Mega Man Battle Network 6, known as Rockman EXE 6[1] (ロックマンエグゼ6 Rokkuman Eguze Shikkusu) in Japan, is the sixth and final installment in the mainline Mega Man Battle Network series by Capcom released on the Game Boy Advance. It was released in two versions: Cybeast Gregar and Cybeast Falzar, known as ​Cyber Beast Glaga[1] (電脳獣グレイガ Dennō Jū Gureiga) and ​Cyber Beast Falzer[1] (電脳獣ファルザー Dennō Jū Faruzā) in Japan. They introduced several new characters, the Cross System and Beast Out as Lan Hikari and MegaMan uncover the history of the Cybeasts Gregar and Falzar.

Though Battle Network 6 ended the story, a final title, Rockman.EXE Legend of Network for cellphones, was released exclusively for Japan the following year.

Story elements from Battle Network 6 were loosely adapted for the Rockman.EXE Beast and Rockman.EXE Beast+ anime seasons.


Direct from Instruction Manual


Thanks to Lan Hikari's efforts, the evil aspirations of Dr. Regal, the leader of the Dark Chip Syndicate "Nebula", have come to a screeching halt, and peace has been restored to the world once again.

Lan has since returned to his normal daily life, hanging out with all his friends. Graduation from elementary school seems to be right around the corner. But that all changes one day when Ms. Mari, Lan's Teacher, tells the class she has sad news. "One of your fellow classmates is moving to another school," she says, calling Lan to the front of the class.

To the class, Lan explains, "...Um, my Dad got transferred, so my family has to move. I'm sorry I didn't tell you guys."

The next Sunday...with everything packed and ready to move, Lan's friends gather around him. Mayl shyly begins to talk. "Lan, I...was just thinking how great it would be if we could graduate from elementary school together, and then go to junior high school together... it'd be so nice.... being together... always... (sniffle)"

"Mayl..." says Lan, completely surprised.

"I'm sorry...I told myself I wouldn't cry."

"We'll see each other again, and I'll definitely be back someday! So, don't cry...(sniffle)"


"I'm glad you understand. Well, everyone, I better get going. Take care!" And with that, with Lan waving from the back seat, his parent's car heads off for Cyber City where a host of new Adventures awaits.

Playable characters


  • Lan Hikari, a 6th-grader who just moved from ACDC Town to Cyber City. Lan's grades aren't the best, but his Virus Busting skills are top notch. He's already saved the world 5 times from Net mafias.
  • MegaMan is Lan's NetNavi, a virtual person who can explore the second reality that the Internet has become. In a NetBattle, Lan and MegaMan make a powerful team.

Link Navis

Link Navis (リンクナビ Rinku Nabi) are NetNavis of other characters that Lan can operate. Each Link Navi can remove specific obstacles in the internet, has their own Charge Shot, and one exclusive Battle Chip. Their maximum HP increases by 100 as the story progresses, with a max of 800 HP. Except for Custom 1, Mega Folder 1 and Giga Folder 1, Navi Customizer programs are disabled.

Gregar version

Mega Man Battle Network 6 Cybeast Gregar promo.

  • SlashMan is the Sword-element NetNavi of Pat Fahran. He helps Pat gather ingredients and in her cooking, using his giant claws as knives.
  • ChargeMan is the Fire-element NetNavi of Al Ferry. He runs a railway express through the Net, transporting goods and Navis.

Falzar version

Mega Man Battle Network 6 Cybeast Falzar promo.

  • GroundMan is the Break-element NetNavi of Moliarty. He aids Moliarty in his work by drilling through rocks and other obstacles throughout the Net.
  • DustMan is the Break-element NetNavi of Mr. Press, and is in charge of recycling the trash throughout the Net.


Battle changes

Various effects have been changed from the previous installments. Enemies on Ice panels no longer take double damage from Elec attacks, but now get the freeze status effect (a condition from the first game) when hit with an Aqua attack. Enemies in Freeze status take double damage from Breaking type attacks.

Another new status effect is "Bubble", normally caused by the Bubble Star chip series (this status effect became common in the Mega Man Star Force series). Enemies will be encased in a bubble, unable to act, and will take double damage from the next Elec attack.

Lava, Sand, and Water panels do not make a return; however, other new panel types exist. The chips "Coming" and "Going" Roads make draw panels, which do as the name describe. Another panel, which is rare and cannot be made via chips is the Geyser, which periodically causes fire damage to those standing on top of it and may be removed if hit by an Aqua attack. The Geyser panels also have an attack pattern in which they alternate between the player's field area and the enemies' area.

Battle chip exclusive to Link Navis can now trigger counter hit when used at the right timing, allowing for 2x damage for next chip. This was not possible in Battle Network 5.

Folder building

Chips are now restricted depending on their MB size, and this has hence resulted in many chips (mostly non-boss chips) coming from being Mega chips to Standard chips now, allowing the player to load more Navi chips into the folder. A Tag System also has been introduced, where the two selected chips (both chips' capacities must not exceed 60MB) are "tagged" and always appear with each other in the Custom Screen. Additionally, a notable number of chips have been given the * code, inclusive of some Navi chips, allowing more fluid unicode folders to be constructed in the game, and some * Navi chips are required for Program Advances. These Navi chips include ProtoMan, Colonel, and Bass chips. The Program Advance chips for some of these program advances are WideBlade B, LongSword B and ProtoMan SP B for Double Hero, Vdoll and Bass for Gospel breath.

Cross System

Main article: Cross System

The Cross System is similar in concept to the Double Soul from previous games, in that MegaMan merges with another Navi (referred to as a Link Navi), but it does not use any Battle Chip sacrifices, and may last for the entire battle unless MegaMan is hit with an attack the Cross is weak to, in which case he takes double damage and loses the cross for the rest of the battle.

Beast Out and Beast Over

Main article: Beast Out

Beast Out is when MegaMan absorbs a Cybeast, either Gregar or Falzar, to become Gregar/Falzar Beast MegaMan. During Beast Out, MegaMan gains several abilities, inclusive of a rapid-fire buster, and chips being auto-targeted so short-range chips become more useful. He can also charge non-elemental chips to unleash the Beast Out's special attack. When used with a Cross, this forms a Cross Beast, with the benefits given by the Cross and the Cross Beast having its own unique special attack. Beast Out can also utilize Full Synchro.

Beast Over occurs when a Beast Out or Cross Beast expires due to the Emotion Window counter running out, MegaMan entering a "Tired" state. In this state, he cannot achieve Full Synchro at all (though he can still use Crosses), but gains the option to use Beast Over. In this state, MegaMan becomes fully uncontrollable for the following turn, becoming invincible and randomly jumping about, firing the buster, and using loaded chips with double the attack power.

Removed features

Sol Trance Django poster in Lan's room.

With the Boktai series' dwindling popularity in the US, Konami decided to not release a US version of the third game. As such, Capcom decided to remove most of the Boktai related elements in the game. Gun Del Sol EX, Otenko, Django 1-3, and The Count 1-3 were chips that were removed from the US version. Some, however, can be obtained via golden Mystery Datas (which Capcom forgot to remove). Django and the Count chips both freeze the game, but the Program Advance Crossover (Django 1, Django 2, and Django 3 in order) still function. It, and Otenko, however, use a white dot rather than the actual sprite. The normal GunDelSol chips still exist naturally in the game, as well as the Bat Key and Solar Boy Django/Sol Trance poster in Lan's room.

Another removed feature was additional areas in the game, as well as the area maps located throughout the Net for navigation. Undernet 3 and the Immortal Area were all removed from the US version. Graveyard 1 was also removed (because it had a Boktai related event), while Graveyard 2 remained, renamed simply as "Graveyard". The Bat Key was given a different function. It opened the Immortal Area in the Japanese version, while in the US, it simply opens a purple gate in the Graveyard which has the Attack MAX NPC.


With the destruction of the Dark Chip Factory in Mega Man Battle Network 5, Dark Chips are all but gone. That means that Battle Chips which used to be exclusive only to Dark MegaMan in previous games (e.g. Anubis, Muramasa and Static) can be used by normal MegaMan now, while still holding their usual effects. Also, a Dark Chip-esque Giga Chip is available which modifies the player's charge shot to an extremely powerful attack, only that it depletes BugFrags rather than HP. Bug Rise Sword is one of these chips. This means the removal of the all powerful DS Navi Chips as well, replaced by the V1/V2/V3 and V1/EX/SP system for Navi Chips. Also, since SoulNet was destroyed, MegaMan lost Double Souls as well.

Inside computers where boss fights will occur, a panel with a skull image precedes the boss's zone (with the following cutscene normally triggering immediately after crossing it) warning the player of the incoming battle. This feature was also carried over to the Mega Man Star Force series.

Boss characters

In order of appearance:





  • Mega Man Battle Network 6 was only decided to be the final game of the series midway through development, as a reaction to make a new series for the next game system. So the many graphical changes (including MegaMan's brand new battle sprites), were only used for this game.[2]
  • Out of all the original Crosses, there are no Navis from Mega Man Battle Network 3 to provide a Cross.
  • In Lan's room the player will notice that there is a poster of a dog howling. That dog is Gow, from Mega Man Battle Network 5.
  • Despite the fact that Cybeasts are only shown to have a normal and an SP version, within the data of the game, the Cybeasts actually have RV versions, which are not fought normally in game. If the game is hacked to make it appear, it is much more powerful and faster than the SP one version. Gregar sports 5,000 HP while Falzar has 4,000.
  • The Double Beast chip does not extinguish synchro. It's also one of the Japan-Exclusive chips that works well in-game, albeit lacking an image.
  • Various factors in the games seem to indicate that Gregar continues the storyline from Red Sun while Falzar continue the storyline from Blue Moon as to how ProtoMan continues from White and Colonel from Blue. As indicated from Team Colonel, both versions have very high ties to it due to the ending and the relationships between the operators and Navis.
  • Some screenshots in the series official website show the Progress PET icon instead of the Link PET, suggesting that it was either going to return for this game or used as a placeholder.
  • In Gregar, there are three Navis and operators related to WWW and Gospel: HeatMan, ElecMan, and EraseMan (Dark Scyth being the apprentice of Dusk).
  • One Operator in both versions have either ties or came from Team Colonel (Dark Scyth in Gregar due to being an apprentice of Dusk, and Dingo who was the former member of Team Colonel).
  • This is the game with most references and counterparts from the Mega Man X series. With Mayor Cain being the mayor from Cyber City and the presence of Iris and Colonel in the main plot, with the two also being "siblings" in this universe as well.
  • This is the only game in which the final boss is determined by its version.
  • Content from this game was present in the first version of Spinjitzu Smash!, a Ninjago flash game that was on its official site and had gameplay similar to the Mega Man Battle Network series.[3]

See also

External links