Mega Man X | ||||||||||||
X-Buster | Shotgun Ice | Electric Spark | Rolling Shield | Homing Torpedo | Boomerang Cutter | Chameleon Sting | Storm Tornado | Fire Wave | Hadouken | |||
Chill Penguin | 1:2:3 | 1:2 | 1:2 | 1:2 | 1:2 | 1:2 | 1 | 1:2 | 3:4 | 32 | ||
Spark Mandrill | 1:2:3 | 3:4 | 1:2 | 1:2 | 1:2 | 1:2 | 1 | 1:2 | 1:2 | 32 | ||
Armored Armadillo | 1:1:1 | 1:2 | 3:6 | 1:2 | 1:2 | 1:2 | 1 | 0:2 | 0:2 | 32 | ||
Launch Octopus | 1:2:3 | 1:2 | 1:2 | 3:4 | 1:2 | 1:2 | 1 | 1:2 | 0:0 | 32 | ||
Boomer Kuwanger | 1:2:3 | 1:2 | 1:2 | 1:2 | 3:4 | 1:2 | 1 | 1:2 | 1:2 | 32 | ||
Sting Chameleon | 1:1:2 | 1:2 | 1:2 | 1:2 | 1:2 | 3:4 | 1 | 1:2 | 1:2 | 32 | ||
Storm Eagle | 1:1:2 | 1:2 | 1:2 | 1:2 | 1:2 | 1:2 | 3 | 1:2 | 1:2 | 32 | ||
Flame Mammoth | 32 | |||||||||||
Vile | 1:2:4 | 2:8 | 2:6 | 4:4 | 3:3 | 2:6 | 2 | 1:4 | 1:1 | 32 | ||
Bospider | 1:2:3 | 3:4 | 1:2 | 1:2 | 1:2 | 1:2 | 1 | 1:2 | 1:2 | 32 | ||
Rangda Bangda | 1:1:2 | 1:2 | 1:2 | 1:2 | 1:2 | 1:2 | 3 | 1:2 | 1:2 | 11* | ||
D-Rex | 32 | |||||||||||
Velguarder | 32 | |||||||||||
Sigma 1st Phase |
32 | |||||||||||
Sigma 2nd Phase |
2: | 0 |
Notes
- For X-Buster, the three damage values are listed according to how long the weapon is charged. The first number is damage done with uncharged shots; the second number is when the weapon is charged slightly; third number is when the X-Buster is fully charged.
- For the eight Special Weapons, the first number is damage done when the weapon is used in normal fire; the second is when the weapon is used in its charged state.
- For Homing Torpedo, Boomerang Cutter, Storm Tornado and Fire Wave: the secondary fire for these weapons are capable of doing multiple hits on a target, so the values listed on the second number is the amount of damage done per hit, not the total amount of damage done.
- For Chameleon Sting, as the weapon's secondary fire renders X invincible and is incapable of inflicting damage on enemies and bosses, the damage values listed for this weapon is for the normal fire of this weapon.
- For Vile, the damage data values are for when X fights Vile after Zero's destruction in Sigma Palace.
- For Rangda Bangda, shooting a Hadouken Fireball at one of its eye components (while it's red or blue) will instantly destroy it, reducing 11 units of energy from the boss's total health meter.
- Credit goes to Mega Man Home Page[1] and Twilight Man for damage values.
Mega Man X | |
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Stage Select bosses | |
Chill Penguin • Spark Mandrill • Armored Armadillo • Launch Octopus Boomer Kuwanger • Sting Chameleon • Storm Eagle • Flame Mammoth | |
Other bosses | |
Vile • Bospider • Rangda Bangda • D-Rex • Velguarder • Sigma | |
Special Weapons | |
Shotgun Ice • Electric Spark • Rolling Shield • Homing Torpedo Boomerang Cutter • Chameleon Sting • Storm Tornado • Fire Wave | |
Stages | |
Highway Stage • Snow Mountain Stage • Power Plant Stage • Gallery Stage • Ocean Stage Tower Stage • Forest Stage • Airport Stage • Factory Stage • Sigma's Hideout | |
Miscellaneous | |
Armor Parts • Hadouken • Mega Man X Walkthrough • List of Mega Man X enemies • Damage Data Chart • Script |