EXE 2 Commercial|''Battle Network Rockman EXE2'' commercial.
 
</gallery>
 
</gallery>
   
 
==Trivia==
 
==Trivia==
*At one point in the game, an old lady will complain that her oven is on fire, and wonder what Lan meant by "that's an old story". Said event happened in the first game.
+
*At one point in the game, an old lady will complain that her oven was on fire, and wonder what Lan meant by "that's an old story". Said event happened in the [[Mega Man Battle Network (video game)|first game]].
*In the Mothercomp, a GameCube symbol can be seen.
+
*In the MotherComp, a [[GameCube]] symbol can be seen.
*This is the only game in the Battle Network series to feature the Bass navi chips having the same denomination as the other navi chips (v1, v2 and v3, in this case); as the Bass chips are all version-exclusive Giga Chips in the next games, and a special single-version event battle chip in the previous.
+
*This is the only game in the ''Battle Network'' series to feature the Bass [[Navi Chips]] having the same denomination as the other Navi Chips (V1, V2 and V3, in this case); as the Bass chips are all version-exclusive Giga Chips in the next games, and a special single-version event Battle Chip in the previous.
*Unlike many other games in the entire ''[[Mega Man (franchise)|Mega Man]]'' franchise that were released outside of Japan, ''Mega Man Battle Network 2'' mysteriously contains elements of subject matter that were allowed under its ESRB rating which may actually be inappropriate for American children under 10 years of age, and is the only game in the ''Mega Man Battle Network'' series to have such content. The most notable example is the inclusion of curse words like ''damn,'' ''crap,'' and ''hell'' (Lan: "Damn it! What should we do!?" [[Gauss Magnus]]: "Damn it to Hell." and [[Sean Obihiro]]: "Crap"). [[Yai Ayanokoji]] shamelessly remarked about being seen naked by Lan after he rescued her from AirMan near the start of the game. Additionally, [[Ms. Millions]] dialogue, while never explicit, has blatant sexual undertones.
+
*The game mysteriously contains elements of subject matter that were allowed under its ESRB rating, which may actually be inappropriate for American children under 13 years of age. These include curse words such as ''damn'', ''crap'', and ''hell'' (Lan: "Damn it! What should we do!?" [[Mr. Gauss]]: "Damn it to Hell!" a child NPC: "Who the hell are you?" and [[Sean Obihiro]]: "Crap!"). [[Yai Ayanokoji]] shamelessly remarked about being seen naked by Lan after he rescued her from AirMan near the start of the game. [[Ms. Millions]] dialogue, while never explicit, has blatant sexual undertones. Additionally, the use of alcohol on the airplane as Lan would obtain whiskey. For the initial Game Boy Advance release, the game was rated "E" by the ESRB and was not even given a ''Mild Language'' qualifier.
  +
**In the ''[[Mega Man Battle Network Legacy Collection]]'', the above are used as examples to the ESRB and bumped the rating up to "E10+"<ref>https://www.esrb.org/ratings/38672/mega-man-battle-network-legacy-collection-vol-1/</ref> ([https://rating-system.fandom.com/wiki/ESRB_Everyone_10%2B a new rating established in 2005], years after BN2's GBA release).
**To make things more confusing, the game was rated "E" by the ESRB and the ESRB did not give a ''Mild Language'' qualifier.
 
  +
  +
===Text Errors===
 
*Almost all text that utilizes quotation marks in conjunction with question marks or exclamation marks in the ending punctuation of sentences are used incorrectly and are kept inside the quotation marks rather than going outside.<ref>[https://www.grammarly.com/blog/quotation-marks/ Grammarly: Quotation Marks]</ref> Later games fixed this mistake.<ref>[https://imgur.com/a/j401O1Q ''Mega Man Battle Network 2''-''6'' screenshots]</ref>
 
*When MegaMan encounters the [[NormalNavi]] in [[YumLand]], he will state that he ''"Received a balloon from '''[[Electopia]]'''...."'' Electopia should really be '''YumLand'''.
   
 
==See also==
 
==See also==
*[[List of Mega Man Battle Network 2 Battle Chips]]
+
*[[List of Mega Man Battle Network 2 Battle Chips|List of ''Mega Man Battle Network 2'' Battle Chips]]
*[[List of Mega Man Battle Network 2 Viruses]]
+
*[[List of Mega Man Battle Network 2 enemies|List of ''Mega Man Battle Network 2'' enemies]]
*[[Mega Man Battle Network 2 Walkthrough]]
+
*[[Mega Man Battle Network 2 Walkthrough|''Mega Man Battle Network 2'' Walkthrough]]
 
==References==
 
{{reflist}}
 
   
 
==External links==
 
==External links==
*[http://web.archive.org/web/20020612135850/http://www.capcom.co.jp/newproducts/consumer/rockexe2/ Rockman.EXE 2 official site (archive)]
+
*[http://web.archive.org/web/20020612135850/http://www.capcom.co.jp/newproducts/consumer/rockexe2/ ''Rockman EXE 2'' official site (archive)]
*[https://www.nintendo.co.jp/data/software/manual/man_PBPJ_00.pdf Japanese instruction manual at Nintendo]
+
*[https://www.nintendo.co.jp/data/software/manual/man_PBPJ_00.pdf ''Rockman EXE 2'' instruction manual at Nintendo]
  +
*[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MegaManBattleNetwork2_EN.pdf ''Mega Man Battle Network 2'' European manual at Nintendo]
   
 
==References==
  +
{{Reflist}}
  +
{{-}}
 
{{BattleNetwork}}
 
{{BattleNetwork}}
 
[[Category:Mega Man Battle Network series games]]
 
[[Category:Mega Man Battle Network series games]]
 
[[Category:Game Boy Advance games]]
 
[[Category:Game Boy Advance games]]
 
[[Category:Wii U games]]
 
[[Category:Wii U games]]
  +
[[Category:Role-playing]]

Latest revision as of 07:30, 18 May 2023

Mega Man Battle Network 2, known as Battle Network Rockman EXE2 [3] (​バトルネットワーク ロックマンエグゼ2 Batoru Nettowāku Rokkuman Eguze Tsū) or Rockman EXE 2 [2][4][5] in Japan, is the second game in the Mega Man Battle Network series. The story takes place after the events of Mega Man Network Transmission and follows Lan Hikari and MegaMan.EXE fighting to stop the NetMafia Gospel. A proper sequel, Mega Man Battle Network 3, was released the following year.

Story elements of Battle Network 2 were used in the Second Area of the first season of the MegaMan NT Warrior anime series.

Story

The following summer after WWW's defeat, a new terrorist group called Gospel emerged. Their tactics differed considerably compared to WWW, as they appeared to have no set goal. Gospel's plan had seemingly consisted of only causing random destruction with their NetNavis. Lan and MegaMan battled every member and prevented the worst possible situations. However, Gospel's hidden plan was to re-create the ultimate NetNavi, Bass.EXE (Forte.EXE in Japan). Using bug fragments, they planned to make a large army of Bass Navis to take over the world. Unknown to Gospel, their method of creating Bass was imperfect, and his abilities were vastly below predictions. In an attempt to increase Bass's power, the leader of Gospel overloaded energy into Bass, and changed him into a giant multi-bug organism, who was named Gospel, same as the organization. Although the bug beast was stronger than before, Lan and MegaMan managed to eliminate it.

Gameplay Changes

Folder Building

The previous game allowed for the player to use up to 10 copies of any chip (barring Navi chips, where the limit is 5 total) in their folder. This has been reduced to 5 to force the player to use a wider variety of chips. The * code has also been added to make certain chips usable with other chips of any letter code.

The Custom Screen has also shrunk to a maximum of 10 chip slots from its former 15. The ADD Button also serves a different purpose - rather than temporarily expand the Screen capacity by 5 slots, it allows the player to discard their currently selected chips in order to permanently expand their capacity by the number of chips discarded.

Style Change

This game introduces Style Change, which replaces the armor feature which was used in the first game. There are 5 types of styles, and each type gives MegaMan a certain ability. The styles also come with an element (Fire, Aqua, Elec, Wood).

Net Redesign

Carried out towards all the sequels from this point, the Net received a massive redesign in concept, giving each area its own unique background and ground design. No longer a confusing maze of thin, cable-shaped paths, but roads of varying width using a more block-shaped construction and other shapes. The net also gained the addition of features such as warp pads and one-way arrow paths. To avoid the mixing of layers, each one has a different color scheme or shade. While the soundtrack in the net remained the same in each area, the Undernet and Gospel areas gained their own soundtrack.

Net Square

Mega Man Battle Network 2 also introduced Net Squares. A Net Square is a place where Navis can hang out without fearing of being attacked by viruses. Net Squares have shops which sell Battle Chips and Sub Chips. Net Squares would be used in Mega Man Battle Network 3, but have been removed in Mega Man Battle Network 4.

Bosses

The game has 8 chapters[6] with bosses at the end. There are also side bosses in certain chapters.

  1. AirMan
  2. QuickMan
  3. CutMan
  4. ShadowMan
  5. KnightMan
  6. MagnetMan
  7. FreezeMan
  8. Bass (clone)

Optional bosses:

Post-game bosses:

Release Notes

  • In Japan, the game has a special release called Rockman EXE2: Rockman Custom Set (ロックマン エグゼ2 ロックマンカスタムセット), where the game is bundled with a Rockman-themed Game Boy Advance with "Hikari Laboratory" on the back[7].
  • In Japan, there is a v1.0 and a revised v1.1 of the game.
  • In a North America, early carts use SRAM (battery) saves, but later uses FRAM (non-battery) saves[8].

Development Notes

  • The development for Battle Network 2 immediately started after finishing up the first game.[9] Many of the improvement stemmed from design regrets in the first game that they "wanted to do differently" but was limited due to time constraints. One of them being the Escape system.[10]
  • When the Battle Network development staff was polled, most did not even consider Battle Network 2 the toughest among the games they worked on, even suggesting that it might've had the smoothest development[11].

Officially Acknowledged Issues

  • The initial version of the Japanese game has a glitch involving the LocEnemy SubChip. If you use LocEnemy right after defeating a Cyberworld V2 Navi or a Protecto virus, then turn off the system, when you start the save again, re-encountering that battle will cause the game to freeze at a white screen. This glitch only applies to a hard-reset of the game and not a soft-reset. Capcom has acknowledged this glitch and warns players of potential save data loss[12]. This bug was fixed in later versions of the game.
  • In the Japanese version, throwing a TreeBomb into a Prism obstacle will leave the TreeBomb inside the obstacle and continuously hit it until the Wood Tower rises. Due to this, the spread from the Prism will basically instantly delete any enemy in the game who aren't guarded. This trick is famous among Japanese fans as "Prism Combo" and was banned in Capcom official tournaments[13]. This was also acknowledged by the developers in a 15th Anniversary interview much to their dismay, but does not straight out call it a glitch[14].
    • The combo was fixed in the international releases, where TreeBomb will instantly vanish if it lands on a Prism, hitting it only once. This combo was changed once again in Mega Man Battle Network Legacy Collection, where the combo works again but now Prism has been modified to give the opponent invisibility frames in multiplayer[15].

Gallery

Boxart

Logos

Promotional Art

Screenshots

Videos

Trivia

  • At one point in the game, an old lady will complain that her oven was on fire, and wonder what Lan meant by "that's an old story". Said event happened in the first game.
  • In the MotherComp, a GameCube symbol can be seen.
  • This is the only game in the Battle Network series to feature the Bass Navi Chips having the same denomination as the other Navi Chips (V1, V2 and V3, in this case); as the Bass chips are all version-exclusive Giga Chips in the next games, and a special single-version event Battle Chip in the previous.
  • The game mysteriously contains elements of subject matter that were allowed under its ESRB rating, which may actually be inappropriate for American children under 13 years of age. These include curse words such as damn, crap, and hell (Lan: "Damn it! What should we do!?" Mr. Gauss: "Damn it to Hell!" a child NPC: "Who the hell are you?" and Sean Obihiro: "Crap!"). Yai Ayanokoji shamelessly remarked about being seen naked by Lan after he rescued her from AirMan near the start of the game. Ms. Millions dialogue, while never explicit, has blatant sexual undertones. Additionally, the use of alcohol on the airplane as Lan would obtain whiskey. For the initial Game Boy Advance release, the game was rated "E" by the ESRB and was not even given a Mild Language qualifier.

Text Errors

  • Almost all text that utilizes quotation marks in conjunction with question marks or exclamation marks in the ending punctuation of sentences are used incorrectly and are kept inside the quotation marks rather than going outside.[17] Later games fixed this mistake.[18]
  • When MegaMan encounters the NormalNavi in YumLand, he will state that he "Received a balloon from Electopia...." Electopia should really be YumLand.

See also

External links

References