MMKB

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MMKB
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Mega Man X

X-Buster Shotgun Ice Electric Spark Rolling Shield Homing Torpedo Boomerang Cutter Chameleon Sting Storm Tornado Fire Wave Hadouken
Chill Penguin 1:2:3 1:2 1:2 1:2 1:2 1:2 1 1:2 3:4 32
Spark Mandrill 1:2:3 3:4 1:2 1:2 1:2 1:2 1 1:2 1:2 32
Armored Armadillo 1:1:1 1:2 3:6 1:2 1:2 1:2 1 0:2 0:2 32
Launch Octopus 1:2:3 1:2 1:2 3:4 1:2 1:2 1 1:2 0:0 32
Boomer Kuwanger 1:2:3 1:2 1:2 1:2 3:4 1:2 1 1:2 1:2 32
Sting Chameleon 1:1:2 1:2 1:2 1:2 1:2 3:4 1 1:2 1:2 32
Storm Eagle 1:1:2 1:2 1:2 1:2 1:2 1:2 3 1:2 1:2 32
Flame Mammoth 32
Vile 1:2:4 2:8 2:6 4:4 3:3 2:6 2 1:4 1:1 32
Bospider 1:2:3 3:4 1:2 1:2 1:2 1:2 1 1:2 1:2 32
Rangda Bangda 1:1:2 1:2 1:2 1:2 1:2 1:2 3 1:2 1:2 11*
D-Rex 32
Velguarder 32
Sigma
1st Phase
32
Sigma
2nd Phase
2: 0

Notes

  • For X-Buster, the three damage values are listed according to how long the weapon is charged. The first number is damage done with uncharged shots; the second number is when the weapon is charged slightly; third number is when the X-Buster is fully charged.
  • For the eight Special Weapons, the first number is damage done when the weapon is used in normal fire; the second is when the weapon is used in its charged state.
  • For Homing Torpedo, Boomerang Cutter, Storm Tornado and Fire Wave: the secondary fire for these weapons are capable of doing multiple hits on a target, so the values listed on the second number is the amount of damage done per hit, not the total amount of damage done.
  • For Chameleon Sting, as the weapon's secondary fire renders X invincible and is incapable of inflicting damage on enemies and bosses, the damage values listed for this weapon is for the normal fire of this weapon.
  • For Vile, the damage data values are for when X fights Vile after Zero's destruction in Sigma Palace.
  • For Rangda Bangda, shooting a Hadouken Fireball at one of its eye components (while it's red or blue) will instantly destroy it, reducing 11 units of energy from the boss's total health meter.
  • Credit goes to Mega Man Home Page[1] and Twilight Man for damage values.


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