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For the organization that hunts Mavericks, see Maverick Hunters. For the cancelled first-person shooter reboot of the series, see Maverick Hunter (cancelled game).

Mega Man Maverick Hunter X, known as Irregular Hunter X (イレギュラーハンターX) in Japan, is an enhanced remake of the original Mega Man X game released for the PlayStation Portable in 2005-2006. The game is also compatible and cross-playable with the PlayStation Vita via a PSN Download which was released at the PlayStation Vita's launch on February 15, 2012.[1] It has several new features and several redesigns, and is considered part of a separate continuity from the rest of the X series.

Differences and Extras

As a remake, Maverick Hunter X provides a large amount of changes and new features to the original Mega Man X experience.

Gameplay

  • A brand-new graphical art style featuring 3D graphics. Many characters and items have been redesigned to a more modern aesthetic reminiscent of Mega Man X8, which released in the same year as this title (e.g. Light Capsule designs, Life Energy and Weapon Energy designs, Ride Armor designs). Notably, the eight Maverick bosses have undergone heavy redesigns.
  • Two difficulty options: Normal or Hard. Selecting Hard causes the player to take more damage and gives bosses more difficult attack patterns, some even utilizing new attacks.
  • The Day of Σ, an unlockable four-chapter cinematic animation. It is a prologue story that depicts the events directly preceding Maverick Hunter X, including the beginning of Sigma's Maverick rebellion and his first confrontation with X.
  • At the end of the Opening Stage, Vile now has an energy bar and X must defeat him in order to progress.
  • Shuffled locations of the Light Capsules containing the Armor Parts:
    • The Foot Parts are in Flame Mammoth's stage, in the same place as the Arm Parts in the original game but with the ceiling lowered for easier access.
    • The Head Parts are in Chill Penguin's stage, in a new hidden area in the vertical passage just before the Foot Parts in the original game. It is barricaded by blocks that require the Foot Parts to destroy.
    • The Body Parts are in Storm Eagle's stage, in the same place as the Head Parts in the original game.
    • The Arm Parts are in Sting Chameleon's stage, in the same place as the Body Parts in the original game.

Sigma Palace 1.

  • The Sigma Palace stages have drastically different layouts, and the boss rematch order in the stages has been rearranged:
  • As in the original game, if the player reaches the fight with Vile in Sigma Palace 3 without the Arm Parts upgrade, Zero will grant them his. However, the charged shot acquired from Zero is different from the one acquired from the Light Capsule; the capsule's parts have the classic Spiral Crush Buster charge shot, while Zero's parts have a red blast identical to Zero's Z-Buster charge shot which does more damage to bosses.
  • Most of the cast features voice clips in gameplay, such as X calling out the names of his Special Weapons and the Maverick bosses taunting the player during their battles.
  • Completely rewritten dialogue, including two sets of pre-boss battle conversations with X for each of the eight Mavericks; the second set of conversations occurs after watching The Day of Σ from the menu. These dialogues are fully voiced, bringing over the full-voiced dialogue features of Mega Man X8 into this game as well.
  • A completely redone soundtrack, mostly consisting of remixes of the original music from Mega Man X. There are some noticeable changes, such as Zero's theme containing an additional segment similar to the version used in Mega Man Zero, and some completely new compositions such as Sigma's theme lifted from The Day of Σ.

Vile in Central Highway.

  • Vile Mode, an unlockable non-canon story featuring Vile as the protagonist. As a playable character, Vile has access to three different weapons - one for his Arm, Shoulder, and Leg respectively - and he acquires new weapon sets as he defeats each Maverick boss, which must be equipped before each stage. He can use these three weapons an unlimited number of times, but is locked to those three weapons for the entirety of the stage. Each attack uses some of Vile's auto-charging Weapon Energy. However, this game mode is considerably more difficult than X Mode due to the re-done enemy distribution in each stage and Vile's inability to gain Armor Parts (somewhat compensated by the Speed Devil and Frozen Castle upgrades). This mode culminates in Vile facing X and Zero simultaneously as a final boss.
  • The method of acquiring the secret Hadouken capsule only requires one trip through Armored Armadillo's stage, but the player must take no damage the entire time. The Hadouken itself works much the same with one key change: Sigma's final form is no longer immune to it, allowing players to defeat him in one hit.[2]
  • A playable demo for Mega Man Powered Up, which includes Cut Man's stage and boss fight.
  • Electric Spark got a different charged attack.

Continuity

Unlike Mega Man Powered Up, Maverick Hunter X is a reboot to the X series. It was the intention of Keiji Inafune to completely redo the first six games of the Mega Man X series in this new continuity, but this project was discontinued due to poor sales of Maverick Hunter X. Examples of the remake's continuity changes are:

  • A Navigator sometimes relays information to X at the Stage Select screen. She also speaks directly with X at the start of the Opening Stage, but does not contact X during any other stages, unlike the Navigators of other X games.
  • The city where the Central Highway is located is identified as Abel City, and part of it is destroyed by a missile strike prior to the events of the game.

Gallery

For this subject's image gallery, see Mega Man Maverick Hunter X/Gallery

See also

Trivia

  • According to Keiji Inafune's comments in Mega Man X Official Complete Works, Vile was chosen to be the second playable character in order to give players the opportunity to see the same events from a villain's perspective, feeling that it would have been "too obvious and boring" if the new option was to play as Zero.[3]
  • Before the game's release, Capcom made a promotion in Japan where five winners received a script of the game signed by five of its voice actors.[4]
  • The game's engine has been repurposed and used for Mega Man X DiVE.
  • The Japanese version contains a unique vocal track played during the start up intro. The North American version instead plays a standard original theme and has the voice actor for X announce "CAPCOM".[5]
  • This is the only game where X talks during Dr. Light dialog.

External links

References


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