|For the organization that hunts Mavericks, see Maverick Hunters. For the cancelled first-person shooter reboot of the series, see Maverick Hunter (cancelled game).|
Mega Man Maverick Hunter X, known as Irregular Hunter X (イレギュラーハンターX) in Japan, is an enhanced remake of the original Mega Man X game released for the PlayStation Portable in 2005-2006. The game is also compatible and cross-playable with the PlayStation Vita via a PSN Download which was released at the PlayStation Vita's launch on February 15, 2012. It has several new features and several redesigns, and is considered part of a separate continuity from the rest of the X series.
Differences and Extras
As a remake, Maverick Hunter X provides a large amount of changes and new features to the original Mega Man X experience.
- A brand-new graphical art style featuring 3D graphics. Many characters and items have been redesigned to a more modern aesthetic reminiscent of Mega Man X8, which released in the same year as this title (e.g. Light Capsule designs, Life Energy and Weapon Energy designs, Ride Armor designs). Notably, the eight Maverick bosses have undergone heavy redesigns.
- Two difficulty options: Normal or Hard. Selecting Hard causes the player to take more damage and gives bosses more difficult attack patterns, some even utilizing new attacks.
- The Day of Σ, an unlockable four-chapter cinematic animation. It is a prologue story that depicts the events directly preceding Maverick Hunter X, including the beginning of Sigma's Maverick rebellion and his first confrontation with X.
- At the end of the Opening Stage, Vile now has an energy bar and X must defeat him in order to progress.
- Shuffled locations of the Light Capsules containing the Armor Parts:
- The Foot Parts are in Flame Mammoth's stage, in the same place as the Arm Parts in the original game but with the ceiling lowered for easier access.
- The Head Parts are in Chill Penguin's stage, in a new hidden area in the vertical passage just before the Foot Parts in the original game. It is barricaded by blocks that require the Foot Parts to destroy.
- The Body Parts are in Storm Eagle's stage, in the same place as the Head Parts in the original game.
- The Arm Parts are in Sting Chameleon's stage, in the same place as the Body Parts in the original game.
- The Sigma Palace stages have drastically different layouts, and the boss rematch order in the stages has been rearranged:
- Sigma Palace 1 goes under the palace's moat rather than scaling the wall, and features rematches with Launch Octopus and Boomerang Kuwanger. Vile is not encountered here.
- Sigma Palace 2 has new underground and above-ground platforming segments, and features rematches with Armored Armadillo, Storm Eagle and Spark Mandrill.
- Sigma Palace 3 is a hall of banners featuring rematches against Chill Penguin, Sting Chameleon and Flame Mammoth, followed by the fight with Vile (without battling his Ride Armor).
- Sigma Palace 4 remains relatively unchanged, although Sigma remains in the background during the fight with Velguarder.
- As in the original game, if the player reaches the fight with Vile in Sigma Palace 3 without the Arm Parts upgrade, Zero will grant them his. However, the charged shot acquired from Zero is different from the one acquired from the Light Capsule; the capsule's parts have the classic Spiral Crush Buster charge shot, while Zero's parts have a red blast identical to Zero's Z-Buster charge shot which does more damage to bosses.
- Most of the cast features voice clips in gameplay, such as X calling out the names of his Special Weapons and the Maverick bosses taunting the player during their battles.
- Completely rewritten dialogue, including two sets of pre-boss battle conversations with X for each of the eight Mavericks; the second set of conversations occurs after watching The Day of Σ from the menu. These dialogues are fully voiced, bringing over the full-voiced dialogue features of Mega Man X8 into this game as well.
- A completely redone soundtrack, mostly consisting of remixes of the original music from Mega Man X. There are some noticeable changes, such as Zero's theme containing an additional segment similar to the version used in Mega Man Zero, and some completely new compositions such as Sigma's theme lifted from The Day of Σ.
- Vile Mode, an unlockable non-canon story featuring Vile as the protagonist. As a playable character, Vile has access to three different weapons - one for his Arm, Shoulder, and Leg respectively - and he acquires new weapon sets as he defeats each Maverick boss, which must be equipped before each stage. He can use these three weapons an unlimited number of times, but is locked to those three weapons for the entirety of the stage. Each attack uses some of Vile's auto-charging Weapon Energy. However, this game mode is considerably more difficult than X Mode due to the re-done enemy distribution in each stage and Vile's inability to gain Armor Parts (somewhat compensated by the Speed Devil and Frozen Castle upgrades). This mode culminates in Vile facing X and Zero simultaneously as a final boss.
- The method of acquiring the secret Hadouken capsule only requires one trip through Armored Armadillo's stage, but the player must take no damage the entire time. The Hadouken itself works much the same with one key change: Sigma's final form is no longer immune to it, allowing players to defeat him in one hit.
- An unlockable playable demo for Mega Man Powered Up, which includes Cut Man's stage and boss fight.
Unlike Mega Man Powered Up, Maverick Hunter X is a reboot to the X series that has many changes to the story that completely disconnect it from the original timeline. It was the intention of Keiji Inafune to completely redo the first six games of the Mega Man X series in this new continuity, but this project was discontinued due to poor sales of Maverick Hunter X. These are some examples of the remake's continuity changes:
- X has already been a B-Class Maverick Hunter for a while, as opposed to joining the ranks in response to Sigma's rebellion in the original series. He is still a rookie, and sometimes struggles on the battlefield out of mercy and hesitation. Because of this change he is already familiar with Zero, Vile, Sigma, and the eight ex-Maverick Hunter bosses at the beginning of the story.
- Zero is much closer with X already, and mentors him almost like a younger brother. He does not speak to X face-to-face after defeating the eight Mavericks, but via radio transmission instead (Zero meets with X in person in the original game).
- Vile despises X not because he is an outdated machine who doesn't belong on the battlefield. Instead, Vile hates that X is hailed as the future of Reploids despite his gentle and apparently weak disposition, and he is jealous of his recognition. Because of this, Vile is not entirely loyal to Sigma and is only part of his rebellion as a means to an end. During the non-canon Vile Mode, in fact, he doesn't join Sigma's rebellion at all and instead sets off on his own.
- Sigma's rebellion, while still strictly anti-human, seeks to accomplish much more than simple genocide and robot supremacy. He obsesses with the evolution of Reploids, and believes that by pitting X against his rebellion he can bring out his true power and prove that Reploids have the potential to be truly post-human.
- On a similar note, Sigma's interaction with X before the climax is slightly different. In the original he is surprised to see X and congratulates him, while in the remake he expects X and genuinely hopes he is strong enough to fight.
- Sigma gains his scars from X during The Day of Σ, rather than from the Maverick Zero in the laboratory.
- Sigma's post-credits speech about his "soul" living on is cut, and no mention is made of his first encounter with Zero detailed in X4. This implies that the Maverick Virus played a smaller role in Sigma's going Maverick.
- A Navigator sometimes relays information to X at the Stage Select screen. She also speaks directly with X at the start of the Opening Stage, but does not contact X during any other stages, unlike the Navigators of other X games.
- The city where the Central Highway is located is identified as Abel City, and part of it is destroyed by a missile strike prior to the events of the game.
- Dr. Cain discovered X many years ago (as opposed to months), and is artificially extending his life via mechanical support to oversee the Reploids, fearing he does not have long to live. Towards the end of The Day of Σ, a missile also destroys his home in Abel City with him inside it (though it is left ambiguous as to whether Cain had actually died or not).
- Dr. Light's reasons for sealing X are different. In this continuity he is already confident with X's moral integrity, but seals him because he believes mankind is not ready for him yet. This is opposed to the original series, where Light planned for the capsule to test him and ensure he would never willingly do evil despite having the unlimited choice to do so.
- The eight Mavericks feature more characterization than their original counterparts, and thus some of them are quite different:
- Chill Penguin notes that Sigma has paid for his services, which only sweetens the deal of escaping the South Pole.
- Spark Mandrill's simple outlook and blind loyalty are portrayed as more of a general stupidity.
- Launch Octopus is swayed to Sigma's side via flattery for his unappreciated skills, rather than being anti-human already and jumping at the chance to fulfill his beliefs.
- Boomer Kuwanger (now translated into English as Boomerang Kuwanger) joined the rebellion out of calculated logic, rather than out of nihilistic boredom.
- Storm Eagle actively attempted to stop Sigma but was defeated and forced to join him, rather than weighing the odds and realizing he had no other choice.
For this subject's image gallery, see Mega Man Maverick Hunter X/Gallery
- Mega Man Maverick Hunter X Damage Data Chart (X)
- Mega Man Maverick Hunter X Damage Data Chart (Vile)
- Mega Man Maverick Hunter X Script (X's story)
- Mega Man Maverick Hunter X Script (Vile's story)
- Vile's weaponry
- Mega Man Powered Up
- Irregular Hunter X / Rockman Rockman Value Pack
- According to Keiji Inafune's comments in Mega Man X Official Complete Works, Vile was chosen to be the second playable character in order to give players the opportunity to see the same events from a villain's perspective, feeling that it would have been "too obvious and boring" if the new option was to play as Zero.
- Before the game's release, Capcom made a promotion in Japan where five winners received a script of the game signed by five of its voice actors.
- The game's engine has been repurposed and used for Mega Man X DiVE.
- The Japanese version contains a unique vocal track played during the start up intro. The North American version instead plays a standard original theme and has the voice actor for X announce "CAPCOM".
- Irregular Hunter X official site (archive)
- The Mega Man Network: Maverick Hunter X Confirmed as PS Vita Compatible in North America
- Youtube: Megaman - Maverick Hunter X Hadouken Kills + Ending! (Video illustrating Final Sigma's weakness to the Hadouken.)
- Mega Man X Official Complete Works, UDON Entertainment Corp. 2009. pg.87.
- U-Capcom: "Irregular Hunter X" Oitake Introduction (Script Present)
|Mega Man Maverick Hunter X|
|Mega Man X • Vile|
|Zero • Navigator • Dr. Cain|
|List of Mavericks|
|Chill Penguin • Spark Mandrill • Armored Armadillo • Launch Octopus |
Boomerang Kuwanger • Sting Chameleon • Storm Eagle • Flame Mammoth
|Vile • Bosspider • Rangda Bangda • D-Rex • Velguarder • Sigma |
X • X and Zero
|Mega Man X's Special Weapons|
|Shotgun Ice • Electric Spark • Rolling Shield • Homing Torpedo |
Boomerang Cutter • Chameleon Sting • Storm Tornado • Fire Wave
Vulcans • Missiles • Rocket Punches
Cannons • Lasers • Cutters
Napalms • Balls • Flamethrowers
|Armors and Upgrades|
|- Mega Man X -|
Frozen Castle • Speed Devil
|Damage Data Chart (X) • Damage Data Chart (Vile) |
Script (X's story) • Script (Vile's story) • The Day of Σ (Script)