|This page is about the Game Boy game Mega Man V. For the NES game, see Mega Man 5.|
Mega Man V, known in Japan as Rockman World 5 (ロックマンワールド５), is the last game from the original Mega Man series for Game Boy, released in 1994. The game has Super Game Boy support. At one time it was considered to be rereleased in 2000, but unlike Mega Man II, the project was abandoned. Unlike previous Game Boy titles, the game did not reuse levels or bosses from the NES titles, but is a completely new game with its own storyline, new assets and a full series of new bosses and weapons. This game marked the introduction of the Stardroids. This game is currently available for download on the 3DS Nintendo eShop.
From the game's opening scene:
In the year 20XX AD, the world is at peace thanks to Mega Man. Dr. Wily's fourth attempt at world domination has failed and his name has once again faded from the minds of the citizens of the world. A few months later...
(Rock and Roll are walking through a field and suddenly a mysterious robot appears in front of them.)
Terra: "So, you are the famous Mega Man! I am Terra - and you will soon be my slave!"
(Roll retreats and Rock turns into Mega Man to fight against Terra, but even the charged shot doesn't work on him, and is defeated.)
Mega Man: "What?! My Mega Buster has no effect on him..."
A few hours later, the world was attacked by warrior robots from space.
Mega Man (awakening): "Where am I?"
Dr. Light found Mega Man and equipped him with the new "Mega Arm". The most powerful weapon ever devised.
Why have the Stardroids come here!?
Dr. Light: "Mega Man, our world is once again in chaos. The alien robots call themselves "Stardroids" and have conquered most of our major cities. They are constructed of alien material which render our weapons useless. But, I have done some analysis and constructed a new weapon for you. It will replace your Super Mega Buster. It is called the "Mega Arm" and it allows you to charge energy in your fist before you fire it. I have also created a new assistant for you. His name is "Tango". I'll enhance this item replicator to make powerful items for you. Collect as many P Chips as possible and return to my lab to exchange them for power-up items. Good luck, Mega Man."
Instead of using eight bosses from two NES games like the previous Game Boy games, all eight main bosses from Mega Man V are new and unique.
First Four Stardroids
|SRN-002||Mercury||Grab Buster||Black Hole|
|SRN-003||Venus||Bubble Bomb||Photon Missile|
|SRN-004||Mars||Photon Missile||Salt Water|
|SRN-009||Neptune||Salt Water||Spark Chaser|
|Dark Moon||Photon Missile|
Second Four Stardroids
|SRN-005||Jupiter||Electric Shock||Bubble Bomb|
|SRN-006||Saturn||Black Hole||Electric Shock|
|SRN-007||Uranus||Deep Digger||Break Dash|
|SRN-008||Pluto||Break Dash||Grab Buster|
|SRN-001||Terra (Stardroids' leader)||Spark Chaser||Deep Digger|
|MKN-001||Enker (from Mega Man: Dr. Wily's Revenge)||Mirror Buster*||Mega Arm|
|???-???||Quint (from Mega Man II)||Sakugarne*||Photon Missile|
|MKN-002||Punk (from Mega Man III)||Screw Crusher*||Salt Water|
|MKN-003||Ballade (from Mega Man IV)||Ballade Cracker*||Bubble Bomb/Photon Missile|
|Varies||Rematch against eight Stardroids||Varies||Varies|
|Skull Blazer†||Rush Space|
|L. Knuckle and R. Knuckle||Salt Water|
|Brain Crusher (Dr. Wily)||Spark Chaser (Form 2)|
|Sunstar (Final boss)||None|
*The weapons from the Mega Man Killers and Quint cannot be obtained in Mega Man V.
†The Skull Blazer is fought between Terra and Enker.
|Image||English name||Japanese name||Stardroid||Description|
|Black Hole||ブラックホール||Saturn||It creates a large black hole above the user's head which sends out a damaging deluge of projectiles through the screen.|
|Break Dash||ブレイクダッシュ||Pluto||A close range attack. Mega Man must charge up the Mega Arm (provided the Break Dash is selected) to use it, using a dash that can break certain blocks.|
|Bubble Bomb||バブルボム||Venus||It sends out bubbles that slowly float up and roll through the ceiling before exploding. But if an enemy touches them, they'll explode instantly.|
|Deep Digger||ディープディガー||Uranus||It lifts up certain blocks to throw at enemies. Mega Man must be above the blocks to lift them.|
|Electric Shock||エレクトリックショック||Jupiter||It sends out an short range electrical bolt from Mega Man's hand, damaging anything that gets in its wake.|
|Mercury||It sends a shot that can actually steal energy from the enemy itself.|
|Photon Missile||フォトンミサイル||Mars||It sends out a missile that delays for a second before launching. This is perfect for setting up traps.|
|Salt Water||ソルトウォーター||Neptune||It sends out a large orb of water that, when it hits something, will split and bounce into three smaller balls.|
|Spark Chaser||スパークチェイサー||Terra (Earth)||It is a laser weapon that can change direction and can hit multiple times.|
|Tango||タンゴ||Initial||Charging the Mega Arm while Tango is selected will make him appear and roll toward enemies.|
|Rush Coil||ラッシュコイル||Venus||Rush can be used as a spring to make Mega Man jump higher.|
|Rush Jet||ラッシュジェット||Saturn||Rush turns into a jet to be used as transport.|
Overall critical reception for Mega Man V has been average to positive. While many aspects of the game were commended, critics found very little change from previous installments in the series. VideoGames summarized, "If you don't have a Mega Man game for your Game Boy, this one is a good as any. It's entertaining...it's Mega Man. If you're thinking 'rehash', you might be right and it's still a pretty fun game, though." Nintendo Power was impressed by its gameplay and graphics, but felt that the game is too short, "especially when you sit down with the Super Game Boy and cruise". GamePro was contrastingly unimpressed with the controls on the SNES, considering the use of Game Boy much simpler.
In 2008, Nintendo Power listed Mega Man V as the 14th best Game Boy or Game Boy Color video game, praising it as the best of a quality series of portable Mega Man games. Game InformerTemplate:'s Ben Reeves called it the 11th best Game Boy game due to its relative ambition compared to its Game Boy predecessors. Mega Man V was available for the similarly named Nintendo Power cartridge service in Japan on April 13, 2001 alongside its four Game Boy Mega Man predecessors. Outside of Japan, the game is considered to be quite rare. All five games on the Game Boy were to be released as part of a Game Boy Advance compilation in 2004 titled Mega Man Anniversary Collection, but it was delayed indefinitely, renamed Mega Mania, and eventually cancelled. In 2011, IGN listed the game among titles they wished to see downloadable from the Nintendo eShop for Nintendo 3DS. On July 18, 2013, it was confirmed that Mega Man V is planned for release on the 3DS Virtual Console; it came out November 6, 2013 in Japan and on May 22, 2014 in North America.
- Mega Man V was programmed to have Super Game Boy support, which resulted in a multitude of colors featured in the game when used with the adapter on the Super Nintendo. If used on a Game Boy Color, Game Boy Advanced, Game Boy Player or any e-shop release, the game features only a minimal 4-pallette color scheme that does not change, leaving the Super Game Boy as the only option to play the game with its full color capability.
- Unlike most games, several of the Robot Masters (Mercury and Neptune) can't be fought against using their weakness (Black Hole and Spark Chaser) before their rematch.
- Like Sunstar, the Stardroids are robots from an alien civilization that Dr. Wily found in some ancient ruins. Dr. Wily then reprogrammed these robots to use them for his world domination scheme.
- The names for the Stardroids are taken from the names for the Planets of our Solar System.
- Though Pluto has long since been said to not be a planet, but rather a dwarf planet.
- The weakness sequence from Mars to Mercury (Mars -> Venus -> Jupiter -> Saturn -> Mercury) is a reference to Wu Xing, a five-element theory of Chinese philosophy. The element names in their corresponding planets' Chinese names (Mars: Fire(火); Venus: Metal(金); Jupiter: Wood(木); Saturn: Earth(土); Mercury: Water(水)) form an order of "mutual overcoming" law, "Fire -> Metal -> Wood -> Earth -> Water". Additionaly, Mars' weakness, Salt Water from Neptune, can be considered as "Water element" which overcomes Fire element in the same law.
- ↑ Nintendo's website (archive)
- ↑ VideoGames #79 (August 1994): "Review: Mega Man V", ISSN 1059-2938
- ↑ Nintendo Power #65 (October 1994), pages 106-107: "Now Playing: Mega Man V", ISSN 1041-9551
- ↑ GamePro. No. 62, p. 130: "ProReview: Mega Man V". ISSN 1042-8658
- ↑ Nintendo Power #231, p. 72: "Top 20 Game Boy/Game Boy Color Games". ISSN 1041-9551
- ↑ Game Informer: The 25 Best Game Boy Games Of All Time
- ↑ Nintendo: ゲームボーイ用のアクション系ソフト
- ↑ GameSpot: "The History of Mega Man"
- ↑ IGN: Mega Man Mania Change (February 4, 2004)
- ↑ IGN: Bringing the Game Boy to the 3DS
- ↑ Classic Game Boy Mega Man Titles Coming To 3DS Virtual Console
- ↑ Nintendo: Mega May
- ↑ Saishinban Rockman Super Daihyakka, Kodansha, May 1997, ISBN 4-06-103310-7, Page 102.
|Mega Man V|
|List of Stardroids|
|Mercury • Venus • Mars • Jupiter • Saturn • Uranus • Pluto • Neptune|
|Dark Moon • Terra • Skull Blazer • Enker • Quint • Punk • Ballade • L. Knuckle and R. Knuckle • Brain Crusher • Sunstar|
|Mega Man's Special Weapons|
|Grab Buster • Bubble Bomb • Photon Missile • Electric Shock • Black Hole • Deep Digger • Break Dash • Salt Water • Spark Chaser|
|Mega Man's Support Items|
|Rush Coil • Rush Jet • Tango|
|List of Enemies|
| Alabell • Armaroid • Baby Flies • Birdy • Bikky Bomb • Biree Spark • Biribaree • Boostun • Byouz • Cannon Roader|
Chainsoar • Chunco • Doncatch • Elecit • Fankurow • Feeber • Fooley • Fukuhorn • G.S.Q • Handoo • Hell Metall DX
Kamapot • La Jaba • Malmet • Metall Sniper • Monkikki • Nibul • Ou-Ou • Palm Hopper • Parocket • Pikashu
Piriparee • Shaboan • Shuhorn • Sibul • Soshi Breaker • Swim Ball • Tamp • Wandering Head
|- Sub-bosses -|
|Gundrill • Hyoey • T. Khamen • Tyhorn|
|Damage Data Chart • Game Script|