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This damage data chart is for Mega Man IV on the Game Boy console.

Mega Man IV[]

Mega Buster Rain Flush Flash Stopper Pharaoh Shot Ring Boomerang Beat Crystal Eye Napalm Bomb Power Stone Charge Kick Ballade Cracker
Toad Man 1:3 2 -- 1:3 2 1 1 2 1 1 1
Bright Man 1:3 6 -- 1:3 1 1 1 1 2 1 1
Pharaoh Man 1:3 2 1 1:3 1 1 2 1 1 1 1
Ring Man 1:3 2 -- 2:6 1 1 1 1 1 2 1
Crystal Man 1:3 2 -- 1:3 2 1 1 1 1 3 1
Napalm Man 1:3 2 -- 2:6 1 1 3 1 1 1 1
Stone Man 1:3 2 -- 1:3 1 1 1 3 1 1 2
Charge Man 1:3 2 (4) -- 1:3 1 1 1 1 4 1 1
"Satellite Cannon" 1:3 2 -- 2:6 1 1 1* 1* 1* -- 2*
Ballade 1:3 2 -- 1:3 1 1 1 1 2 1 1*
"Bridge" 1:3 1 -- 2:6 2 4 2 3 3 -- 3
Hunter 1:3 2 -- 2:6 1 3 1 4 1 1 2
Wily Robo Iron Golem (Form 1) 1:3 0 -- 0:0 1 0 2 1 1 -- 0
Wily Robo Iron Golem (Form 2) 1:3 0 -- 0:0 1 0 2 0 0 0 3
Wily Robo Iron Golem (Form 3) 1 0 -- 2:6 1 0 1 1 1 -- 2

Notes[]

  • The Flash Stopper freezes Pharaoh Man; as such, more damage than usual can be inflicted on him in one use of the attack.
  • The Rain Flush does increments of two damage each to Charge Man.
  • Wily Capsule can only be hit with the Mega Buster, Ring Boomerang, Crystal Eye and Napalm Bomb through the use of Rush Coil.
  • Values denoted with a (*) were discovered through the use of cheat device.
  • Credit goes to The Mega Man Home Page for the damage values.
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