This page is about the Game Boy game Mega Man V. For the NES game, see Mega Man 5.

Mega Man V, known in Japan as Rockman World 5 (ロックマンワールド5), is the fifth and final installment in the Mega Man World series for Game Boy. It was released in 1994. The game has Super Game Boy support. At one time it was considered to be rereleased in 2000,[1] but unlike Mega Man II, the project was abandoned. Unlike previous Game Boy titles, the game did not reuse levels or bosses from the NES titles, but is a completely new game with its own storyline, new assets and a full series of new bosses and weapons. This game marked the introduction of the Stardroids. This game is currently available for download on the 3DS Nintendo eShop.


From the game's opening scene:

In the year 20XX AD, the world is at peace thanks to Mega Man. Dr. Wily's fourth attempt at world domination has failed and his name has once again faded from the minds of the citizens of the world. A few months later...
(Rock and Roll are walking through a field and suddenly a mysterious robot appears in front of them.)
Terra: "So, you are the famous Mega Man! I am Terra - and you will soon be my slave!"
(Roll retreats and Rock turns into Mega Man to fight against Terra, but even the charged shot doesn't work on him, and is defeated.)
Mega Man: "What?! My Mega Buster has no effect on him..."
A few hours later, the world was attacked by warrior robots from space.
Mega Man (awakening): "Where am I?"
Dr. Light found Mega Man and equipped him with the new "Mega Arm." The most powerful weapon ever devised.
Why have the Stardroids come here!?

Dr. Light: "Mega Man, our world is once again in chaos. The alien robots call themselves "Stardroids" and have conquered most of our major cities. They are constructed of alien material which renders our weapons useless. But, I have done some analysis and constructed a new weapon for you. It will replace your Super Mega Buster. It is called the "Mega Arm" and it allows you to charge energy in your fist before you fire it. I have also created a new assistant for you. His name is "Tango." I'll enhance this item replicator to make powerful items for you. Collect as many P Chips as possible and return to my lab to exchange them for power-up items. Good luck, Mega Man."


Instead of using eight bosses from two NES games like the previous Game Boy games, all eight main bosses from Mega Man V are new and unique.

First Set Stardroids

Model No. Name Weapon Weakness
SRN-002 Mercury Grab Buster Black Hole
SRN-003 Venus Bubble Bomb Photon Missile
SRN-004 Mars Photon Missile Salt Water
SRN-009 Neptune Salt Water Spark Chaser

Intermediate boss

Name Weakness
Dark Moon Photon Missile

Second Set Stardroids

Model No. Name Weapon Weakness
SRN-005 Jupiter Electric Shock Bubble Bomb
SRN-006 Saturn Black Hole Electric Shock
SRN-007 Uranus Deep Digger Break Dash
SRN-008 Pluto Break Dash Grab Buster
SRN-001 Terra* Spark Chaser Deep Digger

* Terra appears after clearing the other four Stardroids.

Wily Star Bosses

Stage 1:

Name Weakness
Skull Blazer Rush Space

Stage 2:

Name Weakness
Enker Mega Arm
Quint Photon Missile
Punk Salt Water
Ballade Bubble Bomb/Photon Missile
Rematch against eight Stardroids Varies

Stage 3:

Name Weakness
L. Knuckle and R. Knuckle Salt Water
Brain Crusher (Dr. Wily) Spark Chaser (Form 2)
Sunstar (Final boss) Spark Chaser

Special Weapons

Image English name Japanese name Stardroid Description
SA Black Hole ブラックホール Saturn It creates a large black hole above the user's head which sends out a damaging deluge of projectiles through the screen.
PL Break Dash ブレイクダッシュ Pluto A close-range attack. Mega Man must charge up the Mega Arm (provided the Break Dash is selected) to use it, using a dash that can break certain blocks.
VE Bubble Bomb バブルボム Venus It sends out bubbles that slowly float up and roll through the ceiling before exploding. But if an enemy touches them, they'll explode instantly.
UR Deep Digger ディープディガー Uranus It lifts up certain blocks to throw at enemies. Mega Man must be above the blocks to lift them.
JU Electric Shock エレクトリックショック Jupiter It sends out a short-range electrical bolt from Mega Man's hand, damaging anything that gets in its wake.
ME Grab Buster スナッチバスター
(Snatch Buster)
Mercury It sends a shot that can actually steal energy from the enemy itself.
MA Photon Missile フォトンミサイル Mars It sends out a missile that delays for a second before launching. This is perfect for setting up traps.
NE Salt Water ソルトウォーター Neptune It sends out a large orb of water that, when it hits something, will split and bounce into three smaller balls.
EA Spark Chaser スパークチェイサー Terra (Earth) It is a laser weapon that can change direction and can hit multiple times.
TA Tango タンゴ Initial Charging the Mega Arm while Tango is selected will make him appear and roll toward enemies.
RC Rush Coil ラッシュコイル Venus Rush can be used as a spring to make Mega Man jump higher.
RJ Rush Jet ラッシュジェット Saturn Rush turns into a jet to be used as transport.


Overall critical reception for Mega Man V has been average to positive. While many aspects of the game were commended, critics found very little change from previous installments in the series. VideoGames summarized, "If you don't have a Mega Man game for your Game Boy, this one is a good as any. It's's Mega Man. If you're thinking 'rehash,' you might be right and it's still a pretty fun game, though."[2] Nintendo Power was impressed by its gameplay and graphics, but felt that the game is too short, "especially when you sit down with the Super Game Boy and cruise." [3] GamePro was contrastingly unimpressed with the controls on the SNES, considering the use of Game Boy much simpler.[4]

In 2008, Nintendo Power listed Mega Man V as the 14th best Game Boy or Game Boy Color video game, praising it as the best of a quality series of portable Mega Man games.[5] Ben Reeves from the Game Informer called it the 11th best Game Boy game due to its relative ambition compared to its Game Boy predecessors.[6] Mega Man V was available for the similarly named Nintendo Power cartridge service in Japan on April 13, 2001 alongside its four Game Boy Mega Man predecessors.[7] Outside of Japan, the game is considered to be quite rare.[8] All five games on the Game Boy were to be released as part of a Game Boy Advance compilation in 2004 titled Mega Man Anniversary Collection, but it was delayed indefinitely, renamed Mega Mania, and eventually cancelled.[9] In 2011, IGN listed the game among titles they wished to see downloadable from the Nintendo eShop for Nintendo 3DS.[10] On July 18, 2013, it was confirmed that Mega Man V is planned for release on the 3DS Virtual Console;[11] it came out November 6, 2013 in Japan and on May 22, 2014 in North America.[12]





Other media

Mega Man Gigamix

The characters and plotline for Mega Man V were incorporated into the Mega Man Gigamix manga by Hitoshi Ariga, with the battle against the Stardroids acting as a finale.

Archie Comics

A vision of the game‘s events from Mega Man #55.

They were also present in the Mega Man series from Archie Comics, with a full adaptation of Mega Man V being foreshadowed in various stories but not coming to pass before the series went on indefinite hiatus. The comic storyline takes unique action of linking the Stardroids with Shadow Man and Ra Moon, the primary antagonist of Super Adventure Rockman, as well as giving them a history with the alien robot Duo and Trio, his unnamed antagonist from Mega Man 8. Ra Moon's intent during Super Adventure Rockman to prepare the Earth for the arrival of its Stardroid creations; when its defeat at Mega Man's hands made this impossible, it sent a signal to the Stardroids aboard their craft, the future Wily Star. Terra appeared briefly in Mega Man #20 of the series while Mega Man was caught up in a time travel adventure, and later during a flashback in which he sent Ra Moon to Earth under the protection of the Kuiper Droids, a group of bodyguard robots of whom Shadow Man is the last surviving member. Dr. Light later witnessed the Stardroids' future invasion in a vision experienced during Mega Man #55, the last issue before the series went on hiatus.

See also


  • Mega Man V was programmed to have Super Game Boy support, which resulted in a multitude of colors featured in the game when used with the adapter on the Super Nintendo. If used on a Game Boy Color, Game Boy Advance, Game Boy Player or any e-shop release, the game features only a minimal 4-pallette color scheme that does not change, leaving the Super Game Boy as the only option to play the game with its full color capability.
  • Unlike most games, some bosses (Mercury and Neptune) can't be fought against using their weakness (Black Hole and Spark Chaser) before their rematch.
  • Like Sunstar, the Stardroids are robots from an alien civilization that Dr. Wily found in some ancient ruins. Dr. Wily then reprogrammed these robots to use them for his world domination scheme.[13]
  • The names for the Stardroids are taken from the names for the Planets of the Solar System.
  • The weakness sequence from Mars to Mercury (Mars -> Venus -> Jupiter -> Saturn -> Mercury) may be a reference to Wu Xing, a five-element theory of Chinese philosophy. The element names in their corresponding planets' Chinese names (Mars: Fire (火); Venus: Metal (金); Jupiter: Wood (木); Saturn: Earth (土); Mercury: Water(水)) form an order of "mutual overcoming" law, "Fire -> Metal -> Wood -> Earth -> Water". Additionally, Mars' weakness, Salt Water from Neptune, can be considered as "Water element" which overcomes Fire element in the same law.
  • During Mega Man's final battle with Terra, there is a typo in the latter's dialogue. He says "You fool Megaman! You have mettled with my plan for the last time.", instead of "meddled". Incidentally, a comma was not included after the word "fool". These errors were left unchanged in the 3DS Virtual Console re-release.


  1. Nintendo's website (archive)
  2. VideoGames #79 (August 1994): "Review: Mega Man V," ISSN 1059-2938
  3. Nintendo Power #65 (October 1994), pages 106-107: "Now Playing: Mega Man V," ISSN 1041-9551
  4. GamePro. No. 62, p. 130: "ProReview: Mega Man V." ISSN 1042-8658
  5. Nintendo Power #231, p. 72: "Top 20 Game Boy/Game Boy Color Games". ISSN 1041-9551
  6. Game Informer: The 25 Best Game Boy Games Of All Time
  7. Nintendo: ゲームボーイ用のアクション系ソフト
  8. GameSpot: "The History of Mega Man"
  9. IGN: Mega Man Mania Change (February 4, 2004)
  10. IGN: Bringing the Game Boy to the 3DS
  11. Classic Game Boy Mega Man Titles Coming To 3DS Virtual Console
  12. Nintendo: Mega May
  13. Saishinban Rockman Super Daihyakka, Kodansha, May 1997, ISBN 4-06-103310-7, Page 102.