Mega Man Legacy Collection 2, known as Rockman Classics Collection 2 (ロックマン クラシックス コレクション2) in Japan, is the second game in the Mega Man Legacy Collection series and is a game collection from the classic Mega Man series produced by Capcom. It was released on August 8, 2017, for the Playstation 4, Xbox One, and Windows (via Steam). A release for the Nintendo Switch was released on May 22, 2018, though in digital format only.
This game is a follow-up to the previous Mega Man Legacy Collection title, and consists of the remaining four titles from the core Mega Man series. It is also notable as being the first entry to hint at there potentially being a new Mega Man entry after an eight-year hiatus, which was eventually confirmed with the announcement of Mega Man 11 on December 4, 2017, almost four months later.
- Gallery: Accessible from the Gallery section in the main menu only, with each game being divided up by sections. Additionally, highlighting a Robot Master picture and pressing a button allows the player to have practice battles against any of the 32 Robot Masters, similar to the database from the original Legacy Collection (though this is exclusive to Mega Man in the case of Mega Man 9 and Mega Man 10, and the Robot Masters of Mega Man 10 are fought at Normal Mode difficulty).
- Challenges: Like its predecessor, it possesses different challenges from each of the four games. One alteration, as seen in the trailer, is that the exact times to complete the challenges to qualify for the medals is now available for the player to view before entering the challenge. Additionally, all of the challenges from the original release of both Mega Man 9 and Mega Man 10 are listed under original challenges. In addition the release on the Nintendo Switch have 10 new challenges unlocked with a Mega Man amibo, similar to the first Legacy Collection which are extra Stage Remix challenges.
- Music: Like its predecessor, the OST from each game is available and, unlike the first Legacy Collection, there is no longer a time limit for each musical track that has an infinite loop.
- Like with most versions from the original Legacy Collection, Achievements (PC and Xbox One) and Trophies (PS4) can be earned by completing certain feats within the game.
- In Mega Man 7, a small dialogue change was made in the ending in that Bass's "damn" was changed into "darn" in Shade Man's stage (the damn/darn change was originally done in Mega Man Anniversary Collection as well).
- Likewise, Proto Man's "What happend?", as well as Mega Man's "...Bass. Why you don't understand?" typos in Mega Man 8 were corrected accordingly.
- The Famicom and Game Boy references in the beginning of Junk Man's stage were removed, presumably due to copyright issues as Nintendo was not initially involved with Legacy Collection 2. However, this change was not reverted in the Switch port.
- Possibly due to copyright issues: When playing the Japanese version of Mega Man 8 for the non-Japanese NS/PS4/XB1 console releases and/or computer (via Steam) releases, the opening will play the English theme instead of Electrical Communication and the ending will play Staff Roll throughout the entire credits instead of Brandnew Way.
- As a result, the opening FMV and ending credits uses the footage used in the International versions of the game, with the Mega Man 8 logo in the opening, as opposed to the Rockman 8: Metal Heroes logo, and the English cast credited instead of the Japanese cast in the end credits. The opening was likely an oversight by Capcom, while the ending was likely to remove the credit listing for GANASIA's Electrical Communication and Brandnew Way that was in the original Japanese version's credits.
- The Japanese release of Classic Collection 2 will also omit the original Opening and Ending songs on the Nintendo Switch if the console's language is set to any non-Japanese setting. However, Electrical Communication and Brandnew Way will play with the system and game both set to Japanese. This was also done with the PlayStation Mega Man X titles for both Mega Man X Legacy Collection and Mega Man X Legacy Collection 2 for the same reason.
- In the Nintendo Switch release of Mega Man 8, during the FMV cutscene where Mega Man encounters Wily Tower after the mid-stage boss battle with Duo, the scene where he is electrocuted by the giant robot is noticeably darker in terms of brightness. Several frames are slowed down, as well, causing a mild blurring effect, likely to reduce potential seizures.
- The Red Cross was removed from the Rush Charger icon due to the symbol not being allowed to be used in video games and the Red Cross organization having restricted its use in other video games.
- The DLC add-ons from Mega Man 9 and Mega Man 10 are now unlocked after completing each game once without requiring any purchases or an actual download. Alternatively it can also be unlocked by entering the secret code ↑, ↓, ←, →, ←, →, ↓, ↑, ↑, and ↓ on the title screen for either game which triggers a chime sound when entered correctly.
- Selecting Proto Man and Bass in Mega Man 9 and Mega Man 10 no longer displays a message, saying that their playthroughs aren't displayed in the rankings.
- Like all the Legacy Collection releases, each game in this collection has its own background design. This is the only Legacy Collection release where each game has four different frames which the player can switch between from the option menu instead of one.
- An Extra Armor option was added, which halves damage taken.
- Due to the new challenges created for Legacy Collection 2, it is now possible for Proto Man to fight Fake Man in Mega Man 9, or for Proto Man or Bass to fight Enker, Punk, and Ballade in Mega Man 10, something which was impossible in the original games.
- However as their special weapons are not included in Challenge Mode, they are the only bosses in this mode whose weakness cannot be exploited.
- The original trophies and achievements for completing some of the Challenges in the original Xbox 360 version of Mega Man 9 and the Challenge 2 challenges in the original PS3 and Xbox 360 version of Mega Man 10 which were part of the PlayStation Network and Xbox Live Arcade are not part of the Achievement/Trophy set for Mega Man Legacy Collection 2.
- Similar to the original NES games in Complete Works, Anniversary Collection, and Legacy Collection, the ability to rapid-fire has been added with the minor exception of Mega Man 8 (as this game was originally designed with a second set of firing controls which also allows for the usage of the regular Mega Buster while a Special Weapon is equipped).
These are the achievements and trophies for the Xbox One, PlayStation 4 and Steam versions of Mega Man Legacy Collection 2.
|Image||Name||Description||PSN Trophy Class||Xbox Live |
|The Fateful Showdown!||Prove yourself stronger than Bass and complete Mega Man 7.||Bronze||50|
|Metal Heroes||Eliminate the Evil Energy and complete Mega Man 8.||Bronze||50|
|The Ambition Resurges!||Liberate Dr. Light and complete Mega Man 9.||Bronze||50|
|The Ambition Resurges! Proto Man||Use Proto Man to liberate Dr. Light and complete Mega Man 9.||Bronze||50|
|The Threat from Space!||Cure the Roboenza and complete Mega Man 10.||Bronze||50|
|The Threat from Space! Proto Man||Use Proto Man to cure the Roboenza and complete Mega Man 10.||Bronze||50|
|The Threat from Space! Bass||Use Bass to cure the Roboenza and complete Mega Man 10.||Bronze||50|
|Bronze x1||Earn 1 bronze medal by completing a challenge.||Bronze||10|
|Bronze x10||Earn 10 bronze medals by completing challenges.||Bronze||20|
|Bronze x25||Earn 25 bronze medals by completing challenges.||Bronze||30|
|Silver x1||Earn 1 silver medal by completing a challenge.||Bronze||25|
|Silver x10||Earn 10 silver medals by completing challenges.||Bronze||35|
|Silver x25||Earn 25 silver medals by completing challenges.||Bronze||50|
|Gold x1||Earn 1 gold medal by completing a challenge.||Bronze||50|
|Gold x10||Earn 10 gold medals by completing challenges.||Bronze||60|
|Gold x25||Earn 25 gold medals by completing challenges.||Bronze||70|
|Gold x50||Earn 50 gold medals by completing challenges.||Bronze||100|
|Bring Them All On! (Mega Man 7)||Complete the "BOSS RUSH" challenge (Mega Man 7).||Bronze||50|
|Bring Them All On! (Mega Man 8)||Complete the "BOSS RUSH" challenge (Mega Man 8).||Bronze||50|
|Bring Them All On! (Mega Man 9)||Complete the "BOSS RUSH" challenge (Mega Man 9).||Bronze||50|
|Bring Them All On! (Mega Man 10)||Complete the "BOSS RUSH" challenge (Mega Man 10).||Bronze||50|
- Unlike Mega Man Anniversary Collection, the ending for Mega Man 7 is shown in its original design with the animated graphics.
- This collection is the first instance where Mega Man 9 and Mega Man 10 were released in physical format. Previously they were downloadable titles only via the Playstation 3's Playstation Network, Xbox 360's Xbox Live Arcade, and Nintendo Wii's Wii Shop Channel.
- Bits and pieces of code for a possible 3DS port have been found through hacking, although Capcom had never announced any plans on porting it to the 3DS family.
- Unlike Mega Man Legacy Collection and Mega Man 11, this game lacks a database function that lists character profiles, notably regular enemies and bosses.
- All the menu music is from Mega Man 8. The main menu is the intro stage music, the "Games" section is the Stage Select music, the "Challenges" section is the Warning music the player hears right before bosses, the "Museum" section is Dr. Light's Lab music (where the player exchanges Bolts), the "Music Player" section is Wily Stage 2, and the "Credits" section is Astro Man's music.
- While most of the games in this collection had spelling or grammar errors that were corrected, Dr. Wily being referred to as "Dr. Willy" in the opening of Mega Man 7, as well as Bass's "old cook" line from Mega Man 10, are the only ones that were left unchanged.