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+ | This damage data chart is for the [[Mega Man X (video game)|original ''Mega Man X'']]. For damage values for its remake, ''[[Mega Man Maverick Hunter X]]'', see: ''[[Mega Man Maverick Hunter X Damage Data Chart (X)]]''. |
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{| align="center" border="1px" cellpadding="3" cellspacing="0" style="width: 100%; font-size: 12px; border-collapse:collapse; line-height: normal; border: 2px solid #1466B8;" |
{| align="center" border="1px" cellpadding="3" cellspacing="0" style="width: 100%; font-size: 12px; border-collapse:collapse; line-height: normal; border: 2px solid #1466B8;" |
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|style="border-width: 2px; border-style: solid; border-top-color: #FFF; border-bottom-color: #FFF; border-left-color: #FFF; border-right-color: #1466B8;"| |
|style="border-width: 2px; border-style: solid; border-top-color: #FFF; border-bottom-color: #FFF; border-left-color: #FFF; border-right-color: #1466B8;"| |
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− | | colspan="12" style="text-align: center; background-color: #1466B8;"| |
+ | | colspan="12" style="text-align: center; font-size: 16px; background-color: #1466B8;"|'''[[Mega Man X (video game)|<font color="white">''Mega Man X''</font>]]''' |
− | ==='''[[Mega Man X (video game)|<font color="white">Mega Man X</font>]]'''=== |
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|- |
|- |
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| style="text-align: right; border-width: 2px; border-style: solid; border-top-color: #FFF; border-bottom-color: #1466B8; border-left-color: #FFF; border-right-color: #1466B8;"| |
| style="text-align: right; border-width: 2px; border-style: solid; border-top-color: #FFF; border-bottom-color: #1466B8; border-left-color: #FFF; border-right-color: #1466B8;"| |
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|-bgcolor= "#FAFAFA" |
|-bgcolor= "#FAFAFA" |
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| style="text-align: center; background-color: #C6E2FF;"|'''[[Chill Penguin]]''' |
| style="text-align: center; background-color: #C6E2FF;"|'''[[Chill Penguin]]''' |
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− | | style="text-align: center;"|1:2:3 |
+ | | style="text-align: center;"|1:2:3:3 |
| style="text-align: center;"|1:2 |
| style="text-align: center;"|1:2 |
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| style="text-align: center;"|1:2 |
| style="text-align: center;"|1:2 |
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|-bgcolor= "#FAFAFA" |
|-bgcolor= "#FAFAFA" |
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| style="text-align: center; background-color: #C6E2FF;"|'''[[Spark Mandrill]]''' |
| style="text-align: center; background-color: #C6E2FF;"|'''[[Spark Mandrill]]''' |
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− | | style="text-align: center;"|1:2:3 |
+ | | style="text-align: center;"|1:2:3:3 |
| style="text-align: center;"|3:4 |
| style="text-align: center;"|3:4 |
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| style="text-align: center;"|1:2 |
| style="text-align: center;"|1:2 |
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|-bgcolor= "#FAFAFA" |
|-bgcolor= "#FAFAFA" |
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| style="text-align: center; background-color: #C6E2FF;"|'''[[Armored Armadillo]]''' |
| style="text-align: center; background-color: #C6E2FF;"|'''[[Armored Armadillo]]''' |
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− | | style="text-align: center;"|1:1:1 |
+ | | style="text-align: center;"|1:1:1:1 |
| style="text-align: center;"|1:2 |
| style="text-align: center;"|1:2 |
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| style="text-align: center;"|3:6 |
| style="text-align: center;"|3:6 |
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|-bgcolor= "#FAFAFA" |
|-bgcolor= "#FAFAFA" |
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| style="text-align: center; background-color: #C6E2FF;"|'''[[Launch Octopus]]''' |
| style="text-align: center; background-color: #C6E2FF;"|'''[[Launch Octopus]]''' |
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− | | style="text-align: center;"|1:2:3 |
+ | | style="text-align: center;"|1:2:3:3 |
| style="text-align: center;"|1:2 |
| style="text-align: center;"|1:2 |
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| style="text-align: center;"|1:2 |
| style="text-align: center;"|1:2 |
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|-bgcolor= "#FAFAFA" |
|-bgcolor= "#FAFAFA" |
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| style="text-align: center; background-color: #C6E2FF;"|'''[[Boomer Kuwanger]]''' |
| style="text-align: center; background-color: #C6E2FF;"|'''[[Boomer Kuwanger]]''' |
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− | | style="text-align: center;"|1:2:3 |
+ | | style="text-align: center;"|1:2:3:3 |
| style="text-align: center;"|1:2 |
| style="text-align: center;"|1:2 |
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| style="text-align: center;"|1:2 |
| style="text-align: center;"|1:2 |
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|-bgcolor= "#FAFAFA" |
|-bgcolor= "#FAFAFA" |
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| style="text-align: center; background-color: #C6E2FF;"|'''[[Sting Chameleon]]''' |
| style="text-align: center; background-color: #C6E2FF;"|'''[[Sting Chameleon]]''' |
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− | | style="text-align: center;"|1:1:2 |
+ | | style="text-align: center;"|1:1:2:2 |
| style="text-align: center;"|1:2 |
| style="text-align: center;"|1:2 |
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| style="text-align: center;"|1:2 |
| style="text-align: center;"|1:2 |
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|-bgcolor= "#FAFAFA" |
|-bgcolor= "#FAFAFA" |
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| style="text-align: center; background-color: #C6E2FF;"|'''[[Storm Eagle]]''' |
| style="text-align: center; background-color: #C6E2FF;"|'''[[Storm Eagle]]''' |
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− | | style="text-align: center;"|1:1:2 |
+ | | style="text-align: center;"|1:1:2:2 |
| style="text-align: center;"|1:2 |
| style="text-align: center;"|1:2 |
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| style="text-align: center;"|1:2 |
| style="text-align: center;"|1:2 |
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|-bgcolor= "#FAFAFA" |
|-bgcolor= "#FAFAFA" |
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| style="text-align: center; background-color: #C6E2FF;"|'''[[Flame Mammoth]]''' |
| style="text-align: center; background-color: #C6E2FF;"|'''[[Flame Mammoth]]''' |
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− | | style="text-align: center;"|1:1:2 |
+ | | style="text-align: center;"|1:1:2:2 |
| style="text-align: center;"|1:2 |
| style="text-align: center;"|1:2 |
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| style="text-align: center;"|1:2 |
| style="text-align: center;"|1:2 |
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|-bgcolor= "#FAFAFA" |
|-bgcolor= "#FAFAFA" |
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| style="text-align: center; background-color: #C6E2FF;"|'''[[Vile]]''' |
| style="text-align: center; background-color: #C6E2FF;"|'''[[Vile]]''' |
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− | | style="text-align: center;"|1:2:4 |
+ | | style="text-align: center;"|1:2:4:4 |
| style="text-align: center;"|2:8 |
| style="text-align: center;"|2:8 |
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| style="text-align: center;"|2:6 |
| style="text-align: center;"|2:6 |
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|-bgcolor= "#FAFAFA" |
|-bgcolor= "#FAFAFA" |
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| style="text-align: center; background-color: #C6E2FF;"|'''[[Bospider]]''' |
| style="text-align: center; background-color: #C6E2FF;"|'''[[Bospider]]''' |
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− | | style="text-align: center;"|1:2:3 |
+ | | style="text-align: center;"|1:2:3:3 |
| style="text-align: center;"|3:4 |
| style="text-align: center;"|3:4 |
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| style="text-align: center;"|1:2 |
| style="text-align: center;"|1:2 |
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|-bgcolor= "#FAFAFA" |
|-bgcolor= "#FAFAFA" |
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| style="text-align: center; background-color: #C6E2FF;"|'''[[Rangda Bangda]]''' |
| style="text-align: center; background-color: #C6E2FF;"|'''[[Rangda Bangda]]''' |
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− | | style="text-align: center;"|1:1:2 |
+ | | style="text-align: center;"|1:1:2:2 |
| style="text-align: center;"|1:2 |
| style="text-align: center;"|1:2 |
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| style="text-align: center;"|1:2 |
| style="text-align: center;"|1:2 |
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|-bgcolor= "#FAFAFA" |
|-bgcolor= "#FAFAFA" |
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| style="text-align: center; background-color: #C6E2FF;"|'''[[D-Rex]]''' |
| style="text-align: center; background-color: #C6E2FF;"|'''[[D-Rex]]''' |
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− | | style="text-align: center;"|1:1:2 |
+ | | style="text-align: center;"|1:1:2:2 |
| style="text-align: center;"|1:2 |
| style="text-align: center;"|1:2 |
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| style="text-align: center;"|1:2 |
| style="text-align: center;"|1:2 |
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|-bgcolor= "#FAFAFA" |
|-bgcolor= "#FAFAFA" |
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| style="text-align: center; background-color: #C6E2FF;"|'''[[Velguarder]]''' |
| style="text-align: center; background-color: #C6E2FF;"|'''[[Velguarder]]''' |
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− | | style="text-align: center;"| |
+ | | style="text-align: center;"|1:2:3:3 |
− | | style="text-align: center;"| |
+ | | style="text-align: center;"|3:4 |
− | | style="text-align: center;"| |
+ | | style="text-align: center;"|1:2 |
− | | style="text-align: center;"| |
+ | | style="text-align: center;"|1:2 |
− | | style="text-align: center;"| |
+ | | style="text-align: center;"|1:2 |
− | | style="text-align: center;"| |
+ | | style="text-align: center;"|1:2 |
− | | style="text-align: center;"| |
+ | | style="text-align: center;"|1 |
− | | style="text-align: center;"| |
+ | | style="text-align: center;"|1:2 |
− | | style="text-align: center;"| |
+ | | style="text-align: center;"|1:2 |
| style="text-align: center;"|32 |
| style="text-align: center;"|32 |
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|-bgcolor= "#FAFAFA" |
|-bgcolor= "#FAFAFA" |
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− | | style="text-align: center; background-color: #C6E2FF;"|'''[[Sigma#Mega Man X|Sigma]] |
+ | | style="text-align: center; background-color: #C6E2FF;"|'''[[Sigma#Mega Man X|Sigma]]''' |
− | | style="text-align: center;"| |
+ | | style="text-align: center;"|1:1:1:1 |
− | | style="text-align: center;"| |
+ | | style="text-align: center;"|1:1 |
− | | style="text-align: center;"| |
+ | | style="text-align: center;"|2:3 |
− | | style="text-align: center;"| |
+ | | style="text-align: center;"|1:1 |
− | | style="text-align: center;"| |
+ | | style="text-align: center;"|1:1 |
− | | style="text-align: center;"| |
+ | | style="text-align: center;"|1:1 |
− | | style="text-align: center;"| |
+ | | style="text-align: center;"|1 |
− | | style="text-align: center;"| |
+ | | style="text-align: center;"|1:1 |
− | | style="text-align: center;"| |
+ | | style="text-align: center;"|1:1 |
| style="text-align: center;"|32 |
| style="text-align: center;"|32 |
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|-bgcolor= "#FAFAFA" |
|-bgcolor= "#FAFAFA" |
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− | | style="text-align: center; background-color: #C6E2FF;"|''' |
+ | | style="text-align: center; background-color: #C6E2FF;"|'''Wolf Sigma''' |
− | | style="text-align: center;"| |
+ | | style="text-align: center;"|0:0:0:1 |
− | | style="text-align: center;"| |
+ | | style="text-align: center;"|0:0 |
− | | style="text-align: center;"| |
+ | | style="text-align: center;"|0:0 |
− | | style="text-align: center;"|2: |
+ | | style="text-align: center;"|2:2 |
− | | style="text-align: center;"| |
+ | | style="text-align: center;"|0:0 |
− | | style="text-align: center;"| |
+ | | style="text-align: center;"|0:0 |
− | | style="text-align: center;"| |
+ | | style="text-align: center;"|0 |
− | | style="text-align: center;"| |
+ | | style="text-align: center;"|0:0 |
− | | style="text-align: center;"| |
+ | | style="text-align: center;"|0:0 |
| style="text-align: center;"|0 |
| style="text-align: center;"|0 |
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|} |
|} |
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+ | {{clr}} |
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==Notes== |
==Notes== |
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− | *For X-Buster, the |
+ | *For X-Buster, the four damage values are listed according to how long the weapon is charged. The first number is damage done with uncharged shots; the second number is when the weapon is charged slightly (cyan); third number is when the X-Buster is charged even more (yellow); fourth number is when the X-Buster is fully charged (pink). |
+ | **Sometimes, an uncharged shot will inflict '''two''' units of damage instead of one, if a boss has just started moving or if X fires a shot while he is dashing. |
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+ | |||
*For the eight Special Weapons, the first number is damage done when the weapon is used in normal fire; the second is when the weapon is used in its charged state. |
*For the eight Special Weapons, the first number is damage done when the weapon is used in normal fire; the second is when the weapon is used in its charged state. |
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− | *For |
+ | **For Chameleon Sting, as the weapon's secondary fire renders X invincible and is incapable of inflicting damage on enemies and bosses, the damage values list only the normal fire of this weapon. |
+ | |||
− | *For Chameleon Sting, as the weapon's secondary fire renders X invincible and is incapable of inflicting damage on enemies and bosses, the damage values listed for this weapon is for the normal fire of this weapon. |
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+ | *For [[Homing Torpedo]], [[Boomerang Cutter]], [[Storm Tornado]] and [[Fire Wave]]: the secondary fire for these weapons are capable of inflicting multiple hits on a target, so the values listed on the second number is the amount of damage done ''per hit'', '''not''' the total amount of damage done. |
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+ | |||
*For Vile, the damage data values are for when X fights Vile after Zero's destruction in Sigma Palace. |
*For Vile, the damage data values are for when X fights Vile after Zero's destruction in Sigma Palace. |
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+ | |||
− | *For Rangda Bangda, shooting a Hadouken Fireball at one of its eye components (while it |
+ | *For Rangda Bangda, shooting a Hadouken Fireball at one of its eye components (while it is red or blue) will instantly destroy it, reducing 11 units of energy from the boss's total health meter. |
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+ | |||
− | <br style="clear:both;"/> |
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+ | {{-}} |
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+ | {{ddc}} |
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{{x1}} |
{{x1}} |
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{{x}} |
{{x}} |
Latest revision as of 19:58, 6 August 2018
This damage data chart is for the original Mega Man X. For damage values for its remake, Mega Man Maverick Hunter X, see: Mega Man Maverick Hunter X Damage Data Chart (X).
Mega Man X | ||||||||||||
X-Buster | Shotgun Ice | Electric Spark | Rolling Shield | Homing Torpedo | Boomerang Cutter | Chameleon Sting | Storm Tornado | Fire Wave | Hadouken | |||
Chill Penguin | 1:2:3:3 | 1:2 | 1:2 | 1:2 | 1:2 | 1:2 | 1 | 1:2 | 3:4 | 32 | ||
Spark Mandrill | 1:2:3:3 | 3:4 | 1:2 | 1:2 | 1:2 | 1:2 | 1 | 1:2 | 1:2 | 32 | ||
Armored Armadillo | 1:1:1:1 | 1:2 | 3:6 | 1:2 | 1:2 | 1:2 | 1 | 0:2 | 0:2 | 32 | ||
Launch Octopus | 1:2:3:3 | 1:2 | 1:2 | 3:4 | 1:2 | 1:2 | 1 | 1:2 | 0:0 | 32 | ||
Boomer Kuwanger | 1:2:3:3 | 1:2 | 1:2 | 1:2 | 3:4 | 1:2 | 1 | 1:2 | 1:2 | 32 | ||
Sting Chameleon | 1:1:2:2 | 1:2 | 1:2 | 1:2 | 1:2 | 3:4 | 1 | 1:2 | 1:2 | 32 | ||
Storm Eagle | 1:1:2:2 | 1:2 | 1:2 | 1:2 | 1:2 | 1:2 | 3 | 1:2 | 1:2 | 32 | ||
Flame Mammoth | 1:1:2:2 | 1:2 | 1:2 | 1:2 | 1:2 | 1:2 | 1 | 3:4 | 1:2 | 32 | ||
Vile | 1:2:4:4 | 2:8 | 2:6 | 4:4 | 3:3 | 2:6 | 2 | 1:4 | 1:1 | 32 | ||
Bospider | 1:2:3:3 | 3:4 | 1:2 | 1:2 | 1:2 | 1:2 | 1 | 1:2 | 1:2 | 32 | ||
Rangda Bangda | 1:1:2:2 | 1:2 | 1:2 | 1:2 | 1:2 | 1:2 | 3 | 1:2 | 1:2 | 11* | ||
D-Rex | 1:1:2:2 | 1:2 | 1:2 | 1:2 | 1:2 | 3:4 | 1 | 1:2 | 1:2 | 32 | ||
Velguarder | 1:2:3:3 | 3:4 | 1:2 | 1:2 | 1:2 | 1:2 | 1 | 1:2 | 1:2 | 32 | ||
Sigma | 1:1:1:1 | 1:1 | 2:3 | 1:1 | 1:1 | 1:1 | 1 | 1:1 | 1:1 | 32 | ||
Wolf Sigma | 0:0:0:1 | 0:0 | 0:0 | 2:2 | 0:0 | 0:0 | 0 | 0:0 | 0:0 | 0 |
Notes
- For X-Buster, the four damage values are listed according to how long the weapon is charged. The first number is damage done with uncharged shots; the second number is when the weapon is charged slightly (cyan); third number is when the X-Buster is charged even more (yellow); fourth number is when the X-Buster is fully charged (pink).
- Sometimes, an uncharged shot will inflict two units of damage instead of one, if a boss has just started moving or if X fires a shot while he is dashing.
- For the eight Special Weapons, the first number is damage done when the weapon is used in normal fire; the second is when the weapon is used in its charged state.
- For Chameleon Sting, as the weapon's secondary fire renders X invincible and is incapable of inflicting damage on enemies and bosses, the damage values list only the normal fire of this weapon.
- For Homing Torpedo, Boomerang Cutter, Storm Tornado and Fire Wave: the secondary fire for these weapons are capable of inflicting multiple hits on a target, so the values listed on the second number is the amount of damage done per hit, not the total amount of damage done.
- For Vile, the damage data values are for when X fights Vile after Zero's destruction in Sigma Palace.
- For Rangda Bangda, shooting a Hadouken Fireball at one of its eye components (while it is red or blue) will instantly destroy it, reducing 11 units of energy from the boss's total health meter.
- Credit goes to Twilight Man for damage values.
Damage Data Charts | |
---|---|
Mega Man series | |
Mega Man • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 Mega Man: Dr. Wily's Revenge (Mega Man I) • II • III • IV • V Mega Man & Bass • Rockman & Forte: Mirai Kara no Chōsensha • The Power Battle • The Power Fighters Powered Up • The Wily Wars | |
Mega Man X series | |
Mega Man X • X2 • X3 • X4 (X) • X4 (Zero) • X5 (X) • X5 (Zero) • X6 (X) • X6 (Zero) • X7 (X) • X7 (Zero) • X7 (Axl) Mega Man Xtreme • Xtreme 2 (X) • Xtreme 2 (Zero) Maverick Hunter X (X) • Maverick Hunter X (Vile) |
Mega Man X | |
---|---|
Stage Select bosses | |
Chill Penguin • Spark Mandrill • Armored Armadillo • Launch Octopus Boomer Kuwanger • Sting Chameleon • Storm Eagle • Flame Mammoth | |
Other bosses | |
Vile • Bospider • Rangda Bangda • D-Rex • Velguarder • Sigma | |
Special Weapons | |
Shotgun Ice • Electric Spark • Rolling Shield • Homing Torpedo Boomerang Cutter • Chameleon Sting • Storm Tornado • Fire Wave | |
Stages | |
Highway Stage • Snow Mountain Stage • Power Plant Stage • Gallery Stage • Ocean Stage Tower Stage • Forest Stage • Airport Stage • Factory Stage • Sigma's Hideout | |
Miscellaneous | |
Armor Parts • Hadouken • Mega Man X Walkthrough • List of Mega Man X enemies • Damage Data Chart • Script |