MMKB

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MMKB
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Mega Man II[]

Mega Buster
(P)
Metal Blade
(ME)
Air Shooter
(AR)
Crash Bomber
(CL)
Leaf Shield
(WD)
Needle Cannon
(NE)
Magnet Missile
(MG)
Hard Knuckle
(HA)
Top Spin
(TP)
Sakugarne
(SG)
Metal Man 1 10* 0 5 0 0* 0* 0* 0* 0*
Air Man 1 0 0* 0 7 0* 0* 0* 0* 0*
Crash Man 1 0 2 0* 0 0* 0* 0* 0* 0*
Wood Man 1 5 1 2 0* 0* 0* 0* 0* 0*
Needle Man 1 0 3 1 0 0* 1 0 5 2*
Magnet Man 1 2 0 1 0 3 3* 2 1 2*
Hard Man 1 1 0 1 0 0 4 3* 0 2*
Top Man 1 0 1 0 0 2 1 4 0* 2*
Quint 1 2 2 4 2 2 2 5 2 0*
Wily Machine II:
1st phase
1 0 0 0 0 0 0 0 0 0
Wily Machine II:
2nd phase
1 0 0 0 0 0 0 0 0 2
Wily Machine II:
3rd phase
1 0 0 0 0 0 0 0 0 2

Notes[]

  • Metal Man can be bugged into the left/right wall by sliding underneath him while he is in midair.
  • Wood Man can be hit through his shield while it circles around him.
  • Clash/Crash Man can not be defeated with his weakness alone, since the Air Shooter runs out before he is defeated, so a few additional buster shots are needed (he isn't vulnerable to anything else).
  • While Needle CannonMagnet MissileHard Knuckle, and Top Spin deal no damage to the first set of robot masters, unlike the previous game, Mega Man II reflects the weapons rather than phasing through them. Sakugarne however does not work with any of the Robot Masters and will phase through the bosses.
  • Damage values denoted with a (*) were achieved with the use of a cheat device.


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